(→Trivia: Kappa Kappa Kappa Kappa Kappa Kappa Kappa) Tag: Visual edit |
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− | '''Seeds''', essentially random strings of characters, are used as the basis for all decision making in the game. By inputting a seed manually, |
+ | '''Seeds''', essentially random strings of characters, are used as the basis for all decision making in the game. By inputting a seed manually, one can guarantee that most randomly-generated decisions will occur the same every time. For instance, two players using the same seed will find the same items in the same locations. |
− | ==Notes== |
+ | ==Notes Regarding Seed Entry== |
− | * |
+ | * Except for some special seeds, inputting a seed will cause the 'no trophies' mark to appear. This prevents any achievements from being obtained on that particular run. |
* Special seeds do not affect level generation. |
* Special seeds do not affect level generation. |
||
* All alphanumeric characters are accepted except for 5, I, O, and U. On the PC version pressing the I, O, and U keys during seed entry will replace them with 1, 0, and V respectively. |
* All alphanumeric characters are accepted except for 5, I, O, and U. On the PC version pressing the I, O, and U keys during seed entry will replace them with 1, 0, and V respectively. |
||
* {{dlc|a}} Once a special seed has been entered, it will be permanently unlocked without needing to enter the code again. Pressing '''Q''' / '''Left Bumper''' during character selection will bring up the Easter Egg Section, in which any previously unlocked game mode can be selected. Selecting multiple modes at once is also possible. |
* {{dlc|a}} Once a special seed has been entered, it will be permanently unlocked without needing to enter the code again. Pressing '''Q''' / '''Left Bumper''' during character selection will bring up the Easter Egg Section, in which any previously unlocked game mode can be selected. Selecting multiple modes at once is also possible. |
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+ | *On the special seed selection menu, it is possible to remove a discovered seed by focusing it and pressing Q+E+Tab on keyboard or LB+RB+X on controller. |
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==Special Seeds== |
==Special Seeds== |
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|- |
|- |
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|BASE<br>MENT |
|BASE<br>MENT |
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− | |Infinite basements |
+ | |Infinite basements |
− | |[[The Basement]] repeats infinitely. |
+ | |[[The Basement]] repeats infinitely. {{No unlocks}} |
|- |
|- |
||
|KEEP<br>AWAY |
|KEEP<br>AWAY |
||
− | |Tricky pickups |
+ | |Tricky pickups |
− | |[[Pickups]] mimic Isaac's movements. |
+ | |[[Pickups]] mimic Isaac's movements. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>G0NE<br>S00N |
|{{dlc|a}}<br>G0NE<br>S00N |
||
|Pickups time out |
|Pickups time out |
||
+ | |Pickups quickly fade. This includes pedestal [[items]], shop purchases, devil deals, and the Cathedral/Sheol boss chest. |
||
− | |Pickups quickly fade. |
||
|- |
|- |
||
|FREE<br>2PAY |
|FREE<br>2PAY |
||
− | |F2P version |
+ | |F2P version |
− | |Isaac starts with 69 coins, but all items and consumables must be bought. |
+ | |Isaac starts with 69 coins, but all items and consumables must be bought. {{No unlocks}} |
|- |
|- |
||
|PAC1<br>F1SM |
|PAC1<br>F1SM |
||
− | |Pacifism |
+ | |Pacifism |
− | |Enemies do not take damage. All doors stay open. When in a boss room, the boss's health slowly |
+ | |Enemies do not take damage. All rooms are considered cleared upon entering them; doors stay open, room rewards spawn, [[Fatty#Stoney|Stonies]] instantly die. When in a boss room, the boss's health bar is used as a timer and slowly ticks down. At the end of the countdown, the trapdoor to the next floor appears. {{No unlocks}} |
