Binding of Isaac: Rebirth Wiki
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''Not to be confused with {{s|The Shop}}, a floor in [[Greed mode]].''
 
''Not to be confused with {{s|The Shop}}, a floor in [[Greed mode]].''
   
{{dlc|nr}}[[file:Locked Door.png|link]] {{dlc|r}}[[File:Shop door locked.png|link]][[File:Shop door.png|link]]
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{{dlc|nr}}[[file:Locked Door.png]] {{dlc|r}}[[File:Shop door locked.png]][[File:Shop door.png]]
   
A '''shop''' is a room that sells various [[item]]s in exchange for [[penny|pennies]]. Shops require a [[key]] to open, unless Isaac holds {{t|Store Key}}, and appear in every [[Chapters|Chapter]] prior to {{s|Womb}} or including The Womb if Isaac holds {{t|Silver Dollar}}. Additionally, a single Shop always spawns adjacent to the {{s|???}} starting room.
+
A {{r|Shop}} is a Special Room that sells various [[pickups]] and [[item]]s in exchange for {{E|Penny|display=Pennies}}. Shops require a {{E|Key}} to open, unless Isaac holds {{t|Store Key}} ({{dlc|r}} except on floor 1, where Shops are always initially unlocked), and appear in every [[Chapters|Chapter]] prior to {{s|Womb}} or including The Womb if Isaac holds {{t|Silver Dollar}}. {{dlc+|a}} Additionally, a single Shop always spawns adjacent to the {{s|???}} starting room.{{dlc-}}
   
Only one shop will ever spawn on a floor at a given time, even while under the effect of [[Curse of the Labyrinth]].
+
Only one shop will ever appear on a floor at a time, even while under the effect of {{Cu|Labyrinth}}.
   
 
Shops have a chance of being replaced by a {{r|Mini-Boss Room}} containing {{E|Greed}} or {{E|Super Greed}} once entered, starting on the second floor of [[Chapter 2]]. Once both mini-bosses has been defeated in a Shop or {{r|Secret Room}}, they will not appear in either for the rest of the run.
{{dlc|r}} Shops on the first floor of any run do not require a key to open.
 
   
Shops have a chance of being replaced by a miniboss room containing [[Greed]] or [[Super Greed]] once entered. Once either miniboss has been defeated in a Shop, it will not appear in another for the rest of the run.
 
 
* If Greed or Super Greed are fought in a [[Secret Room]], they will not appear in the Shop if defeated.
 
 
* Greed will always spawn first, followed by Super Greed.
 
* Greed will always spawn first, followed by Super Greed.
  +
* If any mini-boss is encountered on the floor, including Greed/Super Greed in the secret room, Greed or Super Greed will not appear in the shop on that floor.
 
 
* {{t|Rib of Greed}} prevents both Greed and Super Greed from appearing in Shops while held.
 
* {{t|Rib of Greed}} prevents both Greed and Super Greed from appearing in Shops while held.
   
=== {{dlc|a}}Greed Mode ===
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=== {{dlc+|a}} Greed Mode ===
In [[Greed mode|Greed Mode]], Shops are twice as wide as usual and do not require a key to enter. They always contain a key, a red heart, an item from the [[Shop (Greed Mode Item Pool)|Greed Mode shop pool]], an item from the [[Boss (Greed Mode Item Pool)|Greed Mode boss pool]], and two random pickups, trinkets, or items from the [[Treasure Room (Greed Mode Item Pool)|Greed Mode treasure room pool]]. A new item will spawn after an item is purchased, as if Isaac is under the effect of {{i|Restock}}.
+
In [[Greed Mode]], Shops are twice as wide as usual and do not require a Key to enter. They always contain a {{E|Key}}, a {{E|Red Heart}}, an item from the [[Shop (Greed Mode Item Pool)|Greed Mode Shop item pool]], an item from the [[Boss (Greed Mode Item Pool)|Greed Mode Boss Room item pool]], and two random pickups, trinkets, or items from the [[Treasure Room (Greed Mode Item Pool)|Greed Mode Treasure Room item pool]]. The effect of {{i|Restock}} is always active inside of Shops in this mode ({{dlc|r}} prices will not increase continuously like they normally would when Isaac has Restock).
   
 
Shops will never be replaced by Greed or Super Greed in Greed Mode.
 
