Tainted Lost is a character added in The Binding of Isaac: Repentance. It is the alternate version of The Lost. Tainted Lost is unlocked by reaching Home and using the Red Key, Cracked Key, or Soul of Cain to access a special room in one of the walls while playing as the Lost.
Tainted Lost is just like The Lost, but instead of Holy Mantle, it starts with a Holy Card; it also does not start with the Eternal D6. Like the Lost, Tainted Lost has flight and spectral tears, but no health.
It also starts with a 1.3x damage multiplier, giving it higher starting damage and making most damage ups more powerful. Certain items will be automatically rerolled while playing as Tainted Lost, including most defense-oriented items (see Item Exclusion). To offset the lack of Holy Mantle and limited defensive options, all cards that spawn have roughly a 10% chance of being turned into a Holy Card.
Notes[ | ]
- Just as the Holy Mantle effect from the Holy Card negates damage taken in the first place, items such as Birthright, Missing Poster and Soul of Lazarus will revive Tainted Lost after death. This means that items that normally take effect upon taking damage will affect Tainted Lost upon death and revival.
- Beating Delirium with The Lost is not required for Tainted Lost to obtain the Holy Card, or for Holy Cards to spawn during the run.
- As with The Lost, Devil Room items and Black Market items can be taken for free, but will be presented as a choice. Taking one item as a deal will cause the others in the room to disappear.
Item Exclusion[ | ]
Tainted Lost has two mechanics that determine what items it can encounter.
Offensive items[ | ]
The first mechanic makes it so that any items that are not tagged "offensive
" cannot be naturally encountered while playing as Tainted Lost. This disallows items that it can't take advantage of, similar to The Lost's Birthright, but it also prevents many powerful defensive items, such as Dead Cat and Holy Mantle, from naturally spawning. These items will be rerolled, and items that are set drops from mini-bosses (ex. Super Pride dropping Dead Cat) will never be dropped.
Disallowed items can only appear by using Spindown Dice, Death Certificate, as set drops from props (ex. Dry Baby from a skull) or Harbringers (ex. Ball of Bandages), or from Soul of Lilith.
Not all items tagged "offensive
" are particularly offense-oriented items. Examples of this include Treasure Map and The D6.
This mechanic seemingly does not work correctly in co-op.
Item quality[ | ]
The second mechanic uses the item quality system. Items with a quality value of 2 or less have a 20% chance of being rerolled when encountered as Tainted Lost. The new item chosen is not guaranteed to have quality over 2.
Excluded Items[ | ]
The following items cannot be found while playing as Tainted Lost.
Activated Collectibles[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Blood Rights | 5.100.186 | Mass enemy damage at a cost | Takes a full heart of health and deals 40 damage to all enemies in the room. Repeated uses in the same room only take half a heart. | 0 | |
Book of Revelations | 5.100.78 | Reusable soul protection | Increases the chance of a Devil Room / Angel Room appearing while held. Upon use, gives one Soul Heart, and replaces the boss of the current floor with a Harbinger if possible. | 3 | |
Breath of Life | 5.100.326 | Invincibility at a cost | Grants a brief moment of invincibility when the charge bar hits zero. Isaac begins taking damage if the item is held any longer. Isaac creates beams of light when touching enemies while invulnerable, and creates a powerful 4-way beam if blocking damage exactly as the invincibility starts. | 1 | |
Converter | 5.100.296 | Convert your soul | Converts two Soul Hearts or Black Hearts into one filled Red Heart Container. Converts one Soul Heart or Black Heart into one filled Red Heart Container. |
2 | |
Guppy's Paw | 5.100.133 | Soul converter | Converts one Red Heart Container into three Soul Hearts. | 3 | |
How to Jump | 5.100.282 | It's time you learned how | Isaac jumps in the direction he is currently moving, allowing travel over obstacles and enemies. | 1 | |
IV Bag | 5.100.135 | Portable blood bank | Damages Isaac and spawns a random amount of coins, similar to a Blood Donation Machine. | 1 | |
Kamikaze! | 5.100.40 | Become the bomb! | Creates an explosion around Isaac, damaging him and nearby enemies as well as destroying obstacles. | 0 | |
Prayer Card | 5.100.146 | Reusable eternity | Gives Isaac an Eternal Heart. | 3 | |
Razor Blade | 5.100.126 | Feel my pain | Takes one Heart of health and grants +1.2 damage for the current room. Repeated uses in the same room only take half a heart. | 0 | |
Satanic Bible | 5.100.292 | Reusable evil... but at what cost? | Gives one Black Heart. Replaces the boss room item on the current floor with a Devil Deal. | 4 | |
The Jar | 5.100.290 | Save your life | When at full health, up to 4 extra Red Hearts can be stored in The Jar. Activating drops the stored hearts on the ground. | 0 | |
The Nail | 5.100.83 | Temporary demon form | Gives one Soul Heart. For the current room; +0.7 damage, -0.18 speed, Isaac breaks rocks and deals contact damage. Gives half a Black Heart. For the current room; +2 damage, -0.18 speed, Isaac breaks rocks and deals contact damage. |
2 | |