|- |
|- |
||
|C0ME<br>BACK |
|C0ME<br>BACK |
||
− | |Enemies respawn |
+ | |Enemies respawn |
− | |Enemies, including bosses, respawn once Isaac leaves the room. Completing a room multiple times does not yield additional pickups. |
+ | |Enemies, including bosses, respawn once Isaac leaves the room. Completing a room multiple times does not yield additional pickups. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>N0RE<br>TVRN |
|{{dlc|a}}<br>N0RE<br>TVRN |
||
|Point of no return |
|Point of no return |
||
− | |Boss rooms lock Isaac in similar to the [[Mom]] fight. |
+ | |Boss rooms lock Isaac in, similar to the [[Mom]] fight. |
|- |
|- |
||
|BRWN<br>SNKE |
|BRWN<br>SNKE |
||
− | |Poopy trail |
+ | |Poopy trail |
− | |Isaac leaves a trail of poop behind him as he walks. |
+ | |Isaac leaves a trail of poop behind him as he walks. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>ALM1<br>GHTY |
|{{dlc|a}}<br>ALM1<br>GHTY |
||
− | |Dog mode |
+ | |Dog mode |
− | |Isaac is invincible. |
+ | |Isaac is invincible. {{No unlocks}} |
|- |
|- |
||
|K1DS<br>M0DE |
|K1DS<br>M0DE |
||
− | |Kids' co-op mode |
+ | |Kids' co-op mode |
− | |Makes [[Babies|co-op babies]] invincible. |
+ | |Makes [[Babies|co-op babies]] invincible. {{No unlocks}} |
|- |
|- |
||
|colspan="3" style="background:#142e59" | '''[[Curses]]''' |
|colspan="3" style="background:#142e59" | '''[[Curses]]''' |
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|- |
|- |
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|{{dlc|a}}<br>LABY<br>RNTH |
|{{dlc|a}}<br>LABY<br>RNTH |
||
− | |Inescapable labyrinth |
+ | |Inescapable labyrinth |
− | |Permanent Curse of the Labyrinth. |
+ | |Permanent Curse of the Labyrinth. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>L0ST |
|{{dlc|a}}<br>L0ST |
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|- |
|- |
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|{{dlc|a}}<br>N1TE<br>L1TE |
|{{dlc|a}}<br>N1TE<br>L1TE |
||
− | |Illuminate darkness |
+ | |Illuminate darkness |
− | |Provides immunity to Curse of Darkness. |
+ | |Provides immunity to Curse of Darkness. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>THRE<br>AD |
|{{dlc|a}}<br>THRE<br>AD |
||
− | |Escape the labyrinth |
+ | |Escape the labyrinth |
− | |Provides immunity to Curse of the Labyrinth. |
+ | |Provides immunity to Curse of the Labyrinth. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>F0VN<br>D |
|{{dlc|a}}<br>F0VN<br>D |
||
− | |I once was lost |
+ | |I once was lost |
− | |Provides immunity to Curse of the Lost. |
+ | |Provides immunity to Curse of the Lost. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>N0W1<br>KN0W |
|{{dlc|a}}<br>N0W1<br>KN0W |
||
− | |Know the unknown |
+ | |Know the unknown |
− | |Provides immunity to Curse of the Unknown. |
+ | |Provides immunity to Curse of the Unknown. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>PATH<br>F1ND |
|{{dlc|a}}<br>PATH<br>F1ND |
||
− | |Stay out of the maze |
+ | |Stay out of the maze |
− | |Provides immunity to Curse of the Maze. |
+ | |Provides immunity to Curse of the Maze. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>BRA1<br>LLE |
|{{dlc|a}}<br>BRA1<br>LLE |
||
− | |Heal the blind |
+ | |Heal the blind |
− | |Provides immunity to Curse of the Blind. |
+ | |Provides immunity to Curse of the Blind. {{No unlocks}} |
|- |
|- |
||
|{{dlc|a}}<br>BLCK<br>CNDL |
|{{dlc|a}}<br>BLCK<br>CNDL |
||
− | |Total curse immunity |
+ | |Total curse immunity |
− | |Provides immunity to all curses. |
+ | |Provides immunity to all curses. {{No unlocks}} |
|- |
|- |
||
|colspan="3" style="background:#142e59" | '''Damage Modifiers''' |
|colspan="3" style="background:#142e59" | '''Damage Modifiers''' |
||
|- |
|- |
||
|HARD<br>HARD |
|HARD<br>HARD |
||
− | |Full heart damage |
+ | |Full heart damage |
|Isaac takes a full heart of damage from all sources. |
