This article is about the item. For the pickup, see Batteries. For other uses, see Battery (Disambiguation).
The Battery is a passive item.
Effects[]
- Activated items can be overcharged, allowing them to store up to one extra use.
- Extra charges appear in yellow over the normal charge meter.
Notes[]
The Battery does not affect self-recharging activated items.
Picking up a Lil' Battery while the held activated item's main charge bar isn't full will only fill the main charge bar without adding overcharge.
Synergies[]
- 48 Hour Energy pill: A fully discharged item will be doubly charged, along with spawning 1 or 2 Lil'Batteries.
Friendly Ball: Walking over a captured enemy will double charge the ball, allowing the enemy to be released, and allowing to catch a new one in the same room, and the process repeats. Trying to catch a new enemy while the old one hasn't spawned yet will have no effect.
Jacob's Ladder / 120 Volt: Increases the amount of arcs a spark can generate.
Notched Axe: Causes remaining charge from the previous floor to carry over to the next one.
In-game footage[]
Unlockable Achievements[]
Jumper Cables - Pick up any 2 of the following items/trinkets in a single run: 9 Volt, , The BatteryCar Battery, AAA Battery, and Watch Battery (
Any 2 items that have the 'battery' item tag).
Trivia[]
- This item is used in It's in the Cards (challenge #14).
- The screws that appear in Isaac's head may be a reference to Frankenstein's Monster.
- The effect of this item was completely changed from the original Binding of Isaac.
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Items |
Trinkets |
Cards |
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Items |
Trinkets |
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