Binding of Isaac: Rebirth Wiki
Tag: Visual edit
(what does that mean ?)
Tag: Undo
 
(68 intermediate revisions by 37 users not shown)
Line 1: Line 1:
 
{{infobox passive collectible
 
{{infobox passive collectible
| tear app scale = 1/4 <!-- real scale: 1/2, lowered to make it fit into the infobox -->
+
| tear app scale = 1/3 <!-- lowered to make it fit into the infobox -->
  +
| tear app name = * Rebirth, r: *
 
| id = 68
 
| id = 68
 
| quote = Laser tears
 
| quote = Laser tears
Line 8: Line 9:
 
}}
 
}}
   
''Not to be confused with'' {{i|The Ludovico Technique}}''.''
+
''Not to be confused with'' {{i|Technology 2}}''.''
   
 
For all Tech Items, check [[Tech (disambiguation)]]
 
For all Tech Items, check [[Tech (disambiguation)]]
   
  +
{{cit|p}}
'''Technology''' is a passive [[item]].
 
   
 
== Effects ==
 
== Effects ==
* Replaces tears with a [[Piercing tears|piercing]] laser with unlimited range.
+
* Replaces tears with a laser beam with unlimited range and [[Piercing tears|piercing]]. The laser is fired from Isaac's left eye.
   
 
== Notes ==
 
== Notes ==
 
* Laser rate of fire is determined by the [[tears]] stat. This differentiates the item from {{i|Technology 2}} which fires a continuous beam, and {{i|Tech.5}} which has a random fire rate.
 
* Laser rate of fire is determined by the [[tears]] stat. This differentiates the item from {{i|Technology 2}} which fires a continuous beam, and {{i|Tech.5}} which has a random fire rate.
 
* {{dlc|r}} Laser size scales with tear size.
 
* {{dlc|r}} Laser size scales with tear size.
* {{dlc|r}} Technology is affected by momentum, allowing it to be shot diagonally if fired while Isaac is moving.
+
** {{dlc|r}} The sound emitted by the laser will also change depending on its size. This is purely aesthetic.
  +
* {{dlc|r}} Lasers are affected by momentum, allowing them to be shot diagonally if fired while Isaac is moving.
 
* {{dlc|r}} When directly adjacent to a wall or [[Obstacles|obstacle]] and firing in the wrong direction the obstacle may block the laser, preventing it from damaging enemies. This can happen on all sides of a given [[Rooms|room]] with the exception of the bottom wall.
 
* {{dlc|r}} When directly adjacent to a wall or [[Obstacles|obstacle]] and firing in the wrong direction the obstacle may block the laser, preventing it from damaging enemies. This can happen on all sides of a given [[Rooms|room]] with the exception of the bottom wall.
   
 
== Synergies ==
 
== Synergies ==
  +
* {{i|Haemolacria}}: Fires arcing Haemolacria tears that release Technology lasers in all directions upon impact.
* {{i|Apple!}}/{{i|Tough Love}}: The lasers can gain the damage multiplier from each of the items, although there is no visual difference.
 
* {{dlc|na}} {{i|Brimstone}}: Overrides Technology.
+
* {{i|Brimstone|na}}: Overrides Technology.
** {{dlc|a}} The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier.
+
** {{dlc|a}} The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier, which can stack with other multipliers such as {{I|Magic Mushroom}}[[Magic Mushroom|'s]] 1.5x damage multiplier.
  +
*** {{Dlc|r}} Technology's damage multiplier will be overridden if Isaac has the powered up version (from picking up Brimstone twice or using {{I|Sulfur|n}} with Brimstone).
* {{dlc|r}} {{i|Chocolate Milk}}: The laser can be charged, increasing its size and damage.
 
* {{dlc|a}} {{i|Epic Fetus}}: Fires lasers in all directions upon impact of a missile.
+
* {{i|Epic Fetus|a}}: Fires lasers in all directions upon impact of a missile.
  +
* {{dlc+|r}}{{i|Eye of the Occult}}: The laser becomes dark purple and automatically fires at a controllable crosshair. The crosshair behaves nearly identically to the one created by {{I|Marked}} (including in its synergies and interactions with other items) with the exception that lasers often arch towards the crosshair rather than traveling towards it directly and any other projectiles affected by Eye of the Occult that are not lasers (such as from {{i|Eye of Greed}} or {{i|Fate's Reward}}) will chase the crosshair and hover above it for the remainder of their range.
  +
** '''Technology''' + {{i|Tech.5}}/{{i|Technology 2}}: Tech.5 and Technology 2 lasers are also affected by the crosshair but cannot create the crosshair on their own.{{dlc-}}
 
* {{i|Fire Mind}}: Laser lights enemies on fire but loses the ability to explode enemies.
 