The Poop | 5.100.36 | Plop! | Spawns a pile of Poop where Isaac is standing and knocks back nearby enemies. May yield pickups like regular poop. | 0 | |
Unicorn Stump | 5.100.298 | You feel stumped | Gives invulnerability and increased speed for six seconds, but removes the ability to shoot tears. | 1 | |
Yum Heart | 5.100.45 | Reusable regeneration | Restores one full Red Heart. | 1 | |
Clicker | 5.100.482 | Change | Transforms Isaac into a random character and removes the last item collected. | 0 | |
Dull Razor | 5.100.486 | I feel numb... | Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | 1 | |
Potato Peeler | 5.100.487 | A pound of flesh | Removes a Heart Container, increases damage and range, and grants a Cube of Meat. | 2 | |
Spin to Win | 5.100.655 | Let it rip! | Gives +0.5 speed and greatly increases the rotation speed and damage of orbitals for 3 seconds. Passively gives Isaac a spinning top orbital that blocks enemy shots and deals contact damage. | 1 | |
Sumptorium | 5.100.713 | Blood to blood | Removes half a heart and creates a Clot familiar that mimics Isaac's movements and tear effects. As Tainted Eve, passively converts health into Clots while firing. Activating returns all Clots to health. | 3 | |
Yuck Heart | 5.100.639 | Gross! | Gives Isaac a Rotten Heart. | 1 |
Passive Collectibles[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
<3 | 5.100.15 | HP up | Grants Isaac one Red Heart container and fully restores Isaac's health. | 2 | |
1up! | 5.100.11 | Extra life | Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health, after which 1up! will disappear. | 2 | |
A Snack | 5.100.346 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Anemic | 5.100.214 | Toxic blood | After Isaac is damaged, a trail of red creep will be left behind him until he leaves the current room. +5 range. +1.5 range. | 1 | |
Ankh | 5.100.161 | Eternal life? | Upon death, Isaac will respawn as ??? in the previous room, with 3 Soul Hearts. | 1 | |
Ball of Bandages | 5.100.207 | Gotta lick 'em all! | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot Charm tears, then chase enemies to deal contact damage, then deal even more contact damage. | 2 | |
Best Bud | 5.100.274 | Sworn protector | When hit, spawns a quickly orbiting attack fly similar to Forever Alone for the current room that deals high damage. | 0 | |
Big Fan | 5.100.279 | Fat protector | Spawns a large, slow-moving orbital familiar that blocks enemy shots and deals 30 damage per second to enemies. Reduces the speed other orbitals rotate at. | 2 | |
Black Lotus | 5.100.226 | HP up x3! | Grants one Red Heart Container, one Soul Heart, and one Black Heart. | 2 | |
Blood Bag | 5.100.119 | HP up | Grants one filled Red Heart container, restores 4 Red Hearts, and increases speed by 0.3. | 2 | |
Bloody Lust | 5.100.157 | RAGE! | Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor. | 2 | |
Breakfast | 5.100.25 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Broken Watch | 5.100.337 | I think it's broken | Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead. | 1 | |
Bucket of Lard | 5.100.129 | HP up | Grants two empty Red Heart containers, heals Isaac for a Half Red Heart, -0.2 speed. Grants two Red Heart containers, -0.2 speed. |
1 | |
Cancer | 5.100.301 | HP up + you feel protected | Adds 3 Soul Hearts. Grants The Wafer effect for the current room after taking damage. | 3 | |
Celtic Cross | 5.100.162 | Blessing of protection | Grants a chance to trigger the Book of Shadows effect upon taking damage, creating a shield that nullifies all types of damage for 7 seconds. | 1 | |
Charm of the Vampire | 5.100.62 | DMG up + kills heal | Heals Isaac for a Half Red Heart for every 13 enemies killed. +0.3 damage. | 1 | |
Cube of Meat | 5.100.73 | Gotta meat 'em all! | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | 2 | |
Dark Bum | 5.100.278 | He wants to take your life | Spawns a familiar that follows Isaac around and collects Red Hearts. For every 1½ Red Hearts collected, Dark Bum will give a reward. | 3 | |
Dead Bird | 5.100.117 | Protective buddy | After Isaac takes damage, spawns a flying familiar that chases enemies for the current room, dealing ~4 damage per second. | 0 | |
Dead Cat | 5.100.81 | 9 lives | Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | 3 | |
Dead Dove | 5.100.185 | Flight + spectral tears | Grants spectral tears and flight. | 3 | |
Dessert | 5.100.24 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Dinner | 5.100.23 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Dry Baby | 5.100.265 | Immortal friend | Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect. | 3 | |
E. Coli | 5.100.236 | Turdy touch | Enemies that touch Isaac are transformed into Poop. | 1 | |
Fanny Pack | 5.100.204 | Filled with goodies | Has a chance to drop a random pickup when Isaac takes damage. | 1 | |
Fate | 5.100.179 | Flight eternal | Grants flight and one Eternal Heart. | 3 | |
Gimpy | 5.100.225 | Sweet suffering | Gives chance of spawning a Soul Heart when taking damage. Enemies have a chance to drop a Half Red Heart after being killed. | 2 | |
Gnawed Leaf | 5.100.210 | Unbreakable | After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots. | 1 | |
Guardian Angel | 5.100.112 | Extra protection | Spawns an orbital familiar that blocks enemy shots, deals 7 damage per tick on contact, and increases the speed of all orbital familiars. | 2 | |
