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| name = The Boomerang |
| name = The Boomerang |
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| charapp = [[File:The_Boomerang_App.png|100px]] |
| charapp = [[File:The_Boomerang_App.png|100px]] |
Revision as of 17:33, 19 January 2018
Template:ItemTable Boomerang is an activated item.
Effects
- Upon activation, Isaac raises the Boomerang above his head. Pressing a direction key will throw the boomerang, and it will return shortly afterwards.
- Enemies hit by the Boomerang will take double Isaac's current tear damage and be stunned for approximately 2 seconds.
Notes
- The Boomerang causes no damage when returning to Isaac.
- The Boomerang starts to recharge only after it has returned to Isaac.
- The Boomerang can grab pickups from afar.
- The Boomerang can be used to destroy dead shopkeepers in shops and secret rooms.
- If Isaac has low damage, the shopkeeper may not be destroyed and will instead flash red as if taking damage.
- The Boomerang can damage Host and Walking Host enemies even while under their shells.
- The Boomerang's range scales with Isaac's range.
- The Boomerang can hit and stun The Haunt or Lil' Haunts even when they are invincible.
- The Boomerang is unable to pick up sacks or Chests.
- With enough speed, it is possible to have two Boomerangs in the air at the same time.
Ingame Footage
Gallery
Trivia
- The Boomerang is a recurring item in the Legend of Zelda series. The icon used is the same one as in the first The Legend of Zelda game.
- This item is used in Challenge #26 (I RULE!).
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