* {{i|Fire Mind}}: Laser lights enemies on fire but loses the ability to explode enemies.
* {{i|The Inner Eye}}/{{i|Mutant Spider}}: Isaac shoots multiple lasers with a decreased rate of fire.
+
* {{i|The Inner Eye}} / {{i|Mutant Spider}}: Isaac shoots multiple lasers with a decreased rate of fire.
* {{dlc|r}} {{i|Lachryphagy}}: Isaac shoots a short-range laser that will form a Lachryphagy tear, which has piercing.
+
* {{i|Lachryphagy|r}}: Isaac shoots a short-range laser that will form a Lachryphagy tear, which has piercing.
* {{i|The Ludovico Technique}}: The laser becomes a large ring that is controllable and looks like a {{i|Tech X}} shot. Enemies inside the ring without touching it are not hurt. The shot speed is ignored. The Tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to a 2 tear delay.
+
* {{i|The Ludovico Technique}}: The laser becomes a large ring that is controllable and looks like a {{i|Tech X}} shot. Enemies inside the ring without touching it are not hurt. The tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to a 1 tear delay. {{dlc|nr}} Shot speed is ignored.
 
* {{i|Marked|r}}: Isaac can fire lasers at the crosshair.
 
* {{i|Mom's Eye}}: Fires a laser from the back of Isaac's head as well as the front.
 
* {{i|Mom's Eye}}: Fires a laser from the back of Isaac's head as well as the front.
* {{dlc|anr}}{{i|Monstro's Lung}}: Several additional lasers fire in random directions. (One beam will always fire straight forward as normal.)
+
* {{i|Monstro's Lung|anr}}: Several additional lasers fire in random directions. (One beam will always fire straight forward as normal.)
 
** {{dlc|r}} Fires a barrage of small lasers.
 
** {{dlc|r}} Fires a barrage of small lasers.
  +
* {{i|Pop!|r}}: Laser loses its unlimited range, but spawns eyeball tears at the end of the laser.
* {{dlc|na}} {{i|Proptosis}}: Doubles damage.
 
** {{dlc|a}} Doubles damage but it rapidly decreases with distance, down to 0.1 from about 6 tiles away.
+
* {{i|Proptosis|na}}: Doubles damage with no damage-decreasing effect on the laser.
* {{i|Soy Milk}}: Expected high damage down and very high tears up. Because Technology has no knockback like standard tears, this will generally be a good DPS increase.
+
** {{dlc|anr}} Doubles the damage stat, the beams deal 2x damage at point blank range but it rapidly decreases with distance, down to 0.1 from about 8 tiles away.
  +
** {{dlc|r}} The beams do 6x damage at point blank range but decreases to 0.1 damage at about 8 tiles away.
* {{i|Tech X}}: Both fire at the same time.
 
* {{i|Technology 2}}: Both fire at the same time.
+
* {{i|Tech X|force=anr}}: Both fire at the same time.
  +
** {{dlc|r}} Fires a {{i|Brimstone}} ring coiled by a laser. Hitbox is bigger with no damage increase.
  +
* {{i|Technology|a}}: Adds an additional laser for every extra copy of the item up to a maximum of 16, with no downgrade to damage or tears.
  +
* {{i|Technology 2|nr}}: Equips two lasers that can be fired at the same time. As Technology is always fired from the right eye, it is not affected by the halved normal attack rate.
  +
** {{dlc|r}} Technology is affected by the fire rate multiplier. Holding {{i|Stapler}}, {{i|Lead Pencil}} or playing as {{c|Cain}} will allow Isaac to angle shots with momentum again.
 
* {{i|Tiny Planet}}: Laser circles around Isaac and then continues its path forward in a straight line. The laser is also spectral.
 
* {{i|Tiny Planet}}: Laser circles around Isaac and then continues its path forward in a straight line. The laser is also spectral.
** {{dlc|a}}{{i|Tiny Planet}} + {{i|A Lump of Coal}}: The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.
+
** {{dlc|a}} {{i|Tiny Planet}} + {{i|A Lump of Coal}}: The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.
 
* {{i|Tough Love}} / {{i|Apple!}}: The lasers can gain the damage multiplier from each of the items, although there is no visual difference.
   
 
== Interactions ==
 
== Interactions ==
Line 48: Line 58:
 
** {{dlc|a}} Shoot 2 lasers.
 
** {{dlc|a}} Shoot 2 lasers.
 
* {{dlc|nr}} {{i|Anti-Gravity}}: Tears up, but no Anti-Gravity effect.
 
