(Dead Eye interraction is the same as Technology) Tag: Source edit |
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'''Tech X''' is a passive item added in ''[[The Binding of Isaac: Afterbirth]]''. |
'''Tech X''' is a passive item added in ''[[The Binding of Isaac: Afterbirth]]''. |
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− | == Effects |
+ | == Effects== |
+ | |||
* Isaac's tears are replaced with ring-shaped lasers. |
* Isaac's tears are replaced with ring-shaped lasers. |
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** Shots can be charged to increase the size of the rings. |
** Shots can be charged to increase the size of the rings. |
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− | ** Only the outer circumference of the rings will deal damage. |
+ | ** The rings deal damage 15 times per second. Only the outer circumference of the rings will deal damage. |
− | ** |
+ | **Rings pass through obstacles and enemies. Rings have infinite range and will travel until they hit a wall. |
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− | ** Rings have infinite range and will travel until they hit a wall. |
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+ | ***<math>\text{Charge Time} = \frac{1}{30}(Roundup(\text{Tear Delay} \times 3) + 1) \approx \frac{3}{\text{Fire Rate}}</math> |
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+ | ***<math>\text{Max Charge Damage per Tick} = \text{Damage} \times \frac{5}{4}(\text{Fire Rate} \times (Roundup(\text{Tear Delay} \times 3) + 1) - 10)</math> |
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− | *** The numbers above occur with very high tear delay. A high tears stat can increase the minimum damage dealt, but decreases the maximum damage dealt. |
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+ | ***<math>\text{Min Charge Damage per Tick} = \text{Damage} \times \frac{5}{4}(\text{Fire Rate} \times (Roundup(\text{Tear Delay}) + 1) - 10)</math> |
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− | + | ***At 30.00 fire rate or above (0 tear delay or lower), charging is no longer needed and fires 30 rings per second. Higher fire rate results in higher laser damage. |
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+ | ****<math>\text{Damage per Tick} = \text{Damage} \times \frac{5}{4}(\text{Fire Rate} - 10)</math> |
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+ | ****Damage per Tick is capped at 100% Isaac's Damage, at 90.00 fire rate. |
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− | == |
+ | ==Notes== |
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**{{C|Azazel}}: Picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all. |
**{{C|Azazel}}: Picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all. |
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− | ***{{ |
+ | ***{{Dlc|a+}} As Azazel, Brimstone no longer overrides Tech X, instead Tech X overrides Azazel's Brimstone. This works quite well with Azazel's good initial damage stat and also negates his initial range penalty. |
− | ***{{Dlc|r}}Azazel fires a Brimstone ring instead of Tech X ring with a 35% damage penalty. If combined with Brimstone, the damage penalty is negated. |
+ | ***{{Dlc|r}} Azazel fires a Brimstone ring instead of Tech X ring with a 35% damage penalty. If combined with Brimstone, the damage penalty is negated. |
− | ****The same applies to {{ |
+ | ****The same applies to {{C|Tainted Azazel}}. |
− | **{{Dlc|nr}}{{ |
+ | **{{Dlc|nr}}{{I|Brimstone}} + {{I|Technology}}: The damage boost from Brimstone + Technology is lost, but the laser fires while charging the Brimstone ring. |
***{{Dlc|r}} Fires a Brimstone ring coiled by a laser. Once again increases Isaac's damage by 1.5x. |
***{{Dlc|r}} Fires a Brimstone ring coiled by a laser. Once again increases Isaac's damage by 1.5x. |
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− | ** |
+ | **{{Dlc|r}} Double {{I|Brimstone}}: Further increases the width of the ring, and grants +1 Damage. |
− | * |
+ | *[[Bookworm]]: Can fire an additional Tech X ring with same 25% chance. |
− | *{{I|C Section}}: Overrides the charging effect, but shoots a laser ring with a fetus tear in the middle. |
+ | *{{I|C Section}}: Overrides the charging effect, but shoots a laser ring with a fetus tear in the middle. The ring's damage is half the fetus' damage. |