Guppy's Collar | 5.100.212 | Eternal life? | Grants a permanent 50% chance to respawn with 1/2 of a Red Heart after death. | 1 | |
Habit | 5.100.156 | Item martyr | When Isaac is hit, his active item gains 1 room's worth of charge. | 2 | |
Halo of Flies | 5.100.10 | Projectile protection | Spawns two Pretty Flies that block enemy shots and deal contact damage to flies. | 2 | |
Holy Grail | 5.100.184 | Flight + HP up | Grants flight and one Red Heart container. Heals 1 additional Red Heart. | 3 | |
Holy Mantle | 5.100.313 | Holy shield | Grants a shield that negates the first instance of damage taken from a hostile source once per room. | 4 | |
Infamy | 5.100.242 | Blocks damage... sometimes | Gives Isaac a 50% chance to block projectiles coming from any direction. | 2 | |
Infestation | 5.100.148 | Fly revenge | 1-3 Blue Flies randomly spawn every time Isaac gets hit. 2-6 Blue Flies randomly spawn every time Isaac gets hit. |
0 | |
Isaac's Heart | 5.100.276 | Protect it | Isaac himself is now immune to all damage, and a heart familiar follows him. If the heart is hurt, Isaac is hurt. The heart charges up as Isaac shoots, firing 8 blood shots, knocking back enemies, and leaving a puddle of creep when released. | 0 | |
Judas' Shadow | 5.100.311 | Sweet revenge | Upon death, respawns Isaac as Dark Judas with two Black Hearts in the previous room. | 3 | |
Lazarus' Rags | 5.100.332 | Eternal life? | Upon dying, resurrect as Lazarus Risen in the current room with one Red Heart container and Anemic. Upon dying, resurrect as Lazarus Risen in the current room with one less Red Heart container, Anemic, and +0.5 Damage. Transform into Lazarus when reaching the next floor. |
1 | |
Leo | 5.100.302 | Stompy | Isaac can destroy rocks by walking into them. | 1 | |
Little C.H.A.D. | 5.100.96 | Gives kisses | Spawns a familiar who drops a Half Red Heart every 3 rooms. | 2 | |
Lord of the Pit | 5.100.82 | Demon wings | Grants flight and +0.3 speed. | 3 | |
Lunch | 5.100.22 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Maggy's Bow | 5.100.312 | HP up + you feel healthy | Gives one Red Heart Container and doubles the healing provided by Red Hearts. Also heals 1 Red Heart when obtained. | 2 | |
Magic Scab | 5.100.253 | HP + luck up | Grants one full Red Heart container, +1 luck. Heals 1 additional Red Heart. | 2 | |
Magneto | 5.100.53 | Item snatcher | Pulls pickups towards Isaac. | 1 | |
MEAT! | 5.100.193 | DMG + HP up | Grants one full Red Heart container, +0.3 damage. Heals 1 additional Red Heart | 2 | |
Midas' Touch | 5.100.202 | Golden touch | Enemies that touch Isaac are temporarily petrified and turn to gold. Any enemy killed while in this state will drop Pennies. | 2 | |
Missing Page 2 | 5.100.262 | Evil up. Your enemies will pay! | Grants one Black Heart. Upon taking damage that reduces Isaac's health to one heart or less, deals damage to all enemies in the room. Increases the damage of Black Hearts and The Necronomicon-like effects by 40. | 0 | |
Mitre | 5.100.173 | Blessing of purity | Grants a chance of converting any Red Heart pickups that spawn into Soul Hearts instead. | 3 | |
Old Bandage | 5.100.219 | HP up | Grants an empty Red Heart container. Adds a chance of dropping a Red Heart after taking damage. | 2 | |
Ouija Board | 5.100.115 | Spectral tears + tears up | Grants spectral tears that travel through obstacles (but not enemies). +0.5 tears. | 2 | |
Piggy Bank | 5.100.227 | My life savings | Gives 3 Pennies on pick-up. Every time Isaac is damaged, he will drop one or two additional pennies. | 1 | |
Placenta | 5.100.218 | Regeneration + HP up | Grants one full Red Heart container, and a chance to regenerate a Half Red Heart of health every minute of gameplay. | 2 | |
Punching Bag | 5.100.281 | Scape goat | Spawns a Mulligan familiar that wanders randomly. Enemies will attack the Mulligan if it's closer. | 1 | |
Pyromaniac | 5.100.223 | It hurts so good +5 bombs | +5 bombs. Grants immunity to explosion damage and causes explosions to heal Isaac. Also grants immunity to fire. | 4 | |
Raw Liver | 5.100.16 | HP up | Grants 2 Red Heart containers and completely restores health. | 2 | |
Rosary | 5.100.72 | Tears + faith up | Grants 3 Soul Hearts. Causes The Bible to appear in any item pool. +0.5 tears. | 2 | |
Rotten Meat | 5.100.26 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Sacrificial Dagger | 5.100.172 | My fate protects me | Spawns a dagger orbital familiar, blocking enemy shots and dealing a high amount of damage to enemies in contact. | 2 | |
Samson's Chains | 5.100.321 | The ol' ball and chain | Attaches a ball and chain to Isaac that pulls behind him that damages enemies, blocks shots, and destroys most Obstacles. | 1 | |
Scapular | 5.100.142 | Pray for a miracle | Once per room, when Isaac is reduced to his last half heart, he is granted one Soul Heart. | 2 | |
Sharp Plug | 5.100.205 | Infinite charge... at a cost | Damages Isaac in exchange for fully recharging Isaac's current activated item. | 2 | |
Skatole | 5.100.9 | Fly love | Flies become harmless or less dangerous depending on the type. | 0 | |
Smart Fly | 5.100.264 | Revenge fly | Spawns an orbital familiar that blocks enemy shots. Upon taking damage, the familiar will pursue enemies for the rest of the room, dealing 22.5 damage per second. | 2 | |
Spiderbaby | 5.100.211 | Spider revenge | Spawns 1-2 Blue Spiders when Isaac takes damage. Spawns 3-5 Blue Spiders when Isaac takes damage. |
