Binding of Isaac: Rebirth Wiki

(in Repentance)

Documented Changes[ | ]

General Fixes[ | ]

  • Fixed a crash caused by teleporting in MinesMines/AshpitAshpit II (for real this time!)
  • Fixed Collectible Death Certificate iconDeath Certificate crashing the game when used in The VoidThe Void
  • Fixed Collectible Member Card iconMember Card and Collectible The Stairway iconThe Stairway crashing in Greed Mode
  • Fixed a rare crash caused by using Collectible Potato Peeler iconPotato Peeler right as the player is respawning from an extra life
  • Fixed a softlock caused by white champion Peeping Fatties
  • Fixed a potential softlock when fighting a certain version of Death
  • Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in Isaac's Awakening Isaac's Awakening
  • Fixed a softlock caused by entering an XL floor on a certain secret path
  • Fixed player spawning in the wrong spot in a special version of BasementBasement I, sometimes resulting in unavoidable damage
  • Fixed a certain red door closing itself when it shouldn't
  • Fixed an issue preventing Collectible Dad's Key iconDad's Key and Filigree FeatherFiligree Feather from being unlocked
  • Fixed alternate credits music not playing after unlocking Blue Baby
  • Fixed certain voices not stopping when quitting or restarting a run
  • Fixed Confessionals not paying out with Angel room items as intended
  • Fixed Character The Lost iconThe Lost's Collectible Birthright iconBirthright not blacklisting items as intended
  • Fixed familiars spawned by Collectible Giant Cell iconGiant Cell causing Character The Forgotten iconThe Forgotten to be pushed back when hitting enemies with their melee attack
  • Fixed the Collectible Eraser iconEraser causing a rare crash in the D____ fight
  • Health Up and Health Down horse pills now play their correct announcer lines
  • Fixed canceling the Collectible Red Candle iconRed Candle causing it to briefly appear as Collectible The Candle iconThe Candle in Isaac's hands before disappearing
  • Fixed a certain final boss not counting as "beating the game" and not granting Character Eden iconEden tokens
  • Fixed ""Eden"" not taking Eden tokens away when restarting a run
  • Fixed a certain dark twin still attempting to attack the player during certain cutscenes
  • Fixed Collectible Brimstone Bombs iconBrimstone Bombs causing self-damage in the Hot Potato Hot Potato
  • Fixed being able to create trapdoors in CorpseCorpse II or Corpse XL
  • Collectible Red Key iconRed Key can no longer create doors to the Error Room on final floors
  • Fixed double-tap items having flipped controls in a certain secret area
  • Fixed active items obtained in a certain secret area having no charge
  • Fixed Collectible Ventricle Razor iconVentricle Razor being able to create portals between dimensions (i.e. some secret areas)
  • Fixed being able to teleport out of a certain final boss fight using Collectible Ventricle Razor iconVentricle Razor
  • Fixed another bug that prevented daily runs from ending properly
  • Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has Collectible Sack Head iconSack Head
  • This same tarot card will now turn into Telepills if the player hasCollectible Little Baggy iconLittle Baggy
  • Fixed R Key not resetting the game properly and causing softlocks on certain paths

Changes and Improvements[ | ]

  • Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
  • Increased lighting around the player in Curse of Darkness
  • Soul heart devil deals can now be taken even if the player cannot afford them
  • Removed double tap trigger from Collectible Dark Arts iconDark Arts since it could often be accidentally triggered
  • Collectible Dark Bum iconDark Bum can no longer be found by ""The Lost""
  • Collectible Dark Bum iconDark Bum and Collectible Brimstone Bombs iconBrimstone Bombs now cost 1 heart container in deals with the devil
  • Added a few more missing Bestiary entries
  • Collectible Genesis iconGenesis room will now contain a trapdoor back to the starting room on final floors
  • Helper summoned by Soul of the ForgottenSoul of the Forgotten now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
  • Bombs thrown by a certain end game boss now interact as expected with Safety ScissorsSafety Scissors
  • Added a charge bar to Collectible Sumptorium iconSumptorium to indicate when a blood clot will be spawned
  • White fires no longer trigger on-hit effects
  • Sacrifice room spikes will no longer teleport the player to the Dark RoomDark Room when on a challenge or daily run that does not end there

Misc[ | ]

  • Updated various room layouts