Binding of Isaac: Rebirth Wiki
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Secret Room Door.png Secret Room Secret Rooms are rooms that are not normally visible on the map and are usually accessed by bombing a wall leading to them. Regular Secret Rooms are usually located next to 2 to 4 rooms, while Super Secret Room Super Secret Rooms can only be next to one room; they are placed on one of the dead ends generated on the map, similar to other Special Rooms. Very rarely, the regular Secret Room may also be located next to only one room. Entrances to Secret Rooms will never have rocks or gaps in the way. Secret Rooms usually contain at least one Shopkeeper. Secret Rooms stay open after bombing them.

Variations[]

The following room maps were made using Basement Renovator[1] for cleaner viewing; note that all Urns you see will be Mushrooms when encountered in-game.

Possible Layouts[]

ID Weight Contents Image preview
0 1.0 1 Shopkeeper, 2 Fire Places, and 1 Secret Room item. SecretRoom 0.png
1 1.0 1 Shopkeeper, 2 Fire Places, and 3 random Coins. SecretRoom 1.png
2 1.0 1 Shopkeeper, 2 Fire Places, 4 Rocks and 6 random Coins. SecretRoom 2.png
3 1.0 1 Shopkeeper, 2 Fire Places, 4 Rocks, and 9 random Coins. SecretRoom 3.png
4 1.0 1 Shopkeeper, 4 Rocks, and 1 Slot Machine.png Slot Machine. SecretRoom 4.png
5 1.0 1 Shopkeeper, 5 Mushrooms, 4 Cobwebs, and 3 random Pickups. SecretRoom 5.png
6 1.0 1 Shopkeeper, 2 TNT barrels, 4 Rocks, and 1 Chest. SecretRoom 6.png
7 1.0 1 Shopkeeper, 2 Mushrooms, and 3 random Pills. SecretRoom 7.png
8 1.0 1 Shopkeeper surrounded by 4 Cobwebs, and 3 random Coins. SecretRoom 8.png
9 1.0 1 Shopkeeper, 2 Fire Places, 4 Rocks in each corner, and 3 random Bomb pickups. SecretRoom 9.png
10 1.0 1 Shopkeeper, 2 Fire Places, 2 Red Fire Places, and a Lil' Battery. SecretRoom 10.png
11 1.0 1 Shopkeeper, and 2 random Key pickups. SecretRoom 11.png
12 1.0 4 Shopkeepers, 1 Red Fire Place, and 2 random Bomb pickups. SecretRoom 12.png
13 1.0 1 Key Master.png Key Master, 2 Mushrooms, and 1 random Key pickup.
Removed in Repentance This is the only Secret Room that doesn't have a Shopkeeper.
SecretRoom 13.png
14 1.0 3 Shopkeepers, and 1 Golden Poop. SecretRoom 14.png
15 1.0 1 Shopkeeper, 20 Mushrooms, and 1 Double Bomb. SecretRoom 15.png
16 1.0 1 Shopkeeper, 2 Fire Places, and 1 Corny Poop. SecretRoom 16.png
17 Added in Afterbirth 1.0 1 Shopkeeper, 2 Fire Places, 2 Rocks, and 2 Reward Plates. SecretRoom 17.png
18 Added in Afterbirth 1.0 1 Shopkeeper, 2 Fire Places, 20 Cobwebs, 4 Spiders, and 4 random pickups. SecretRoom 18.png
19 Added in Afterbirth 1.0 2 Shopkeepers in the upper 2 corners, with 4 more plus a Secret Room item on the other side of several gap in the floor. There are four obstacles that have equal, independent chances of being Blocks, Fire Places, Rocks, and/or Spikes; if they are Rocks, they can be bombed to bridge the gap and allow access to the room's center. SecretRoom 19.png
