Item Pool |
Items in this pool can be found for sale in the Shop in Greed Mode. Greed Mode is special in that the Shop may also sell items from the Boss Room item pool or the Treasure Room item pool.
Activated Collectibles[ | ]
Name | ID | Icon | Weight | Price | Description |
---|---|---|---|---|---|
D4 | 5.100.284 | Rerolls all of Isaac's passive items. | |||
The D6 | 5.100.105 | Re-rolls all items in the current room into other items, depending on the current room's Item Pool. | |||
D8 | 5.100.406 | Re-rolls Isaac's damage, tears, range, and speed. | |||
D10 | 5.100.285 | Re-rolls all monsters in the room. Replaces all monsters in the room with weaker monsters. | |||
D12 | 5.100.386 | Re-rolls all Rocks and Metal Blocks in the current room into other random obstacles. Re-rolls most types of Obstacles in the current room into other random obstacles. | |||
D20 | 5.100.166 | Rerolls all pickups in the current room. | |||
D100 | 5.100.283 | Combines the effects of D4, The D6, and D20. Combines the effects of D1, D4, The D6, D7, D8, D10, D12, and D20. | |||
Jar of Flies | 5.100.434 | Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | |||
Mom's Box | 5.100.439 | Increases luck by 1 and doubles the effects of trinkets while held. When used, drops a random trinket on the ground. | |||
Pandora's Box | 5.100.297 | Upon use, spawns specific pickups or items depending on the floor it is used on. Disappears after use. | |||
Placebo | 5.100.348 | Has the same effect as the Pill currently held by Isaac. The charge time is based on the power of the pill. | |||
Red Candle | 5.100.289 | Throws out a flame that damages everything in its path, diminishing in size as it hits enemies or blocks shots. | |||
We Need to Go Deeper! | 5.100.84 | Creates a trapdoor to go to the next floor. Once per floor, using it on tiles with special graphics will instead create a Crawl Space. | |||
Blank Card | 5.100.286 | Copies the effect of the card or rune currently held by Isaac. Copies the effect of the card currently held by Isaac. The charge time is based on the power of the card. | |||
Black Hole | 5.100.512 | Throws a black hole on the ground which sucks in and damages enemies. | |||
Clicker | 5.100.482 | Transforms Isaac into a random character and removes the last item collected. | |||
Crooked Penny | 5.100.485 | Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear. | |||
D1 | 5.100.476 | Duplicates a random pickup in the room. The new pickup may be different than the original (i.e. a different card, etc). | |||
Dataminer | 5.100.481 | Displaces enemy sprites for the current room, randomly increases one stat and decreases another. | |||
Dull Razor | 5.100.486 | Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | |||
Metronome | 5.100.488 | Grants a random item effect for the current room. | |||
Mr. ME! | 5.100.527 | Summons a controllable ghost that can perform various tasks depending on what it targets. | |||
Mystery Gift | 5.100.515 | Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead. | |||
Pause | 5.100.478 | Freezes all enemies until a fire button is pressed. | |||
Potato Peeler | 5.100.487 | Removes a Heart Container, increases damage and range, and grants a Cube of Meat. | |||
Sprinkler | 5.100.516 | Upon use, creates a stationary sprinkler that rotates and fires tears in 8 directions. The tears copy Isaac's stats and most tear effects. | |||
Void | 5.100.477 | Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades. | |||
Plan C | 5.100.475 | Kills all enemies in the room, then kills Isaac three seconds later. | |||
Mama Mega! | 5.100.483 | Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens the doors to the floor's Secret Rooms and Super Secret Rooms. | |||
D Infinity | 5.100.489 | Grants a random die item that changes each use. Acts as any die item, and can by cycled by pressing the drop key. | |||
Alabaster Box | 5.100.585 | Spawns three Soul Hearts and two Angel Room items and is consumed. Starts with no charges, and can only be charged by picking up 6 Soul Hearts. | |||
Eraser | 5.100.638 | Throws an eraser that instantly kills the first monster it hits, and prevents that monster from spawning for the rest of the run. Can only be used once per floor. | |||
Mom's Bracelet | 5.100.604 | Lets Isaac pick up and throw rocks, TNT, Poops, friendly Dips, Bombs, and other obstacles. | |||
Sharp Key | 5.100.623 | Adds 5 Keys on pickup. Allows Isaac to throw his keys to deal damage to enemies, destroy obstacles, and open doors. | |||
Anima Sola | 5.100.722 | Chains down the nearest enemy for 5 seconds, preventing them from acting. | |||
Esau Jr. | 5.100.703 | Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | |||
Flip | 5.100.711 | Item pedestals have a second uninteractable "ghostly" item behind them. Activating will flip the real and ghostly items around. If playing as Tainted Lazarus, also flips between them and Dead Tainted Lazarus. | |||
R Key | 5.100.636 | Brings Isaac back to the first floor of a new run, retaining all of his items. | |||
Spindown Dice | 5.100.723 | Transforms all items in the room by decreasing their internal ID number. |
Passive Collectibles[ | ]
Name | ID | Icon | Weight | Price | Description |
---|---|---|---|---|---|
9 Volt | 5.100.116 | Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | |||
The Battery | 5.100.63 | Activated collectibles can store an extra level of charge, allowing them to be used twice in one room. | |||
BFFS! | 5.100.247 | Increases the size and effectiveness of most familiars. | |||
Black Candle | 5.100.260 | Prevents curses. Grants one Black Heart. Increases the chance for a Devil Room or Angel Room to appear. | |||
Blue Map | 5.100.246 | Reveals the locations of Secret Rooms and Super Secret Rooms on the map. | |||
