Binding of Isaac: Rebirth Wiki
Orri321 (talk | contribs)
Tag: Visual edit
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* Being diagonal to special rooms increases priority.
 
* Being diagonal to special rooms increases priority.
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**After [[Depths|Depths 2]]/[[Dank Depths|Dank Depths 2]] the probability of being connected to a special room decreases by about 20%<!-- Proof: https://drive.google.com/drive/folders/12ACxNI1QkBPIMSUW7mleZ-KIyKEm1u0H?usp=sharing
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Screenshots were sorted by whether they fit this ruleset:
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1. USRs will always try to spawn connected to 2 red rooms
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2. The first red room that the USR is connected to must be connected to a special room
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3. The second red room that the USR is connected to has to be connected to a room that is not the special room mentioned in the previous statement. The second red room can still be connected to the original special room, but it must also be connected to a seperate room. The type of room that the second red room is connected to can be special or normal.
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% for each floor:
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Basement-88%
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Depths-84%
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Cathedral-63% -->
 
* Each side that does not lead to a valid red room lowers priority.
 
* Each side that does not lead to a valid red room lowers priority.
 
** Exits that lead to an [[I AM ERROR]] room are not valid.
 
** Exits that lead to an [[I AM ERROR]] room are not valid.

Revision as of 19:20, 27 September 2021

Secret Room Door

Secret Rooms are rooms that are not normally visible on the map and must be bombed into to access. Regular Secret Rooms are usually located next to 2 to 4 rooms, while Super Secret Rooms can only be next to one room. Very rarely, the regular Secret Room may also be located next to only one room. Entrances to Secret Rooms will never have rocks or gaps in the way. Secret Rooms usually contain at least one shopkeeper. Secret Rooms stay open after bombing them.

Variations

The following room maps were made using Basement Renovator for cleaner viewing; note that all Urns you see will be Mushrooms when encountered in-game.

Standard

ID Weight Contents Image preview
0 1.0 One item. SecretRoom 0
1 1.0 Three coins. SecretRoom 1
2 1.0 Six coins. SecretRoom 2
3 1.0 Nine coins. SecretRoom 3
4 1.0 A slot machine. SecretRoom 4
5 1.0 Three random pickups and five mushrooms. SecretRoom 5
6 1.0 A chest and two TNT barrels. SecretRoom 6
7 1.0 Three pills and two mushrooms. SecretRoom 7
8 1.0 Three coins. SecretRoom 8
9 1.0 Three bomb pickups. SecretRoom 9
10 1.0 A lil' battery. SecretRoom 10
11 1.0 Two keys. SecretRoom 11
12 1.0 Two bomb pickups and four shopkeepers. SecretRoom 12
13 1.0 A key, a key master, and two mushrooms. (except in Repentance) This is the only regular secret room that doesn't have a shopkeeper. SecretRoom 13
14 1.0 A golden poop and three shopkeepers. SecretRoom 14
15 1.0 A Double bomb and twenty mushrooms. SecretRoom 15
16 1.0 A corny poop. SecretRoom 16
17 (except in Rebirth) 1.0 Two reward plates. SecretRoom 17
18 (except in Rebirth) 1.0 Four spiders and four random pickups. SecretRoom 18
19 (except in Rebirth) 1.0 An item behind gaps. The four rocks have equal, independent chances of being rocks, spikes, fireplaces, or iron blocks. SecretRoom 19
20 (except in Rebirth) 1.0 A reward plate. SecretRoom 20
21 (except in Rebirth) 1.0 Two rewards behind rocks and key blocks. The rewards have equal, independent chances of being a sack, item, chest, locked chest, or random pickup. SecretRoom 21
22 (except in Rebirth) 1.0 A nickel and three shopkeepers. SecretRoom 22
23 (in Afterbirth † and Repentance) 1.0 A sack and a restock box. SecretRoom 23
24 (in Afterbirth † and Repentance) 1.0 Ten mushrooms. SecretRoom 24
25 (in Afterbirth † and Repentance) 1.0 Two sacks. SecretRoom 25
26 (in Afterbirth † and Repentance) 1.0 Six mushrooms, two poops, and a troll bomb, which will blow up three of the mushrooms. SecretRoom 26
27 (in Afterbirth † and Repentance) 1.0 Two reward plates. SecretRoom 27
28 (in Afterbirth † and Repentance) 0.1 An item, two chests, a poop, and three black flies. SecretRoom 28
29 (in Afterbirth † and Repentance) 0.1 An item behind iron blocks, four purple fireplaces, and five shopkeepers. SecretRoom 29
30 (in Repentance) 0.1 One Mega Battery. SecretRoom 30
31 (in Repentance) 0.25 3 shopkeepers and a Rainbow Poop. SecretRoom 31
32 (in Repentance) 1 5 coins, 2 poops and 1 shopkeeper. SecretRoom 32
33 (in Repentance) 0.5 2 shopkeepers and 1 card surrounded by 4 spiked rocks. SecretRoom 33
34 (in Repentance) 0.5 One item surrounded by spikes and spiked rocks and 1 shopkeeper. SecretRoom 34
35 (in Repentance) 1 3 coins, 1 random chest surrounded by spiked rocks and 1 treasure chest, also surrounded by spiked rocks. SecretRoom 35
36 (in Repentance) 1 2 shopkeepers and 1 random chest surrounded by rocks and spikes, along with a TNT that can open up a path. SecretRoom 36
37 (in Repentance) 0.5 One Rotten Beggar and 3 coins. SecretRoom 37
38 (in Repentance) 0.5 One Wooden Chest and one shopkeeper. SecretRoom 38

