Tainted Keeper starts with 2 coin hearts and 1 bomb. Tainted Keeper shares the same mechanics with the regular Keeper, including recovering one coin heart upon picking up a coin, as well as converting any heart pickups to blue flies. Picking up a coin to restore a heart does not give him a coin. Tainted Keeper shoots four tears in a row each time. Whenever an enemy is defeated, a random coin is dropped that will vanish quickly. Most items are acquired by coins, including Deals with the Devil, Angel Rooms, Boss Room items and Treasure Room items.
In the standard game mode, Shops are much different and better for Tainted Keeper. They do not require a key, spawn with two Shopkeepers, and have a vastly increased stock available. At max level, they have eight items/pickups for sale, of which there will always be at least one Shop item, one Boss Room item, and two Treasure Room items. The other four terminals in the shop can be keys, bombs, cards, pills, trinkets (which will be sold for 5 cents), or more Shop/Treasure Room items.
This shop can rarely be replaced by a better (or worse) variant: The better variant has 2-6 more shopkeepers, Urns scattered about, two Lucky Pennies, and one more random item/pickup for sale. The worse variant has only one random sale terminal, one Shopkeeper, some Poops, and a Fly.
Enemies spawned after entering the room (i.e. spawned by another enemy or spawned on later waves in Challenge Rooms) don't have a guaranteed coin drop.
Champion enemies drop 2 coins on death.
Bosses drop more coins than regular enemies.
If the boss is comprised of multiple enemies (e.g. Gurglings), each of them drops less coins.
Boss Rush items must still be paid for, and doing so will start the event.
Sticky Nickels are able to spawn as a result of killing enemies, effectively making them impossible to collect as it would have already disappeared by the time a bomb detonated to pick it up. Remote Detonator would help, but it could end up in self-damage as the explosion would have to be extremely quick.
In Co-Op, all players will need to use money to purchase items if Tainted Keeper is in the game, but enemies will also drop money regardless of who killed them.
Steam Sale reduces prices of all items, even outside the shop.
Door Stop effectively allows for infinite money with enough patience. Tainted Keeper can leave 1 monster alive in a room, leave and re-enter to collect even more coins from killing enemies.
Humbling Bundle has a chance to double the coins dropped from killing enemies.
Counterfeit Penny can double the money gained from picking up pennies you spawn, helping you gather money much more quickly and allowing you to afford more items.
Money = Power can combine with the large number of coin drops in general to increase Tainted Keeper's damage steadily, even more so with Deep Pockets
Greed's Gullet works very well to address Tainted Keeper's low health, able to grant up to 4 additional coin hearts, 15 if you also have Deep Pockets. Keep in mind that you do have to buy most of your things, and that lowering your coins below each threshold wil also remove a coin heart.
Because Enemies drop coins, Blood Rights effectively allows for free damage as long as you can get to a dropped coin.
Because coin drops are determined by the seed, the D7 can be used to reset a room with a valuable coin to get it twice.
HP Up items, save for Greed's gullet and Mother's Kiss don't do anything. Unlike regular Keeper, Tainted Keeper can never have 3 hearts. Only take them if your health has been reduced in any way, by taking Dead Cat, for example.
While Bum Friend or Bumbo would be items normal Keeper would want to stay away from, Tainted Keeper could potentially benefit from these items considering the large amount of coins he is able to produce.
This page was last edited on 22 April 2021, at 00:50.
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