|Isaac takes a full heart of damage from all sources. |
||
|- |
|- |
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|THEG<br>H0ST |
|THEG<br>H0ST |
||
|Damage on a timer |
|Damage on a timer |
||
− | |Every 45 seconds, a ticking will begin, and after 5 seconds, Isaac will take 1/2 heart of damage. Damage increases to 1 heart in |
+ | |Every 45 seconds, a ticking will begin, and after 5 seconds, Isaac will take 1/2 heart of damage. Damage increases to 1 heart in Chapter 4 and beyond. Having invincibility during the time when damage should be inflicted blocks the damage. |
|- |
|- |
||
|30M1<br>N1TS |
|30M1<br>N1TS |
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|{{dlc|a}}<br>BRAV<br>ERY |
|{{dlc|a}}<br>BRAV<br>ERY |
||
|Bravery |
|Bravery |
||
− | |Isaac fires tears in the same direction that he moves. Removes the |
+ | |Isaac automatically fires tears in the same direction that he moves. Removes the ability to fire tears manually. |
|- |
|- |
||
|{{dlc|a}}<br>C0WR<br>D1CE |
|{{dlc|a}}<br>C0WR<br>D1CE |
||
|Cowardice |
|Cowardice |
||
− | |Isaac fires tears in the opposite direction that he moves. Removes the |
+ | |Isaac automatically fires tears in the opposite direction that he moves. Removes the ability to fire tears manually. |
|- |
|- |
||
|DRAW<br>KCAB |
|DRAW<br>KCAB |
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|- |
|- |
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|CAM0<br>K1DD |
|CAM0<br>K1DD |
||
− | |Camouflage player |
+ | |Camouflage player |
|Isaac blends into the ground. |
|Isaac blends into the ground. |
||
|- |
|- |
||
|CAM0<br>F0ES |
|CAM0<br>F0ES |
||
− | |Camouflage enemies |
+ | |Camouflage enemies |
|All enemies blend into the ground. |
|All enemies blend into the ground. |
||
|- |
|- |
||
|CAM0<br>DR0P |
|CAM0<br>DR0P |
||
− | |Camouflage stuff |
+ | |Camouflage stuff |
|Pickups and items blend into the ground. |
|Pickups and items blend into the ground. |
||
|- |
|- |
||
|WH0A<br>WHAT |
|WH0A<br>WHAT |
||
− | |Camouflage |
+ | |Camouflage EVERYTHING! |
|Isaac, enemies, pickups, and items all blend into the ground. |
|Isaac, enemies, pickups, and items all blend into the ground. |
||
|- |
|- |
||
|1MN0<br>B0DY |
|1MN0<br>B0DY |
||
− | |Invisible player |
+ | |Invisible player |
|Isaac becomes completely invisible. |
|Isaac becomes completely invisible. |
||
|- |
|- |
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|- |
|- |
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|TEAR<br>GL0W |
|TEAR<br>GL0W |
||
− | |Glowing tears |
+ | |Glowing tears |
− | |Isaac's tears glow. |
+ | |Isaac's tears glow. {{No unlocks}} |
|- |
|- |
||
|BL00<br>00DY |
|BL00<br>00DY |
||
− | |Extra gore |
+ | |Extra gore |
|Makes a lot more blood appear after enemies die. |
|Makes a lot more blood appear after enemies die. |
||
|- |
|- |
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|- |
|- |
||
|KEEP<br>TRAK |
|KEEP<br>TRAK |
||
− | |No HUD |
+ | |No HUD |
|Removes the HUD entirely. This affects the map, health, consumables, held items, pickup text, floor names, and more. |
|Removes the HUD entirely. This affects the map, health, consumables, held items, pickup text, floor names, and more. |
||
|- |
|- |
||
|MED1<br>C1NE |
|MED1<br>C1NE |
||
− | |Mystery pills |
+ | |Mystery pills |
|All pill names and descriptions show ???. |
|All pill names and descriptions show ???. |
||
|- |
|- |
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|- |
|- |
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|CHAM<br>P10N |
|CHAM<br>P10N |
||
− | |Champion enemies |
+ | |Champion enemies |
− | |All enemies turn into [[Monsters#Champions|champions]] if possible. |
+ | |All enemies turn into [[Monsters#Champions|champions]] if possible. {{No unlocks}} |
|- |
|- |
||
|C0CK<br>FGHT |
|C0CK<br>FGHT |
||
− | |Charmed enemies |
+ | |Charmed enemies |
− | |All enemies are permanently [[Effects#Status Effects|charmed]]. |