Shops will never be replaced by Greed or Super Greed in Greed Mode.
  +
{{dlc-}}
 
 
== Merchandise ==
 
== Merchandise ==
The Shop almost always contains at least two consumables and a [[donation machine|Donation Machine]]. Shops will contain at the maximum six items depending on their level.
+
The Shop almost always contains at least one pickup, one pedestal item, and a {{M|Donation Machine}} or {{m|Shop Restock Machine}}. Shops will contain at the maximum six slots depending on their level.
   
  +
* Shops can sell {{E|Red Heart}}s for 3¢. They can also sell {{E|Soul Heart}}s, {{E|Bomb}}s, {{E|Key}}s, {{E|Lil' Battery|display=Lil' Batteries}}, [[Pills]], and [[Cards and Runes|Cards]] for 5¢ each.
*{{i|Steam Sale}} will halve all prices in the shop, including discounted ones.
 
  +
** {{Dlc+|r}} Also: {{E|Grab Bag}}s for 7¢.{{dlc-}}
**{{dlc|anr}}Two Steam Sales will make every item free, which can be combined with {{i|Restock}} to allow infinite purchasing power. This also holds true in Greed Mode.
 
  +
* Shops can sell pedestal items for 15¢, from among those found in the [[Shop (Item Pool)|Shop item pool]].
*Any purchasable item has a chance to be discounted, which will cut its price in half.
 
  +
** {{Dlc|r}} Certain active items are sold for 10¢.
**Discounted items have red price tags instead of white price tags.
 
 
* Any purchasable item has a chance to be discounted, which will cut its price in half.
**If a discount leaves the price of an item at a number that is not an integer, pedestal items will round their price down while pickups will round their price up.
 
 
** Discounted items have red price tags instead of white price tags.
* Shops can sell [[red heart]]s for 3¢. They can also sell [[soul heart]]s, [[bomb]]s, [[key]]s, [[battery|batteries]], [[pills]], and [[tarot card]]s for 5¢ each, {{Dlc|r}}and [[sacks]] for 7¢ .
 
 
** If a discount leaves the price of an item at a number that is not an integer, pedestal items and {{e|Grab Bag|r}}s will round their price down while pickups will round their price up.
* After reaching Lv. 1, the Shop will start selling pedestal items for 15¢. A list of items that can be available for sale can be found [[Shop (Item Pool)|here]].
 
 
* {{i|Steam Sale}} will halve all prices in the Shop (and anywhere else items are bought for coins), including discounted ones.
*{{dlc|a+}} There is a 50% chance for the Donation Machine that spawns in the Shop to be replaced by a [[restock box|Restock Machine]]. This was removed in [[The Binding of Isaac: Repentance|Repentance]].
 
 
** {{dlc|anr}} Two Steam Sales will make every item free, which can be combined with {{i|Restock|n}} to allow infinite purchasing power. This also holds true in Greed Mode.
 
* {{dlc+|a+nr}} There is a 50% chance for the Donation Machine that spawns in the Shop to be replaced by a {{M|Shop Restock Machine}}.{{dlc-}}
  +
* {{dlc+|r}} There is a 20% chance for the shop to use a layout that contains a {{M|Shop Restock Machine}} if the Shop is level 1 or 2, and a 9% chance if the Shop is level 3 or 4.{{dlc-}}
  +
** These layouts contain 1 less slot than their normal counterparts.
   
 
== Levels ==
 
== Levels ==
Shops start at Lv. 0 and can be upgraded through the Donation Machine, which can be found in Shops and sometimes in [[arcade]]s, [[vault]]s, [[black market]]s, and rare room layouts. Each level increases the amount of items for sale and visually fills the walls of the Shop.
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Shops start at level 0 and can be upgraded by donating Coins to the {{M|Donation Machine}}, which can be found in Shops and sometimes in {{r|Arcade}}s, {{r|Vault}}s, {{r|Black Market}}s, rare normal/special room layouts, and from pressing {{dlc|a}}[[Reward Plate]]s. Each level increases the number of items for sale and visually fills the walls of the Shop.
   
