Binding of Isaac: Rebirth Wiki
Advertisement

(in Repentance)

Documented Changes[ | ]

Gameplay Changes[ | ]

  • Reduced the chance of Boss Baby Plum ingameBaby Plum being struck by a ballistic missile on death to 0.0001% (was 100%)
  • Increased the maximum damage dealt by Collectible Cube Baby iconCube Baby when pushed.
  • Added special interactions with Collectible Book of Virtues iconBook of Virtues and Character Judas iconJudas' Collectible Birthright iconBirthright when executing a perfect block with Collectible Breath of Life iconBreath of Life.
  • Collectible Breath of Life iconBreath of Life no longer wastes a charge if released after being fully charged by clearing a room.
  • Collectible Breath of Life iconBreath of Life now has a more intuitive interaction with Collectible The Battery iconThe Battery.
  • Flying enemies will now be teleported to accessible positions if rerolled into non-flying enemies by the Collectible D10 iconD10
  • Collectible Sanguine Bond iconSanguine Bond will now immediately spawn its spikes in the middle of the room when picked up in a Devil RoomDevil Room
  • Added unique drops to CorpseCorpse polyps
  • Added a proper death portrait for the MausoleumMausoleum door
  • Renamed the "Glowing Hour Glass" to "Glowing Hourglass"
  • Updated a few item qualities
  • Updated localization files

Fixes[ | ]

  • Fixed the game failing to start on Windows 7.
  • Fixed Collectible Cube Baby iconCube Baby moving in the wrong direction when thrown using Collectible Mom's Bracelet iconMom's Bracelet.
  • Fixed Collectible Cube Baby iconCube Baby spinning while held with Collectible Mom's Bracelet iconMom's Bracelet.
  • Fixed exchanging active items in the Death Certificate area not kicking the player back to the main floor.
  • Fixed Mega Satan Head ingameMega Satan's door being able to spawn in the Collectible Death Certificate iconDeath Certificate area if Collectible Death Certificate iconDeath Certificate was used in the ChestChest or the Dark RoomDark Room.
  • Fixed 0 - The Fool0 - The Fool crashing the game or not teleporting the player to the correct room when used in the Collectible Death Certificate iconDeath Certificate area.
  • Fixed a crash caused by using Collectible Breath of Life iconBreath of Life with Butter!Butter!.
  • Fixed Collectible Breath of Life iconBreath of Life setting Character Bethany iconBethany's Soul HeartSoul Heart counter to zero.
  • Fixed Collectible Breath of Life iconBreath of Life sometimes providing infinite invincibility while remaining in contact with an enemy.
  • Fixed the Collectible D10 iconD10 being able to affect Boss Delirium ingameDelirium when transformed into certain bosses.
  • Fixed several enemies not being correctly devolved by the Collectible D10 iconD10.
  • Fixed Collectible D10 iconD10 wisps rerolling hit enemies into random enemies instead of devolving them.
  • Fixed the Collectible D infinity iconD infinity still causing the Collectible D10 iconD10 full-screen animation to play.
  • Fixed Glowing Hourglass infinitely regaining uses when traveling between floors.
  • Fixed Glowing Hourglass uses not decrementing when used with the 'M'M trinket.
  • Fixed Glowing Hourglass uses not decrementing when reverting Character Tainted Lazarus iconTainted Lazarus to his other form.
  • Fixed Glowing Hourglass uses resetting when swapped between Character Jacob and Esau iconJacob and Esau.
  • Fixed Collectible Void iconVoid not always losing its charge when mimicking Glowing Hourglass with Collectible Schoolbag iconSchoolbag.
  • Fixed Collectible Genesis iconGenesis allowing challenges and daily runs to continue beyond their intended goal.
  • Fixed Character Tainted Forgotten iconTainted Forgotten's items not being rerolled by dice rooms if they were triggered by Character Tainted Soul iconTainted Soul.
  • Fixed Character Tainted Forgotten iconTainted Forgotten not gaining damage increases from Collectible Sanguine Bond iconSanguine Bond.
  • Fixed not being able to buy items surrounded by spikes from Collectible A Pound of Flesh iconA Pound of Flesh while invincible.
  • Fixed backdrop graphics for L rooms not loading properly in the Womb.
  • Fixed a couple of room layout issues in the CatacombsCatacombs and GehennaGehenna.

Modding changes[ | ]

  • Devolution entries can now be added to <entity> elements in entities2.xml to make modded enemies compatible with the D10, syntax is <devolve id="type.variant.subtype" weight="weight" /> (ex: <devolve id="10.1.0" weight="1" />)
  • Devolution entries are randomly picked according to the room's seed if more than one entry is present (enemies of the same type in the same room will always devolve into the same entity)
  • Devolution ID follows room layout rules, i.e. 999 is used instead of 1000 for effect entities, 1000 and higher are used for grid entities, allowing certain enemies to be rerolled into rocks or other obstacles
  • Added MC_PRE_ENTITY_DEVOLVE(Entity) callback for more complex custom behavior, returning true overrides default behavior
  • Added HUD:Update(), HUD:PostUpdate() and HUD:Render()
  • Added missing enums to TearFlags, SeedEffect and SoundEffect

Undocumented Changes[ | ]


Advertisement