Tear height vs. spectral[]
Further supporting the case of the tears being REALLY spectral is that tears would have to *stay* at tear height 7 through their entire flight path to go over obstacles (I tested that while I had cheat engine fired up) but they do not: they'd hit rocks soon after they begin to descend even slightly. Tear height also has no effect against *walls* whereas tiny planet ignores walls. Frionil (talk) 12:10, 15 February 2019 (UTC)
Lump of Coal + Parasite + Tiny Planet bug[]
When tears split, they stay on screen for an absurdly long time, leading to the circle of Tiny Planet becoming an instant-death zone. SpaghettiMawn (talk) 11:11, 20 September 2023 (UTC)
I wouldn't call that a bug. Sure their effects are powerful, but the items interact as intended. Bugs designate whatever isn't working properly, like an item conflicting with another, or characters that have special rules that are incompatible with some items. AstrumViridis :3 (talk) 11:58, 20 September 2023 (UTC)