Starting from the second floor of Chapter 2 onward, Greed and Super Greed have a chance to replace Secret Rooms.

(in Repentance) Alternate Variations

Secret Rooms in alternate chapters ((in Repentance)DownpourDownpour, (in Repentance)DrossDross, (in Repentance)MinesMines, (in Repentance)AshpitAshpit, (in Repentance)MausoleumMausoleum, (in Repentance)GehennaGehenna and (in Repentance)CorpseCorpse) differ from the standard layouts. Each alternate floor has 11 unique layouts (12 in (in Repentance)DownpourDownpour). Regular secret room layouts cannot appear on these floors.

Super Secret Rooms

Secret Room Door

Super Secret Rooms are only located next to one other room, and this room can't be a special room (item, shop, boss, etc.). Each Super Secret Room has set drops depending on the floor. Note that the type of Super Secret Room is not limited to certain floors it mimics (e.g. one can find a Womb-themed Super Secret Room in the Depths).

Super Secret Rooms are most likely to be found either at the end of a series of rooms that lead to a dead-end, or close to the boss room, such as the room right before the boss, if possible.

Possible Spawns

ID Weight Floor layout Contents Image preview
0 1 WombWomb 8 Red Hearts. Only red hearts can spawn in this room, regardless of any items. If you let Collectible Dark Bum iconDark Bum collect the hearts, he will drop red hearts instead of black/(except in Repentance)soul hearts. Allow him to pick up the hearts and leave the room quickly, where he will drop the correct hearts outside. SuperSecretRoom 0
1 1 CathedralCathedral Eternal Heart. Only eternal hearts can spawn in this room, regardless of any items used. For example, using Collectible The Jar iconThe Jar will drop Eternal Hearts on the ground instead of regular hearts. Using VI - The LoversVI - The Lovers or V - The HierophantV - The Hierophant will do the same, too. SuperSecretRoom 1
2 1 SheolSheol Red Chest. SuperSecretRoom 2
3 1 NecropolisNecropolis Fortune Telling Machine. SuperSecretRoom 3
4 1 CellarCellar Random trinket. SuperSecretRoom 4
5 1 BasementBasement 5 pills. SuperSecretRoom 5
6 0.5 (except in Rebirth) Library Black Heart. Only black hearts can spawn in this room, regardless of items used. This applies to VI - The LoversVI - The Lovers, V - The HierophantV - The Hierophant, and similar items. SuperSecretRoom 6
7 0.1 Dark RoomDark Room (in Rebirth) Black Heart. SuperSecretRoom 7 Rebirth
(except in Rebirth) 4 Nulls and 5 pills or runes. SuperSecretRoom 7 Afterbirth
8 0.5 (except in Rebirth)Burning BasementBurning Basement A Shopkeeper, 2 Bomb Chests, 3 TNT, and 18 Fire Places, including Red Fire Places.
(in Repentance) All Fire Places in the room will be extinguished if this room appears in (in Repentance)DownpourDownpour or (in Repentance)DrossDross.
SuperSecretRoom 8
9 0.1 (except in Rebirth)Flooded CavesFlooded Caves A black poop surrounded by 6 retracting spikes. SuperSecretRoom 9
10 0.5 (except in Rebirth) I AM ERROR Can include any of the following: Mom's Hand, Rag Man, random pickups, chests, cards, trinkets, pills, and items. SuperSecretRoom 10
11 1 (except in Rebirth) WombWomb 4 red poops and 3 Double Hearts. SuperSecretRoom 11
12 0.1 (in Afterbirth † and Repentance) CathedralCathedral 3 Soul Hearts, 2 Blue Fire Places, and an angel Statue in the center which will drop its key piece upon death. SuperSecretRoom 12
13 0.1 SheolSheol 3 Black Hearts and 2 Black Globin's Heads. SuperSecretRoom 13
14 1 Shop A Beggar and a Blood Donation Machine. SuperSecretRoom 14
15 0.1 (in Afterbirth † and Repentance) WombWomb A red poop, 3 Black Flies, and a random amount of Red Hearts and Half Red Hearts. It can also contain a random amount of any other heart types, except Double Hearts. SuperSecretRoom 15
16 0.1 (in Afterbirth † and Repentance) CathedralCathedral A rainbow poop, 3 Black Flies, and 2 Eternal Hearts. SuperSecretRoom 16
