Binding of Isaac: Rebirth Wiki
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{{infobox entity
 
{{infobox entity
 
| id = 42
 
| id = 42
| environment = {{floor|The Depths}}{{floor|Necropolis}}{{floor|Cathedral}}<br>{{dlc|a}}{{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Dank Depths}}{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}
+
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Mines}}{{floor|Ashpit}}<br>{{floor|The Depths}}{{floor|Necropolis}}<br>{{floor|Mausoleum}}{{floor|Gehenna}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{floor|Corpse}}<br>{{floor|Cathedral}}
| behavior = Stationary and invulnerable monster that occasionally fires blood shots at Isaac. Stops firing when room is cleared.
+
| behavior = Stationary and invulnerable monster that occasionally fires a blood shot at Isaac. Stops firing when room is cleared.
 
}}
 
}}
   
A '''Stone Grimace''' is an invincible stationary statue of a shape of a head with a wide-open mouth and hollow eyes. Stone Grimaces will sporadically spit a red bullet in Isaac's direction until the room is cleared of regular enemies. When the room is cleared, the Stone Grimace closes its eyes and mouth.
+
A '''Stone Grimace''' is an invincible stationary statue with the shape of a head with a wide-open mouth and hollow eyes. Stone Grimaces will sporadically spit a Red bullet in Isaac's direction until the room is cleared by killing regular enemies, or by pressing {{dlc|a}} [[Silver Button]]s. When the room is cleared, the Stone Grimace closes its eyes and mouth.
  +
  +
__TOC__
 
{{clear}}
 
{{clear}}
   
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{{infobox entity
 
{{infobox entity
 
| name = Vomit Grimace
 
| name = Vomit Grimace
| environment = {{floor|Necropolis}}{{floor|Utero}}<br>Chance To Replace A Normal Stone Grimace
+
| environment = {{floor|The Catacombs}}<br>{{floor|Mines}}{{floor|Ashpit}}<br>{{floor|Necropolis}}<br>{{floor|Utero}}<br>Chance to replace a normal Stone Grimace
| behavior = Stationary and invulnerable monster that occasionally fires an [[Ipecac]] shot at Isaac. Stops firing when room is cleared.
+
| behavior = Stationary and invulnerable monster that occasionally fires an Ipecac shot at Isaac. Stops firing when room is cleared.
 
}}
 
}}
   
The '''Vomit Grimace''' fires explosive {{i|Ipecac}}-like shots. Like Stone Grimaces, Vomit Grimaces will stop firing at Isaac when the room is cleared.
+
The '''Vomit Grimace''' fires an explosive {{i|Ipecac}}-like shot. Like Stone Grimaces, Vomit Grimaces will stop firing at Isaac when the room is cleared.
  +
{{clear}}
  +
  +
=== Triple Grimace ===
  +
{{infobox entity
  +
| dlc = r
  +
| name = Triple Grimace
  +
| environment = {{floor|Necropolis}}<br>{{floor|Mausoleum}}{{floor|Gehenna}}<br>{{floor|The Womb}}{{Floor|Utero}}<br>{{floor|Corpse}}<br>{{floor|Cathedral}}
  +
| behavior = Stationary and invulnerable monster that occasionally fires a triple shot at Isaac. Stops firing when room is cleared.
  +
}}
  +
  +
The '''Triple Grimace''' fires a triple shot. Like Stone Grimaces, Triple Grimaces will stop firing at Isaac when the room is cleared.
 
{{clear}}
 
{{clear}}
   
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| name = Gaping Maw
 
| name = Gaping Maw
 
| id = 235
 
| id = 235
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|The Depths}}{{floor|Necropolis}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Sheol}}<br>{{dlc|a}}{{floor|Flooded Caves}}{{floor|Dank Depths}}{{floor|Scarred Womb}}
+
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{floor|Sheol}}
 
| behavior = Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles.
 
| behavior = Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles.
 
}}
 
}}
   
The '''Gaping Maw''' sucks Isaac towards it, along with warping Isaac's and any enemies' tear paths. It does not fire any shots and simply functions as an obstacle, and is often surrounded by [[spikes]]. {{dlc|a}} Gaping Maws can be deactivated by Silver Buttons.
+
The '''Gaping Maw''' sucks Isaac towards it, along with warping Isaac's and any enemies' bullet paths. It does not fire any shots and simply functions as an obstacle, and is often surrounded by [[spikes]]. {{dlc|a}} They can, however, be deactivated by {{dlc|a}} [[Silver Button]]s.
   