20 Added in Afterbirth 1.0 1 Shopkeeper, 2 Fire Places, and 1 Reward Plate. SecretRoom 20.png
21 Added in Afterbirth 1.0 1 Shopkeeper, 2 Fire Places, and several Rocks and Key Blocks blocking access to 2 rewards in the upper corners. The rewards have equal, independent chances of being Chests, Locked Chests, Sacks, Secret Room items, and/or random pickups. SecretRoom 21.png
22 Added in Afterbirth 1.0 3 Shopkeepers, 2 Fire Places, and 1 Nickel. SecretRoom 22.png
23 Added in Afterbirth † 1.0 1 Shopkeeper, 2 Fire Places, 1 Sack, and 1 Shop Restock Machine.png Shop Restock Machine. SecretRoom 23.png
24 Added in Afterbirth † 1.0 1 Shopkeeper, 2 Blocks, and 10 Mushrooms. SecretRoom 24.png
25 Added in Afterbirth † 1.0 1 Shopkeeper, 2 Fire Places, and 2 Sacks. SecretRoom 25.png
26 Added in Afterbirth † 1.0 1 Shopkeeper, 2 Fire Places, 2 Poops, 6 Mushrooms, and 1 Troll Bomb which will blow up 3 of the Mushrooms and the Shopkeeper. SecretRoom 26.png
27 Added in Afterbirth † 1.0 1 Shopkeeper, 2 Fire Places, and 2 Reward Plates. SecretRoom 27.png
28 Added in Afterbirth † 0.1 1 Shopkeeper, 2 Fire Places, 2 Chests, 1 Poop surrounded by 3 Flies, and 1 Secret Room item. SecretRoom 28.png
29 Added in Afterbirth † 0.1 5 Shopkeepers, and 1 Secret Room item behind 4 Blocks and 4 Purple Fire Places. SecretRoom 29.png
30 Added in Repentance 0.1 1 Shopkeeper, 2 Fire Places, 2 Poops, and 1 Mega Battery. SecretRoom 30.png
31 Added in Repentance 0.25 1 Shopkeeper, 4 Fire Places, 44 Rocks, and 1 Rainbow Poop. SecretRoom 31.png
32 Added in Repentance 1 1 Shopkeeper, 2 Poops, 10 Mushrooms, and 5 random Coins. SecretRoom 32.png
33 Added in Repentance 0.5 2 Shopkeeper, 4 Fire Places, 2 Rocks, and 4 Spiked Rocks which surround 1 random Card. SecretRoom 33.png
34 Added in Repentance 0.5 1 Shopkeeper, 2 Fire Places, 4 Mushrooms, and 1 Secret Room item surrounded by 4 Spikes cardinally and 4 Spiked Rocks diagonally. SecretRoom 34.png
35 Added in Repentance 1 1 Shopkeeper, 3 random Coins, along with 1 Chest and 1 Locked Chest each in the upper corners that are both blocked by 2 Spiked Rocks. SecretRoom 35.png
36 Added in Repentance 1 2 Shopkeepers, 1 Spiked Rock in each corner, and 1 random Chest that is surrounded by Rocks, which can be destroyed with 1 nearby TNT barrel which is itself behind Spikes on each side. SecretRoom 36.png
37 Added in Repentance 0.5 One Rotten Beggar.png Rotten Beggar, 4 Mushrooms, and 3 random Coins. SecretRoom 37.png
38 Added in Repentance 0.5 1 Shopkeeper, 2 Fire Places, 1 Block in each corner, and 1 Wooden Chest. SecretRoom 38.png

Starting from the second floor of Chapter 2 onward, Greed and Super Greed have a chance to replace Secret Rooms.

Added in Repentance Alternate Variations[]

Secret Rooms in alternate chapters (Downpour Downpour, Dross Dross, Mines Mines, Ashpit Ashpit, Mausoleum Mausoleum, Gehenna Gehenna and Corpse Corpse) differ from the standard layouts. Each alternate floor has 11 unique layouts (12 in Downpour Downpour). Regular Secret Room layouts cannot appear on these floors.