− | * |
+ | *{{I|Dr. Fetus}}: Overrides the charging effect, but shoots a laser ring with a bomb in the middle. The ring's damage is Isaac's Damage. |
− | * |
+ | *{{I|Epic Fetus}}: Each missile shoots 10 laser beams like from {{I|Technology}} in each direction with a flat 25 damage bonus, similar to {{I|Tammy's Head}}. |
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− | * {{I|Explosivo|force=r}}: Tech X rings can sometimes create an explosivo tear that sticks to enemies on hit. |
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+ | *{{I|Monstro's Lung}}: Fires 3-5 extra rings in 30° spead. Extra rings deal from 50% to 100% damage of the main ring. |
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+ | **{{Dlc|r}} Fire Rate is divided by 3.1. |
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− | * {{i|Monstro's Lung}}: Extra laser rings with different sizes depending on how long Isaac charges it are fired, will increase charge time. |
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+ | *{{I|Sad Bombs}}: Bombs explode into {{I|Technology}} beams in all directions. |
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− | * |
+ | *{{I|Technology|force=nr}}: Fires a linear laser while charging Tech X. |
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− | * |
+ | *{{I|Technology 2}}: Fires a linear laser while charging Tech X. |
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==Interactions== |
==Interactions== |
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+ | |||
− | * |
+ | *{{I|Almond Milk}}: Fires automatically upon reaching full charge. Tech X overrides most of the worm trinket effects. |
− | * {{i|Anti-Gravity}}: Only tear delay down applies. |
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− | *{{ |
+ | *{{I|Anti-Gravity}}: Only tear delay down applies. |
+ | *{{I|Apple!|force=nr}}: Only tears up applies, without a chance of high-damage rings. |
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**{{Dlc|r}} 4x damage will apply randomly at each damage tick depending on Isaac's luck stat. |
**{{Dlc|r}} 4x damage will apply randomly at each damage tick depending on Isaac's luck stat. |
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− | * |
+ | *{{C|Azazel|force=na+}}: Azazel's brimstone overrides Tech X. |
− | **{{ |
+ | **{{Dlc|a+}} Tech X overrides Azazel's brimstone. |
− | *{{ |
+ | *{{T|Brain Worm}}: No effect. |
+ | *{{I|Blood Clot}} / {{I|Chemical Peel}} / {{I|The Peeper}}: The effects have 80% chance to be applied per damage tick. |
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− | *{{ |
+ | *{{I|Chocolate Milk|force=nr}}: Doesn't increase damage, but reduces Isaac's tear delay by 20%. |
− | **{{Dlc|r}}Overridden by Tech X. |
+ | **{{Dlc|r}} Overridden by Tech X. |
− | *{{Dlc|nr}}{{ |
+ | *{{Dlc|nr}}{{I|Continuum}} + {{I|Incubus}}: Incubus's laser rings cannot go through walls. |
− | **{{Dlc|r}}Works as expected. |
+ | **{{Dlc|r}} Works as expected. |
− | *{{ |
+ | *{{I|Cricket's Body}} / {{I|The Parasite}} / {{I|Compound Fracture}}: Only stat effects, if any, apply. |
− | *{{Dlc|r}} {{ |
+ | **{{Dlc|r}} {{I|Cricket's Body}}: Shoots out smaller tears on hit. |
− | *{{ |
+ | *{{I|Cursed Eye}}: Overridden by Tech X. |
− | *{{ |
+ | *{{I|Dead Eye}}: Prior to picking up Technology, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Tech X has no effect. |
− | *{{ |
+ | *{{I|Euthanasia}}: No high-damage/instant death rings. |
− | **{{Dlc|r}}Effect of Euthanasia applies randomly on every tick of the ring. |
+ | **{{Dlc|r}} Effect of Euthanasia applies randomly on every tick of the ring. |
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− | *{{ |
+ | *{{I|Evil Eye}}: Overridden by Tech X. |
+ | *{{I|Explosivo|force=nr}}: Overridden by Tech X. |
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− | **{{ |
+ | **{{Dlc|r}} Regular explosive tears may stick to enemies in contact with the laser. |
*{{I|Eye of the Occult}}: Overridden by Tech X. |
*{{I|Eye of the Occult}}: Overridden by Tech X. |
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− | *{{ |
+ | *{{I|Fire Mind}}: Laser rings set enemies on fire and do not explode. |
− | *{{ |
+ | *{{I|Flat Stone}}: Overridden by Tech X. |
− | *{{ |