0 | |
Spirit of the Night | 5.100.159 | Scary | Grants spectral tears and flight. | 3 | |
Stem Cells | 5.100.176 | HP + shot speed up | Grants one full Red Heart container and +0.16 shot speed. Heals 1 additional Red Heart | 1 | |
Stigmata | 5.100.138 | DMG + HP up | +0.3 damage, grants one full Red Heart container. Heals 1 additional Red Heart. | 2 | |
Stop Watch | 5.100.232 | Let's slow this down a bit... | +0.3 speed. Automatically inflicts slow to all enemies in every room. +0.3 speed. Upon taking damage, inflicts slow to all enemies for the current room. +0.3 speed. Slows all enemies in every room to 80% speed. |
4 | |
Super Bandage | 5.100.92 | +2 hearts | Grants one full Red Heart container and 2 Soul Hearts. | 2 | |
Taurus | 5.100.299 | Speed down + rage is building | -0.3 Speed. Isaac builds speed while in a room with enemies. At max speed, he gains the My Little Unicorn effect for 5 seconds. | 1 | |
The Black Bean | 5.100.180 | Toot on touch | When taking damage, Isaac farts, poisoning enemies in range. When taking damage, Isaac farts five times, poisoning and knocking back nearby enemies and leaving lingering poison clouds. |
0 | |
The Body | 5.100.334 | I feel all | Adds 3 Red Heart Containers. | 3 | |
The Ladder | 5.100.60 | Building bridges | Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections. | 1 | |
The Relic | 5.100.98 | Soul generator | Spawns a cross familiar that drops a Soul Heart after clearing enough rooms. | 3 | |
The Soul | 5.100.335 | I am all | Grants two Soul Hearts. Isaac gains a pulsing aura that repels enemies and projectiles. | 3 | |
The Virus | 5.100.13 | Poison touch + speed up | Isaac poisons enemies on contact. -0.1 speed. +0.2 speed. Poisoned enemies have a chance to drop a black heart when killed. | 2 | |
The Wafer | 5.100.108 | Damage resistance | Most sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead. | 4 | |
Thunder Thighs | 5.100.314 | HP up + speed down + you feel stompy | Destroys rocks upon contact with Isaac. Adds one Red Heart container and lowers Speed. | 1 | |
Transcendence | 5.100.20 | We all float down here... | Grants flight. | 3 | |
Trinity Shield | 5.100.243 | You feel guarded | Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from. | 2 | |
Virgo | 5.100.303 | You feel refreshed and protected | Adds a chance to give a shield that nullifies all incoming damage for 10 seconds upon taking damage. Also converts bad pills into good pills. | 2 | |
Cambion Conception | 5.100.412 | Feed them hate | After taking damage a certain amount of times, a permanent demonic familiar spawns. | 2 | |
Censer | 5.100.387 | Peace be with you | Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside. | 3 | |
Circle of Protection | 5.100.423 | Protect me from myself | Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears. | 2 | |
Crack Jacks | 5.100.354 | HP up. Don't swallow the prize! | Grants one full Red Heart container and drops a random trinket. Heals 1 additional Red Heart. | 2 | |
Curse of the Tower | 5.100.371 | Embrace chaos | Upon taking damage, spawns six Troll Bombs around the room, similar to the effect of XVI - The Tower. | 0 | |
Empty Vessel | 5.100.409 | I reward an empty vessel | Grants two Black Hearts. While Isaac has no red hearts, grants flight and periodically grants an invincibility shield for a few seconds. | 2 | |
Farting Baby | 5.100.404 | He farts! | Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which charms, poisons, or knocks back nearby enemies. | 1 | |
Host Hat | 5.100.375 | Blast resistance | A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions. | 3 | |
Immaculate Conception | 5.100.413 | Feed them love | Upon picking up a certain amount of health, spawn a permanent angelic familiar. | 1 | |
Milk! | 5.100.436 | Don't cry over it... | Spawns a glass familiar that spills on the floor upon taking damage. After the milk spills, Isaac's tear delay is decreased by 2 for the current room. After the milk spills, Isaac's fire rate is increased by 1 for the current room. | 1 | |
My Shadow | 5.100.433 | Me! And my shaaaadow! | Inflicts fear on all enemies in the room upon taking damage and spawns black friendly Chargers that attack enemies. Spawns a shadow familiar that closely follows behind Isaac. It spawns a black friendly Charger whenever an enemy touches it. |
2 | |
Night Light | 5.100.425 | Scared of the dark? | A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots. | 1 | |
PJs | 5.100.428 | You feel cozy | Grants 4 Soul Hearts and fully restores Isaac's health. | 2 | |
Sworn Protector | 5.100.363 | Protective friend | Spawns an orbital familiar which does 105 damage per second and attracts and blocks enemy shots. Upon blocking 10 shots in a room, it drops an Eternal Heart. | 3 | |
Adrenaline | 5.100.493 | Panic = power | Increases damage based on how many empty Red Heart containers Isaac has. | 2 | |
Blanket | 5.100.535 | You feel Safe | Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears. | 2 | |
Bozo | 5.100.513 | Party time! | +0.1 flat damage, grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a Rainbow Poop. | 2 | |
Brittle Bones | 5.100.549 | Everything hurts | Replaces all Red Heart Containers with 6 empty Bone Hearts. Upon losing a Bone Heart, Isaac fires bones in 8 directions and permanently gains a tears up. Upon losing a Bone Heart, Isaac fires bones in 8 directions and permanently gains a fire rate up. | 3 | |