Super Secret Rooms[]

Secret Room Door.png

Super Secret Room Super Secret Rooms are only located next to one other room, and this room can't be a Special Room; in other words, it is placed on one of the floor's dead ends, like any other Special Room. Each Super Secret Room has set drops depending on the floor. Note that the type of Super Secret Room is not limited to certain floors it mimics (e.g. Isaac can find a Womb Womb-themed Super Secret Room in Depths Depths).

Super Secret Rooms are most likely to be found either at the end of a series of rooms that lead to a dead-end, and is particularly likely to appear near the Boss Room Boss Room, as they are the second room type to be placed on a map during Map Generation, and are therefore placed far away from the room Isaac starts in.

Possible Layouts[]

ID Weight Room theme Contents Image preview
0 1 Womb Womb 8 random Red Hearts. Only Red Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will create 2 Red Hearts rather than Soul Hearts). SuperSecretRoom 0.png
1 1 Cathedral Cathedral 1 Eternal Heart. Only Eternal Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will drop 2 Eternal Hearts rather than Soul Hearts). SuperSecretRoom 1.png
2 1 Sheol Sheol 1 Red Chest. SuperSecretRoom 2.png
3 1 Necropolis Necropolis 1 Fortune Telling Machine.png Fortune Telling Machine. SuperSecretRoom 3.png
4 1 Cellar Cellar 1 random trinket. SuperSecretRoom 4.png
5 1 Basement Basement 5 random Pills. SuperSecretRoom 5.png
6 Added in Afterbirth 0.5 Library Library 1 Black Heart. Only Black Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will drop 2 Black Hearts rather than Soul Hearts). SuperSecretRoom 6.png
7 0.1 Dark Room Dark Room Removed in Afterbirth 1 Black Heart. SuperSecretRoom 7 Rebirth.png
Added in Afterbirth 1 Null in each corner, and 5 random Pills/Runes. SuperSecretRoom 7 Afterbirth.png
8 Added in Afterbirth 0.5 Burning Basement Burning Basement 1 Shopkeeper, 2 Stone Chests, 3 TNT barrels, 13 Fire Places, and 5 Red Fire Places.
Added in Repentance All Fire Places in the room will be extinguished if this room appears in Downpour Downpour or Dross Dross.
SuperSecretRoom 8.png
9 Added in Afterbirth 0.1 Flooded Caves Flooded Caves 1 Black Poop surrounded by 6 retracting Spikes. SuperSecretRoom 9.png
10 Added in Afterbirth 0.5 I AM ERROR I AM ERROR room Can contain any of the following: Mom's Hand, Rag Man, random pickups, Chests, Cards, trinkets, Pills, and/or items. SuperSecretRoom 10.png
11 Added in Afterbirth 1 Womb Womb 4 Red Poops, and 3 Double Hearts. SuperSecretRoom 11.png
12 Added in Afterbirth † 0.1 Cathedral Cathedral 3 Soul Hearts, 2 Blue Fire Places, and an Angel Statue which will summon an Angel if blown up, who will then drop a Key Piece upon death. SuperSecretRoom 12.png
13 Added in Afterbirth † 0.1 Sheol Sheol 3 Black Hearts, and 2 Black Globin's Heads. SuperSecretRoom 13.png
14 Added in Afterbirth † 1 Shop Shop 1 Beggar.png Beggar, and 1 Blood Donation Machine.png Blood Donation Machine. SuperSecretRoom 14.png
15 Added in Afterbirth † 0.1 Womb Womb 1 Red Poop surrounded by 3 Flies, and a random number of various types Red Hearts, except Double Hearts. SuperSecretRoom 15.png
16 Added in Afterbirth † 0.1 Cathedral Cathedral 1 Rainbow Poop surrounded by 3 Flies, and 2 Eternal Hearts. SuperSecretRoom 16.png
17 Added in Afterbirth † 0.1 Sheol Sheol 1 black poop surrounded by 3 Flies, and 6 Red Chests. SuperSecretRoom 17.png
18 Added in Afterbirth † 0.1 Shop Shop 2 Fortune Telling Machine.png Fortune Telling Machines and 3 Slot Machine.png Slot Machines. SuperSecretRoom 18.png
19 Added in Afterbirth † 0.1 Basement Basement 1 Red Poop surrounded by 3 Flies, and 9 random Pills. SuperSecretRoom 19.png
20 Added in Repentance 0.5 Library Library 1 Battery Bum.png Battery Bum, 4 Urns, 2 Cobwebs, and 3 random Coins. SuperSecretRoom 20.png
21 Added in Repentance 0.5 Burning Basement Burning Basement 1 Bomb Bum.png Bomb Bum, 3 Rocks and 3 Fire Places in each corner, and 4 random Bomb pickups. SuperSecretRoom 21.png
22 Added in Repentance 0.25 Basement Basement 1 Shopkeeper, and 4 Greed Gapers. SuperSecretRoom 22.png
23 Added in Repentance 0.5 Corpse Corpse 1 Spiked Rock in each corner, and 3 Rotten Hearts. SuperSecretRoom 23.png
24 Added in Repentance 0.5 Arcade Arcade 5 Micro Batteries. The middle one has a 50% chance to be a Lil' Battery. SuperSecretRoom 24.png
25 Added in Repentance 0.25 Dank Depths Dank Depths 1 pickup which has an 83% chance to be a Golden Key and a 17% chance to be a Golden Bomb, surrounded diagonally by 4 Skulls. SuperSecretRoom 25.png
26 Added in Repentance 0.01 Ashpit Ashpit 8 Urns, and 1 lit Giga Bomb that explodes shortly after. SuperSecretRoom 26.png
27 Added in Repentance 1 Corpse Corpse 1 Rotten Beggar.png Rotten Beggar, and 1 Blood Donation Machine.png Blood Donation Machine. SuperSecretRoom 27.png
28 Added in Repentance 0.5 Mausoleum Mausoleum 3 Urns in each corner, and 2 Black Sacks. SuperSecretRoom 28.png
29 Added in Repentance 0.25 Gehenna Gehenna 4 Spikes, and 1 Golden Battery. SuperSecretRoom 29.png
30 Added in Repentance 0.25 Chest Chest 1 Mega Chest, and 2 random Key pickups. SuperSecretRoom 30.png
31 Added in Repentance 0.5 Cellar Cellar 4 Rocks, and 2 Wooden Chests. SuperSecretRoom 31.png
32 Added in Repentance 1 Cathedral Cathedral 1 Confessional.png Confessional. SuperSecretRoom 32.png