 
==== Notes ====
 
==== Notes ====
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| name = Broken Gaping Maw
 
| name = Broken Gaping Maw
 
| id = 236
 
| id = 236
| environment = {{floor|The Womb}}<br>{{dlc|a+}}{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}{{floor|Utero}}{{floor|Scarred Womb}}
+
| environment = {{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>{{floor|Mausoleum}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>Chance to replace regular Gaping Maws
| behavior = Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. Alternates between active and inactive every couple of seconds.
+
| behavior = Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. Alternates between active and inactive every couple of seconds. Has a stronger attraction power than a regular Gaping Maw.
 
}}
 
}}
   
A broken variant of the Gaping Maw. It alternates between active and inactive every four seconds and has a much stronger attraction power. {{dlc|a}} They can be deactivated by Silver Buttons.
+
A broken variant of the Gaping Maw. It alternates between active and inactive every four seconds, but it has a much stronger attraction power. {{dlc|a}} Just like regular Gaping Maws, they can be deactivated by [[Silver Button]]s.
 
{{clear}}
 
{{clear}}
   
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| name = Constant Stone Shooter
 
| name = Constant Stone Shooter
 
| id = 202
 
| id = 202
| environment = {{floor|The Caves}}{{floor|The Catacombs}}<br>{{dlc|a}}{{floor|Flooded Caves}}{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}{{floor|Cathedral}}
+
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Mines}}{{floor|Ashpit}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>{{floor|Mausoleum}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{floor|Cathedral}}
 
| behavior = Stationary and invulnerable monster that continuously fires shots in a single direction.
 
| behavior = Stationary and invulnerable monster that continuously fires shots in a single direction.
 
}}
 
}}
   
'''Constant Stone Shooters''', sometimes referred to as Turret Grimaces, constantly fire tears in a fixed direction, and do not stop firing even after the room is cleared. {{dlc|a}} The exception is rooms with [[Buttons#Silver Buttons|silver buttons]], which deactivate them once they are all pressed.
+
'''Constant Stone Shooters''', sometimes referred to as Turret Grimaces, constantly fire bullets in a fixed direction, and do not stop firing even after the room is cleared. {{dlc|a}} The exceptions are rooms with [[Buttons#Silver Buttons|Silver Buttons]], which deactivate them once they are all pressed.
 
{{clear}}
 
{{clear}}
   
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| name = Cross Stone Shooter
 
| name = Cross Stone Shooter
 
| variant = 10
 
| variant = 10
| environment = {{floor|Flooded Caves}}{{floor|The Depths}}{{floor|Necropolis}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}{{floor|Cathedral}}{{floor|Sheol}}
+
| environment = {{floor|Flooded Caves}}<br>{{floor|Mines}}<br>{{floor|The Depths}}{{floor|Necropolis}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{floor|Sheol}}{{floor|Cathedral}}
| behavior = Stationary and invulnerable monster that continuously fires shots in four directions.
+
| behavior = Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal.
 
}}
 
}}
   
Cross Stone Shooters were added in [[Booster Packs#Booster Pack #4|Booster Pack #4]].
+
Cross Stone Shooters were added in [[Booster Pack #4]].
   
The '''Cross Stone Shooter''' constantly fires tears in four directions, alternating between cardinal and diagonal directions. If the room has to be cleared (e.g, Buttons, enemies) then Cross Grimaces will deactivate upon the room's completion like a regular Grimace. However, if the room is purely trap based and does not present an objective to complete then Cross Grimaces will continue shooting indefinitely.
+
The '''Cross Stone Shooter''', sometimes referred to as Cross Grimace, constantly fires bullets in four directions, alternating between cardinal and diagonal directions. If the room has to be cleared, whether by killing enemies or by pressing [[Silver Button]]s, then Cross Grimaces will deactivate upon the room's completion like a regular Grimace. However, if the room is purely trap based and does not present an objective to complete, then Cross Grimaces will continue shooting indefinitely.
 
{{clear}}
 
{{clear}}
   
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| name = Brimstone Head
 
| name = Brimstone Head
 
| id = 203
 
| id = 203
| environment = {{floor|Sheol}}
+
| environment = {{Floor|Sheol}}
 
| behavior = Stationary and invulnerable monster that fires Brimstone beams in a specific direction.
 
| behavior = Stationary and invulnerable monster that fires Brimstone beams in a specific direction.
 