17 0.1 (in Afterbirth † and Repentance) SheolSheol A black poop, 3 Black Flies, and 6 Red Chests. SuperSecretRoom 17
18 0.1 (in Afterbirth † and Repentance) Shop 3 Slot Machines and 2 Fortune Telling Machines. SuperSecretRoom 18
19 0.1 (in Afterbirth † and Repentance) BasementBasement A red poop, 9 pills, and 3 Black Flies. SuperSecretRoom 19
20 0.5 (in Repentance) Library One Battery Bum and 3 coins. SuperSecretRoom 20
21 0.5 (in Repentance) (except in Rebirth)Burning BasementBurning Basement One Bomb Bum and 4 bombs. SuperSecretRoom 21
22 0.25 (in Repentance) BasementBasement 4 Greed Gapers and 1 shopkeeper. SuperSecretRoom 22
23 0.5 (in Repentance) (in Repentance)CorpseCorpse 3 Rotten Hearts. SuperSecretRoom 23
24 0.5 (in Repentance) Arcade 5 Micro Batteries. The middle one has a 50% chance to be a Lil' Battery. SuperSecretRoom 24
25 0.25 (in Repentance) (except in Rebirth)Dank DepthsDank Depths 83% chance for a golden key and 17% chance for a golden bomb, surrounded by 4 skulls. SuperSecretRoom 25
26 0.01 (in Repentance) (in Repentance)AshpitAshpit One giga bomb that explodes shortly after. SuperSecretRoom 26
27 1 (in Repentance) (in Repentance)CorpseCorpse 1 Rotten Beggar and 1 Blood Donation Machine. SuperSecretRoom 27
28 0.5 (in Repentance) (in Repentance)MausoleumMausoleum 2 Black Sacks. SuperSecretRoom 28
29 0.25 (in Repentance) (in Repentance)GehennaGehenna One Golden Battery. SuperSecretRoom 29
30 0.25 (in Repentance) ChestChest One Mega Chest and 2 keys. SuperSecretRoom 30
31 0.5 (in Repentance) CellarCellar 2 Wooden Chests. SuperSecretRoom 31
32 1 (in Repentance) CathedralCathedral One Confessional. SuperSecretRoom 32

(except in Rebirth) Greed Mode

In Greed Mode, Super Secret Rooms have different layouts.

ID Weight Floor layout Contents Image preview
0 1 WombWomb 5 Red Hearts; only Red Hearts can spawn in this room, regardless of items used. SuperSecret Greed0
1 1 Arcade 5 Pennies. SuperSecret Greed1
2 1 CavesCaves 3 Keys. SuperSecret Greed2
3 1 (except in Rebirth)Burning BasementBurning Basement 3 Bombs. SuperSecret Greed3
4 1 CathedralCathedral 2 Soul Hearts. Only Soul Hearts can spawn in this room. SuperSecret Greed4
5 1 Library A Black Heart. Only Black Hearts can spawn in this room. SuperSecret Greed5
6 1 ChestChest A Chest; small chance to spawn another type of chest instead. SuperSecret Greed6
7 1 ChestChest A Bomb Chest. SuperSecret Greed7
8 1 SheolSheol (except in Repentance)One Red Chest.
(in Repentance)Two Red Chests.
File:SuperSecret Greed8.png
9 1 BasementBasement 4 pills. SuperSecret Greed9
10 1 Library 2 cards. SuperSecret Greed10
11 1 CellarCellar 4 Lil' Batteries. (in Repentance) Each battery has a 50% chance to spawn as a Micro Battery instead. SuperSecret Greed11
12 1 Dark RoomDark Room 2 runes. SuperSecret Greed12
13 0.5 SheolSheol (except in Repentance) 2 Red Chests.
(in Repentance) 3 Red Chests.
File:SuperSecret Greed13.png
14 1 CellarCellar 2 trinkets. SuperSecret Greed14
15 0.5 CellarCellar A trinket. SuperSecret Greed15
16 1 Bedroom A bed. SuperSecret Greed16
17 1 I AM ERROR A trapdoor to the next floor. SuperSecret Greed17
18 0.5 BasementBasement 17 piles of poop. SuperSecret Greed18
19 0.25 (except in Rebirth)The ShopThe Shop A Golden Bomb. SuperSecret Greed19
20 0.5 (except in Rebirth)The ShopThe Shop A golden poop. SuperSecret Greed20
21 0.25 (except in Rebirth)The ShopThe Shop A Golden Key. SuperSecret Greed21
22 1 Secret Room A random item from the Greed mode Treasure Room pool. SuperSecret Greed22
23 1 ChestChest 2 Locked Chests. SuperSecret Greed23
24 1 CathedralCathedral 1 Eternal Heart. Only Eternal Hearts can spawn in this room. SuperSecret Greed24
25 1 WombWomb 1 Half Red Heart. Only Half Red Hearts can spawn in this room. SuperSecret Greed25
26 0.1 (in Repentance) Arcade 1 Golden Penny. SuperSecret Greed26

