Binding of Isaac: Rebirth Wiki
Binding of Isaac: Rebirth Wiki

The Bloat is a boss that can appear in Necropolis Necropolis and:


  • Unlike Peep, The Bloat's eyes are dislocated at the start of the fight.
    • The Bloat's eyeballs float diagonally bouncing off of walls and do not take damage. They block Isaac's tears and inflict contact damage.
  • Performs a small jump in place and fires eight projectiles in all directions.
  • Creates large puddles of Red Creep.
  • Jumps into the air and travels a moderate distance in Isaac's direction, leaving a small puddle of Red Creep and sending out a ring of eight projectiles upon landing.
  • Fires 2 Brimstone Brimstone lasers below it or to both sides of it, depending on Isaac's location.
    • It can not perform this attack upwards.

The Bloat deals a whole heart of contact damage.

Champion Versions Needs to be unlocked[]

  • Green: Fires 2 Removed in Repentance greenish-red/Added in Repentance green Ipecac Ipecac projectiles instead of blood shots when performing a small jump, and 3 when jumping off-screen. Spawns 2 Chargers whenever it creates large puddles of Creep. Added in Repentance Creates Green Creep instead of Red Creep.




  • The Bloat was added in the Wrath of the Lamb DLC for the original The Binding of Isaac.
  • It is the posthumous version of Peep.
  • Bloat is a medical condition in which the stomach becomes overstretched by excessive gas content.
    • Corpses also bloat during decomposition due to the excessive build-up of gas-releasing bacteria. Due to being an undead version of Peep, this phenomenon could be what the Bloat’s name is referencing.
  • Removed in Repentance The Bloat's eyeballs look slightly different than Peep's.
    • Added in Repentance The Bloat's eyeballs are now very different than Peep's
  • Added in Afterbirth † The Aprils Fool challenge replaces all bosses with The Bloat as a reference to the exceptional hatred some fans express towards this boss.


Bug Bug! The Bloat's eyes have the same collision radius as The Bloat itself, which results in the eyes being difficult to dodge since the hitbox doesn't match up with the eyes' visual size.