+ | *{{C|The Forgotten}} / {{C|Tainted Forgotten}}: A laser ring forms around the bone toss attack. {{C|The Soul}} uses Tech X normally, and {{C|Tainted Soul}} cannot use it at all. |
− | *{{ |
+ | *{{I|Fruit Cake}}: Only status effects granted by Fruit Cake work on the laser rings. |
+ | *{{I|Gello}}: The [[familiar]] charges based on the distance from the target enemy. It charges more when it is further from the enemy. |
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− | *{{ |
+ | *{{I|Godhead}}: Damaging halo effect lost, but retain [[Homing]] effect. |
− | *{{ |
+ | *{{I|Head of the Keeper|force=nr}}: Overridden by Tech X. |
− | **{{ |
+ | **{{Dlc|r}} The tears turn into the Tech X tears, but they still retain the chance to drop money on hit. This chance procs with every tick of damage, rather than with the rings themselves. |
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+ | *{{T|Hook Worm}}: Trajectory altering effect is not applied to the rings. |
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− | *{{ |
+ | *{{I|Holy Light|force=nr}}: Overridden by Tech X. |
− | **{{ |
+ | **{{Dlc|r}} The rings can create beams of light. |
− | *{{ |
+ | *{{I|Incubus|force=nr}}: The rings fired by the Incubus have a fixed size; charging the ring will only increase the size of the player's own rings. |
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− | **{{ |
+ | **{{Dlc|r}} Works as expected. |
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+ | **{{Dlc|a+nr}} +4 damage and poisons enemies. |
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+ | *{{I|Jacob's Ladder|force=nr}}: The rings do not spawn the sparks. |
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+ | **{{Dlc|r}} The rings gain a light blue tint and generate sparks when hitting enemies or obstacles. A ring can generate only one spark per tick. |
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− | *{{ |
+ | *{{I|Lead Pencil|force=nr}}: Overridden by Tech X. |
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− | *{{ |
+ | *{{I|Little Horn|force=nr}}: Overridden by Tech X. |
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+ | *{{I|Loki's Horns|force=a+nr}}: Overridden by Tech X. |
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+ | *{{I|The Ludovico Technique}}: Overridden by Tech X. |
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**{{Dlc|r}} Isaac will now sometimes fire an additional ring from his back. |
**{{Dlc|r}} Isaac will now sometimes fire an additional ring from his back. |
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− | *{{i|My Reflection}}: Only stat changes apply. |
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− | *{{ |
+ | *{{I|My Reflection}}: Only stat changes apply. |
− | *{{ |
+ | *{{I|Neptunus}}: Overridden by Tech X. |
+ | *{{T|Ouroboros Worm|force=nr}}: Overridden by Tech X. |
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+ | **{{Dlc|r}} The ring inherits the [[homing]] chance benefit, without being affected by the pattern. |
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− | *{{ |
+ | *{{I|Parasitoid}}: Overridden by Tech X. |
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+ | **{{Dlc|r}} The ring's damage and size is based on the distance from Isaac. The damage is 4.38x when Isaac is on the center of the ring, down to 1.5x. |
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− | **{{dlc|r}}The rings now bounce off walls. |
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+ | *{{T|Pulse Worm}}: The ring pulsate in size between 0.67x to 1.33x over 2 second cycle. |
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− | *{{i|Tammy's Head}}: Tammy's head fires regular tears. |
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+ | *{{I|Saturnus}}: Normal tears orbit Isaac. |
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+ | *{{I|The Scooper}} / {{I|Stye}}: The effects have 20% chance to be applied per damage tick. |
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− | *{{ |
+ | *{{I|Tammy's Head}}: Tammy's head fires regular tears. |
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− | ==In-game Footage== |
+ | == In-game Footage== |
{{#ev:youtube|-U5ysqsEa5Q}} |
{{#ev:youtube|-U5ysqsEa5Q}} |
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==Bugs== |
==Bugs== |