}}
 
}}
   
Found only in {{s|Sheol}}, the '''Brimstone Head''' periodically shoots {{i|Brimstone}} lasers and does not stop firing even after the room is cleared. {{dlc|a}} The exception is pressing all Silver Buttons, which deactivate them.
+
Found only in {{s|Sheol}}, the '''Brimstone Head''', sometimes referred to as Brimstone Grimace, periodically shoots {{i|Brimstone}} lasers and does not stop firing even after the room is cleared. {{dlc|a}} The exception is pressing all [[Silver Button]]s, which deactivates them.
 
{{clear}}
 
{{clear}}
   
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| name = Stone Eye
 
| name = Stone Eye
 
| id = 201
 
| id = 201
| environment = {{floor|The Womb}}{{floor|Utero}}{{floor|Sheol}}<br>{{dlc|a}}{{floor|Scarred Womb}}
+
| environment = {{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{floor|Sheol}}
| behavior = Stationary and invulnerable monster that constantly rotates and fires a flickering [[Technology]] laser. Stops firing when the room is cleared.
+
| behavior = Stationary and invulnerable monster that constantly rotates and fires a flickering Technology laser. Stops firing when the room is cleared.
 
}}
 
}}
   
The '''Stone Eye''' resembles the [[Bloodshot Eye]]. It constantly rotates in a clockwise circle and shoots a flickering {{i|Technology}}-like laser. It stops firing after the room is cleared. Unlike any other Stone Grimace variants, the Stone Eye appears to despawn when the room is cleared, exited and then re-entered.
+
The '''Stone Eye''' resembles the [[Eye#Bloodshot Eye|Bloodshot Eye]]. It constantly rotates in a clockwise circle and shoots a flickering {{i|Technology}} laser. It stops firing after the room is cleared. Unlike any other Stone Grimace variants, the Stone Eye appears to despawn when the room is cleared, exited, and then re-entered.
 
{{clear}}
 
{{clear}}
  +
  +
=== Bomb Grimace ===
  +
{{infobox entity
  +
| dlc = r
  +
| name = Bomb Grimace
  +
| id = 809
  +
| environment = {{floor|Mines}}{{floor|Ashpit}}
  +
| behavior = Stationary and invulnerable monster that keeps a single [[Throwable Bomb]] spawned.
  +
}}
  +
  +
The '''Bomb Grimace''' is a unique Stone Grimace in that its only purpose is to keep a single [[Bombs|throwable bomb]] spawned. A few seconds after Isaac takes the bomb, it will spawn another.
  +
  +
If it is destroyed with an instant-death attack such as {{i|Euthanasia}} or {{i|Little Horn}}, it spawns several throwable bombs.
  +
  +
Always spawns during the battle of{{Dlc|r}} [[Tuff Twins]] and {{Dlc|r}}[[The Shell]].
  +
{{clear}}
  +
  +
=== Quake Grimace ===
  +
{{infobox entity
  +
| dlc = r
  +
| name = Quake Grimace
  +
| id = 804
  +
| environment = {{floor|Mines}}{{floor|Ashpit}}
  +
| behavior = Stationary and invulnerable monster that jumps and fires a line of rocks in one direction upon landing.
  +
}}
  +
  +
The '''Quake Grimace''' fires a line of rocks in one direction upon landing every 3 seconds. In most cases, even after the room is cleared of vulnerable enemies, they will continue this behavior. However, they can be deactivated from [[Silver Button]]s.
  +
{{context clear}}{{clear}}
  +
  +
== Gallery ==
  +
<gallery>
  +
File:Edmund McMillen Rebirth Monster Sketches.jpg| Sketches of monsters for the Binding of Isaac: Rebirth, including the Stone Eye in the first square of the first row, which was formerly called "360 Stole Laser;" the Constant Stone Shooter in the second square of the first row, which was called "Constant Stone Shot;" and the Brimstone Head in the third square of the first row (no visible sketch name).
  +
</gallery>
   
 
== Notes ==
 
== Notes ==
* These monsters can be destroyed using {{p|Chaos Card}}, {{i|Little Horn}}, and {{i|Euthanasia}}, though they will respawn upon leaving and re-entering the room they were in.
+
* These monsters can be destroyed using {{p|Chaos Card}}, {{i|Little Horn}} and {{i|Euthanasia}}, though they will respawn upon leaving and re-entering the room they were in.
 
** With {{i|Infestation 2}}, killing Stone Grimaces creates a [[Blue Spider]], allowing blue spiders to be farmed by leaving and re-entering the room.
 
** With {{i|Infestation 2}}, killing Stone Grimaces creates a [[Blue Spider]], allowing blue spiders to be farmed by leaving and re-entering the room.
 