(in Repentance) Ultra Secret Rooms

Ultra Secret Rooms are special rooms that are not connected to any other room on the map directly. They are not revealed by standard mapping effects and can only be mapped with Collectible Cracked Orb iconCracked Orb, Collectible Book of Secrets iconBook of Secrets wisps or Rune ShardRune Shard. They can be accessed using the Collectible Red Key iconRed Key or Red Key wisps, Crystal KeyCrystal Key, Cracked KeyCracked Key or Soul of CainSoul of Cain: entering a red room next to the Ultra Secret room will reveal its position and automatically open the doorway leading into it. It can also be entered by teleporting to it directly using XVIII - The Moon?XVIII - The Moon?; when teleported into, the pathway of red rooms back to the rest of the level is also opened. Ultra Secret rooms contain items from the Angel Room item pool.

Ultra Secret rooms are generated in spots that are diagonal to the rest of the level and not connected to the Boss Room.

It then checks the red rooms surrounding this diagonal location and checks regular rooms connected to these exits, this is to create a safe path when using XVIII - The Moon?XVIII - The Moon?

When the spot is chosen, a general sense of priority is as follows:

  • Being diagonal to special rooms increases priority.
  • Each side that does not lead to a valid red room lowers priority.
    • Exits that lead to an I AM ERROR room are not valid.
  • Any path back connecting to a Challenge Room, a Mini-Boss Room, a Curse Room or a hostile special room lowers priority.
    • If there's also only 1 path back, priority is further lowered.
  • Any path back that contains a special red room lowers priority.
  • If there's no valid path back that leads to a regular non-special room, it lowers priority.

Notes

  • Generally, the easiest method of finding the Ultra Secret room is to check diagonals of any special rooms.
  • The doors of the Ultra Secret room are opened automatically only when approached from the outside. If other rooms exist adjacent to it, the doors will not open from inside the Ultra Secret room without bombing them or returning from the outside.
  • In the Mirrored World, the Ultra Secret room does not contain any items.
  • It is possible for the Ultra Secret Room to generate in a way that traversing through two red rooms is required.[Check ingame]
  • Because only one valid path is checked for upon generation, yet the path opened when using XVIII - The Moon?XVIII - The Moon? is random, it is possible to get an unusual back-path that forces going through a Curse Room, bombing open a Secret Room or contains other problems ranging from inconveniences to a softlock.
    • This is likely a bug, as the generation itself tries to ensure a valid path without such obstacles. This is most likely to happen on small, oddly shaped floors where many red room door openings are blocked, which is its biggest modifier next to selecting special rooms.

Layouts

Notes

  • Secret Rooms are found by bombing the middle of a wall in a standard size room. For larger size rooms, divide the room mentally into the size of individual rooms to figure out where to bomb. For closet-size rooms, Secret Rooms will never be found by bombing the sides but may be found by bombing the wall at the end of the closet.
  • Rooms adjacent to Secret Rooms will always have a clear, walkable path to the middle of the wall where one can set a bomb. Secret Room entrances are never found in front of gaps, obstacles, or spikes. All the rooms next to a Secret Room must satisfy these requirements, so if one room near a suspicious gap in the map fails these requirements, then look elsewhere.
  • If there are no valid Secret Room locations surrounded by 3 or 4 rooms, it is possible for a Secret Room to be adjacent to only 1 or 2 rooms.
A secret room adjacent to only one room