* {{dlc|nr}} {{i|Anti-Gravity}}: Tears up, but no Anti-Gravity effect.
**{{dlc|r}} Create laser balls that fire technology lasers when released.
+
** {{dlc|r}} Create laser balls that fire technology lasers when released.
 
* {{dlc|na}} {{C|Azazel}}: Overrides Azazel's Brimstone.
 
* {{dlc|na}} {{C|Azazel}}: Overrides Azazel's Brimstone.
**{{dlc|a}} Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
+
** {{dlc|a}} Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
* {{i|Blood Clot}}: 50% chance to apply the flat damage up with each shot.
+
* {{i|Blood Clot}} / {{I|Chemical Peel}} / {{I|The Peeper|r}}: 50% chance to apply the flat damage up/damage increase with each shot.
* {{i|Chemical Peel}}: 50% chance to apply the flat damage up with each shot.
 
 
* {{dlc|nr}} {{i|Chocolate Milk}}: Lasers can't be charged, but reduces Isaac's tear delay by 20%.
 
* {{dlc|nr}} {{i|Chocolate Milk}}: Lasers can't be charged, but reduces Isaac's tear delay by 20%.
 
** {{dlc|r}} The laser can be charged, increasing its size and damage.
* {{dlc|nr}} {{i|Continuum}}: Overridden by Technology.
+
* {{i|Continuum|force=anr}}: Overridden by Technology.
**{{dlc|r}} Technology lasers wrap around the screen with the Continuum effect with momentum retained.
+
** {{dlc|r}} Technology lasers wrap around the screen with the Continuum effect with momentum retained.
*{{dlc|nr}}{{i|Cursed Eye}}: Overridden by Technology.
 
**{{dlc|r}}Charge a barrage of 5 lasers.
+
* {{dlc|nr}} {{i|Cursed Eye}}: Overridden by Technology.
  +
** {{dlc|r}} Charges a barrage of 5 lasers.
 
* {{dlc|nr}} {{i|Cricket's Body}}: Tear delay down as expected, but no benefit from the splash effect.
 
* {{dlc|nr}} {{i|Cricket's Body}}: Tear delay down as expected, but no benefit from the splash effect.
 
** {{dlc|r}} Releases a 4-way spread of tears whenever the laser hits a wall or an enemy.
 
** {{dlc|r}} Releases a 4-way spread of tears whenever the laser hits a wall or an enemy.
  +
* {{i|Dead Eye}}: Prior to picking up Technology, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Technology has no effect.
* {{i|Dead Eye}}: Overridden by Technology.
 
* {{i|Death's Touch}}: Overridden by Technology, but still gain damage.
+
* {{i|Death's Touch}}: Overridden by Technology, but still grants damage.
* {{dlc|na}} {{i|Dr. Fetus}}: Overrides Technology.
+
* {{dlc|nar}} {{i|Dr. Fetus}}: Overrides Technology.
** {{dlc|a}} Fires lasers in addition to bombs.
+
** {{dlc|anr}} Fires lasers in addition to bombs.
* {{i|Euthanasia}}: The lasers can gain the damage multiplier from Euthanasia although there is no visual difference. Euthanasia loses its instant kill ability, however.
+
* {{i|Euthanasia}}: The lasers can gain the damage multiplier from Euthanasia although there is no visual difference. {{dlc|nr}} Euthanasia loses its instant kill ability, however.
 
* {{i|Eye of Belial}}: Overridden by Technology.
* {{t|Flat Worm}}/{{t|Pulse Worm}}/{{t|Ring Worm}}: No effect.
 
 
* {{I|Flat Stone}}: Overridden by Technology.
 
* {{t|Flat Worm}} / {{t|Pulse Worm}}: No effect.
 
* {{i|Godhead}}: [[Homing tears|Homing]] laser, but the halo is lost.
 
* {{i|Godhead}}: [[Homing tears|Homing]] laser, but the halo is lost.
 
* {{dlc+|anr}} {{i|Head of the Keeper}}: Overridden by Technology.{{dlc-}}
 
* {{dlc+|anr}} {{i|Head of the Keeper}}: Overridden by Technology.{{dlc-}}
  +
** {{dlc|r}} The laser is recolored to a bright yellow-orange and keeps the chance to drop coins when hitting enemies.
 
* {{dlc+|anr}} {{i|Holy Light}}: Holy Light shots will not activate.{{dlc-}}
 
* {{dlc+|anr}} {{i|Holy Light}}: Holy Light shots will not activate.{{dlc-}}
  +
** {{dlc|r}} Holy Light shots have a chance to activate on hit as expected.
 
* {{t|Hook Worm}}: Laser follows a square wave, which increases its hitbox.
 