+ | |All enemies are permanently [[Effects#Status Effects|charmed]]. {{No unlocks}} |
|- |
|- |
||
|C0NF<br>ETT1 |
|C0NF<br>ETT1 |
||
− | |Confused enemies |
+ | |Confused enemies |
− | |All enemies are permanently [[Effects#Status Effects|confused]]. |
+ | |All enemies are permanently [[Effects#Status Effects|confused]]. {{No unlocks}} |
|- |
|- |
||
|FEAR<br>M1NT |
|FEAR<br>M1NT |
||
− | |Scaredy enemies |
+ | |Scaredy enemies |
− | |All enemies are permanently [[Effects#Status Effects|scared]]. |
+ | |All enemies are permanently [[Effects#Status Effects|scared]]. {{No unlocks}} |
|- |
|- |
||
|FRA1<br>DN0T |
|FRA1<br>DN0T |
||
− | |Skittish enemies |
+ | |Skittish enemies |
− | |Every few seconds, all enemies become [[Effects#Status Effects|scared]]. |
+ | |Every few seconds, all enemies become [[Effects#Status Effects|scared]]. {{No unlocks}} |
|- |
|- |
||
|CLST<br>RPH0 |
|CLST<br>RPH0 |
||
− | |Asocial enemies |
+ | |Asocial enemies |
− | |All enemies are permanently [[Effects#Status Effects|charmed and scared]]. |
+ | |All enemies are permanently [[Effects#Status Effects|charmed and scared]]. {{No unlocks}} |
|- |
|- |
||
|colspan="3" style="background:#142e59" | '''Sound Modifiers''' |
|colspan="3" style="background:#142e59" | '''Sound Modifiers''' |
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|Uptempo++ |
|Uptempo++ |
||
|Music is significantly sped up. |
|Music is significantly sped up. |
||
+ | |- |
||
+ | |colspan="3" style="background:#142e59" | '''Video Games?''' |
||
+ | |- |
||
+ | |{{dlc|r}}</br>SVPE<br/>RH0T |
||
+ | |SuperHot |
||
+ | |While Isaac is not moving, time runs extremely slowly. Isaac's speed and fire rate remain normal at all times. {{No unlocks}} |
||
+ | |- |
||
+ | |{{dlc|r}}</br>M0DE<br/>SEVN |
||
+ | |Retro vision |
||
+ | |Screen has a permanent [[Pills|Retro-Vision]] effect. |
||
+ | |- |
||
+ | |||
|} |
|} |
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− | ==Notes== |
+ | ==Notes Regarding Seed Effects== |
− | * While the BRTL B0NS seed is enabled, getting hit will not result in |
+ | * While the BRTL B0NS seed is enabled, getting hit will not result in death if Isaac possesses [[Hearts (Pickup)#Red Hearts|Red hearts]] as well as [[Hearts (Pickup)#Soul Hearts|Soul hearts]] or [[Hearts (Pickup)#Black Hearts|Black hearts]]. Instead, the Soul hearts and/or Black hearts will be completely depleted, leaving Isaac with only his Red hearts. You can also prevent death with [[Bone Heart]]s, as they will get depleted without destroying the bone heart and protecting the rest of the hearts, and can be refilled with Red Hearts. The soul hearts in front of them will get destroyed though. |
* If the ICES KATE seed is enabled, purple champion monsters will be much more dangerous, as escaping their gravitational pull is almost impossible. |
* If the ICES KATE seed is enabled, purple champion monsters will be much more dangerous, as escaping their gravitational pull is almost impossible. |
||
+ | * When playing with the KAPP A seed enabled, certain items will override the grayscale, such as {{i|Kidney Stone}}. |
||
+ | * Some seeds can not be enabled alongside other certain seeds. For example, the PTCH BLCK seed cannot be enabled alongside THEB LANK. |
||
==Bugs== |
==Bugs== |
||
{{bug|{{dlc|a}} Entering the [[Blue Womb]] while using the "N0RE TVRN" seed is not recommended as the door leading to the Boss Room will not spawn, thereby trapping the player and ending the run.}} |
{{bug|{{dlc|a}} Entering the [[Blue Womb]] while using the "N0RE TVRN" seed is not recommended as the door leading to the Boss Room will not spawn, thereby trapping the player and ending the run.}} |
||
{{bug|Returning to the menu from a run that uses a seed that alters the music speed will cause the main menu music to remain altered. This resets upon entering a new run, or exiting the game.}} |