Car Battery | 5.100.356 | Causes Isaac's activated item to activate twice on each use. | |||
Champion Belt | 5.100.208 | +1 damage. Increases the chance of champion enemies appearing by 15%. | |||
Charged Baby | 5.100.372 | Spawns a familiar that occasionally drops a Lil' Battery, gives an active item charge, or petrifies all enemies in the room. | |||
Cube of Meat | 5.100.73 | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | |||
Deep Pockets | 5.100.416 | Allows Isaac to carry two cards or pills (or a combination of both) at the same time. Increases the coin cap to 999. If a room would otherwise yield no reward, 1-3 coins will spawn. | |||
Fanny Pack | 5.100.204 | Has a chance to drop a random pickup when Isaac takes damage. | |||
GB Bug | 5.100.405 | Spawns a familiar that bounces diagonally around the room, applying a random status effect to enemies it hits and has a chance to re-roll pickups it passes over. Spawns a familiar that follows Isaac. Double tapping the fire button launches it forward, causing it to reroll the first monster or pickup it hits. | |||
Habit | 5.100.156 | When Isaac is hit, his active item gains 1 room's worth of charge. | |||
Hive Mind | 5.100.248 | Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. Also increases the effectiveness of fly and spider familiars. | |||
Host Hat | 5.100.375 | A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions. | |||
Little Baggy | 5.100.252 | Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | |||
Lucky Foot | 5.100.46 | +1 luck. Improves Isaac's chances at various random events (independent from the luck stat). Converts all bad pills into good pills, without identifying them. | |||
Mom's Purse | 5.100.139 | Allows Isaac to hold one additional trinket. Drops a random trinket. | |||
Pay to Play | 5.100.380 | +5 Coins. Most doors require one Penny to open instead of a Key. +5 Coins. All locked doors, Locked Chests, and Key Blocks must be opened with one Penny instead of Keys. | |||
PHD | 5.100.75 | Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines. | |||
Spelunker Hat | 5.100.91 | Reveals type of adjacent rooms, including location for Secret Rooms and Super Secret Rooms. Reveals rooms up to 2 rooms away and blocks projectiles falling from above. | |||
Spider Mod | 5.100.403 | Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a Lil' Battery/Blue spider upon clearing a room. | |||
Starter Deck | 5.100.251 | Isaac can hold 2 cards at once and all pills are replaced by cards. | |||
X-Ray Vision | 5.100.76 | Reveals and opens all Secret Room and Super Secret Room entrances. | |||
Chaos | 5.100.402 | Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | |||
Blanket | 5.100.535 | Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears. | |||
Buddy in a Box | 5.100.518 | Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor. | |||
King Baby | 5.100.472 | Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving. | |||
Sack of Sacks | 5.100.500 | Spawns a familiar that drops a Grab Bag every 5-6 rooms cleared. | |||
Schoolbag | 5.100.534 | Allows Isaac to hold two active items. | |||
Tarot Cloth | 5.100.451 | Drops a random card or rune. Doubles the effects of most cards and runes. Doubles the effects of tarot cards. | |||
Poke Go | 5.100.505 | Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | |||
1up! | 5.100.11 | Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health, after which 1up! will disappear. | |||
4.5 Volt | 5.100.647 | Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | |||
Battery Pack | 5.100.603 | Recharges Isaac's currently held active item and drops 2-4 batteries. | |||
Birthright | 5.100.619 | Grants a character-specific effect that enhances their special abilities. | |||
Booster Pack | 5.100.624 | Drops 5 random cards. | |||
Dream Catcher | 5.100.566 | During the transition between floors, Isaac's nightmare shows the contents of the upcoming floor's Treasure Room, as well as the floor's boss. Grants a Half Soul Heart when entering a new floor. | |||
Mom's Key | 5.100.199 | Adds 2 keys. Chests will drop additional pickups. | |||
Mom's Ring | 5.100.732 | +1 Damage. Drops a random Rune or Soul Stone upon pickup. | |||
Red Stew | 5.100.621 | Refills all heart containers. Grants an enormous damage boost that wears off over time. | |||
Sanguine Bond | 5.100.692 | Spawns a special set of spikes in the Devil Room. Taking damage from the spikes has a chance to grant a reward. | |||
Echo Chamber | 5.100.700 | When Isaac uses a Card, Pill, or Rune, he also uses a copy of the previous three Cards/Pills/Runes he used after picking up Echo Chamber. | |||
Glitched Crown | 5.100.689 | Item pedestals cycle between 5 random items before being picked up. | |||
Inner Child | 5.100.688 | Upon death, Isaac respawns in the current room with half of a Red Heart, a massive size down, and +0.2 Speed. | |||
Isaac's Tomb | 5.100.701 | Spawns an Old Chest at the start of each floor. | |||
Sacred Orb | 5.100.691 | Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time, greatly increasing the quality of items received from all item pools. Quest items are unaffected. | |||
Spirit Shackles | 5.100.674 | On death, Isaac's ghost is chained to his dead body and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. After it activates, it must be recharged by picking up a Soul Heart. | |||
Strawman | 5.100.667 | Spawns a controllable Keeper to fight enemies alongside Isaac, functioning similarly to Jacob and Esau. If Keeper dies, he spawns 5 blue spiders and Strawman is removed from Isaac's inventory. | |||
TMTRAINER | 5.100.721 | Causes all future items to be "glitched", granting them completely random effects. |
The Binding of Isaac: Rebirth |
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