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Raise a Floppa - The Loop
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Items in this pool can be found for sale in the Shop.
Activated Collectibles[]
Name | ID | Icon | Weight | Description |
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The Bible | 5.100.33 | ![]() |
On use, Isaac gains flight for the current room. Instantly kills ![]() ![]() ![]() ![]() | |
The Boomerang | 5.100.338 | ![]() |
Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds. | |
The Candle | 5.100.164 | ![]() |
Throws out a flame that damages everything in its path, diminishing in size as it travels. | |
Converter | 5.100.296 | ![]() |
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Deck of Cards | 5.100.85 | ![]() |
Gives Isaac a random card. | |
The Jar | 5.100.290 | ![]() |
When at full health, up to 4 extra ![]() | |
Magic Fingers | 5.100.295 | ![]() |
Uses 1 coin to deal a large amount of damage to all enemies in the room. | |
Mom's Bottle of Pills | 5.100.102 | ![]() |
On use, gives Isaac a random pill. | |
Pandora's Box | 5.100.297 | ![]() |
Upon use, spawns specific pickups or items depending on the floor it is used on. Disappears after use. | |
Portable Slot | 5.100.177 | ![]() |
Upon use, consumes 1 ![]() ![]() | |
Red Candle | 5.100.289 | ![]() |
Throws out a flame that damages everything in its path, diminishing in size as it hits enemies or blocks shots. | |
Remote Detonator | 5.100.137 | ![]() |
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Blank Card | 5.100.286 | ![]() |
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Duplicates all of Isaac's familiars for the current room. If Isaac has no familiars, spawns a ![]() | |
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Duplicates all pickups and item pedestals in the room. | |
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Rewinds time, putting Isaac back in the previous room and undoing anything that happened in the current room. | |
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Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | |
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Increases luck by 1 and doubles the effects of trinkets while held. When used, drops a random trinket on the ground. | |
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When used, copies the effect of the pill Isaac is currently holding without consuming it. Does not copy the effects of cards or runes. | |
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When used, will detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle, similar to Tammy's Head. | |
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Can be used to place an orange portal and a blue portal. Upon entering a portal, Isaac is teleported to the other portal. | |
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When used, has a 50% chance to drop a random coin. | |
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Doubles Isaac's Blue Flies and Blue Spiders, or spawns one if Isaac has none. Converts pickups in the current room into Blue Flies or Blue Spiders. | |
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While held, guarantees one item in every Shop will be on sale. On use, makes a random item in the current room free. | |
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Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | |
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If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room. | |
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Summons a controllable ghost that can perform various tasks depending on what it targets. | |
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Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead. | |
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Removes a Heart Container, increases damage and range, and grants a ![]() | |
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Consumes Isaac's currently held trinket and applies its effect permanently. | |
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Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear. | |
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Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens the doors to the floor's ![]() ![]() | |
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Kills all enemies in the room, then kills Isaac three seconds later. | |
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Spawns three Soul Hearts and two ![]() | |
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Throws an eraser that instantly kills the first monster it hits, and prevents that monster from spawning for the rest of the run. Can only be used once per floor. | |
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Lets Isaac pick up and throw rocks, TNT, poops, friendly Dips, Bombs, and other obstacles. | |
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Adds 5 keys on pickup. Allows Isaac to throw his keys to deal damage to enemies, destroy obstacles, and open doors. | |
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Spawns a random shop item or pickup which can be bought for its normal price. | |
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Consumes one heart container or two soul hearts to spawn an item and give Isaac a broken heart container that can never be filled. If Magic Skin isn't being held after being used, it is very likely to replace any future items. |
Passive Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
9 Volt | 5.100.116 | ![]() |
Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | |
The Battery | 5.100.63 | ![]() |
Activated collectibles can store an extra level of charge, allowing them to be used twice in one room. | |
BFFS! | 5.100.247 | ![]() |
Increases the size and effectiveness of most familiars. | |
Black Candle | 5.100.260 | ![]() |
Prevents curses. Grants one Black Heart. Increases the chance for a Devil or Angel Room to appear. | |
Blue Map | 5.100.246 | ![]() |
Reveals the locations of ![]() ![]() | |
Bogo Bombs | 5.100.250 | ![]() |
All normal ![]() ![]() | |
Broken Watch | 5.100.337 | ![]() |
Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up. | |
Champion Belt | 5.100.208 | ![]() |
Increases damage, but also increases the chance of champion enemies appearing. | |
The Compass | 5.100.21 | ![]() |
Reveals the locations and types of all special rooms on the map, except ![]() ![]() | |
Fanny Pack | 5.100.204 | ![]() |
Has a chance to drop a random pickup when Isaac takes damage. | |
Habit | 5.100.156 | ![]() |
When Isaac is hit, his active item gains 1 room's worth of charge. | |
Hive Mind | 5.100.248 | ![]() |
Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. ![]() | |
Humbling Bundle | 5.100.203 | ![]() |
Transforms ![]() ![]() ![]() ![]() ![]() | |
The Ladder | 5.100.60 | ![]() |
Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections. | |
Little Baggy | 5.100.252 | ![]() |
Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | |
Mom's Coin Purse | 5.100.195 | ![]() |
Spawns 4 random pills near Isaac. | |
Mom's Key | 5.100.199 | ![]() |
Adds 2 keys. Chests will drop additional pickups. | |
Mom's Purse | 5.100.139 | ![]() |
Allows Isaac to hold one additional trinket. ![]() | |
PHD | 5.100.75 | ![]() |
Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines. | |
Piggy Bank | 5.100.227 | ![]() |
Gives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny. | |
Sharp Plug | 5.100.205 | ![]() |
Damages Isaac in exchange for fully recharging Isaac's current activated item. | |
Starter Deck | 5.100.251 | ![]() |
Isaac can hold 2 cards at once and all pills are replaced by cards. | |
Steam Sale | 5.100.64 | ![]() |
Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup. | |
Stop Watch | 5.100.232 | ![]() |
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There's Options | 5.100.249 | ![]() |
Two items appear after defeating a Boss. Only one can be taken; the other will disappear. | |
Treasure Map | 5.100.54 | ![]() |
Reveals the map of each floor. It does not identify special rooms and does not reveal the locations of ![]() ![]() | |
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Causes Isaac's activated item to activate twice on each use. | |
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Spawns a familiar that occasionally drops a ![]() | |
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Two item pedestels are presented in every ![]() | |
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A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots. | |
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Causes shops to instantly restock their items when they are bought. ![]() | |
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Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a ![]() | |
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Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | |
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Coins, bombs, keys, cards, runes and batteries have a chance to become sacks. | |
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Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears. | |
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Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals. | |
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Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor. | |
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Grants an active item charge every 15 enemies killed. | |
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Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving. | |
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Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | |
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Allows Isaac to hold two active items. | |
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Drops a random card or rune. ![]() ![]() | |
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Spawns a familiar that drops a sack every 5-6 rooms cleared. | |
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Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | |
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Recharges Isaac's currently held active item and drops 2-4 batteries. | |
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Grants a character-specific effect that enhances their special abilities. | |
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Drops 5 random cards. | |
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During the transition between floors, Isaac's nightmare shows the floor's Treasure Room item and boss. Grants half a soul heart when entering a new floor. | |
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Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a ![]() | |
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Adds a trapdoor to every shop that leads to a second shop with a unique stock and marked-up prices. | |
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If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear. | |
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Refills all heart containers. Grants an enormous damage boost that wears off over time. | |
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Spawns an additional ![]() | |
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Spawns two portals at the beginning of each floor that each lead to either the ![]() ![]() ![]() |