| Name
|
ID
|
Icon
|
Weight
|
Price
|
Description
|
| 9 Volt
|
5.100.116
|
|
|
15 
|
Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges.
|
| The Battery
|
5.100.63
|
|
|
15 
|
Activated items can be overcharged, allowing them to store up to one extra use.
|
| BFFS!
|
5.100.247
|
|
|
15 
|
Increases the size and effectiveness of most familiars.
|
| Black Candle
|
5.100.260
|
|
|
15 
|
Prevents curses. Grants one Black Heart. Increases the chance for a Devil Room or Angel Room to appear.
|
| Blue Map
|
5.100.246
|
|
|
15 
|
Reveals the locations of Secret Rooms and Super Secret Rooms on the map.
|
| BOGO Bombs
|
5.100.250
|
|
|
15 
|
All normal Bombs become Double Bombs.
|
| Broken Watch
|
5.100.337
|
|
|
15 
|
Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead.
|
| Champion Belt
|
5.100.208
|
|
|
15 
|
+1 damage. Increases the chance of champion enemies appearing by 15%.
|
| The Compass
|
5.100.21
|
|
|
15 
|
Reveals the locations and types of all special rooms on the map, except Secret Rooms and Super Secret Rooms.
|
| Fanny Pack
|
5.100.204
|
|
|
15 
|
Has a chance to drop a random pickup when Isaac takes damage.
|
| Habit
|
5.100.156
|
|
|
15 
|
When Isaac is hit, his active item gains 1 room's worth of charge.
|
| Hive Mind
|
5.100.248
|
|
|
15 
|
Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. Also increases the effectiveness of fly and spider familiars.
|
| Humbleing Bundle
|
5.100.203
|
|
|
15 
|
Transforms Bombs, Keys, Pennies, and Red Hearts into their respective Double versions. This will occur 50% of the time.
|
| The Ladder
|
5.100.60
|
|
|
15 
|
Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections.
|
| Little Baggy
|
5.100.252
|
|
|
15 
|
Isaac can hold 2 pills at once and all cards and runes are replaced by pills.
|
| Mom's Coin Purse
|
5.100.195
|
|
|
15 
|
Spawns 4 random pills near Isaac.
|
| Mom's Key
|
5.100.199
|
|
|
15 
|
Adds 2 keys. Chests will drop additional pickups.
|
| Mom's Purse
|
5.100.139
|
|
|
15 
|
Allows Isaac to hold one additional trinket. Drops a random trinket.
|
| PHD
|
5.100.75
|
|
|
15 
|
Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines.
|
| Piggy Bank
|
5.100.227
|
|
|
15 
|
Gives 3 Pennies on pick-up. Every time Isaac is damaged, he will drop one or two additional pennies.
|
| Sharp Plug
|
5.100.205
|
|
|
15 
|
Damages Isaac in exchange for fully recharging Isaac's current activated item.
|
| Starter Deck
|
5.100.251
|
|
|
15 
|
Isaac can hold 2 cards at once and all pills are replaced by cards.
|
| Steam Sale
|
5.100.64
|
|
|
15 
|
Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup.
|
| Stop Watch
|
5.100.232
|
|
|
15 
|
+0.3 speed. Automatically inflicts slow to all enemies in every room.
+0.3 speed. Upon taking damage, inflicts slow to all enemies for the current room.
+0.3 speed. Slows all enemies in every room to 80% speed.
|
| There's Options
|
5.100.249
|
|
|
15 
|
Two items appear after defeating a Boss. Only one can be taken; the other will disappear.
|
| Treasure Map
|
5.100.54
|
|
|
15 
|
Reveals the map of each floor. It does not identify special rooms and does not reveal the locations of Secret Rooms / Super Secret Rooms.
|
Car Battery
|
5.100.356
|
|
|
15 
|
Causes Isaac's activated item to activate twice on each use.
|
Charged Baby
|
5.100.372
|
|
|
15 
|
Spawns a familiar that occasionally drops a Lil' Battery, gives an active item charge, or petrifies all enemies in the room.
|
Deep Pockets
|
5.100.416
|
|
|
15 
|
Allows Isaac to carry two cards or pills (or a combination of both) at the same time.