* {{t|Hook Worm}}: Laser follows a square wave, which increases its hitbox.
* {{i|Ipecac}}: Laser poisons targets.
+
* {{i|Ipecac}}: Laser doesn't gain Ipecac's flat damage bonus or fire rate decrease, poisons targets.
** {{dlc|a+}}: Additionally, gives a flat +4 damage.
+
** {{dlc|a+}} Gives a flat +4 damage instead of +40, poisons targets. Fire rate is not decreased.
** {{dlc|r}}: Laser explodes on contact.
+
** {{dlc|r}} Gives a flat +2 damage instead of +40, laser poisons and explodes on contact, dealing 10 + twice of Isaac's damage. Fire rate decrease applies.
  +
*** {{i|Mom's Knife|r}}: Not reccomended. Isaac will blow himself up consistently whenever he shoots the knife.
* {{dlc+|a+nr}} {{i|Jacob's Ladder}}: Overridden by Technology.{{dlc-}}
+
* {{i|Jacob's Ladder|a+nr}}: Overridden by Technology.{{dlc-}}
**{{dlc|r}}: Fires electricity normally
 
* {{dlc|na}} {{i|A Lump of Coal}}: No effect.
+
** {{dlc|r}} Fires electricity normally.
  +
* {{i|A Lump of Coal|na}}: No effect.
 
** {{dlc|a}} Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance. This allows for a huge damage increase from longer distances.
 
** {{dlc|a}} Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance. This allows for a huge damage increase from longer distances.
* {{dlc|nar}} {{i|Mom's Knife}}: Overrides Technology.
+
* {{i|Marked|anr}}: Overridden by Technology, stat bonuses still apply.
 
* {{i|Mom's Knife|na}}: Overrides Technology.
**{{dlc|anr}} Both fire normally.
 
 
** {{dlc|anr}} Both fire normally.
 
*** When playing as {{C|Lilith}}, Mom's Knife overrides Technology.
 
*** When playing as {{C|Lilith}}, Mom's Knife overrides Technology.
  +
** {{Dlc|r}} The tip of Mom's Knife connects to isaac's body with a laser when launched. This effect is similar to that of {{I|Technology Zero|n}}
**'''Mom's Knife''' + {{i|The Ludovico Technique}}: The laser ring becomes centered on Isaac and cannot be controlled, and the knife can not be fired. This makes some rooms impossible to do without a [[familiar]].
+
** {{dlc|nr}} '''Mom's Knife''' + {{i|The Ludovico Technique}}: The laser ring becomes centered on Isaac and cannot be controlled, and the knife can not be fired. This makes some rooms impossible to do without a [[familiar]].
* {{i|My Reflection}}: Overridden by Technology.
 
 
* {{i|My Reflection|na}}: Overridden by Technology.
** {{dlc|a}} Makes the beam curve the opposite direction while Isaac is moving sideways.
+
** {{dlc|anr}} Makes the beam curve the opposite direction while Isaac is moving sideways.
* {{i|Mysterious Liquid}}: Overridden by Technology.
 
  +
** {{dlc|r}} The laser makes a thin loop in front of Isaac, and fires the normal laser backwards.
  +
*** {{i|Pop!|r}}: The laser ends halfway through the loop. Spawns Eyeball tears like normal.
 
* {{i|Mysterious Liquid|na}}: Overridden by Technology.
 
** {{dlc|a}} The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
 
** {{dlc|a}} The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
 
* {{i|Neptunus}}: Overridden by Technology.
 
* {{i|Number One}}: Expected tears up and the laser's color turns yellow.
 
* {{i|Number One}}: Expected tears up and the laser's color turns yellow.
*{{t|Ouroboros Worm}}: No effect on laser.
+
* {{t|Ouroboros Worm|a+nr}}: No effect on laser.
**{{dlc|r}}: Works as intended.
+
** {{dlc|r}} Works as intended.
  +
* {{i|Pupula Duplex}}: Laser becomes spectral.
 
*{{i|Pupula Duplex}}: Laser becomes spectral.
+
** {{dlc|r}} Laser beams are thicker in terms of width.
  +
* {{i|Soy Milk}}: Expected high damage down and very high tears up. {{dlc|nr}} Because Technology has no knockback like standard tears, this will generally be a good DPS increase.
*{{dlc|nr}} {{i|The Parasite}}: Overridden by Technology.
 
  +
* {{i|Technology Zero}}: No effect.
**{{dlc|r}}Laser splits into two perpendicular beams upon hitting an obstacle.
 
*{{i|Parasitoid}}: Overridden by Technology.
+
* {{i|The Parasite|nr}}: Overridden by Technology.
 
