Not to be confused with The Ludovico Technique.
For all Tech Items, check Tech (disambiguation)
Technology is a passive item.
Contents
Effects[]
- Replaces tears with a laser beam with unlimited range and piercing. The laser is fired from Isaac's left eye.
Notes[]
- Laser rate of fire is determined by the tears stat. This differentiates the item from
Technology 2 which fires a continuous beam, and
Tech.5 which has a random fire rate.
Laser size scales with tear size.
The sound emitted by the laser will also change depending on its size. This is purely aesthetic.
Lasers are affected by momentum, allowing them to be shot diagonally if fired while Isaac is moving.
When directly adjacent to a wall or obstacle and firing in the wrong direction the obstacle may block the laser, preventing it from damaging enemies. This can happen on all sides of a given room with the exception of the bottom wall.
Synergies[]
Haemolacria: Fires arcing Haemolacria tears that release Technology lasers in all directions upon impact.
Apple! /
Tough Love: The lasers can gain the damage multiplier from each of the items, although there is no visual difference.
Brimstone: Overrides Technology.
The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier.
Epic Fetus: Fires lasers in all directions upon impact of a missile.
Fire Mind: Laser lights enemies on fire but loses the ability to explode enemies.
The Inner Eye /
Mutant Spider: Isaac shoots multiple lasers with a decreased rate of fire.
Lachryphagy: Isaac shoots a short-range laser that will form a Lachryphagy tear, which has piercing.
The Ludovico Technique: The laser becomes a large ring that is controllable and looks like a
Tech X shot. Enemies inside the ring without touching it are not hurt. The shot speed is ignored. The Tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to a 2 tear delay.
Mom's Eye: Fires a laser from the back of Isaac's head as well as the front.
Monstro's Lung: Several additional lasers fire in random directions. (One beam will always fire straight forward as normal.)
Fires a barrage of small lasers.
Proptosis: Doubles damage.
Doubles damage but it rapidly decreases with distance, down to 0.1 from about 6 tiles away.
Soy Milk: Expected high damage down and very high tears up. Because Technology has no knockback like standard tears, this will generally be a good DPS increase.
Tech X: Both fire at the same time.
Technology: Adds an additional laser for every extra copy of the item up to a maximum of 16, with no downgrade to damage or tears.
Technology 2: Both fire at the same time.
Tiny Planet: Laser circles around Isaac and then continues its path forward in a straight line. The laser is also spectral.
Tiny Planet +
A Lump of Coal: The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.
Interactions[]
20/20: Overridden by Technology.
Shoot 2 lasers.
Anti-Gravity: Tears up, but no Anti-Gravity effect.
Create laser balls that fire technology lasers when released.
Azazel: Overrides Azazel's Brimstone.
Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
Blood Clot /
Chemical Peel /
The Peeper: 50% chance to apply the flat damage up/damage increase with each shot.
Chocolate Milk: Lasers can't be charged, but reduces Isaac's tear delay by 20%.
The laser can be charged, increasing its size and damage.
Continuum: Overridden by Technology.
Technology lasers wrap around the screen with the Continuum effect with momentum retained.
Cursed Eye: Overridden by Technology.
Charges a barrage of 5 lasers.
Cricket's Body: Tear delay down as expected, but no benefit from the splash effect.
Releases a 4-way spread of tears whenever the laser hits a wall or an enemy.
Dead Eye: Prior to picking up Technology, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Technology has no effect.
Death's Touch: Overridden by Technology, but still gain damage.
Dr. Fetus: Overrides Technology.
Fires lasers in addition to bombs.
Euthanasia: The lasers can gain the damage multiplier from Euthanasia although there is no visual difference.
Euthanasia loses its instant kill ability, however.
Flat Stone: Overridden by Technology.
Flat Worm /
Pulse Worm: No effect.
Godhead: Homing laser, but the halo is lost.
Head of the Keeper: Overridden by Technology.
The laser is recolored to a bright yellow-orange and keeps the chance to drop coins when hitting enemies.
Holy Light: Holy Light shots will not activate.
Holy Light shots have a chance to activate on hit as expected.
Hook Worm: Laser follows a square wave, which increases its hitbox.
Ipecac: Laser poisons targets.
Additionally, gives a flat +4 damage.
Laser explodes on contact.
Jacob's Ladder: Overridden by Technology.
Fires electricity normally.
A Lump of Coal: No effect.
Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance. This allows for a huge damage increase from longer distances.
Mom's Knife: Overrides Technology.
Both fire normally.
- When playing as
Lilith, Mom's Knife overrides Technology.
- When playing as
The tip of Mom's Knife connects to isaac's body with a laser when launched. This effect is similar to that of
Technology Zero
- Mom's Knife +
The Ludovico Technique: The laser ring becomes centered on Isaac and cannot be controlled, and the knife can not be fired. This makes some rooms impossible to do without a familiar.
My Reflection: Overridden by Technology.
Makes the beam curve the opposite direction while Isaac is moving sideways.
Mysterious Liquid: Overridden by Technology.
The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
Number One: Expected tears up and the laser's color turns yellow.
Ouroboros Worm: No effect on laser.
Works as intended.
Pupula Duplex: Laser becomes spectral.
Laser beams are thicker in terms of width.
The Parasite: Overridden by Technology.
Laser splits into two perpendicular beams upon hitting an obstacle.
Parasitoid: Overridden by Technology.
Ring Worm: No effect.
Laser wraps around itself multiple times, effectively increasing hitbox.
Rubber Cement: Overridden by Technology.
Lasers bounce off of walls.
Tractor Beam: No effect.
Lasers are no longer affected by Isaac's momentum.
Wiggle Worm: Laser follows a sine wave, which increases its hitbox.
In-game Footage[]
Audio[]
One of the sounds lasers can make.
One of the sounds lasers can make when Isaac's tear size is small (or when damage is below 1.0). Lasers sound like small bolts of electricity.
One of the sounds lasers can make when Isaac's tear size is large (or when damage is 10.0 or more). Lasers sound deeper and bassier.
One of the sounds lasers can make when synergizing with Monstro's Lung.
Unlockable Achievements[]
Technology Zero - Pick up any 2 technology items in a single run (
Any 2 items that have the 'tech' item tag).
Trivia[]
- This item is used in Computer Savvy (challenge #16).
Technology gains a unique, animated costume when it inherits a form of charged attack; for example, as a result of its synergies with items such as
Chocolate Milk or
Cursed Eye. (See 'Gallery.')
- This does not work with items that grant a charged attack but also override Technology's costume, e.g.
Monstro's Lung.
- This is one of the few, rare examples of a synergy granting a unique costume - another one being the costume granted by holding multiple copies of
Brimstone in Repentance.
- This does not work with items that grant a charged attack but also override Technology's costume, e.g.
Gallery[]
Seeds[]
PC 9SS3 3YXY (Second floor treasure room) (+ Technology 2 on third floor)
PC GXSE V7P4 (Treasure Room adjacent to spawn)
PC EZTZ CL68 (Treasure Room adjacent to spawn)
PC RR0G KKQJ (Treasure Room adjacent to spawn)
PC 6FDS 6FWF (Treasure Room adjacent to spawn)
PC
PCM8 R3H4 (Treasure Room adjacent to spawn)
PS4 GXA1 L6XC (Treasure Room adjacent to spawn)
PS4
27T2 26G0 (First floor Treasure Room)
3DS 11DA E0JZ (Treasure Room adjacent to spawn)
Switch AL2T Q6NC (First Golden Treasure Room)