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World of Warcraft: Dragonflight - The Loop
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Items in this pool can be found for sale in the Shop in Greed Mode. Greed Mode is special in that the Shop may also sell items from the Boss Room item pool or the Treasure Room item pool.
Activated Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
D4 | 5.100.284 | ![]() |
Rerolls all of Isaac's passive items. | |
The D6 | 5.100.105 | ![]() |
Re-rolls all items in the current room into other items, depending on the current room's Item Pool. | |
D8 | 5.100.406 | ![]() |
Re-rolls Isaac's damage, tears, range, and speed. | |
D10 | 5.100.285 | ![]() |
Re-rolls all monsters in the room. ![]() | |
D12 | 5.100.386 | ![]() |
Re-rolls all Rocks and Metal Blocks in the current room into other random objects, such as Bomb Rocks, TNT, or Poops. Poops and TNT cannot be rerolled into other objects with this item. | |
D20 | 5.100.166 | ![]() |
Rerolls all pickups in the current room. | |
D100 | 5.100.283 | ![]() |
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Jar of Flies | 5.100.434 | ![]() |
Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | |
Mom's Box | 5.100.439 | ![]() |
Increases luck by 1 and doubles the effects of trinkets while held. When used, drops a random trinket on the ground. | |
Pandora's Box | 5.100.297 | ![]() |
Upon use, spawns specific pickups or items depending on the floor it is used on. Disappears after use. | |
Placebo | 5.100.348 | ![]() |
When used, copies the effect of the pill Isaac is currently holding without consuming it. Does not copy the effects of cards or runes. | |
Red Candle | 5.100.289 | ![]() |
Throws out a flame that damages everything in its path, diminishing in size as it hits enemies or blocks shots. | |
We Need to Go Deeper! | 5.100.84 | ![]() |
Creates a trapdoor to go to the next floor. | |
Blank Card | 5.100.286 | ![]() |
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5.100.512 | ![]() |
Throws a black hole on the ground which sucks in and damages enemies. | |
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5.100.482 | ![]() |
Transforms Isaac into a random character and removes the last item collected. | |
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5.100.485 | ![]() |
Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear. | |
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5.100.476 | ![]() |
Duplicates a random pickup in the room. ![]() | |
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5.100.481 | ![]() |
Displaces enemy sprites for the current room, randomly increases one stat and decreases another. | |
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5.100.486 | ![]() |
Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | |
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5.100.488 | ![]() |
Grants a random item effect for the current room. | |
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5.100.527 | ![]() |
Summons a controllable ghost that can perform various tasks depending on what it targets. | |
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5.100.515 | ![]() |
Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead. | |
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5.100.478 | ![]() |
Freezes all enemies until a fire button is pressed. | |
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5.100.487 | ![]() |
Removes a Heart Container, increases damage and range, and grants a ![]() | |
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5.100.516 | ![]() |
Upon use, creates a stationary sprinkler that rotates and fires tears in 8 directions. The tears copy Isaac's stats and most tear effects. | |
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5.100.477 | ![]() |
Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades. | |
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5.100.475 | ![]() |
Kills all enemies in the room, then kills Isaac three seconds later. | |
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5.100.489 | ![]() |
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5.100.483 | ![]() |
Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens the doors to the floor's ![]() ![]() | |
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5.100.585 | ![]() |
Spawns three Soul Hearts and two ![]() | |
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5.100.638 | ![]() |
Throws an eraser that instantly kills the first monster it hits, and prevents that monster from spawning for the rest of the run. Can only be used once per floor. | |
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5.100.604 | ![]() |
Lets Isaac pick up and throw rocks, TNT, poops, friendly Dips, Bombs, and other obstacles. | |
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5.100.623 | ![]() |
Adds 5 keys on pickup. Allows Isaac to throw his keys to deal damage to enemies, destroy obstacles, and open doors. | |
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5.100.722 | ![]() |
Chains down the nearest enemy for 5 seconds, preventing them from acting. | |
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5.100.703 | ![]() |
Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | |
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5.100.711 | ![]() |
Item pedestals have a second uninteractable "ghostly" item behind them. Activating will flip the real and ghostly items around. If playing as ![]() ![]() | |
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5.100.636 | ![]() |
Brings Isaac back to the first floor of a new run, retaining all of his items. | |
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5.100.723 | ![]() |
Transforms all items in the room by decreasing their internal ID number. |
Passive Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
9 Volt | 5.100.116 | ![]() |
Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | |
The Battery | 5.100.63 | ![]() |
Activated collectibles can store an extra level of charge, allowing them to be used twice in one room. | |