{{bug|Returning to the menu from a run that uses a seed that alters the music speed will cause the main menu music to remain altered. This resets upon entering a new run, or exiting the game.}} |
||
+ | {{bug|{{dlc|r}} The PAC1F1SM seed does not allow you to finish a The Beast run. Dogma never transforms in his second phase and finish the run before Ultra Famine is killed in The Beast room.}} |
||
==Trivia== |
==Trivia== |
||
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* Some special seeds were shared with the community by the developers. |
* Some special seeds were shared with the community by the developers. |
||
* If an [[item]] that would appear on a seed isn't unlocked yet, it will be replaced by another item that is unlocked. |
* If an [[item]] that would appear on a seed isn't unlocked yet, it will be replaced by another item that is unlocked. |
||
− | * The "DYSL EXIA" seed is a reference to [https://en.wikipedia.org/wiki/Dyslexia dyslexia], a disorder that |
+ | * The "DYSL EXIA" seed is a reference to [https://en.wikipedia.org/wiki/Dyslexia dyslexia], a disorder that causes difficulties in spelling, reading, and writing. |
* The seeds "ANDA NTE", "LARG HET0", "ALLE GR0", and "PRES T0" refer to ''andante'', ''larghetto'', ''allegro'', and ''presto'', respectively. These are names of musical [[wikipedia:Tempo|tempos]], which are the speeds of given pieces of music. |
* The seeds "ANDA NTE", "LARG HET0", "ALLE GR0", and "PRES T0" refer to ''andante'', ''larghetto'', ''allegro'', and ''presto'', respectively. These are names of musical [[wikipedia:Tempo|tempos]], which are the speeds of given pieces of music. |
||
+ | * The "KAPP A" seed is a reference to a commonly used Twitch emote "KAPPA". |
||
− | * The "KAPP A" seed references the popular Twitch emote of the same name depicting a grayscale smirking face of the then employee of JustinTV Josh DeSeno, used to express sarcasm. |
||
+ | * The "ALM1 GHTY" seed's description is, "Dog Mode". This is referencing the term "God mode", which is used to describe someone or something in a game that's invincible, usually through the use of cheats. |
||
+ | **"Dog Mode" is also a reference to <u>Rise of the Triad</u>, which has a power-up of the same name. |
||
+ | * The "FEAR M1NT" seed is a reference to spearmint, a popular chewing gum flavor. |
||
+ | * {{dlc|r}} The "SVPE RH0T" seed is a [[Easter eggs|reference]] to the game ''SUPERHOT''. |
||
+ | * {{dlc|r}} "M0DE SEVN" i.e. Mode 7 is a [[wikipedia:Mode 7|graphics mode]] on the Super Nintendo Entertainment System console that often results in pronounced pixelation. |
||
{{nav}} |
{{nav}} |
Revision as of 20:53, 10 August 2021
Seeds, essentially random strings of characters, are used as the basis for all decision making in the game. By inputting a seed manually, one can guarantee that most randomly-generated decisions will occur the same every time. For instance, two players using the same seed will find the same items in the same locations.
Notes Regarding Seed Entry
- Except for some special seeds, inputting a seed will cause the 'no trophies' mark to appear. This prevents any achievements from being obtained on that particular run.
- Special seeds do not affect level generation.
- All alphanumeric characters are accepted except for 5, I, O, and U. On the PC version pressing the I, O, and U keys during seed entry will replace them with 1, 0, and V respectively.
- Once a special seed has been entered, it will be permanently unlocked without needing to enter the code again. Pressing Q / Left Bumper during character selection will bring up the Easter Egg Section, in which any previously unlocked game mode can be selected. Selecting multiple modes at once is also possible.
- On the special seed selection menu, it is possible to remove a discovered seed by focusing it and pressing Q+E+Tab on keyboard or LB+RB+X on controller.