Broken Modem | 5.100.514 | Lag! | Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals. The reward from clearing a room will sometimes be duplicated. | 3 | |
Cone Head | 5.100.457 | Hard headed! | Grants a Soul Heart. Gives Isaac a chance to ignore any damage taken. | 2 | |
Dad's Ring | 5.100.546 | Father's blessing | Creates a ring of light around Isaac that petrifies enemies in contact. | 3 | |
Dark Prince's Crown | 5.100.442 | Loss is power | When at exactly one Red Heart, +0.75 tears, +1.5 range, and +0.2 shot speed. When at exactly one Red Heart, +2 fire rate, +1.5 range, and +0.2 shot speed. |
1 | |
Greed's Gullet | 5.100.501 | Money = health! | Grants a Red Heart container for every 25 Coins Isaac has. | 1 | |
Hallowed Ground | 5.100.543 | Portable sanctuary | Spawns a white poop familiar, which turns into a White Poop when Isaac is hurt. White poop has an aura that increases tear fire rate and can block enemy shots. The aura also increases damage by 20% and gives homing. | 1 | |
Leprosy | 5.100.525 | You're tearing me apart! | Taking damage grants a body part orbital that blocks shots and deals contact damage, up to a maximum of three. The body parts are destroyed after blocking enough damage. | 1 | |
Marbles | 5.100.538 | Choking hazard | Spawns 3 random trinkets. Taking damage has a 5% chance to swallow Isaac's currently held trinket, gaining its effect permanently. | 2 | |
Marrow | 5.100.541 | HP up? | Grants one Bone Heart and spawns three Red Hearts. | 1 | |
Metal Plate | 5.100.449 | It itches... | Grants one Soul Heart. Enemy shots have a chance to be reflected at the shooter as confusing tears. | 1 | |
Midnight Snack | 5.100.456 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Mystery Egg | 5.100.539 | Sacrificial insemination | Spawns an egg familiar, which hatches a random friendly monster when Isaac is hurt once per room. The power of the monster improves for each consecutive room cleared without taking damage. | 1 | |
Shard of Glass | 5.100.448 | Blood and guts! | Upon taking damage, Isaac has a chance to drop a full red heart, gain 5 range, and leave a trail of damaging red creep for the current room. Taking damage causes Isaac to bleed, spraying a volley of blood in the direction he fires. Bleeding will eventually damage him, but it can be stopped by picking up a Red Heart. |
1 | |
Slipped Rib | 5.100.542 | Projectile shield | Spawns a bone familiar that circles around Isaac and reflects enemy shots. | 2 | |
Varicose Veins | 5.100.452 | I'm leaking... | Taking damage releases a ring of 10 high damage tears. | 1 | |
2Spooky | 5.100.554 | 4me | Enemies near Isaac are afflicted with fear. | 1 | |
A Pound of Flesh | 5.100.672 | Blood money | Devil deals now cost Coins, Shop items now cost health, and consumables in shops are free but surrounded by spikes. | 1 | |
Astral Projection | 5.100.677 | The true out-of-body experience! | Causes Isaac to turn into a ghost if he gets hit while in an uncleared room, giving him flight and spectral tears and blocking the next hit he takes. | 2 | |
Belly Jelly | 5.100.690 | Bounce away! | Causes enemies to bounce off of Isaac, dealing damage to them if they hit an enemy or obstacle. Also gives Isaac the chance to deflect enemy shots. | 3 | |
Binge Eater | 5.100.664 | All you can eat | +1 Red Heart Container and fully heals Isaac. Item pedestals also offer a random food item. Picking up a food item temporarily grants +3.6 damage and permanently boosts 2 stats. | 4 | |
Bird Cage | 5.100.610 | Fat buddy | The first time Isaac takes damage in a room, a familiar leaps on an enemy, dealing damage and releasing a rock wave. For the rest of the room, it chases enemies similar to Dead Bird. | 1 | |
Blood Oath | 5.100.569 | Bleed me dry | Stabs Isaac at the beginning of each floor, draining his Red Hearts. Increases damage and speed for the floor based on the amount drained. | 1 | |
Bloody Gust | 5.100.695 | May your rage bring haste | The first 6 times Isaac takes damage on a given floor, he gains Speed and Fire Rate for the rest of the floor, up to a maximum of +1.02 and +3.00, respectively. | 2 | |
Bot Fly | 5.100.629 | Defense drone | Spawns an orbiting fly familiar that fires shielded tears at incoming enemy projectiles. | 3 | |
Candy Heart | 5.100.671 | Power of love | Gives Isaac a permanent stat boost whenever he heals with Red Heart pickups. | 1 | |
Cracked Orb | 5.100.675 | Shards of knowledge | Unlocks doors and reveals a random room on the map when Isaac takes damage. | 1 | |
Cube Baby | 5.100.652 | Kick it! | Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills. | 1 | |
Divine Intervention | 5.100.568 | Double tap shield | Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers. | 2 | |
Empty Heart | 5.100.676 | It multiplies | If Isaac has one red heart or fewer at the beginning of a floor, he gains an empty red heart container. | 1 | |
Giant Cell | 5.100.658 | Micro friends | Causes Isaac to spawn Minisaac familiars when he takes damage, which chase and shoot at nearby enemies. | 1 | |
Heartbreak | 5.100.694 | Eternal sorrow | Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. | 3 | |
Hypercoagulation | 5.100.724 | Thick blooded | After Isaac takes damage from an enemy or donates health, launches Red Hearts from Isaac that despawn after 1.5 seconds. | 2 | |
