The Ludovico Technique
Effects[edit | edit source]
- Instead of firing tears, Isaac controls one floating tear that hovers over obstacles. This tear deals constant damage when held in place over an enemy.
Notes[edit | edit source]
- Ludovico tear is piercing and spectral by default.
- Ludovico tear movement speed is determined by the shot speed stat.
- Ludovico tear hits per second are determined by the tears stat.
- When Death uses his The Hourglass attack, the tear is slow to respond but then moves so quickly that it is nearly impossible to use effectively.
- When there are no enemies in a room, the tear slowly floats towards the player.
- The Brimstone ring still follows when the player is outside of it.
- If multiple Ludovico Techniques are acquired (via Diplopia, Crooked Penny or on a victory lap), then additional smaller tears will orbit the main tear.
- A maximum of 15 smaller tears can orbit the main tear.
- The Ludovico tear is larger than normal, but does not gain size from damage as much as normal tears.
Synergies[edit | edit source]
- 20/20/ The Inner Eye/ Mutant Spider: Smaller tears orbits the main tear.
- Brimstone: Tear takes the shape of a very large laser ring. The shot speed is ignored. The Tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to 1 tear delay. This ring will always be present and doesn't need charging up like normal Brimstone would.
- Brimstone + Incubus: Incubus' Brimstone laser is not affected by Ludovico Technique.
- Brimstone + Ipecac: +2 damage, beam explodes when colliding with enemies and obstacles
- Brimstone + A Lump of Coal: The ring increases in diameter, but not the damage, the farther away it gets from Isaac.
- Brimstone + Spoon Bender: The ring reaches out to attack enemies near it, reforming into a ring when no enemies are present.
- Brimstone + Technology: The ring is visually identical to a normal Brimstone ring, but the 1.5x damage multiplier applies.
- Azazel: The same effect as with Brimstone, but the damage is halved.
- Azazel + Brimstone: Full damage of the laser ring is regained.
- Tainted Azazel: The same effect as Brimstone, dealing full damage (Tainted Azazel's default laser damage is halved unless Hemoptysis is used first). Tainted Azazel can no longer use Hemoptysis.
- Bookworm: Causes an additional smaller tear to constantly appear and disappear, teleporting from Isaac's location to the main Ludovico tear in a glitchy manner.
- Compound Fracture: Turns tear into a large bone, which shoots out smaller tears when attacking/touching an enemy. Scattered tears are spectral and piercing.
- Dead Eye: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
- Dr. Fetus: The bomb can be controlled.
- Eye of the Occult: While holding a direction key, the Ludovico tear will constantly shoot out controllable tears in random directions. The air time of these tears scales with the range stat.
- Fate's Reward: The familiar gains spectral and piercing tears.
- Flat Stone: The tear starts bouncing at a rate somewhat below Isaac's fire rate, each bounce dealing splash damage.
- Flat Stone + Ipecac: Causes a poisonous explosion when it bounces instead of plain splash damage, as per normal Ipecac. The first bounce when entering a room does not explode, allowing moving the tear with less risk of self-damage.
- The Forgotten: The tear follows the Forgotten when in its skeleton form. It can be hit with its melee attack to propel it, making it do more damage. When switching to the Soul, the tear behaves as normal
- The Forgotten + Multidimensional Baby: The second tear acts exactly like the first and can also be hit to propel it.
- Godhead: The tear homes towards nearby enemies and gains a large damaging aura. However, the aura cannot damage an enemy that is in contact with the actual tear; barring a high tear rate, it may be better to keep the aura on the enemies instead of the tear.
- Guppy transformation: A large number of flies is rapidly deployed whilst controlling the Ludovico tear.
- Incubus: Isaac gains a controlled tear while also being able to shoot normally with Incubus. Incubus's tears gain piercing and spectral properties.
- Incubus creates a second smaller Ludovico Technique tear instead, which can both be controlled by Isaac. The second tear is slightly delayed/ outside of the main tear. This may cause it to not hit enemies sometimes.
- Loki's Horns: The Ludovico tear will sometimes shoot 4 smaller tears in each direction.
- Lost Contact: Tear will block enemy tears without disappearing.
- A Lump of Coal: The tear becomes larger the further away it is from Isaac, increasing in damage.
- Mom's Eye: The Ludovico tear will sometimes shoot a smaller tear in a random direction.
- Mom's Wig: The item causes spiders to spawn rapidly when moving the tear.
- Causes Spiders to rapidly spawn until the cap of 5 is reached.
- Monstro's Lung: Tear turns red and does more damage.
- Tear becomes a cluster of variously sized tears spread over a small area. The tears move at the same speed when controlled but constantly move around each other.
- The Parasite: Shoots out smaller tears when attacking an enemy. Scattered tears are spectral and piercing.
- Pause: The tear deals damage, even if the enemies are stopped. Moving the tear unpauses the enemies.
- Strange Attractor: Enemies, items and even most bosses will be sucked to the single floating tear, dealing constant damage while keeping Isaac well away from harm, making this combination extremely effective in almost all scenarios.
- Technology: The tear becomes a large laser ring, which visually looks like a shot fired by Tech X. Shot speed is ignored. The Tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to 1 tear delay.
- Tech.5: The tear controls as usual, and Isaac fires the laser towards the tear relative to his position, rather than in the direction the player is moving the tear.
- Tear Detonator: The tear explodes into six smaller tears, then reappears next to the player.
Interactions[edit | edit source]
- ???'s Only Friend/ Robo-Baby 2.0: The tear and familiar(s) travel together, as they are controlled in the same way. Because the familiars' travel speeds are not affected by Isaac's shot speed, they only travel in the same spot when Isaac has exactly the amount of shot speed to sync them up.
