Binding of Isaac: Rebirth Wiki
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Binding of Isaac: Rebirth Wiki

Added in Afterbirth †

Vibrant Bulb is a trinket added in The Binding of Isaac: Afterbirth † expansion.

Effects[]

Notes[]

  • The trinket creates no effect if Isaac has no active item.
  • Removed in Repentance Active items that are reusable indefinitely without a charge bar, such as 15►How to Jump How to Jump, will allow Vibrant Bulb's effects to be permanent (until the active item is swapped out).
  • Vibrant Bulb is slightly less than half as powerful as Dim Bulb Dim Bulb; however, its effects are active more often.
  • 15►Glowing Hour Glass Glowing Hour Glass, when used, will not make the Vibrant Bulb inactive and will still provide the bonus until it has one bar of charge.
  • Having additional charge beyond full with 15►The Battery The Battery does not provide an additional bonus. It does give an advantage however, since using the fully charged item once still provides Vibrant Bulb's effect.
  • If two active items are held (15►Schoolbag Schoolbag), the one currently active must be at full charge for the trinket to take effect (the other one doesn't need to be fully charged).
  • Added in Repentance Vibrant Bulb produces no effect with active items in consumable slots, e.g. Tainted Apollyon Tainted Apollyon's 15►Abyss Abyss or Tainted Bethany Tainted Bethany's 15►Lemegeton Lemegeton.
  • Added in Repentance If Bethany Bethany or Tainted Bethany Tainted Bethany are holding enough soul/red hearts to charge her current active item, the Vibrant Bulb will be active, even if there are no regular charges.
    • If the active item is fully charged only with soul/blood charges and no regular charges, Vibrant Bulb and Dim Bulb can be both active at the same time if Isaac holds both of the trinkets.

Bugs[]

Bug Bug! Replacing Isaac's active item with another active item that doesn't have a charge bar won't immediately activate the trinket's effects. The effect will depend on whether or not the previous item had a full charge or not. Furthermore, if the effect is active due to the previous item having a full charge, picking up a different active item that currently has no charge won't disable the effect, and vice-versa.

In-game Footage[]


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