** {{dlc|r}} Laser splits into two perpendicular beams upon hitting an obstacle.
*{{dlc|na}} {{i|Rubber Cement}}: Overridden by Technology.
 
  +
* {{i|Parasitoid}}: Overridden by Technology.
**{{dlc|a}} Lasers bounce off of walls.
 
*{{t|Whip Worm}}: No effect on laser besides +0.5 shot speed.
+
* {{dlc|nr}}{{T|Ring Worm}}: No effect.
*{{t|Wiggle Worm}}: Laser follows a sine wave, which increases its hitbox.
+
** {{Dlc|r}} Laser wraps around itself multiple times, effectively increasing hitbox.
  +
* {{i|Rubber Cement|na}}: Overridden by Technology.
 
** {{dlc|a}} Lasers bounce off of walls.
  +
* {{i|Tractor Beam|force=anr}}: No effect.
  +
** {{Dlc|r}} Lasers are no longer affected by Isaac's momentum.
  +
* {{I|Trisagion}}: Overridden by Technology.
  +
* {{t|Wiggle Worm}}: Laser follows a sine wave, which increases its hitbox.
   
 
== In-game Footage ==
 
== In-game Footage ==
 
{{#ev:youtube|BprVRCBsvZc||inline}} {{#ev:youtube|OEiHWvK7eLQ||inline}}
 
{{#ev:youtube|BprVRCBsvZc||inline}} {{#ev:youtube|OEiHWvK7eLQ||inline}}
  +
  +
== Audio ==
  +
[[File:Technology shot.wav|center|thumb|One of the sounds lasers can make.]]
  +
[[File:Technology shot weak.wav|center|thumb|One of the sounds lasers can make when Isaac's tear size is small (or when [[damage]] is below 1.0). Lasers sound like small bolts of electricity.]]
  +
[[File:Technology shot strong.wav|center|thumb|One of the sounds lasers can make when Isaac's tear size is large (or when [[damage]] is 11.60 or more). Lasers sound deeper and bassier.]]
  +
[[File:Technology shot burst.wav|center|thumb|One of the sounds lasers can make when synergizing with [[Monstro's Lung]].]]
   
 
== Unlockable [[Achievement]]s ==
 
== Unlockable [[Achievement]]s ==
Line 105: Line 137:
   
 
== Trivia ==
 
== Trivia ==
* This item is used in [[Computer Savvy]] (challenge #16).
+
* This item is used in {{chal|Computer Savvy}}.
  +
* {{dlc|r}} Technology gains a unique, animated costume when it inherits a form of charged attack; for example, as a result of its synergies with items such as {{i|Chocolate Milk}} or {{i|Cursed Eye}}. (See 'Gallery.')
  +
** This does not work with items that grant a charged attack but also override Technology's costume, e.g. {{i|Monstro's Lung}}.
  +
** This is one of the few, rare examples of a synergy granting a unique costume - another one being the costume granted by holding multiple copies of {{i|Brimstone}} in ''Repentance''.
  +
  +
== Gallery ==
  +
<gallery>
  +
File:Tech_%2B_choc_milk.gif|Technology's unique 'charge attack' costume. (See 'Trivia.')
  +
</gallery>
   
== Seeds ==
+
== Bugs ==
  +
{{Bug|dlc=r|Having Technology, {{I|Technology 2}} and {{i|mom's Eye}} makes the back laser fire extremely fast.}}
{{plat|PC}} 9SS3 3YXY (Second floor treasure room) (+ Technology 2 on third floor)
 
{{plat|PC}} GXSE V7P4 (Treasure Room adjacent to spawn)
 
{{plat|PC}} EZTZ CL68 (Treasure Room adjacent to spawn)
 
{{plat|PC}} RR0G KKQJ (Treasure Room adjacent to spawn)
 
{{plat|PC}} {{dlc|a+}} {{mode|normal|hard}} PCM8 R3H4 (Treasure Room adjacent to spawn)
 
{{plat|PS4}} GXA1 L6XC (Treasure Room adjacent to spawn)
 
{{plat|ps4}} {{dlc|a+}} {{mode|hard}} 27T2 26G0 (First floor Treasure Room)
 
{{plat|3DS}} 11DA E0JZ (Treasure Room adjacent to spawn)
 
{{plat|Switch}} {{mode|greed}} AL2T Q6NC (First Golden Treasure Room)
 
   
 
{{nav}}
 
{{nav}}

Latest revision as of 23:01, 5 February 2024

Not to be confused with Collectible Technology 2 iconTechnology 2.

For all Tech Items, check Tech (disambiguation)

Technology is a passive item.

Effects[ | ]

  • Replaces tears with a laser beam with unlimited range and piercing. The laser is fired from Isaac's left eye.