- Anti-Gravity: Only tear delay down applies.
- Blood Clot/ Chemical Peel: The tear steadily cycles between red and "normal," dealing more damage when red.
- Chocolate Milk: The tear can't be charged, but reduces Isaac's tear delay by 20%.
- The Common Cold: The tear pulses green, poisoning enemies.
- Cricket's Body: Only tear delay down applies.
- Cursed Eye: Overridden by The Ludovico Technique.
- Epic Fetus: Overrides The Ludovico Technique.
- Explosivo: Tear will alternate between "normal" and black. If it touches an enemy, it will stick to it, grow in size, then explode. The tear can not damage anything or be controlled when stuck to an enemy.
- The tear will grow very quickly when stuck to an enemy and pop without dealing damage, instead of the normal Explosivo delay and explosion.
- The Ludovico Tear will not get stuck on an enemy, instead a duplicate Tear gets stuck on the enemy, grows and explodes.
- Fire Mind: Tears retain the ability to ignite enemies and explode. Tears respawn at Isaac's location after exploding.
- Tears do not explode on contact with an enemy.
- Ghost Pepper/ Red Candle: Fires created from Ghost Pepper will destroy the tear and cause it to respawn on Isaac.
- Fires spawned by both items do not interact with the Ludovico tear. However Ghost Pepper will spawn fires quickly when the Tear is moved.
- Ipecac: Overridden by The Ludovico Technique. (No damage increase or explosion.)
- +4 damage bonus, no explosion.
- +2 damage, no explosion
- Mom's Knife: The tear becomes a controllable knife that deals double Isaac's damage. Effective shot speed is lowered. Tears stat is ignored and the damage is dealt at a rate equivalent to 4 tear delay.
- Multidimensional Baby: No effect.
- An additional Ludovico tear is spawned when it passes through Multidimensional Baby, at the start of every room, and persists like the Ludovico tear itself. However, it cannot be controlled; it instead slowly follows Isaac.
- An additional Ludovico tear is spawned when it passes through Multidimensional Baby, at the start of every room, and persists like the Ludovico tear itself. It cannot be controlled and it will not follow isaac, as this function was removed from The Ludovico Technique in Repentance. Instead it stays completely still where it spawned. Subsequent passes trough the baby have no effect.
- Notched Axe: The Ludovico tear cannot be moved while Notched Axe is held up.
- Proptosis: The closer the tear floats to Isaac, the larger it is. The farther away, the smaller.
- Pupula Duplex: Decreases the tear size by taking the form of a Pupula Duplex tear; however, it travels faster.
- Sinus Infection / Nose Goblin: The tear can occasionally stick to an enemy. If the enemy does not die quickly, the tear pops and a new one spawns.
- Like Explosivo no longer sticks the Original Tear to the enemy, instead places a replacement booger, which deals the same damage.
- Tech X: Overrides The Ludovico Technique.
- Technology 2: The tear controls as usual, and Isaac fires the laser towards the tear relative to his position, rather than in the direction the player is moving the tear. Technology 2's damage penalty still applies. The laser becomes spectral.
- Technology 2 + Analog Stick: Laser is fired directly at the tear while it is being moved, instead of being limited to cardinal directions.
- Technology Zero: No effect without additional items. Extra tears orbiting the main one or familiar tears will generate arcs to the controlled tear.
- Tiny Planet: Tear orbits around Isaac, however, the orbit can be grown or shrunken, sped up or slowed down by using the firing keys.
- Tractor Beam: Only tears and shot speed bonuses apply.
- Trinity Shield: The controls of the tear and the shield overlap, making it impossible to consistently control both.
- The Wiz: A smaller Ludovico tear will spawn and revolve around the main one. Also, the Ludovico tear moves diagonally, up is up-right, down is down-left, left is left-up, right is right-down. This can be counteracted by holding the keys or d-pad in its associated path (up-right to make it go up and so forth with the other keys).
In-game Footage[edit | edit source]
Trivia[edit | edit source]
- The Ludovico Technique is a reference to Anthony Burgess' novel A Clockwork Orange and Stanley Kubrick's film adaptation, where it was referred to as "Ludovico's Technique." The technique involved headgear which forced the patient's eyelids open (hence "Controlled Tears") while watching violent films under nausea-inducing drugs, conditioning them against violence.
It is possible to control the tear with the mouse, Just open the
options.ini file in
C:\Users\USER\Documents\My Games\Binding of Isaac Repentance and change
Gallery[edit | edit source]
Seeds[edit | edit source]
PC KPRZ M83V (First floor Treasure Room)
PC ZYS1 ONMS (Treasure Room adjacent to spawn)
PC VLZW 7CJ8 (Treasure Room adjacent to spawn)
PC KYSL MRKZ (Treasure Room adjacent to spawn)
PS4 S11S E632 (First floor Treasure Room)
Vita 0H0T MKNS (First floor Treasure Room)
3DS DQBE T9RH (First floor Treasure Room)
3DS GEYN TXS7 (First floor Treasure Room)
3DS KK92 7DTD (First floor Treasure Room)
Switch 191Z NVJA (Treasure Room adjacent to spawn)
Switch PNWHFSMH (First floor Treasure Room)
Bugs[edit | edit source]
|Bug!||Mom's Knife + Technology: Creates an uncontrollable laser ring centered on Isaac. The knife becomes stuck under Isaac and cannot be fired.|
|The Binding of Isaac: Rebirth|
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