Inner Child | 5.100.688 | Let him free | Upon death, Isaac respawns in the current room with half of a Red Heart, a massive size down, and +0.2 Speed. | 2 | |
It Hurts | 5.100.560 | No it doesn't... | Releases a ring of tears and increases fire rate for the current room when Isaac takes damage. | 1 | |
Lost Soul | 5.100.612 | Protect him | Creates a ghostly familiar that closely follows behind Isaac. It dies in one hit, but respawns at the start of the next floor. Each time it survives until the next floor, it rewards Isaac with Soul Hearts, Eternal Hearts, or an Item. | 2 | |
Orphan Socks | 5.100.571 | Speed up + your feet feel stronger | Prevents creep and floor spikes from damaging Isaac. Also gives Isaac +0.3 speed and 2 Soul Hearts. | 2 | |
Psy Fly | 5.100.581 | Flamboyant protector | Spawns a fly orbital familiar that seeks out incoming enemy shots and destroys them. | 4 | |
Sanguine Bond | 5.100.692 | He awaits your offering | Spawns a special set of spikes in the Devil Room. Taking damage from the spikes has a chance to grant a reward. | 1 | |
Spirit Shackles | 5.100.674 | Unfinished business | On death, Isaac's ghost is chained to his dead body and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. After it activates, it must be recharged by picking up a Soul Heart. | 2 | |
Supper | 5.100.707 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
The Swarm | 5.100.693 | Infest | Spawns eight orbital flies, which turn into Blue Flies after they block a shot. Each time a room is cleared, spawns another orbital fly. | 2 | |
Tinytoma | 5.100.645 | Itching for revenge | Gives Isaac a Teratoma orbital that blocks shots, deals contact damage, and splits into smaller versions of itself upon taking damage. The smaller versions break into blue spiders. | 1 | |
Vengeful Spirit | 5.100.702 | Hot blooded | After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots. | 1 |
Strategy[ | ]
With only a single Holy Card for defense, defensive items become just as important as offensive ones, as taking more than a single hit in the entire run may prove fatal. However, because all items not marked as "offensive" will automatically be rerolled, defensive options available are less plentiful.
- A good way to secure a powerful run is to visit as many Boss Challenge Rooms as possible. It is possible for the player to use the alternate floors to their advantage by sticking to the second floor of each chapter. By visiting Downpour II / Dross II, the player can also get an extra boss item from the Mirrored World. This strategy comes with the added risk of having to fight more bosses, but provides the potential to snowball the player's stats and make later floors much easier to survive in.
- Be careful of any Chests, which could be a Mimic Chest or a Haunted Chest.
- Skulls can be a source of finding cards which in turn can be a Holy Card.
- Waiting before using the Holy Card until after the Shop has been found in case a Blank Card is available for sale can prove helpful.
- Be wary of taking items that automatically attack enemies in case they kill exploding enemies nearby. Items like 120 Volt, Demon Baby and items that spawn blue flies.
Items Interactions[ | ]
Favored Items[ | ]
These items provide significant benefits to Tainted Lost.
- Ace of Spades: Chance of changing the room drop reward to a card, and chance of getting a card as additional rewards from certain things, indirectly increasing the chance of getting a Holy Card.
- Birthright: Grants an extra life, respawning in the same room and damaging nearby enemies.
- This extra life item is the only one that can be naturally obtained as Tainted Lost, as all others are rerolled.
- Taking a hit and using Birthright counts as taking damage and will affect items accordingly, such as losing Perfection.
- Summoning Birthright with Lemegeton will grant infinite lives until the wisp is destroyed.
- Blank Card: Allows a four charge reuse of the Holy Card.
- 9 Volt and AAA Battery each reduce the charge time required by one bar.
- The Battery allows storing an extra use of Blank Card, useful in case you take a hit multiple times in a short period.
- Bone Spurs: Especially useful against enemies that spawn bullets or other enemies on death, as they will often be instantly blocked or damaged/killed, respectively.
- Book of Shadows: Very powerful in combination with Panic Button and 4.5 Volt.
- Book of the Dead: The Bone orbitals spawned from this item can block projectiles, greatly increasing survivability.
- Book of Virtues / Lemegeton: Rings of wisps can block a lot of projectiles.
- Booster Pack: Has about a 40% chance of spawning a Holy Card.
- Camo Undies: Allows Tainted Lost to be invisible upon entering a room and plan out his first attack.
- Clear Rune: Can be used with protective runes like Rune of Algiz or Soul of Bethany. Similarly, Soul of the Lost can be used for a single-use Holy Mantle for the current room.
- Soul of Lazarus also provides a short invincibility streak after reviving.
- Clicker: Becoming Tainted Lost by using Clicker allows Tainted Lost to keep all previously collected items. This allows many useful defensive items that Tainted Lost normally can't collect.
- Coupon: Allows an extra item to be taken from devil deals.
- Cursed Eye: The downside of the item is inconsequential due to Tainted Lost's lack of health.
- D1 / D infinity /Dice Bag: Cards duplicated by D1's effect have an increased chance to be Holy Cards.
