Item Pool |
Items in this pool can be found for sale in the Shop.
Activated Collectibles[ | ]
Name | ID | Icon | Weight | Price | Description |
---|---|---|---|---|---|
The Bible | 5.100.33 | Grants flight for the current room. Instantly kills Mom, Mom's Heart, and It Lives when activated, but kills Isaac when used on Satan. | |||
The Boomerang | 5.100.338 | Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds. | |||
The Candle | 5.100.164 | Throws out a flame that damages everything in its path, diminishing in size as it travels. | |||
Converter | 5.100.296 | Converts two Soul Hearts or Black Hearts into one filled Red Heart Container. Converts one Soul Heart or Black Heart into one filled Red Heart Container. | |||
Deck of Cards | 5.100.85 | Gives Isaac a random card. | |||
The Jar | 5.100.290 | When at full health, up to 4 extra Red Hearts can be stored in The Jar. Activating drops the stored hearts on the ground. | |||
Magic Fingers | 5.100.295 | Uses 1 Penny to deal damage to all enemies in the room. | |||
Mom's Bottle of Pills | 5.100.102 | Gives Isaac a random pill. | |||
Pandora's Box | 5.100.297 | Spawns specific pickups or items depending on the floor it is used on. Disappears after use. | |||
Portable Slot | 5.100.177 | Consumes 1 Penny and has a chance to drop a random pickup, like a Slot Machine. | |||
Red Candle | 5.100.289 | Throws out a flame that damages everything in its path, diminishing in size as it hits enemies or blocks shots. | |||
Remote Detonator | 5.100.137 | Bombs placed by Isaac only explode when Remote Detonator is used. Gives 5 bombs. | |||
Blank Card | 5.100.286 | Copies the effect of the card or rune currently held by Isaac. Copies the effect of the card currently held by Isaac. The charge time is based on the power of the card. | |||
Box of Friends | 5.100.357 | Duplicates all of Isaac's familiars for the current room. If Isaac has no familiars, spawns a Demon Baby for the room instead. | |||
Diplopia | 5.100.347 | Duplicates all pickups and item pedestals in the room. | |||
Glowing Hourglass | 5.100.422 | Rewinds time, putting Isaac back in the previous room and undoing anything that happened in the current room. Can only be used three times per floor, after which it functions like The Hourglass until the next floor. | |||
Jar of Flies | 5.100.434 | Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | |||
Mom's Box | 5.100.439 | Increases luck by 1 and doubles the effects of trinkets while held. When used, drops a random trinket on the ground. | |||
Placebo | 5.100.348 | Has the same effect as the Pill currently held by Isaac. The charge time is based on the power of the pill. | |||
Tear Detonator | 5.100.383 | Splits all of Isaac's tears that are currently in the air into 6 tears that fire in all directions, which retain their damage and shot speed. | |||
Ventricle Razor | 5.100.396 | Creates up to two portals that remain even if Isaac leaves the room. Upon entering a portal, Isaac is teleported to the other portal. | |||
Wooden Nickel | 5.100.349 | Has a roughly 50% chance to drop a penny, nickel or dime, and a roughly 50% chance to do nothing. | |||
Compost | 5.100.480 | Doubles Isaac's Blue Flies and Blue Spiders, or spawns one if Isaac has none. Converts pickups in the current room into Blue Flies or Blue Spiders. | |||
Coupon | 5.100.521 | While held, guarantees one item in every Shop will be on sale. On use, makes a random item in the current room free. | |||
Dull Razor | 5.100.486 | Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | |||
Moving Box | 5.100.523 | If the box is empty, picks up items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room. Can carry up to 10 items or pickups at once. | |||
Mr. ME! | 5.100.527 | Summons a controllable ghost that can perform various tasks depending on what it targets. | |||
Mystery Gift | 5.100.515 | Spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead. | |||
Potato Peeler | 5.100.487 | Removes a Heart Container, increases damage and range, and grants a Cube of Meat. | |||
Smelter | 5.100.479 | Consumes Isaac's currently held trinket and applies its effect permanently. | |||
