Binding of Isaac: Rebirth Wiki
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Not to be confused with (except in Rebirth)The ShopThe Shop, a floor in Greed mode.

(except in Repentance)Locked Door (in Repentance)Shop door lockedShop door

A ShopShop is a Special Room that sells various pickups and items in exchange for PennyPennies. Shops require a KeyKey to open, unless Isaac holds (except in Rebirth)Store KeyStore Key ((in Repentance) except on floor 1, where Shops are always initially unlocked), and appear in every Chapter prior to WombWomb or including The Womb if Isaac holds (in Afterbirth † and Repentance)Silver DollarSilver Dollar. (except in Rebirth) Additionally, a single Shop always spawns adjacent to the ?????? starting room.

Only one shop will ever appear on a floor at a time, even while under the effect of Curse of the LabyrinthCurse of the Labyrinth.

Shops have a chance of being replaced by a Mini-Boss RoomMini-Boss Room containing GreedGreed or Super GreedSuper Greed once entered, starting on the second floor of Chapter 2. Once both mini-bosses has been defeated in a Shop or Secret RoomSecret Room, they will not appear in either for the rest of the run.

  • Greed will always spawn first, followed by Super Greed.
  • If any mini-boss is encountered on the floor, including Greed/Super Greed in the secret room, Greed or Super Greed will not appear in the shop on that floor.
  • (except in Rebirth)Rib of GreedRib of Greed prevents both Greed and Super Greed from appearing in Shops while held.

(except in Rebirth) Greed Mode[ | ]

In Greed Mode, Shops are twice as wide as usual and do not require a Key to enter. They always contain a KeyKey, a Red HeartRed Heart, an item from the Greed Mode Shop item pool, an item from the Greed Mode Boss Room item pool, and two random pickups, trinkets, or items from the Greed Mode Treasure Room item pool. The effect of Collectible Restock iconRestock is always active inside of Shops in this mode ((in Repentance) prices will not increase continuously like they normally would when Isaac has Restock).

Shops will never be replaced by Greed or Super Greed in Greed Mode.

Merchandise[ | ]

The Shop almost always contains at least one pickup, one pedestal item, and a Donation MachineDonation Machine or (except in Rebirth) Shop Restock MachineShop Restock Machine. Shops will contain at the maximum six slots depending on their level.

  • Shops can sell Red HeartRed Hearts for 3¢. They can also sell Soul HeartSoul Hearts, BombBombs, KeyKeys, Lil' BatteryLil' Batteries, Pills, and Cards for 5¢ each.
  • Shops can sell pedestal items for 15¢, from among those found in the Shop item pool.
    • (in Repentance) Certain active items are sold for 10¢.
  • Any purchasable item has a chance to be discounted, which will cut its price in half.
    • Discounted items have red price tags instead of white price tags.
    • If a discount leaves the price of an item at a number that is not an integer, pedestal items and (in Repentance) Grab BagGrab Bags will round their price down while pickups will round their price up.
  • Collectible Steam Sale iconSteam Sale will halve all prices in the Shop (and anywhere else items are bought for coins), including discounted ones.
    • (in Afterbirth and Afterbirth †) Two Steam Sales will make every item free, which can be combined with Collectible Restock iconRestock to allow infinite purchasing power. This also holds true in Greed Mode.
  • (in Afterbirth †) There is a 50% chance for the Donation Machine that spawns in the Shop to be replaced by a Shop Restock MachineShop Restock Machine.
  • (in Repentance) There is a 20% chance for the shop to use a layout that contains a Shop Restock MachineShop Restock Machine if the Shop is level 1 or 2, and a 9% chance if the Shop is level 3 or 4.
    • These layouts contain 1 less slot than their normal counterparts.

Levels[ | ]

Shops start at level 0 and can be upgraded by donating Coins to the Donation MachineDonation Machine, which can be found in Shops and sometimes in ArcadeArcades, VaultVaults, Black MarketBlack Markets, rare normal/special room layouts, and from pressing (except in Rebirth)Reward Plates. Each level increases the number of items for sale and visually fills the walls of the Shop.

(in Repentance) Normal mode will always feature the highest unlocked level of Shop. In hard mode, any level of shop that has been unlocked can appear.

Level Pennies donated Shop stock Layout
0 0 1 pickup and 1 pedestal item available for sale Shop 1
1 20 1-2 pickups and 1-2 pedestal items available for sale; 3 slots total Shop 2
2 100 2-3 pickups and 1-2 pedestal item available for sale; 4 slots total Shop 3
3 200 3–4 pickups and 1–2 pedestal items available for sale; 5 slots total Shop 4
4 600 4–5 pickups and 1–2 pedestal items available for sale; 6 slots total Shop 5

(in Afterbirth † and Repentance) Rare variants[ | ]

There is a small chance for the Shop to be replaced by one of its two rare variants ((in Repentance) can also appear as a Red RoomRed Room):

Notes[ | ]

  • The Shop can also be accessed through the usage of IX - The HermitIX - The Hermit, a Golden Key, Curse of the MazeCurse of the Maze, Collectible Dad's Key iconDad's Key, bombing an adjacent Secret RoomSecret Room wall, or (except in Rebirth)Store KeyStore Key, without spending a Key.
  • (except in Repentance) The Shop has a door that is identical to a LibraryLibrary as well as an identical symbol on the minimap. The Shop can never appear adjacent to the starting room (with the exception of the first floor), meaning that any one-key door that spawns adjacent to the starting room is a Library and not a Shop.
    • (except in Rebirth)Store KeyStore Key will not open Library doors, which reveals which room the locked door will lead to.
  • Using a Credit CardCredit Card in the shop will make everything for sale free, spawning item pedestals and removing all listed prices.
    • (except in Rebirth)Collectible Restock iconRestock only replenishes items that are bought for a listed price (including ¢0); therefore, Credit Card negates the effect of Restock for that Shop.
  • Holding Store CreditStore Credit will reduce the price of all items to 0¢. It will be consumed once an item is purchased. Unlike the Credit CardCredit Card, (except in Rebirth)Collectible Restock iconRestock will restock the bought item.
    • (in Afterbirth and Afterbirth †) If the Store CreditStore Credit effect is gained through the effects of ErrorError, it will not be consumed upon making a purchase; this can be combined with Collectible Restock iconRestock to infinitely purchase items.
      • (in Repentance) Only 1 item can be bought for free without losing the trinket, even if Error is dropped and picked up again.
  • (except in Rebirth)Collectible Diplopia iconDiplopia and Rune of JeraRune of Jera function as expected in Shops, generating free pickups/items.
  • The Shopkeeper that spawns in the Shop can be bombed for potential rewards.
    • (except in Rebirth) Special ShopkeeperSpecial Shopkeeper can replace the regular shopkeeper at a chance, which can drop better rewards.
  • If the Shop item pool is depleted, Shops will begin to draw from the Treasure Room item pool.
    • Collectible Breakfast iconBreakfast will spawn once the Treasure Room item pool is depleted.
  • (except in Repentance) A total of 9 Shops maximum can be entered during a normal run — two in BasementBasement/etc., two in CavesCaves/etc., two in DepthsDepths/etc., two in WombWomb/etc. with the (in Afterbirth † and Repentance)Silver DollarSilver Dollar, and one in (except in Rebirth)??????.
  • (in Repentance) Items will increase in price the more bought with Collectible Restock iconRestock until maxing out at 99 cents.
  • (in Repentance) Some Active Items will spawn with a 10 coin price instead of the usual 15.

Unlockable achievements[ | ]


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