{{dlc|r}} Normal mode will always feature the highest unlocked level of shop. In [[hard mode]], any level of shop that has been unlocked can appear.
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{{dlc|r}} Normal mode will always feature the highest unlocked level of Shop. In [[hard mode]], any level of shop that has been unlocked can appear.
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 46: Line 47:
 
| style="text-align: center" | 0
 
| style="text-align: center" | 0
 
| style="text-align: center" | 0
 
| style="text-align: center" | 0
| 2 consumables available for sale
+
| 1 pickup and 1 pedestal item available for sale
| [[file:shop 1.png|300px|link=]]
+
| [[file:shop 1.png|300px]]
 
|-
 
|-
 
| style="text-align: center" | 1
 
| style="text-align: center" | 1
 
| style="text-align: center" | 20
 
| style="text-align: center" | 20
| 2 consumables and 1 pedestal item available for sale
+
| 1-2 pickups and 1-2 pedestal items available for sale; 3 slots total
| [[file:shop 2.png|300px|link=]]
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| [[file:shop 2.png|300px]]
 
|-
 
|-
 
| style="text-align: center" | 2
 
| style="text-align: center" | 2
 
| style="text-align: center" | 100
 
| style="text-align: center" | 100
| 3 consumables and 1 pedestal item available for sale
+
| 2-3 pickups and 1-2 pedestal item available for sale; 4 slots total
| [[file:shop 3.png|300px|link=]]
+
| [[file:shop 3.png|300px]]
 
|-
 
|-
 
| style="text-align: center" | 3
 
| style="text-align: center" | 3
 
| style="text-align: center" | 200
 
| style="text-align: center" | 200
| 3–4 consumables and 1–2 pedestal items available for sale
+
| 3–4 pickups and 1–2 pedestal items available for sale; 5 slots total
 
| [[file:shop 4.png|300px]]
Five items total
 
| [[file:shop 4.png|300px|link=]]
 
 
|-
 
|-
 
| style="text-align: center" | 4
 
| style="text-align: center" | 4
 
| style="text-align: center" | 600
 
| style="text-align: center" | 600
| 4–5 consumables and 1–2 pedestal items available for sale
+
| 4–5 pickups and 1–2 pedestal items available for sale; 6 slots total
 
| [[file:shop 5.png|300px]]
Six items total
 
| [[file:shop 5.png|300px|link=]]
 
 
|}
 
|}
   
 
== {{dlc|a+}} Rare variants ==
 
== {{dlc|a+}} Rare variants ==
There is a small chance for the Shop to be replaced by one of its two rare variants:
+
There is a small chance for the Shop to be replaced by one of its two rare variants ({{dlc|r}} can also appear as a {{r|Red Room}}):
 
<gallery>
 
<gallery>
File:Shop 6.png|The two pennies are [[lucky penny|lucky pennies]].
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File:Shop 6.png|The two pennies are {{E|Lucky Penny|display=Lucky Pennies}}.
File:Shop 7.png|This variant has a small chance to appear in any level of store upgrades.
+
File:Shop 7.png|This variant has a small chance to appear at any level of store upgrade.
 
</gallery>
 
</gallery>
   
 
== Notes ==
 
== Notes ==
* The Shop can also be accessed through the usage of {{p|IX - The Hermit}}, [[Curse of the Maze]], {{i|Dad's Key}}, a [[secret room]], or {{t|Store Key}}.
+
* The Shop can also be accessed through the usage of {{p|IX - The Hermit}}, a [[Keys|Golden Key]], {{Cu|Maze}}, {{i|Dad's Key}}, bombing an adjacent {{r|Secret Room}} wall, or {{t|Store Key}}, without spending a Key.
*{{dlc|nr}} The Shop has a door that is identical to a [[Library]] as well as an identical symbol on the minimap. The Shop can never spawn adjacent to the starting room (with the exception of the first floor), meaning that any one-key door that spawns adjacent to the spawn room is a Library and not a Shop.
+
* {{dlc|nr}} The Shop has a door that is identical to a {{r|Library}} as well as an identical symbol on the minimap. The Shop can never appear adjacent to the starting room (with the exception of the first floor), meaning that any one-key door that spawns adjacent to the starting room is a Library and not a Shop.
**{{t|Store Key}} will ''not'' open Library doors, so be wary if you have a low amount of keys.
+
** {{t|Store Key}} will ''not'' open Library doors, which reveals which room the locked door will lead to.
*Using a {{p|Credit Card}} in the shop will make everything for sale free, spawning item pedestals and removing all listed prices.
+
* Using a {{p|Credit Card}} in the shop will make everything for sale free, spawning item pedestals and removing all listed prices.
**{{i|Restock}} only replenishes items that are bought for a listed price; therefore, Credit Card cannot be used to restock the Shop.
+
** {{i|Restock}} only replenishes items that are bought for a listed price (including ¢0); therefore, Credit Card negates the effect of Restock for that Shop.
 