Crooked Penny | 5.100.485 | Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear. | |||
Mama Mega! | 5.100.483 | Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens the doors to the floor's Secret Rooms and Super Secret Rooms. | |||
Plan C | 5.100.475 | Kills all enemies in the room, then kills Isaac three seconds later. | |||
Alabaster Box | 5.100.585 | Spawns three Soul Hearts and two Angel Room items and is consumed. Starts with no charges, and can only be charged by picking up 6 Soul Hearts. | |||
Eraser | 5.100.638 | Throws an eraser that instantly kills the first monster it hits, and prevents that monster from spawning for the rest of the run. Deals 15 damage to bosses, erasing that boss if fatal. Can only be used once per floor. | |||
Mom's Bracelet | 5.100.604 | Lets Isaac pick up and throw rocks, TNT, Poops, friendly Dips, Bombs, and other obstacles. | |||
Notched Axe | 5.100.147 | Isaac destroys obstacles and opens Secret Rooms by walking into them, but cannot shoot or pick up items until it's cancelled. Toggles between tears and the pickaxe, which can be swung to attack and break obstacles. Using it depletes the charge, and it can't be used until next floor once the charge runs out. | |||
Sharp Key | 5.100.623 | Adds 5 Keys on pickup. Allows Isaac to throw his keys to deal damage to enemies, destroy obstacles, and open doors. | |||
Keeper's Box | 5.100.719 | Spawns a random shop item or pickup which can be bought for its normal price. | |||
Magic Skin | 5.100.642 | Consumes one heart container or two Soul Hearts to spawn an item and give Isaac a broken heart container that can never be filled. If Magic Skin isn't being held after being used, it is very likely to replace any future items. |
Passive Collectibles[ | ]
Name | ID | Icon | Weight | Price | Description |
---|---|---|---|---|---|
9 Volt | 5.100.116 | Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | |||
The Battery | 5.100.63 | Activated items can be overcharged, allowing them to store up to one extra use. | |||
BFFS! | 5.100.247 | Increases the size and effectiveness of most familiars. | |||
Black Candle | 5.100.260 | Prevents curses. Grants one Black Heart. Increases the chance for a Devil Room or Angel Room to appear. | |||
Blue Map | 5.100.246 | Reveals the locations of Secret Rooms and Super Secret Rooms on the map. | |||
BOGO Bombs | 5.100.250 | All normal Bombs become Double Bombs. | |||
Broken Watch | 5.100.337 | Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead. | |||
Champion Belt | 5.100.208 | +1 damage. Increases the chance of champion enemies appearing by 15%. | |||
The Compass | 5.100.21 | Reveals the locations and types of all special rooms on the map, except Secret Rooms and Super Secret Rooms. | |||
Fanny Pack | 5.100.204 | Has a chance to drop a random pickup when Isaac takes damage. | |||
Habit | 5.100.156 | When Isaac is hit, his active item gains 1 room's worth of charge. | |||
Hive Mind | 5.100.248 | Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. Also increases the effectiveness of fly and spider familiars. | |||
Humbleing Bundle | 5.100.203 | Transforms Bombs, Keys, Pennies, and Red Hearts into their respective Double versions. This will occur 50% of the time. | |||
The Ladder | 5.100.60 | Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections. | |||
Little Baggy | 5.100.252 | Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | |||
Mom's Coin Purse | 5.100.195 | Spawns 4 random pills near Isaac. | |||
Mom's Key | 5.100.199 | Adds 2 keys. Chests will drop additional pickups. | |||
Mom's Purse | 5.100.139 | Allows Isaac to hold one additional trinket. Drops a random trinket. | |||
PHD | 5.100.75 | Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines. | |||
Piggy Bank | 5.100.227 | Gives 3 Pennies on pick-up. Every time Isaac is damaged, he will drop one or two additional pennies. | |||
Sharp Plug | 5.100.205 | Damages Isaac in exchange for fully recharging Isaac's current activated item. | |||
Starter Deck | 5.100.251 | Isaac can hold 2 cards at once and all pills are replaced by cards. | |||
Steam Sale | 5.100.64 | Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup. | |||