* {{i|Fire Mind}} tears that hit these monsters can still cause explosions.
 
* {{i|Fire Mind}} tears that hit these monsters can still cause explosions.
 
* {{dlc|a}} Hitting Grimaces increases the {{i|Dead Eye}} damage multiplier.
 
* {{dlc|a}} Hitting Grimaces increases the {{i|Dead Eye}} damage multiplier.
* {{dlc|a}} Grimaces can appear in rooms with [[silver button]]s, and will stop shooting once all buttons are pressed.
+
* {{dlc|a}} Grimaces can appear in rooms with [[Silver Button]]s, and will stop shooting once all buttons are pressed.
 
* {{dlc|a+}} If an uncleared room has Cross Grimaces, leaving and then re-entering the room by bombing a door will make them stop shooting, making the room easier.
 
* {{dlc|a+}} If an uncleared room has Cross Grimaces, leaving and then re-entering the room by bombing a door will make them stop shooting, making the room easier.
   
 
== Trivia ==
 
== Trivia ==
* Stone Grimaces and their variants play their appearance animation for a second before resuming as deactivated in a cleared room if they were deactivated.
+
* {{dlc|na+}}Stone Grimaces and their variants play their appearance animation for a second before resuming as deactivated in a cleared room if they were deactivated.
 
**{{dlc|a+}} They now no longer reuse their appear animation in a cleared room when the player re-enters it.
 
**{{dlc|a+}} They now no longer reuse their appear animation in a cleared room when the player re-enters it.
 
* If a Constant Stone Shooter is deactivated, it closes its eyes and mouth and stops crying, looking similar to Stone Grimaces upon deactivation. The difference is that deactivated Constant Stone Shooters still have a crack on top of their heads.
 
* If a Constant Stone Shooter is deactivated, it closes its eyes and mouth and stops crying, looking similar to Stone Grimaces upon deactivation. The difference is that deactivated Constant Stone Shooters still have a crack on top of their heads.
 
* If a Gaping Maw or Broken Gaping Maw is deactivated, unlike other Grimaces, it doesn’t fully close its eyes. Instead, it closes its eyes only partially and makes a frown.
 
* If a Gaping Maw or Broken Gaping Maw is deactivated, unlike other Grimaces, it doesn’t fully close its eyes. Instead, it closes its eyes only partially and makes a frown.
* {{dlc|a+}} Previously, Broken Gaping Maws were extremely hard to find. As of Booster Pack #5, they are now more common to find in rooms and have a chance of replacing Gaping Maws.
+
* {{dlc|a+}} Previously, Broken Gaping Maws were extremely hard to find. As of [[Booster Packs#Booster Pack #5|Booster Pack #5]], they are now more common to find in rooms.
  +
* Grimaces will turn green if poisoned.
  +
* {{dlc|r}} [[Great Gideon]] is the boss variant of Stone Grimaces.
  +
*Gaping Maws were going to have fangs, as shown on the [[Bestiary]]. They now can be found surrounded by spikes.
  +
* {{dlc|r}} Quake Grimaces have substantially different designs compared to their original appearance in ''Antibirth''. Most notably, they are the same size as other Stone Grimaces instead of being twice as large.
   
 
{{nav}}
 
{{nav}}

Revision as of 04:18, 14 May 2021

A Stone Grimace is an invincible stationary statue with the shape of a head with a wide-open mouth and hollow eyes. Stone Grimaces will sporadically spit a Red bullet in Isaac's direction until the room is cleared by killing regular enemies, or by pressing (except in Rebirth) Silver Buttons. When the room is cleared, the Stone Grimace closes its eyes and mouth.

Variations

Vomit Grimace

The Vomit Grimace fires an explosive Collectible Ipecac iconIpecac-like shot. Like Stone Grimaces, Vomit Grimaces will stop firing at Isaac when the room is cleared.

Triple Grimace

(in Repentance)

The Triple Grimace fires a triple shot. Like Stone Grimaces, Triple Grimaces will stop firing at Isaac when the room is cleared.

Gaping Maw

The Gaping Maw sucks Isaac towards it, along with warping Isaac's and any enemies' bullet paths. It does not fire any shots and simply functions as an obstacle, and is often surrounded by spikes. (except in Rebirth) They can, however, be deactivated by (except in Rebirth) Silver Buttons.

Notes

  • If a Gaping Maw is rerolled with Collectible D10 iconD10, it will always turn into an Oob.

Broken Gaping Maw

A broken variant of the Gaping Maw. It alternates between active and inactive every four seconds, but it has a much stronger attraction power. (except in Rebirth) Just like regular Gaping Maws, they can be deactivated by Silver Buttons.