- Damocles: The downside of the item is inconsequential due to Tainted Lost's lack of health.
- The item can still kill Tainted Lost if resurrected by Birthright or any other acquired respawn item.
- Dark Arts: Provides a powerful panic button to escape swarms of enemies and/or bullets.
- Deck of Cards: Allows more chances for Holy Cards.
- Death Certificate: Tainted Lost can now obtain defensive items, as Death Certificate's item generation ignores Tainted Lost's changes to item availability. This is extremely beneficial, as Tainted Lost can now obtain extra lives such as Dead Cat and protective items such as Holy Mantle.
- Echo Chamber: The next three consumables used after Holy Card will grant another mantle.
- Endless Nameless: Has a 25% chance to spawn another Holy Card when one is used.
- Flat File: Retracts almost all spikes and allows free Curse Room entrance.
- The Gamekid / My Little Unicorn: On-demand invincibility with contact damage.
- Glass Cannon: High damage shots that allow removal of especially dangerous enemies fast. The downside of the item only comes into effect upon use of a reviving item and not from consuming a Holy Mantle.
- Glitter Bombs: Bombs may drop a Holy Card when exploding.
- Glowing Hourglass: Allows recovery of a Holy Card shield.
- Guppy's Tail: can increase the amount of Locked Chests found in a run, and thus allows more chances for Holy Cards to appear.
- Homing tears: Allows Tainted Lost to safely position himself almost anywhere in a room while still dealing damage.
- Little Horn / Euthanasia: can destroy almost all "invulnerable" enemies (e.g. Poky, Stone Grimace) before they can hurt Tainted Lost. However, Ball and Chain are still invulnerable and dangerous.
- Lost Contact: Blocks projectiles.
- VI - The Lovers?: Can be safely used to generate items with no loss of durability or risk of death.
- Mercurius / Door Stop: Most rooms can be checked for a safe plan of attack, or bypassed entirely.
- Missing Poster: Allows a one-time revival upon death, respawning Tainted Lost in the previous room.
- Mysterious Paper has a chance to trigger Missing Poster's effect each room.
- Panic Button: Could save Tainted Lost from death when combining with suitable active items.
- Paschal Candle: Taking a hit and consuming a Holy Mantle effect allows it to stay at maximum level.
- Pause: Can be used with a damaging orbital to get lots of damage on bosses for free.
- Perfection: +10 luck with no downside. Tainted Lost's lack of health make losing it during the run less likely as only using a reviving item will consume Perfection. Luck-based tear effects such as Apple!, Tough Love, Holy Light, and Euthanasia benefit greatly from this extra luck, while also making sure Tainted Lost has a steady supply of pickups from room clear rewards.
- Bird's Eye and Ghost Pepper are exceptionally powerful combined with high luck: at 10 luck, every tear has a 50% chance to be accompanied by a powerful flame that blocks enemy projectiles. This becomes even more potent when both items are held, as all tears will fire one of these two flames at only 7 luck.
- Placebo: Protective pills like Power Pill or Feels Like I'm Walking on Sunshine may be helpful.
- Pluto: Smaller size makes you harder to hit.
- Soul of Lazarus: Acts as a substitute to Holy Card at the cost of losing Perfection.
- Spindown Dice: Allows Tainted Lost to obtain items otherwise hard-coded to not spawn for them.
- Some very useful reroll chains for Tainted Lost include:
- Belly Button to Cone Head
- Book of Secrets to Blank Card
- Cricket's Body to Pyromaniac
- Free Lemonade to Damocles
- GB Bug to Farting Baby
- Juicy Sack to Dry Baby
- Magic Mushroom to 1up!
- Meat Cleaver to Bot Fly to Death Certificate
- Restock to Host Hat
- Strange Attractor to Thunder Thighs to Holy Mantle
- Tech.5 to Trinity Shield to Infamy
- Void to D1
- We Need To Go Deeper! to The Nail to Lord of the Pit to Dead Cat
- Lost Contact to Guppy's Collar to Spiderbaby to Gnawed Leaf
- Salvation to Bloody Gust to Heartbreak
- Some very useful reroll chains for Tainted Lost include:
- Starter Deck: Increases the chances of finding Holy Cards and allows pill-generating items to spawn Holy Cards.
- Teleport 2.0 / Golden Broken Remote / Teleporting cards: allows Tainted Lost to leave Curse Rooms safely.
- The Stairway: Creates a ladder to an Angel Room shop at the start of every floor, with the shop potentially selling powerful Angel Room Item Pool items and Holy Cards.
- Telekinesis: Can be used to block projectiles or enemies.
- Tooth and Nail: Timed invincibility allows exiting Curse Rooms safely.
- Uranus: Frozen enemies will not be able to spawn hazards (tears, explosives, other enemies) on death. Icicles from frozen enemies can also slow other enemies and potentially cause a chain reaction, freezing a whole group of enemies.
- Wooden Cross: A single-use Holy Mantle per floor. Note that it does not break before Holy Card, thus it is wise to save them for when the shield from Wooden Cross is broken.
- We Need To Go Deeper!: Can be used to spawn a trap door inside a Curse Room, allowing Tainted Lost to explore them without using up a Holy Card shield.
- Be careful to place the trap door on a tile without a special graphic. Failing to do so will spawn a Crawl Space instead of a trap door, forcing Tainted Lost to exit the room normally.
- If there are multiple curse rooms on a floor through the effect of Voodoo Head, this trick can only be used to explore one of them.