Special Seeds
Seed | Description | Effects |
---|---|---|
Miscellaneous | ||
BASE MENT |
Infinite basements | The Basement repeats infinitely. |
KEEP AWAY |
Tricky pickups | Pickups mimic Isaac's movements. |
G0NE S00N |
Pickups time out | Pickups quickly fade. This includes pedestal items, shop purchases, devil deals, and the Cathedral/Sheol boss chest. |
FREE 2PAY |
F2P version | Isaac starts with 69 coins, but all items and consumables must be bought. |
PAC1 F1SM |
Pacifism | Enemies do not take damage. All rooms are considered cleared upon entering them; doors stay open, room rewards spawn, Stonies instantly die. When in a boss room, the boss's health bar is used as a timer and slowly ticks down. At the end of the countdown, the trapdoor to the next floor appears. |
C0ME BACK |
Enemies respawn | Enemies, including bosses, respawn once Isaac leaves the room. Completing a room multiple times does not yield additional pickups. |
N0RE TVRN |
Point of no return | Boss rooms lock Isaac in, similar to the Mom fight. |
BRWN SNKE |
Poopy trail | Isaac leaves a trail of poop behind him as he walks. |
ALM1 GHTY |
Dog mode | Isaac is invincible. |
K1DS M0DE |
Kids' co-op mode | Makes co-op babies invincible. |
Curses | ||
DARK NESS |
Permanent darkness | Permanent Curse of Darkness. |
LABY RNTH |
Inescapable labyrinth | Permanent Curse of the Labyrinth. |
L0ST |
Hopelessly lost | Permanent Curse of the Lost. |
VNKN 0WN |
Forever unknown | Permanent Curse of the Unknown. |
MAZE |
Unending maze | Permanent Curse of the Maze. |
BL1N D |
Incurable blindness | Permanent Curse of the Blind. |
CVRS ED |
Horrible curse | Permanent Curse of the Cursed. |
Curse Immunity | ||
N1TE L1TE |
Illuminate darkness | Provides immunity to Curse of Darkness. |
THRE AD |
Escape the labyrinth | Provides immunity to Curse of the Labyrinth. |
F0VN D |
I once was lost | Provides immunity to Curse of the Lost. |
N0W1 KN0W |
Know the unknown | Provides immunity to Curse of the Unknown. |
PATH F1ND |
Stay out of the maze | Provides immunity to Curse of the Maze. |
BRA1 LLE |
Heal the blind | Provides immunity to Curse of the Blind. |
BLCK CNDL |
Total curse immunity | Provides immunity to all curses. |
Damage Modifiers | ||
HARD HARD |
Full heart damage | Isaac takes a full heart of damage from all sources. |
BRTL B0NS |
Twelve heart damage | Isaac takes twelve hearts of damage from all sources. |
D0NT ST0P |
Don't stop moving | Isaac takes damage if he stops moving. |
THEG H0ST |
Damage on a timer | Every 45 seconds, a ticking will begin, and after 5 seconds, Isaac will take 1/2 heart of damage. Damage increases to 1 heart in Chapter 4 and beyond. Having invincibility during the time when damage should be inflicted blocks the damage. |
30M1 N1TS |
30 minute limit | Gives a time limit of 30 minutes to beat the game. When the timer hits 29:45, a timer starts ticking, and after 30:00, Isaac takes damage every second. |
Control Modifiers | ||
1CES KATE |
Ice physics | Makes the ground slippery. |
BRAV ERY |
Bravery | Isaac automatically fires tears in the same direction that he moves. Removes the ability to fire tears manually. |
C0WR D1CE |
Cowardice | Isaac automatically fires tears in the opposite direction that he moves. Removes the ability to fire tears manually. |
DRAW KCAB |
Reversed controls | All movement and firing keys are reversed. |
AX1S ALGN |
Axis aligned controls | Isaac cannot move diagonally. |
Camouflage | ||
CAM0 K1DD |
Camouflage player | Isaac blends into the ground. |
CAM0 F0ES |
Camouflage enemies | All enemies blend into the ground. |
CAM0 DR0P |
Camouflage stuff | Pickups and items blend into the ground. |
WH0A WHAT |
Camouflage EVERYTHING! | Isaac, enemies, pickups, and items all blend into the ground. |
1MN0 B0DY |
Invisible player | Isaac becomes completely invisible. |
BL1N DEYE |
Invisible enemies | All enemies become completely invisible. |
Player Appearance | ||
THEB LANK |
The blank | Isaac has no face. |
KAPP A |
Grayscale | Isaac turns gray. |
H0H0 H0H0 |
Christmas | Isaac wears a Christmas hat. |
T0PH EAVY |
Big head mode | Isaac's head is large. |
T1NY D0ME |
Tiny head mode | Isaac's head is small. |
PTCH BLCK |
Black body | Isaac and his tears turn completely black. |
Visual Effects | ||
TEAR GL0W |
Glowing tears | Isaac's tears glow. |
BL00 00DY |
Extra gore | Makes a lot more blood appear after enemies die. |
HUD Modifiers | ||
B00B T00B |
Cathode rays! | Applies a filter that makes the game look like it's being played through a cathode ray tube. |