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{{bug|dlc=na+|The black ring generated from the synergy of [[Dr. Fetus]] and Tech X behaves as a [[Maw of the Void]] ring and may cause black hearts to drop.}} |
{{bug|dlc=na+|The black ring generated from the synergy of [[Dr. Fetus]] and Tech X behaves as a [[Maw of the Void]] ring and may cause black hearts to drop.}} |
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− | {{Bug|Having Tech X with {{ |
+ | {{Bug|Having Tech X with {{I|Soy Milk}} / {{I|Almond Milk}} and {{I|Kidney Stone}} causes Isaac unable to fire laser rings when Kidney Stone is active.}} |
==Seeds== |
==Seeds== |
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{{Plat|Switch}} 1XNSLQ4G (First floor Treasure Room) |
{{Plat|Switch}} 1XNSLQ4G (First floor Treasure Room) |
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{{plat|Xbox}} 2E8T QRM0 (6th floor Treasure Room; The D6 roll Papa Fly) |
{{plat|Xbox}} 2E8T QRM0 (6th floor Treasure Room; The D6 roll Papa Fly) |
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− | {{plat|PC}} {{ |
+ | {{plat|PC}} {{Dlc|r}} {{mode|hard}} 839P 2M9E (First floor Treasure Room reroll Halo of Flies) |
'''<code>Ps4</code>''' 8VAWXCDE{{nav}} |
'''<code>Ps4</code>''' 8VAWXCDE{{nav}} |
Revision as of 01:25, 9 December 2021
For all Tech items, check Tech (disambiguation)
Tech X is a passive item added in The Binding of Isaac: Afterbirth.
Effects
- Isaac's tears are replaced with ring-shaped lasers.
- Shots can be charged to increase the size of the rings.
- The rings deal damage 15 times per second. Only the outer circumference of the rings will deal damage.
- Rings pass through obstacles and enemies. Rings have infinite range and will travel until they hit a wall.
- Damage dealt is based on the amount charged, starting at around 25% Isaac's damage and approaches 100% at maximum charge.
- At 30.00 fire rate or above (0 tear delay or lower), charging is no longer needed and fires 30 rings per second. Higher fire rate results in higher laser damage.
- Damage per Tick is capped at 100% Isaac's Damage, at 90.00 fire rate.
Notes
- The rings are similar in appearance to the combination of The Ludovico Technique and Technology.
- The laser rings will linger for a brief moment upon touching a wall, allowing more damage to be dealt to enemies closer to walls.
- The "R U A WIZARD?" pill effect does not work with Tech X.
- Charging only increases size, not damage. It is useful for hard-to-hit enemies or hitting a wide area at once, but spamming small, uncharged shots will lead to much higher damage output.
- With the charge bars option enabled, the rings can be released immediately as the charge bar appears for easier gauging of maximum damage output.
- The maximum ring size is slightly smaller in Repentance.
Synergies
- 20/20: Fires two Tech X rings instead of one. Damage down applied.
- Brimstone: Fires a Brimstone ring. This Brimstone ring is larger than the laser ring and has a much wider hitbox.
- Azazel: Picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all.
- As Azazel, Brimstone no longer overrides Tech X, instead Tech X overrides Azazel's Brimstone. This works quite well with Azazel's good initial damage stat and also negates his initial range penalty.
- Azazel fires a Brimstone ring instead of Tech X ring with a 35% damage penalty. If combined with Brimstone, the damage penalty is negated.
- The same applies to Tainted Azazel.
- Brimstone + Technology: The damage boost from Brimstone + Technology is lost, but the laser fires while charging the Brimstone ring.
- Fires a Brimstone ring coiled by a laser. Once again increases Isaac's damage by 1.5x.
- Double Brimstone: Further increases the width of the ring, and grants +1 Damage.
- Azazel: Picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all.
- Bookworm: Can fire an additional Tech X ring with same 25% chance.
- C Section: Overrides the charging effect, but shoots a laser ring with a fetus tear in the middle. The ring's damage is half the fetus' damage.
- Dr. Fetus: Overrides the charging effect, but shoots a laser ring with a bomb in the middle. The ring's damage is Isaac's Damage.
- Epic Fetus: Each missile shoots 10 laser beams like from Technology in each direction with a flat 25 damage bonus, similar to Tammy's Head.
