While held, non-ghost enemies leave behind small, red ghosts on death; using the item causes the ghosts to explode, dealing damage to nearby enemies.
The damage exploding ghosts deal is equal to 3 + 0.04x the health of the enemy the ghost spawned from, and each explosion can hit the same enemy up to 3 times. Explosion range increases the more powerful the explosion is.
Enemies with high health, such as champion enemies, minibosses and bosses will leave behind a larger ghost that creates three explosions, instead of just one.
Explosions from this item do not damage the player or terrain, but can destroy enemy projectiles.
This page was last edited on 10 April 2021, at 22:07.
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