Disfavored Items[ | ]
These items provide significant drawbacks to Tainted Lost.
- Any explosive tear effect, such as Fire Mind or Ipecac, greatly increases the chance of fatal self-damage. Since Host Hat and Pyromaniac cannot naturally appear as Tainted Lost, there are very few ways to reliably avoid explosive self-damage.
- The same risk also applies for explosive familiars like BBF, Bob's Brain, and Lil Delirium.
- 3 Dollar Bill, Fruit Cake, and Playdough Cookie have a chance to shoot Fire Mind tears.
- The Stompy effect makes firing from cover impossible – all but removing a safe method for Tainted Lost to attack non-flying enemies. Additionally, some obstacles have effects that can cause unavoidable damage if accidentally moved over, such as bomb rocks exploding or blood shots from polyps.
- Finger!: May destroy TNT accidentally.
- Little Baggy: Holy Cards will no longer spawn.
- IBS: The effects of poop caused by damaging enemies is completely random, which can lead to an accidental death or mantle loss.
- Butt bombs may hurt you if you aren't paying attention, gas clouds from stinky poop could explode in a chain back to you if thrown at fires, and farts generate a gas cloud that will explode if you are next to a fire, leading to an untimely death.
Neutral Items[ | ]
These items can provide both benefits and drawbacks to Tainted Lost.
- Although items which provide temporary invincibility such as A Pony and Mars can allow Tainted Lost to negate damage, their effects are difficult to time, and could result in charging into an enemy and being damaged.
- Buddy in a Box: The familiar's potential tear effects are the same as Fruit Cake, and as such have a small risk of carrying Fire Mind for a floor.
- Dead Sea Scrolls: Can cause items such as Anarchist Cookbook to trigger, potentially causing damage, but may also spawn a Holy Card via Deck of Cards.
- Experimental Treatment: HP is not a factor for Tainted Lost, so it may be included as one of the two stats which are reduced. However, it is more likely to be included as a stat increase, which has no effect.
- Lemegeton: Can give Tainted Lost very useful items, such as Birthright, allowing him to have infinite lives until the wisp is destroyed, but it can also give run-ending items such as Ipecac. Because Lemegeton's effect is random, this is completely out of the player's control. If a very bad wisp is gained using Lemegeton, it is recommended to destroy it as soon as possible, but be cautious as this could result in taking damage.
- Monster Manual / Soul of Lilith: Can spawn useful familiars, including some which Tainted Lost cannot encounter normally, such as Psy Fly or Sworn Protector. However, they can also spawn useless or even detrimental familiars, such as Bob's Brain or Lil Delirium.
- Number One: Decreasing maximum range exposes Tainted Lost to danger, but increasing fire rate may make it easier to defeat enemies.
- Sulfuric Acid /Terra: Can skip rooms entirely by breaking doors but also prevent firing from cover.
- Teleport! : Can teleport Tainted Lost away from a dangerous room or before a fatal mistake is made. However, the player can teleport to a Curse Room (or to a Secret Room whose only opened exit is a Curse Room) which is inescapable without a Holy Card.
Unlockable Items[ | ]
Gallery[ | ]
Trivia[ | ]
- While items like A Dollar, Knife Piece 1, and Knife Piece 2 are not considered items that the Tainted Lost can find, they will still appear for him if the conditions for finding them are met.
- While Harbingers will still drop Ball of Bandages or Cube of Meat, C.H.A.D. will not drop Little C.H.A.D..
- If invincibility is used to play Blood Donation Machines, they can still produce a Blood Bag as a reward.
- The achievement for unlocking Tainted Lost is "The Baleful", a possible title for the character.
- "Baleful" means "ominous" or "harmful or malignant in intent or effect", possibly referring to how Tainted Lost has higher base damage than his regular counterpart and can find better items.
- A more archaic meaning of "Baleful" is "Something/Someone wretched or miserable", and considering how Tainted Lost is incapable of using defensive heavy builds, being constantly at the mercy of enemies and dying usually at two hits, fit with this use of the word.
- "The Baleful" is Tainted Lost's character name in Four Souls.
- Before the 1.7.5 update, it was possible for Tainted Lost to find Yuck Heart and Best Bud, despite these items being useless for the character.
- Additionally, Heartbreak could be found and utilized to essentially gain 4 extra lives and extra damage, but was removed from the tag list.
- Tainted Lost's unlock drawing could be a reference to a transition nightmare Isaac can have, depicting The Lost talking to Mom from the attic.
- Tainted Lost unlocks 0 - The Fool?; the character can be linked to both the numeration and meaning of the Fool.
- The Fool's numeration can be either 0 the lowest trump or 22 the highest trump, linked to his attributes — better items, no mantle, no health — as Tainted Lost will die in a single hit at any point, but can also build the strongest runs of any character because of those same attributes.
- Reverse fool means apathy and nullity; this approach is often recommended to face Tainted Lost's runs because of how demanding the character is and how easy it is to lose these runs despite how powerful the character can become.
- In a literal reversal of "the beginning of the journey" which The Fool represents, Tainted Lost represents the complete end of Isaac's existence, after his own mortal remains has vanished and even his own soul erodes into dust and cobwebs along with the house and material objects that hold his last remnant memories.
- Tainted Lost's starting health is listed as "?" on the character selection screen.
The Lost Unlocks | |||
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Tainted Lost Unlocks | |||
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Characters | ||||
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The Binding of Isaac: Rebirth |
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