- Haemolacria: Haemolacria tears will burst into 3-5 Tech X rings on impact. The sizes of the rings are various, but they deal 100% Isaac's Damage.
- Lost Contact: Tech X rings are able to block projectiles as they travel.
- Mom's Knife: Simultaneously fires the knife and laser ring(s).
- The knife is fired with a Tech X ring around it, similarly to the forgotten's club throw. The ring's damage is based on the amount charged, starting at 33% Isaac's damage and 100% at maximum charge.
- Monstro's Lung: Fires 3-5 extra rings in 30° spead. Extra rings deal from 50% to 100% damage of the main ring.
- Fire Rate is divided by 3.1.
- Sad Bombs: Bombs explode into Technology beams in all directions.
- Spoon Bender: While the rings won't home in on enemies, they will bend inwards to hit enemies within each ring, resulting in a substantial damage area increase.
- Strange Attractor: Magnetic effect pulls pickups and objects to the ring, increasing accuracy.
- Tech.5: Occasionally fires a linear laser while charging Tech X.
- Technology: Fires a linear laser while charging Tech X.
- Technology 2: Fires a linear laser while charging Tech X.
- Wiggle Worm: Rings take star-shape, slightly increasing its area of effect.
Interactions
- Almond Milk: Fires automatically upon reaching full charge. Tech X overrides most of the worm trinket effects.
- Anti-Gravity: Only tear delay down applies.
- Apple!: Only tears up applies, without a chance of high-damage rings.
- 4x damage will apply randomly at each damage tick depending on Isaac's luck stat.
- Azazel: Azazel's brimstone overrides Tech X.
- Tech X overrides Azazel's brimstone.
- Brain Worm: No effect.
- Blood Clot / Chemical Peel / The Peeper: The effects have 80% chance to be applied per damage tick.
- Chocolate Milk: Doesn't increase damage, but reduces Isaac's tear delay by 20%.
- Overridden by Tech X.
- Continuum + Incubus: Incubus's laser rings cannot go through walls.
- Works as expected.
- Cricket's Body / The Parasite / Compound Fracture: Only stat effects, if any, apply.
- Cricket's Body: Shoots out smaller tears on hit.
- Cursed Eye: Overridden by Tech X.
- Dead Eye: Prior to picking up Technology, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Tech X has no effect.
- Euthanasia: No high-damage/instant death rings.
- Effect of Euthanasia applies randomly on every tick of the ring.
- Evil Eye: Overridden by Tech X.
- Explosivo: Overridden by Tech X.
- Regular explosive tears may stick to enemies in contact with the laser.
- Eye of the Occult: Overridden by Tech X.
- Fire Mind: Laser rings set enemies on fire and do not explode.
- Flat Stone: Overridden by Tech X.
- The Forgotten / Tainted Forgotten: A laser ring forms around the bone toss attack. The Soul uses Tech X normally, and Tainted Soul cannot use it at all.
- Fruit Cake: Only status effects granted by Fruit Cake work on the laser rings.
- Gello: The familiar charges based on the distance from the target enemy. It charges more when it is further from the enemy.
- Godhead: Damaging halo effect lost, but retain Homing effect.
- Head of the Keeper: Overridden by Tech X.
- The tears turn into the Tech X tears, but they still retain the chance to drop money on hit. This chance procs with every tick of damage, rather than with the rings themselves.
- Hook Worm: Trajectory altering effect is not applied to the rings.
- Holy Light: Overridden by Tech X.
- The rings can create beams of light.
- Incubus: The rings fired by the Incubus have a fixed size; charging the ring will only increase the size of the player's own rings.
- Works as expected.
- Ipecac: Overridden by Tech X. The damage bonus is lost upon entering a different room. Still poisons enemies like Ipecac does.
- +4 damage and poisons enemies.
- Tech X ring causes an explosion on every rock or enemy it passes through.
- Jacob's Ladder: The rings do not spawn the sparks.
- The rings gain a light blue tint and generate sparks when hitting enemies or obstacles. A ring can generate only one spark per tick.
- Lachryphagy: Overridden by Tech X.
- Lead Pencil: Overridden by Tech X.
- Every 15th laser ring fired also shoots a cluster of tears.