* Holding {{t|Store Credit}} will reduce the price of all items to 0¢. It will be consumed once an item is purchased. Unlike the {{p|Credit Card}}, {{i|Restock}} ''will'' restock the bought item.
 
* Holding {{t|Store Credit}} will reduce the price of all items to 0¢. It will be consumed once an item is purchased. Unlike the {{p|Credit Card}}, {{i|Restock}} ''will'' restock the bought item.
**{{dlc|a|+}} If the {{t|Store Credit}} effect is gained through the effects of {{t|Error}}, it will not be consumed upon making a purchase; this can be combined with {{i|Restock}} to infinitely purchase items.{{dlc||-}}
+
** {{dlc+|anr}} If the {{t|Store Credit}} effect is gained through the effects of {{t|Error}}, it will not be consumed upon making a purchase; this can be combined with {{i|Restock}} to infinitely purchase items.{{dlc-}}
* Using a {{p|Rune of Jera}} rune creates a free copy of all pickups, even if they haven't been purchased.
+
*** {{dlc|r}} Only 1 item can be bought for free without losing the trinket, even if Error is dropped and picked up again.
**{{i|Diplopia}} acts identically with the exception of duplicating pedestal items as well.
+
* {{i|Diplopia}} and {{p|Rune of Jera}} function as expected in Shops, generating free pickups/items.
*The [[Shopkeeper|dead shopkeeper]] that spawns in the Shop can be bombed for potential rewards.
+
* The [[Shopkeeper]] that spawns in the Shop can be bombed for potential rewards.
**Shopkeepers can spawn {{i|Steam Sale}}, {{i|Head of the Keeper}}, or {{i|Coupon}} at a 1% chance, drop two pennies, or drop nothing.
+
** {{E|Special Shopkeeper}} can replace the regular shopkeeper at a chance, which can drop better rewards.
 
* If the Shop item pool is depleted, Shops will begin to draw from the [[Treasure Room (Item Pool)|Treasure Room item pool]].
**{{dlc|a}}Special shopkeepers can replace the regular shopkeeper at a chance, which drop better rewards.
 
***Special shopkeepers can spawn nothing, Greed, any of the six penny trinkets, or a nickel.
+
** {{i|Breakfast}} will spawn once the Treasure Room item pool is depleted.
 
* {{dlc|nr}} A total of 9 Shops maximum can be entered during a normal run — two in {{s|Basement}}/etc., two in {{s|Caves}}/etc., two in {{s|Depths}}/etc., two in {{s|Womb}}/etc. with the {{t|Silver Dollar}}, and one in {{s|???}}.
** If {{p|II - The High Priestess}} is used in a room with a dead shopkeeper, the foot will target and destroy the dead shopkeeper.
 
 
** {{dlc+|r}} This is increased to 10 if Isaac additionally holds {{t|Holy Crown}} or {{t|Wicked Crown}} in {{s|Cathedral}} or {{s|Sheol}} respectively, and Isaac can theoretically encounter many more Red Shops with {{i|Red Key}}.{{dlc-}}
* If enough items are purchased to empty the Shop item pool (excluding the effects of{{i|Chaos}}), shop items will begin to draw from the [[Treasure Room]] pool.
 
  +
** Multiple different shops can also be entered in one floor through resetting effects such as {{i|Forget Me Now}} or {{i|R Key}}.
**{{i|Breakfast}} will spawn once the [[Treasure Room (Item Pool)|Treasure Room item pool]] is depleted.
 
 
* {{dlc+|r}} Items will increase in price the more bought with {{i|Restock}} until maxing out at 99 cents.{{dlc-}}
* {{dlc|nr}} A total of 9 Shops maximum can be entered during a normal run — two in {{s|Basement}}, two in {{s|Caves}}, two in {{s|Depths}}, two in {{s|Womb}} with the {{t|Silver Dollar}}, and one in {{s|???}}.
 