Notes[ | ]

  • Laser rate of fire is determined by the tears stat. This differentiates the item from Collectible Technology 2 iconTechnology 2 which fires a continuous beam, and Collectible Tech.5 iconTech.5 which has a random fire rate.
  • (in Repentance) Laser size scales with tear size.
    • (in Repentance) The sound emitted by the laser will also change depending on its size. This is purely aesthetic.
  • (in Repentance) Lasers are affected by momentum, allowing them to be shot diagonally if fired while Isaac is moving.
  • (in Repentance) When directly adjacent to a wall or obstacle and firing in the wrong direction the obstacle may block the laser, preventing it from damaging enemies. This can happen on all sides of a given room with the exception of the bottom wall.

Synergies[ | ]

  • (in Afterbirth † and Repentance)Collectible Haemolacria iconHaemolacria: Fires arcing Haemolacria tears that release Technology lasers in all directions upon impact.
  • (in Rebirth)Collectible Brimstone iconBrimstone: Overrides Technology.
    • (except in Rebirth) The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier, which can stack with other multipliers such as Collectible Magic Mushroom iconMagic Mushroom's 1.5x damage multiplier.
      • (in Repentance) Technology's damage multiplier will be overridden if Isaac has the powered up version (from picking up Brimstone twice or using Collectible Sulfur iconSulfur with Brimstone).
  • (except in Rebirth)Collectible Epic Fetus iconEpic Fetus: Fires lasers in all directions upon impact of a missile.
  • (in Repentance)Collectible Eye of the Occult iconEye of the Occult: The laser becomes dark purple and automatically fires at a controllable crosshair. The crosshair behaves nearly identically to the one created by Collectible Marked iconMarked (including in its synergies and interactions with other items) with the exception that lasers often arch towards the crosshair rather than traveling towards it directly and any other projectiles affected by Eye of the Occult that are not lasers (such as from Collectible Eye of Greed iconEye of Greed or Collectible Fate's Reward iconFate's Reward) will chase the crosshair and hover above it for the remainder of their range.
    • Technology + Collectible Tech.5 iconTech.5/Collectible Technology 2 iconTechnology 2: Tech.5 and Technology 2 lasers are also affected by the crosshair but cannot create the crosshair on their own.
  • Collectible Fire Mind iconFire Mind: Laser lights enemies on fire but loses the ability to explode enemies.
  • Collectible The Inner Eye iconThe Inner Eye / Collectible Mutant Spider iconMutant Spider: Isaac shoots multiple lasers with a decreased rate of fire.
  • (in Repentance)Collectible Lachryphagy iconLachryphagy: Isaac shoots a short-range laser that will form a Lachryphagy tear, which has piercing.
  • Collectible The Ludovico Technique iconThe Ludovico Technique: The laser becomes a large ring that is controllable and looks like a (except in Rebirth)Collectible Tech X iconTech X shot. Enemies inside the ring without touching it are not hurt. The tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to a 1 tear delay. (except in Repentance) Shot speed is ignored.
  • (in Repentance)Collectible Marked iconMarked: Isaac can fire lasers at the crosshair.
  • Collectible Mom's Eye iconMom's Eye: Fires a laser from the back of Isaac's head as well as the front.
  • (in Afterbirth and Afterbirth †)Collectible Monstro's Lung iconMonstro's Lung: Several additional lasers fire in random directions. (One beam will always fire straight forward as normal.)
    • (in Repentance) Fires a barrage of small lasers.
  • (in Repentance)Collectible Pop! iconPop!: Laser loses its unlimited range, but spawns eyeball tears at the end of the laser.
  • (in Rebirth)Collectible Proptosis iconProptosis: Doubles damage with no damage-decreasing effect on the laser.
    • (in Afterbirth and Afterbirth †) Doubles the damage stat, the beams deal 2x damage at point blank range but it rapidly decreases with distance, down to 0.1 from about 8 tiles away.
    • (in Repentance) The beams do 6x damage at point blank range but decreases to 0.1 damage at about 8 tiles away.
  • (in Afterbirth and Afterbirth †)Collectible Tech X iconTech X: Both fire at the same time.
    • (in Repentance) Fires a Collectible Brimstone iconBrimstone ring coiled by a laser. Hitbox is bigger with no damage increase.
  • (except in Rebirth)Collectible Technology iconTechnology: Adds an additional laser for every extra copy of the item up to a maximum of 16, with no downgrade to damage or tears.
  • (except in Repentance)Collectible Technology 2 iconTechnology 2: Equips two lasers that can be fired at the same time. As Technology is always fired from the right eye, it is not affected by the halved normal attack rate.
    • (in Repentance) Technology is affected by the fire rate multiplier. Holding (in Repentance)Collectible Stapler iconStapler, (in Afterbirth † and Repentance)Collectible Lead Pencil iconLead Pencil or playing as Character Cain iconCain will allow Isaac to angle shots with momentum again.
  • Collectible Tiny Planet iconTiny Planet: Laser circles around Isaac and then continues its path forward in a straight line. The laser is also spectral.
    • (except in Rebirth) Collectible Tiny Planet iconTiny Planet + Collectible A Lump of Coal iconA Lump of Coal: The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.
  • Collectible Tough Love iconTough Love / (in Afterbirth † and Repentance)Collectible Apple! iconApple!: The lasers can gain the damage multiplier from each of the items, although there is no visual difference.

