Binding of Isaac: Rebirth Wiki
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| id = 100
 
| id = 100
 
| quote = It needs power
 
| quote = It needs power
| description = Provides a boost to all stats when Isaac's active item is fully charged.
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| description = Provides a boost to all [[Attributes|stats]] when Isaac's active item is fully charged.
 
}}
 
}}
   
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==Effects==
 
==Effects==
* Increases all stats while Isaac's active item is fully charged:
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* Increases all [[Attributes|stats]] while Isaac's active item is fully charged:
** +0.25 speed
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** +0.25 [[speed]].
** +0.75 range
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** +0.75 [[range]].
** +0.20 tears
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** +0.20 [[tears]].
** +0.10 shot speed
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** +0.10 [[shot speed]].
** +0.50 damage
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** +0.50 [[damage]].
** +1 luck
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** +1 [[luck]].
   
 
==Notes==
 
==Notes==
* The trinket has no effect if Isaac has no active item.
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* The trinket creates no effect if Isaac has no active item.
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*{{dlc|nr}} Active items that are reusable indefinitely without a charge bar, such as {{i|How to Jump}}, will allow Vibrant Bulb's effects to be permanent (until the active item is swapped out).
* Vibrant Bulb is slightly less than half as powerful as {{i|Dim Bulb|n}}; however, its effects are active more often.
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* Vibrant Bulb is slightly less than half as powerful as {{t|Dim Bulb|n}}; however, its effects are active more often.
* Infinite use items like {{i|Potato Peeler|n}} count as charged and provide the bonus.
 
* One-time use items both with and without a charge bar also count as charged and provide the bonus.
 
 
* {{i|Glowing Hour Glass|n}}, when used, will not make the Vibrant Bulb inactive and will still provide the bonus until it has one bar of charge.
 
* {{i|Glowing Hour Glass|n}}, when used, will not make the Vibrant Bulb inactive and will still provide the bonus until it has one bar of charge.
 
* Having additional charge beyond full with {{i|The Battery}} does not provide an additional bonus. It does give an advantage however, since using the fully charged item once still provides Vibrant Bulb's effect.
* As a consequence of above points, it is possible to have both the Vibrant Bulb and the {{i|Dim Bulb|n}} bonuses active at the same time when holding an item without a charge bar.
 
  +
* If two active items are held ({{i|Schoolbag|n}}), the one currently active must be at full charge for the trinket to take effect (the other one doesn't need to be fully charged).
* Having additional charge beyond full with {{i|The Battery}} does not provide additional bonus.
 
  +
* {{dlc|r}} Vibrant Bulb produces no effect with active items in consumable slots, e.g. {{c|Tainted Apollyon}}'s {{i|Abyss|force=none}} or {{c|Tainted Bethany}}'s {{i|Lemegeton|force=none}}.
* Switching from a non-full chargeable item to a chargeless one may not refresh the stat bonus. This can be fixed by dropping and picking up the trinket again.
 
  +
*{{Dlc|r}} If {{c|Bethany}} or {{c|Tainted Bethany}} are holding enough soul/red hearts to charge her current active item, the Vibrant Bulb will be active, even if there are no regular charges.
  +
** If the active item is fully charged only with soul/blood charges and no regular charges, Vibrant Bulb and Dim Bulb can be both active at the same time if Isaac holds both of the trinkets.
  +
  +
== Bugs ==
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{{bug|Replacing Isaac's active item with another active item that doesn't have a charge bar won't immediately activate the trinket's effects. The effect will depend on whether or not the previous item had a full charge or not. Furthermore, if the effect is active due to the previous item having a full charge, picking up a different active item that currently has no charge won't disable the effect, and vice-versa.}}
   
 
==In-game Footage==
 
==In-game Footage==
 
{{#ev:youtube|HyOhgEJuL-w}}
 
{{#ev:youtube|HyOhgEJuL-w}}
   
{{nav}}
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{{nav|active modifier}}
[[Category:Afterbirth †]]
 
[[Category:Trinkets]]
 
 
[[fr:Vibrant Bulb]]
 
[[fr:Vibrant Bulb]]

Revision as of 17:59, 17 August 2021

(in Afterbirth † and Repentance)

Vibrant Bulb is a trinket added in The Binding of Isaac: Afterbirth † expansion.

Effects

Notes

  • The trinket creates no effect if Isaac has no active item.
  • (except in Repentance) Active items that are reusable indefinitely without a charge bar, such as Collectible How to Jump iconHow to Jump, will allow Vibrant Bulb's effects to be permanent (until the active item is swapped out).
  • Vibrant Bulb is slightly less than half as powerful as Dim BulbDim Bulb; however, its effects are active more often.
  • Error: The given collectible ("Glowing Hour Glass") does not exist., when used, will not make the Vibrant Bulb inactive and will still provide the bonus until it has one bar of charge.
  • Having additional charge beyond full with Collectible The Battery iconThe Battery does not provide an additional bonus. It does give an advantage however, since using the fully charged item once still provides Vibrant Bulb's effect.
  • If two active items are held (Collectible Schoolbag iconSchoolbag), the one currently active must be at full charge for the trinket to take effect (the other one doesn't need to be fully charged).
  • (in Repentance) Vibrant Bulb produces no effect with active items in consumable slots, e.g. Character Tainted Apollyon iconTainted Apollyon's Collectible Abyss iconAbyss or Character Tainted Bethany iconTainted Bethany's Collectible Lemegeton iconLemegeton.
  • (in Repentance) If Character Bethany iconBethany or Character Tainted Bethany iconTainted Bethany are holding enough soul/red hearts to charge her current active item, the Vibrant Bulb will be active, even if there are no regular charges.
    • If the active item is fully charged only with soul/blood charges and no regular charges, Vibrant Bulb and Dim Bulb can be both active at the same time if Isaac holds both of the trinkets.

Bugs

Bug Bug! Replacing Isaac's active item with another active item that doesn't have a charge bar won't immediately activate the trinket's effects. The effect will depend on whether or not the previous item had a full charge or not. Furthermore, if the effect is active due to the previous item having a full charge, picking up a different active item that currently has no charge won't disable the effect, and vice-versa.

In-game Footage