A secret room adjacent to only one room

  • Collectible X-Ray Vision iconX-Ray Vision opens all available entrances to both the Secret Room and the Super Secret Room. The I Can See Forever pill does the same for the floor on which the pill was used. (in Afterbirth † and Repentance)Collectible Dog Tooth iconDog Tooth will play a howl sound effect if adjacent to a Secret Room or Super Secret Room, and (in Afterbirth † and Repentance)Collectible YO LISTEN! iconYO LISTEN! will hover over Secret Room entrances.
  • Teleportation items can randomly teleport Isaac into Secret Rooms, and XVIII - The MoonXVIII - The Moon card will always teleport Isaac to the Secret Room.
  • Secret Rooms are revealed on the map with Collectible Crystal Ball iconCrystal Ball, Collectible Book of Secrets iconBook of Secrets, XXI - The WorldXXI - The World card, XIX - The SunXIX - The Sun card, Collectible Spelunker Hat iconSpelunker Hat, Collectible Blue Map iconBlue Map, or Collectible The Mind iconThe Mind, but you'll still need to open their entrance.
  • (in Repentance)Collectible Red Key iconRed Key can be used to find Secret Rooms. Lack of red door frame means a Secret Room could have generated on the other side.
  • (in Repentance)Collectible Star of Bethlehem iconStar of Bethlehem sometimes reveals secret rooms as it can travel through them.
  • If Greed or Super Greed spawn into the Secret Room, you won't be able to exit it (like a Mini-Boss room), but once the fight ends, all the exits of the Secret Room will be accessible.
  • Secret Rooms can exist next to all types of rooms except Boss Rooms, allowing certain restricted rooms to be entered.
    • Even if you have no keys, it is possible to bomb into a locked special room should there exist an adjacent Secret Room. Leaving through the door will unlock the room without requiring a key.
    • It is possible to enter Curse Rooms without taking damage by bombing in from a Secret Room.
    • It is possible to access Challenge Rooms even if you don't meet the health requirements, but it is not possible to "steal" the items, as the hole will be blocked up as soon as the fighting stage begins. However, items can still be stolen by using Telepills or other teleportation items. The Challenge Room will not be accessible from the Secret Room if the Secret Room contained a fight with Super Greed. Boards will remain over the entrance to the challenge room even after the fight is over.
  • (in Repentance) Secret Rooms of all types do not exist in the Ascent.
  • Once Corrupted Data is achieved (beating Delirium as Character Tainted Eden iconTainted Eden), items that spawn in this room have a chance to be randomized as if affected by Collectible TMTRAINER iconTMTRAINER.
  • Super Secret Rooms replace the dead-end room that would require the 2nd most rooms walked through from the start room to access, and cannot be connected to the secret room.
    • For reference, the Boss Room takes the dead-end room that would require the most rooms walked through, and the Shop takes the room that would require the 3rd most. This means that the Super Secret Room is equally as far or further from the start room than the Shop. It also means the Super Secret Room tends to be close to the Boss Room. Loops and large rooms connected to more than one room on any given side can tamper with this logic, however.
  • Super Secret Rooms can have layouts from floors the player hasn't unlocked yet.

Trivia

  • In the original The Binding of Isaac, Secret Rooms worked differently; if the player left a room after opening a Secret Room entrance, the entrance would disappear. To access the room again for any purpose, the player needed another bomb to reopen the entrance.

Seeds

PC Normal mode only 927Q 481S (Secret Room above Treasure Room is not attached to any others)

PC Hard mode only 2CC7 S7YG (Secret room is attached to only one room; located on the eastern wall in the most eastern room starting from the spawn room)

PC Hard mode only 419H 1DQM (Collectible Red Key iconRed Key in Curse Room on your left, use it on the right of the Curse Room and the Ultra Secret Room will open up)

Bugs

Bug Bug! After defeating an Angel spawned in a Super Secret Room, the music will not return to the floor's regular music.
Bug Bug! Teleporting to the Super Secret Room in Greed or Greedier Mode, when the room is generated behind a still-locked Treasure Room, will trap the player inside.
Bug Bug! Sometimes Ultra Secret Room is not adjacent to four valid red rooms. (Observed on the Ultra Secret Room on the first floor of seed "Hard mode only L7QW 811W")
Bug Bug! Teleporting to the Ultra Secret Room when the room is generated behind an unopened Secret Room or Super Secret Room may trap the player, depending on items carried. (Observed on the 2021-07-01 daily run, first floor.)


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