Interactions[ | ]

  • (in Rebirth) Collectible 20 20 icon20/20: Overridden by Technology.
    • (except in Rebirth) Shoot 2 lasers.
  • (except in Repentance) Collectible Anti-Gravity iconAnti-Gravity: Tears up, but no Anti-Gravity effect.
    • (in Repentance) Create laser balls that fire technology lasers when released.
  • (in Rebirth) Character Azazel iconAzazel: Overrides Azazel's Brimstone.
    • (except in Rebirth) Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
  • Collectible Blood Clot iconBlood Clot / Collectible Chemical Peel iconChemical Peel / (in Repentance)Collectible The Peeper iconThe Peeper: 50% chance to apply the flat damage up/damage increase with each shot.
  • (except in Repentance) Collectible Chocolate Milk iconChocolate Milk: Lasers can't be charged, but reduces Isaac's tear delay by 20%.
    • (in Repentance) The laser can be charged, increasing its size and damage.
  • (in Afterbirth and Afterbirth †)Collectible Continuum iconContinuum: Overridden by Technology.
    • (in Repentance) Technology lasers wrap around the screen with the Continuum effect with momentum retained.
  • (except in Repentance) Collectible Cursed Eye iconCursed Eye: Overridden by Technology.
    • (in Repentance) Charges a barrage of 5 lasers.
  • (except in Repentance) Collectible Cricket's Body iconCricket's Body: Tear delay down as expected, but no benefit from the splash effect.
    • (in Repentance) Releases a 4-way spread of tears whenever the laser hits a wall or an enemy.
  • (except in Rebirth)Collectible Dead Eye iconDead Eye: Prior to picking up Technology, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Technology has no effect.
  • Collectible Death's Touch iconDeath's Touch: Overridden by Technology, but still grants damage.
  • (in Rebirth and Repentance) Collectible Dr. Fetus iconDr. Fetus: Overrides Technology.
    • (in Afterbirth and Afterbirth †) Fires lasers in addition to bombs.
  • (in Afterbirth † and Repentance)Collectible Euthanasia iconEuthanasia: The lasers can gain the damage multiplier from Euthanasia although there is no visual difference. (except in Repentance) Euthanasia loses its instant kill ability, however.
  • (in Afterbirth † and Repentance)Collectible Eye of Belial iconEye of Belial: Overridden by Technology.
  • (in Afterbirth † and Repentance)Collectible Flat Stone iconFlat Stone: Overridden by Technology.
  • Flat WormFlat Worm / Pulse WormPulse Worm: No effect.
  • Collectible Godhead iconGodhead: Homing laser, but the halo is lost.
  • (in Afterbirth and Afterbirth †) Collectible Head of the Keeper iconHead of the Keeper: Overridden by Technology.
    • (in Repentance) The laser is recolored to a bright yellow-orange and keeps the chance to drop coins when hitting enemies.
  • (in Afterbirth and Afterbirth †) Collectible Holy Light iconHoly Light: Holy Light shots will not activate.
    • (in Repentance) Holy Light shots have a chance to activate on hit as expected.
  • Hook WormHook Worm: Laser follows a square wave, which increases its hitbox.
  • Collectible Ipecac iconIpecac: Laser doesn't gain Ipecac's flat damage bonus or fire rate decrease, poisons targets.
    • (in Afterbirth † and Repentance) Gives a flat +4 damage instead of +40, poisons targets. Fire rate is not decreased.
    • (in Repentance) Gives a flat +2 damage instead of +40, laser poisons and explodes on contact, dealing 10 + twice of Isaac's damage. Fire rate decrease applies.
      • (in Repentance)Collectible Mom's Knife iconMom's Knife: Not reccomended. Isaac will blow himself up consistently whenever he shoots the knife.
  • (in Afterbirth †)Collectible Jacob's Ladder iconJacob's Ladder: Overridden by Technology.
    • (in Repentance) Fires electricity normally.
  • (in Rebirth)Collectible A Lump of Coal iconA Lump of Coal: No effect.
    • (except in Rebirth) Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance. This allows for a huge damage increase from longer distances.
  • (in Afterbirth and Afterbirth †)Collectible Marked iconMarked: Overridden by Technology, stat bonuses still apply.
  • (in Rebirth)Collectible Mom's Knife iconMom's Knife: Overrides Technology.
    • (in Afterbirth and Afterbirth †) Both fire normally.
      • When playing as Character Lilith iconLilith, Mom's Knife overrides Technology.
    • (in Repentance) The tip of Mom's Knife connects to isaac's body with a laser when launched. This effect is similar to that of Collectible Technology Zero iconTechnology Zero
    • (except in Repentance) Mom's Knife + Collectible The Ludovico Technique iconThe Ludovico Technique: The laser ring becomes centered on Isaac and cannot be controlled, and the knife can not be fired. This makes some rooms impossible to do without a familiar.
  • (in Rebirth)Collectible My Reflection iconMy Reflection: Overridden by Technology.
    • (in Afterbirth and Afterbirth †) Makes the beam curve the opposite direction while Isaac is moving sideways.
    • (in Repentance) The laser makes a thin loop in front of Isaac, and fires the normal laser backwards.
      • (in Repentance)Collectible Pop! iconPop!: The laser ends halfway through the loop. Spawns Eyeball tears like normal.
  • (in Rebirth)Collectible Mysterious Liquid iconMysterious Liquid: Overridden by Technology.
    • (except in Rebirth) The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
  • (in Repentance)Collectible Neptunus iconNeptunus: Overridden by Technology.
  • Collectible Number One iconNumber One: Expected tears up and the laser's color turns yellow.
  • (in Afterbirth †)Ouroboros WormOuroboros Worm: No effect on laser.
    • (in Repentance) Works as intended.
  • (except in Rebirth)Collectible Pupula Duplex iconPupula Duplex: Laser becomes spectral.
    • (in Repentance) Laser beams are thicker in terms of width.
  • Collectible Soy Milk iconSoy Milk: Expected high damage down and very high tears up. (except in Repentance) Because Technology has no knockback like standard tears, this will generally be a good DPS increase.
  • (in Afterbirth † and Repentance)Collectible Technology Zero iconTechnology Zero: No effect.
  • (except in Repentance)Collectible The Parasite iconThe Parasite: Overridden by Technology.
    • (in Repentance) Laser splits into two perpendicular beams upon hitting an obstacle.
  • (in Afterbirth † and Repentance)Collectible Parasitoid iconParasitoid: Overridden by Technology.
  • (except in Repentance)Ring WormRing Worm: No effect.
    • (in Repentance) Laser wraps around itself multiple times, effectively increasing hitbox.
  • (in Rebirth)Collectible Rubber Cement iconRubber Cement: Overridden by Technology.
    • (except in Rebirth) Lasers bounce off of walls.
  • (in Afterbirth and Afterbirth †)Collectible Tractor Beam iconTractor Beam: No effect.
    • (in Repentance) Lasers are no longer affected by Isaac's momentum.
  • (in Afterbirth † and Repentance)Collectible Trisagion iconTrisagion: Overridden by Technology.
  • Wiggle WormWiggle Worm: Laser follows a sine wave, which increases its hitbox.