  +
* {{dlc+|r}} Some [[Items#Activated Collectibles|Active Items]] will spawn with a 10 coin price instead of the usual 15.{{dlc-}}
** {{dlc|r}} This is increased to 10 if Isaac additionally holds {{t|Holy Crown}} or {{t|Wicked Crown}} in {{s|Cathedral}} or {{s|Sheol}} respectively, and Isaac can theoretically encounter many more shops with {{i|Red Key}}.
 
* {{dlc|r}} Items will increase in price the more bought with {{i|Restock}} until maxing out at 99 cents.
 
   
 
== Unlockable [[achievement]]s ==
 
== Unlockable [[achievement]]s ==
{{a|Coupon |text}}
+
{{a|Coupon |text}}
{{a|Schoolbag|text}}
+
{{a|Schoolbag |text}}
 
{{a|Member Card|text}}
 
{{a|Member Card|text}}
   
== Seeds ==
 
{{plat|PC}} MP7Q AR1F (First floor shop is a lucky penny shop)
 
{{Plat|PC}} 3XHS YXGJ (First floor shop is a lucky penny shop)
 
 
{{plat|PC}} {{dlc|a+}} M34T 439X (First floor store is a rare single-item store)
 
 
{{nav|room}}
 
{{nav|room}}

Latest revision as of 18:03, 15 December 2023

Not to be confused with (except in Rebirth)The ShopThe Shop, a floor in Greed mode.

(except in Repentance)Locked Door (in Repentance)Shop door lockedShop door

A ShopShop is a Special Room that sells various pickups and items in exchange for PennyPennies. Shops require a KeyKey to open, unless Isaac holds (except in Rebirth)Store KeyStore Key ((in Repentance) except on floor 1, where Shops are always initially unlocked), and appear in every Chapter prior to WombWomb or including The Womb if Isaac holds (in Afterbirth † and Repentance)Silver DollarSilver Dollar. (except in Rebirth) Additionally, a single Shop always spawns adjacent to the ?????? starting room.

Only one shop will ever appear on a floor at a time, even while under the effect of Curse of the LabyrinthCurse of the Labyrinth.

Shops have a chance of being replaced by a Mini-Boss RoomMini-Boss Room containing GreedGreed or Super GreedSuper Greed once entered, starting on the second floor of Chapter 2. Once both mini-bosses has been defeated in a Shop or Secret RoomSecret Room, they will not appear in either for the rest of the run.

  • Greed will always spawn first, followed by Super Greed.
  • If any mini-boss is encountered on the floor, including Greed/Super Greed in the secret room, Greed or Super Greed will not appear in the shop on that floor.
  • (except in Rebirth)Rib of GreedRib of Greed prevents both Greed and Super Greed from appearing in Shops while held.

(except in Rebirth) Greed Mode[ | ]

In Greed Mode, Shops are twice as wide as usual and do not require a Key to enter. They always contain a KeyKey, a Red HeartRed Heart, an item from the Greed Mode Shop item pool, an item from the Greed Mode Boss Room item pool, and two random pickups, trinkets, or items from the Greed Mode Treasure Room item pool. The effect of Collectible Restock iconRestock is always active inside of Shops in this mode ((in Repentance) prices will not increase continuously like they normally would when Isaac has Restock).

Shops will never be replaced by Greed or Super Greed in Greed Mode.

Merchandise[ | ]

The Shop almost always contains at least one pickup, one pedestal item, and a Donation MachineDonation Machine or (except in Rebirth) Shop Restock MachineShop Restock Machine. Shops will contain at the maximum six slots depending on their level.

  • Shops can sell Red HeartRed Hearts for 3¢. They can also sell Soul HeartSoul Hearts, BombBombs, KeyKeys, Lil' BatteryLil' Batteries, Pills, and Cards for 5¢ each.
  • Shops can sell pedestal items for 15¢, from among those found in the Shop item pool.
    • (in Repentance) Certain active items are sold for 10¢.
  • Any purchasable item has a chance to be discounted, which will cut its price in half.
    • Discounted items have red price tags instead of white price tags.
    • If a discount leaves the price of an item at a number that is not an integer, pedestal items and (in Repentance) Grab BagGrab Bags will round their price down while pickups will round their price up.
  • Collectible Steam Sale iconSteam Sale will halve all prices in the Shop (and anywhere else items are bought for coins), including discounted ones.
    • (in Afterbirth and Afterbirth †) Two Steam Sales will make every item free, which can be combined with Collectible Restock iconRestock to allow infinite purchasing power. This also holds true in Greed Mode.
  • (in Afterbirth †) There is a 50% chance for the Donation Machine that spawns in the Shop to be replaced by a Shop Restock MachineShop Restock Machine.
  • (in Repentance) There is a 20% chance for the shop to use a layout that contains a Shop Restock MachineShop Restock Machine if the Shop is level 1 or 2, and a 9% chance if the Shop is level 3 or 4.
    • These layouts contain 1 less slot than their normal counterparts.