- Little Horn: Overridden by Tech X.
- Occasionally fires a Little Horn laser ring.
- Loki's Horns: Overridden by Tech X.
- Adds a chance to fire 4 laser rings at once with 2 in front and 2 behind Isaac, each pair firing on top of each other.
- The Ludovico Technique: Overridden by Tech X.
- A Lump of Coal: Damage and size of the ring increases the further away it is from the player, but is actually roughly 2/3rds of tear damage up close. It takes a few tiles of distance to reach normal damage and go above it, with the maximum being 1.5x at roughly a room's width away.
- The damage is normal at point blank range but the damage increase per tile is significantly lower.
- Marked: Only stat changes apply, no targeting effect.
- The rings are now fired automatically with ring size depending on Isaac's distance from the cursor; the further he is, the larger the rings are.
- Mom's Eye: Overridden by Tech X.
- Isaac will now sometimes fire an additional ring from his back.
- Mucormycosis: Hitting enemies has a chance to stick a spore to them.
- My Reflection: Only stat changes apply.
- Neptunus: Overridden by Tech X.
- Ouroboros Worm: Overridden by Tech X.
- The ring inherits the homing chance benefit, without being affected by the pattern.
- Parasitoid: Overridden by Tech X.
- Proptosis: The ring's damage and size substantially increase, but decreases the further it travels.
- The ring's damage and size is based on the distance from Isaac. The damage is 4.38x when Isaac is on the center of the ring, down to 1.5x.
- Pop!: Overridden by Tech X.
- Pulse Worm: The ring pulsate in size between 0.67x to 1.33x over 2 second cycle.
- Pupula Duplex: Overridden by Tech X.
- Rubber Cement: Overridden by Tech X.
- The rings bounce off walls once.
- Saturnus: Normal tears orbit Isaac.
- The Scooper / Stye: The effects have 20% chance to be applied per damage tick.
- Soy Milk : Fires automatically upon reaching full charge.
- Sulfuric Acid: Only damage up applies.
- The ring has a chance to destroy Obstacles.
- Tammy's Head: Tammy's head fires regular tears.
- Technology Zero: Overridden by Tech X.
- Terra: The ring can destroy Obstacles. Also greatly increases knockback.
- Tiny Planet: Overridden by Tech X.
- Tough Love: Overridden by Tech X.
- 3.2x damage will apply randomly at each damage tick depending on Isaac's Luck.
- Tractor Beam: Tech X overrides the beam. Any previous effects rendered moot by Tractor Beam (e.g. The Wiz) will return.
- Trisagion: Overridden by Tech X.
In-game Footage
Bugs
Bug! | The black ring generated from the synergy of Dr. Fetus and Tech X behaves as a Maw of the Void ring and may cause black hearts to drop. |
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Bug! | Having Tech X with Soy Milk / Almond Milk and Kidney Stone causes Isaac unable to fire laser rings when Kidney Stone is active. |
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Seeds
PC 89JM N4ST (Treasure Room adjacent to spawn)
PC HQSM WLSE (Treasure Room above spawn)
PC Q2PY 8Q7N (Treasure Room adjacent to spawn)
PC NDWL 802D (First floor Treasure Room; Brimstone during Mom fight and Mutant Spider on second floor)
PC 484V V23S (Treasure Room next to spawn; three Guppy items can be found in Devil deals before the Mom fight)
PC 9T79 9VOF (Treasure Room adjacent to spawn)
PC 7Y4F LLBG (First floor Treasure Room)
PC DEBT K816 (Treasure Room adjacent to spawn, 3 Guppy items in Devil Rooms before Caves 2)
PC 4TXG EHPM (First floor Treasure Room)
Switch DKAK WGCN (First floor Treasure Room; Sacred Heart in 4th floor Angel Room)
Switch T1R6D8F2 (Second floor Treasure Room)
Switch 1XNSLQ4G (First floor Treasure Room)
XboxOne 2E8T QRM0 (6th floor Treasure Room; The D6 roll Papa Fly)
PC 839P 2M9E (First floor Treasure Room reroll Halo of Flies)
Ps4
8VAWXCDE
The Binding of Isaac: Rebirth |
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