In-game Footage[ | ]

Audio[ | ]

One of the sounds lasers can make when Isaac's tear size is small (or when damage is below 1.0). Lasers sound like small bolts of electricity.

One of the sounds lasers can make when Isaac's tear size is large (or when damage is 11.60 or more). Lasers sound deeper and bassier.

One of the sounds lasers can make when synergizing with Monstro's Lung.

Unlockable Achievements[ | ]

Trivia[ | ]

  • This item is used in Computer Savvy (challenge #16).
  • (in Repentance) Technology gains a unique, animated costume when it inherits a form of charged attack; for example, as a result of its synergies with items such as Collectible Chocolate Milk iconChocolate Milk or Collectible Cursed Eye iconCursed Eye. (See 'Gallery.')
    • This does not work with items that grant a charged attack but also override Technology's costume, e.g. Collectible Monstro's Lung iconMonstro's Lung.
    • This is one of the few, rare examples of a synergy granting a unique costume - another one being the costume granted by holding multiple copies of Collectible Brimstone iconBrimstone in Repentance.

Gallery[ | ]

Bugs[ | ]

Bug Bug! (in Repentance) Having Technology, Collectible Technology 2 iconTechnology 2 and Collectible Mom's Eye iconMom's Eye makes the back laser fire extremely fast.