DYSL EX1A |
Dyslexia | All in-game text is rearranged. |
KEEP TRAK |
No HUD | Removes the HUD entirely. This affects the map, health, consumables, held items, pickup text, floor names, and more. |
MED1 C1NE |
Mystery pills | All pill names and descriptions show ???. |
FACE D0WN |
Mystery cards | All card names and descriptions show ???. |
Enemy Modifiers | ||
CHAM P10N |
Champion enemies | All enemies turn into champions if possible. |
C0CK FGHT |
Charmed enemies | All enemies are permanently charmed. |
C0NF ETT1 |
Confused enemies | All enemies are permanently confused. |
FEAR M1NT |
Scaredy enemies | All enemies are permanently scared. |
FRA1 DN0T |
Skittish enemies | Every few seconds, all enemies become scared. |
CLST RPH0 |
Asocial enemies | All enemies are permanently charmed and scared. |
Sound Modifiers | ||
FART SNDS |
Farty sounds | All sound effects are replaced with farts. |
SL0W 4ME2 |
Movement tempo | Music speed is affected by Isaac's walking speed. |
HART BEAT |
Health tempo | The lower Isaac's health is, the slower the music is. |
ANDA NTE |
Downtempo | Music is slowed down. |
LARG HET0 |
Downtempo-- | Music is significantly slowed down. |
ALLE GR0 |
Uptempo | Music is sped up. |
PRES T0 |
Uptempo++ | Music is significantly sped up. |
Video Games? | ||
SVPE RH0T |
SuperHot | While Isaac is not moving, time runs extremely slowly. Isaac's speed and fire rate remain normal at all times. |
M0DE SEVN |
Retro vision | Screen has a permanent Retro-Vision effect. |
Notes Regarding Seed Effects
- While the BRTL B0NS seed is enabled, getting hit will not result in death if Isaac possesses Red hearts as well as Soul hearts or Black hearts. Instead, the Soul hearts and/or Black hearts will be completely depleted, leaving Isaac with only his Red hearts. You can also prevent death with Bone Hearts, as they will get depleted without destroying the bone heart and protecting the rest of the hearts, and can be refilled with Red Hearts. The soul hearts in front of them will get destroyed though.
- If the ICES KATE seed is enabled, purple champion monsters will be much more dangerous, as escaping their gravitational pull is almost impossible.
- When playing with the KAPP A seed enabled, certain items will override the grayscale, such as Kidney Stone.
- Some seeds can not be enabled alongside other certain seeds. For example, the PTCH BLCK seed cannot be enabled alongside THEB LANK.
Bugs
Bug! | Entering the Blue Womb while using the "N0RE TVRN" seed is not recommended as the door leading to the Boss Room will not spawn, thereby trapping the player and ending the run. |
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Bug! | Returning to the menu from a run that uses a seed that alters the music speed will cause the main menu music to remain altered. This resets upon entering a new run, or exiting the game. |
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Bug! | The PAC1F1SM seed does not allow you to finish a The Beast run. Dogma never transforms in his second phase and finish the run before Ultra Famine is killed in The Beast room. |
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Trivia
- Many of the special seeds can be found by using either the Fortune Teller or the Rules Card.
- Some special seeds were shared with the community by the developers.
- If an item that would appear on a seed isn't unlocked yet, it will be replaced by another item that is unlocked.
- The "DYSL EXIA" seed is a reference to dyslexia, a disorder that causes difficulties in spelling, reading, and writing.
- The seeds "ANDA NTE", "LARG HET0", "ALLE GR0", and "PRES T0" refer to andante, larghetto, allegro, and presto, respectively. These are names of musical tempos, which are the speeds of given pieces of music.
- The "KAPP A" seed is a reference to a commonly used Twitch emote "KAPPA".
- The "ALM1 GHTY" seed's description is, "Dog Mode". This is referencing the term "God mode", which is used to describe someone or something in a game that's invincible, usually through the use of cheats.
- "Dog Mode" is also a reference to Rise of the Triad, which has a power-up of the same name.
- The "FEAR M1NT" seed is a reference to spearmint, a popular chewing gum flavor.
- The "SVPE RH0T" seed is a reference to the game SUPERHOT.
- "M0DE SEVN" i.e. Mode 7 is a graphics mode on the Super Nintendo Entertainment System console that often results in pronounced pixelation.
The Binding of Isaac: Rebirth |
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