Stop Watch | 5.100.232 | +0.3 speed. Automatically inflicts slow to all enemies in every room. +0.3 speed. Upon taking damage, inflicts slow to all enemies for the current room. +0.3 speed. Slows all enemies in every room to 80% speed. | |||
There's Options | 5.100.249 | Two items appear after defeating a Boss. Only one can be taken; the other will disappear. | |||
Treasure Map | 5.100.54 | Reveals the map of each floor. It does not identify special rooms and does not reveal the locations of Secret Rooms / Super Secret Rooms. | |||
Car Battery | 5.100.356 | Causes Isaac's activated item to activate twice on each use. | |||
Charged Baby | 5.100.372 | Spawns a familiar that occasionally drops a Lil' Battery, gives an active item charge, or petrifies all enemies in the room. | |||
Deep Pockets | 5.100.416 | Allows Isaac to carry two cards or pills (or a combination of both) at the same time. Increases the coin cap to 999. If a room would otherwise yield no reward, 1-3 coins will spawn. | |||
More Options | 5.100.414 | Two item pedestals are presented in every Treasure Room. Only one can be taken; the other will disappear. | |||
Night Light | 5.100.425 | A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots. | |||
Pay To Play | 5.100.380 | +5 Coins. Most doors require one Penny to open instead of a Key. +5 Coins. All locked doors, Locked Chests, and Key Blocks must be opened with one Penny instead of Keys. | |||
Restock | 5.100.376 | Causes Shops to instantly restock their items when they are bought. Outside of Greed Mode, the restocked item's cost is increased after each purchase. | |||
Spider Mod | 5.100.403 | Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a Lil' Battery/Blue spider upon clearing a room. | |||
Chaos | 5.100.402 | Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | |||
Sack Head | 5.100.424 | Spawns a Grab Bag on pickup. Coins, Bombs, Keys, cards, runes and batteries have a chance to become Grab Bags. | |||
Blanket | 5.100.535 | Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears. | |||
Broken Modem | 5.100.514 | Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals. The reward from clearing a room will sometimes be duplicated. | |||
Buddy in a Box | 5.100.518 | Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor. | |||
Jumper Cables | 5.100.520 | Grants an active item charge every 15 enemies killed. | |||
King Baby | 5.100.472 | Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving. | |||
Poke Go | 5.100.505 | Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | |||
Schoolbag | 5.100.534 | Allows Isaac to hold two active items. | |||
Tarot Cloth | 5.100.451 | Drops a random card or rune. Doubles the effects of most cards and runes. Doubles the effects of tarot cards. | |||
Sack of Sacks | 5.100.500 | Spawns a familiar that drops a Grab Bag every 5-6 rooms cleared. | |||
4.5 Volt | 5.100.647 | Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | |||
Battery Pack | 5.100.603 | Recharges Isaac's currently held active item and drops 2-4 batteries. | |||
Birthright | 5.100.619 | Grants a character-specific effect that enhances their special abilities. | |||
Booster Pack | 5.100.624 | Drops 5 random cards. | |||
Dream Catcher | 5.100.566 | During the transition between floors, Isaac's nightmare shows the contents of the upcoming floor's Treasure Room, as well as the floor's boss. Grants a Half Soul Heart when entering a new floor. | |||
Keeper's Sack | 5.100.716 | Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a Key on pickup. | |||
Member Card | 5.100.602 | Adds a trapdoor to every Shop that leads to a second shop with a unique stock and marked-up prices. | |||
Options? | 5.100.670 | If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear. | |||
Red Stew | 5.100.621 | Refills all heart containers. Grants an enormous damage boost that wears off over time. | |||
Voodoo Head | 5.100.599 | Spawns an additional Curse Room on each floor. Curse Rooms have improved layouts. | |||
Card Reading | 5.100.660 | Spawns two portals at the beginning of each floor that each lead to either the Boss Room, Treasure Room, or Secret Room. |
The Binding of Isaac: Rebirth |
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