Cricket's Body: Booger tears will split into split booger tears that can attach to enemies.
Godhead: Shots retain their aura while stuck to an enemy, but the aura can damage only enemies other than the booger victim. If the enemy dies while duration remains, it will resume homing and will often stick to a second enemy.
Guppy: Every damage instance that a booger shot does while attached to an enemy will trigger a fly to spawn.
Lachryphagy: All tears have a chance to burst into boogers. Boogers will always burst into more boogers, though some of the boogers may incorrectly appear to be normal tears. When a booger sticks to an enemy, it will burst into 8 boogers which have a high chance of sticking again to the same enemy.
Lost Contact: Boogers that stick to enemies will block shots, and will not be destroyed in the process.
Polyphemus: Booger shots lose the Polyphemus pierce effect, but stick to enemies while dealing the full damage of the Polyphemus shot. Damage does not degrade.
Strange Attractor: Attraction effect will remain on the booger shot stuck to an enemy. This can drag the enemy across the whole room until they reach one wall and get stuck on it, effectively disabling their normal movement.
Brimstone: Hit enemies have a chance for a booger to be applied to them.
Technology: Hit enemies have a chance for a booger to be applied to them.
The Ludovico Technique: The large tear has a chance to stick to enemies. The tear cannot be controlled while it is stuck to an enemy, and cannot be removed until the enemy has died. Additionally, the tear does not inflict booger damage.
This page was last edited on 5 May 2021, at 23:40.
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