Increases the coin cap to 999. If a room would otherwise yield no reward, 1-3 coins will spawn.
|
More Options
|
5.100.414
|
|
|
15 
|
Two item pedestals are presented in every Treasure Room. Only one can be taken; the other will disappear.
|
Night Light
|
5.100.425
|
|
|
15 
|
A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots.
|
Pay To Play
|
5.100.380
|
|
|
15 
|
+5 Coins. Most doors require one Penny to open instead of a Key.
+5 Coins. All locked doors, Locked Chests, and Key Blocks must be opened with one Penny instead of Keys.
|
Restock
|
5.100.376
|
|
|
15 
|
Causes Shops to instantly restock their items when they are bought. Outside of Greed Mode, the restocked item's cost is increased after each purchase.
|
Spider Mod
|
5.100.403
|
|
|
15 
|
Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a Lil' Battery/Blue spider upon clearing a room.
|
Chaos
|
5.100.402
|
|
 1  0.5
|
15 
|
Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools.
|
Sack Head
|
5.100.424
|
|
 1  0.5
|
15 
|
Spawns a Grab Bag on pickup. Coins, Bombs, Keys, cards, runes and batteries have a chance to become Grab Bags.
|
Blanket
|
5.100.535
|
|
|
15 
|
Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears.
|
Broken Modem
|
5.100.514
|
|
|
15 
|
Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals. The reward from clearing a room will sometimes be duplicated.
|
Buddy in a Box
|
5.100.518
|
|
|
15 
|
Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor.
|
Jumper Cables
|
5.100.520
|
|
|
15 
|
Grants an active item charge every 15 enemies killed.
|
King Baby
|
5.100.472
|
|
|
15 
|
Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving.
|
Poke Go
|
5.100.505
|
|
|
15 
|
Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms.
|
Schoolbag
|
5.100.534
|
|
|
15 
|
Allows Isaac to hold two active items.
|
Tarot Cloth
|
5.100.451
|
|
|
15 
|
Drops a random card or rune. Doubles the effects of most cards and runes. Doubles the effects of tarot cards.
|
Sack of Sacks
|
5.100.500
|
|
|
15 
|
Spawns a familiar that drops a Grab Bag every 5-6 rooms cleared.
|
4.5 Volt
|
5.100.647
|
|
|
15 
|
Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies.
|
Battery Pack
|
5.100.603
|
|
|
15 
|
Recharges Isaac's currently held active item and drops 2-4 batteries.
|
Birthright
|
5.100.619
|
|
|
15 
|
Grants a character-specific effect that enhances their special abilities.
|
Booster Pack
|
5.100.624
|
|
|
15 
|
Drops 5 random cards.
|
Dream Catcher
|
5.100.566
|
|
|
15 
|
During the transition between floors, Isaac's nightmare shows the contents of the upcoming floor's Treasure Room, as well as the floor's boss. Grants a Half Soul Heart when entering a new floor.
|
Keeper's Sack
|
5.100.716
|
|
|
15 
|
Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a Key on pickup.
|
Member Card
|
5.100.602
|
|
|
15 
|
Adds a trapdoor to every Shop that leads to a second shop with a unique stock and marked-up prices.
|
Options?
|
5.100.670
|
|
|
15 
|
If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear.
|
Red Stew
|
5.100.621
|
|
|
15 
|
Refills all heart containers. Grants an enormous damage boost that wears off over time.
|
Voodoo Head
|
5.100.599
|
|
|
15 
|
Spawns an additional Curse Room on each floor. Curse Rooms have improved layouts.
|
Card Reading
|
5.100.660
|
|
|
15 
|
Spawns two portals at the beginning of each floor that each lead to either the Boss Room, Treasure Room, Secret Room, or the Shop.
|