Constant Stone Shooter

Constant Stone Shooters, sometimes referred to as Turret Grimaces, constantly fire bullets in a fixed direction, and do not stop firing even after the room is cleared. (except in Rebirth) The exceptions are rooms with Silver Buttons, which deactivate them once they are all pressed.

Cross Stone Shooter

(in Afterbirth † and Repentance)

Cross Stone Shooters were added in Booster Pack #4.

The Cross Stone Shooter, sometimes referred to as Cross Grimace, constantly fires bullets in four directions, alternating between cardinal and diagonal directions. If the room has to be cleared, whether by killing enemies or by pressing Silver Buttons, then Cross Grimaces will deactivate upon the room's completion like a regular Grimace. However, if the room is purely trap based and does not present an objective to complete, then Cross Grimaces will continue shooting indefinitely.

Brimstone Head

Found only in SheolSheol, the Brimstone Head, sometimes referred to as Brimstone Grimace, periodically shoots Collectible Brimstone iconBrimstone lasers and does not stop firing even after the room is cleared. (except in Rebirth) The exception is pressing all Silver Buttons, which deactivates them.

Stone Eye

The Stone Eye resembles the Bloodshot Eye. It constantly rotates in a clockwise circle and shoots a flickering Collectible Technology iconTechnology laser. It stops firing after the room is cleared. Unlike any other Stone Grimace variants, the Stone Eye appears to despawn when the room is cleared, exited, and then re-entered.

Bomb Grimace

(in Repentance)

The Bomb Grimace is a unique Stone Grimace in that its only purpose is to keep a single throwable bomb spawned. A few seconds after Isaac takes the bomb, it will spawn another.

If it is destroyed with an instant-death attack such as Collectible Euthanasia iconEuthanasia or Collectible Little Horn iconLittle Horn, it spawns several throwable bombs.

Always spawns during the battle of Tuff Twins and The Shell.

Quake Grimace

(in Repentance)

The Quake Grimace fires a line of rocks in one direction upon landing every 3 seconds. In most cases, even after the room is cleared of vulnerable enemies, they will continue this behavior. However, they can be deactivated from Silver Buttons.

Gallery

Notes

  • These monsters can be destroyed using Chaos CardChaos Card, (in Afterbirth † and Repentance)Collectible Little Horn iconLittle Horn and (in Afterbirth † and Repentance)Collectible Euthanasia iconEuthanasia, though they will respawn upon leaving and re-entering the room they were in.
    • With Collectible Infestation 2 iconInfestation 2, killing Stone Grimaces creates a Blue Spider, allowing blue spiders to be farmed by leaving and re-entering the room.
  • Collectible Fire Mind iconFire Mind tears that hit these monsters can still cause explosions.
  • (except in Rebirth) Hitting Grimaces increases the (except in Rebirth)Collectible Dead Eye iconDead Eye damage multiplier.
  • (except in Rebirth) Grimaces can appear in rooms with Silver Buttons, and will stop shooting once all buttons are pressed.
  • (in Afterbirth † and Repentance) If an uncleared room has Cross Grimaces, leaving and then re-entering the room by bombing a door will make them stop shooting, making the room easier.

Trivia

  • (in Rebirth and Afterbirth)Stone Grimaces and their variants play their appearance animation for a second before resuming as deactivated in a cleared room if they were deactivated.
    • (in Afterbirth † and Repentance) They now no longer reuse their appear animation in a cleared room when the player re-enters it.
  • If a Constant Stone Shooter is deactivated, it closes its eyes and mouth and stops crying, looking similar to Stone Grimaces upon deactivation. The difference is that deactivated Constant Stone Shooters still have a crack on top of their heads.
  • If a Gaping Maw or Broken Gaping Maw is deactivated, unlike other Grimaces, it doesn’t fully close its eyes. Instead, it closes its eyes only partially and makes a frown.
  • (in Afterbirth † and Repentance) Previously, Broken Gaping Maws were extremely hard to find. As of Booster Pack #5, they are now more common to find in rooms.
  • Grimaces will turn green if poisoned.
  • (in Repentance) Great Gideon is the boss variant of Stone Grimaces.
  • Gaping Maws were going to have fangs, as shown on the Bestiary. They now can be found surrounded by spikes.
  • (in Repentance) Quake Grimaces have substantially different designs compared to their original appearance in Antibirth. Most notably, they are the same size as other Stone Grimaces instead of being twice as large.