BFFS! | 5.100.247 | ![]() |
Increases the size and effectiveness of most familiars. | |
Black Candle | 5.100.260 | ![]() |
Prevents curses. Grants one Black Heart. Increases the chance for a Devil or Angel Room to appear. | |
Blue Map | 5.100.246 | ![]() |
Reveals the locations of ![]() ![]() | |
Car Battery | 5.100.356 | ![]() |
Causes Isaac's activated item to activate twice on each use. | |
Champion Belt | 5.100.208 | ![]() |
Increases damage, but also increases the chance of champion enemies appearing. | |
Charged Baby | 5.100.372 | ![]() |
Spawns a familiar that occasionally drops a ![]() | |
Cube of Meat | 5.100.73 | ![]() |
Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | |
Deep Pockets | 5.100.416 | ![]() |
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Fanny Pack | 5.100.204 | ![]() |
Has a chance to drop a random pickup when Isaac takes damage. | |
GB Bug | 5.100.405 | ![]() |
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Habit | 5.100.156 | ![]() |
When Isaac is hit, his active item gains 1 room's worth of charge. | |
Hive Mind | 5.100.248 | ![]() |
Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. ![]() | |
Host Hat | 5.100.375 | ![]() |
A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions. | |
Little Baggy | 5.100.252 | ![]() |
Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | |
Lucky Foot | 5.100.46 | ![]() |
+1 luck. Increases chance of winning Shell Games and Fortune Tellers (independent from the luck stat).![]() | |
Mom's Purse | 5.100.139 | ![]() |
Allows Isaac to hold one additional trinket. ![]() | |
Pay to Play | 5.100.380 | ![]() |
+5 Coins. Doors (![]() ![]() ![]() ![]() ![]() | |
PHD | 5.100.75 | ![]() |
Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines. | |
Spelunker Hat | 5.100.91 | ![]() |
Reveals type of adjacent rooms, including location for Secret Rooms and Super Secret Rooms. | |
Spider Mod | 5.100.403 | ![]() |
Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a ![]() | |
Starter Deck | 5.100.251 | ![]() |
Isaac can hold 2 cards at once and all pills are replaced by cards. | |
X-Ray Vision | 5.100.76 | ![]() |
Reveals and opens all Secret Room and Super Secret Room entrances. | |
Chaos | 5.100.402 | ![]() |
Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | |
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5.100.535 | ![]() |
Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears. | |
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5.100.518 | ![]() |
Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor. | |
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5.100.472 | ![]() |
Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving. | |
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5.100.505 | ![]() |
Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | |
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5.100.500 | ![]() |
Spawns a familiar that drops a sack every 5-6 rooms cleared. | |
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5.100.534 | ![]() |
Allows Isaac to hold two active items. | |
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5.100.451 | ![]() |
Drops a random card or rune. ![]() ![]() | |
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5.100.11 | ![]() |
Gives Isaac an extra life. Upon death, he will respawn in the most recent non-hostile room with full health, after which 1up! will disappear. | |
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5.100.647 | ![]() |
Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | |
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5.100.603 | ![]() |
Recharges Isaac's currently held active item and drops 2-4 batteries. | |
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5.100.619 | ![]() |
Grants a character-specific effect that enhances their special abilities. | |
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5.100.624 | ![]() |
Drops 5 random cards. | |
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5.100.566 | ![]() |
During the transition between floors, Isaac's nightmare shows the floor's Treasure Room item and boss. Grants half a soul heart when entering a new floor. | |
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5.100.732 | ![]() |
+1 Damage. Drops a random Rune or Soul Stone upon pickup. | |
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5.100.621 | ![]() |
Refills all heart containers. Grants an enormous damage boost that wears off over time. | |
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5.100.692 | ![]() |
Spawns a special set of spikes in the ![]() | |
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5.100.700 | ![]() |
When Isaac uses a Card, Pill, or Rune, he also uses a copy of the previous three Cards/Pills/Runes he used after picking up Echo Chamber. | |
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5.100.689 | ![]() |
Item pedestals cycle between 5 random items before being picked up. | |
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5.100.688 | ![]() |
Upon death, Isaac respawns in the current room with half of a Red Heart, a massive size down, and +0.2 Speed. | |
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5.100.701 | ![]() |
Spawns an Old Chest at the start of each floor. | |
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5.100.691 | ![]() |
Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time, greatly increasing the quality of items received from all item pools. Quest items are unaffected. | |
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5.100.674 | ![]() |
On death, Isaac's ghost is chained to his dead body and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. After it activates, it must be recharged by picking up a ![]() | |
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5.100.667 | ![]() |
Spawns a controllable ![]() ![]() | |
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5.100.721 | ![]() |
Causes all future items to be "glitched", granting them completely random effects. |