Levels[ | ]

Shops start at level 0 and can be upgraded by donating Coins to the Donation MachineDonation Machine, which can be found in Shops and sometimes in ArcadeArcades, VaultVaults, Black MarketBlack Markets, rare normal/special room layouts, and from pressing (except in Rebirth)Reward Plates. Each level increases the number of items for sale and visually fills the walls of the Shop.

(in Repentance) Normal mode will always feature the highest unlocked level of Shop. In hard mode, any level of shop that has been unlocked can appear.

Level Pennies donated Shop stock Layout
0 0 1 pickup and 1 pedestal item available for sale Shop 1
1 20 1-2 pickups and 1-2 pedestal items available for sale; 3 slots total Shop 2
2 100 2-3 pickups and 1-2 pedestal item available for sale; 4 slots total Shop 3
3 200 3–4 pickups and 1–2 pedestal items available for sale; 5 slots total Shop 4
4 600 4–5 pickups and 1–2 pedestal items available for sale; 6 slots total Shop 5

(in Afterbirth † and Repentance) Rare variants[ | ]

There is a small chance for the Shop to be replaced by one of its two rare variants ((in Repentance) can also appear as a Red RoomRed Room):

Notes[ | ]

  • The Shop can also be accessed through the usage of IX - The HermitIX - The Hermit, a Golden Key, Curse of the MazeCurse of the Maze, Collectible Dad's Key iconDad's Key, bombing an adjacent Secret RoomSecret Room wall, or (except in Rebirth)Store KeyStore Key, without spending a Key.
  • (except in Repentance) The Shop has a door that is identical to a LibraryLibrary as well as an identical symbol on the minimap. The Shop can never appear adjacent to the starting room (with the exception of the first floor), meaning that any one-key door that spawns adjacent to the starting room is a Library and not a Shop.
    • (except in Rebirth)Store KeyStore Key will not open Library doors, which reveals which room the locked door will lead to.
  • Using a Credit CardCredit Card in the shop will make everything for sale free, spawning item pedestals and removing all listed prices.
    • (except in Rebirth)Collectible Restock iconRestock only replenishes items that are bought for a listed price (including ¢0); therefore, Credit Card negates the effect of Restock for that Shop.
  • Holding Store CreditStore Credit will reduce the price of all items to 0¢. It will be consumed once an item is purchased. Unlike the Credit CardCredit Card, (except in Rebirth)Collectible Restock iconRestock will restock the bought item.
    • (in Afterbirth and Afterbirth †) If the Store CreditStore Credit effect is gained through the effects of ErrorError, it will not be consumed upon making a purchase; this can be combined with Collectible Restock iconRestock to infinitely purchase items.
      • (in Repentance) Only 1 item can be bought for free without losing the trinket, even if Error is dropped and picked up again.
  • (except in Rebirth)Collectible Diplopia iconDiplopia and Rune of JeraRune of Jera function as expected in Shops, generating free pickups/items.
  • The Shopkeeper that spawns in the Shop can be bombed for potential rewards.
    • (except in Rebirth) Special ShopkeeperSpecial Shopkeeper can replace the regular shopkeeper at a chance, which can drop better rewards.
  • If the Shop item pool is depleted, Shops will begin to draw from the Treasure Room item pool.
    • Collectible Breakfast iconBreakfast will spawn once the Treasure Room item pool is depleted.
  • (except in Repentance) A total of 9 Shops maximum can be entered during a normal run — two in BasementBasement/etc., two in CavesCaves/etc., two in DepthsDepths/etc., two in WombWomb/etc. with the (in Afterbirth † and Repentance)Silver DollarSilver Dollar, and one in (except in Rebirth)??????.
  • (in Repentance) Items will increase in price the more bought with Collectible Restock iconRestock until maxing out at 99 cents.
  • (in Repentance) Some Active Items will spawn with a 10 coin price instead of the usual 15.

Unlockable achievements[ | ]