Added in Afterbirth Greed Mode Layouts[]

Greed Mode has its own set of Super Secret Room layouts.

ID Weight Room theme Contents Image preview
0 1 Womb Womb 5 Red Hearts. Only Red Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will create 2 Red Hearts rather than Soul Hearts). SuperSecret Greed0.png
1 1 Arcade 5 Pennies. SuperSecret Greed1.png
2 1 Caves Caves 3 Keys. SuperSecret Greed2.png
3 1 Burning Basement Burning Basement 3 Bombs. SuperSecret Greed3.png
4 1 Cathedral Cathedral 2 Soul Hearts. Only Soul Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. VI - The Lovers VI - The Lovers will create 2 Soul Hearts rather than Red Hearts). SuperSecret Greed4.png
5 1 Library 1 Black Heart. Only Black Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will create 2 Black Hearts rather than Soul Hearts). SuperSecret Greed5.png
6 1 Chest Chest 1 Chest; small chance to spawn another type of Chest instead. SuperSecret Greed6.png
7 1 Chest Chest 1 Stone Chest. SuperSecret Greed7.png
8 1 Sheol Sheol Removed in Repentance 1 Red Chest. SuperSecret Greed8 Afterbirth.png
Added in Repentance 2 Red Chests. 250px
9 1 Basement Basement 4 random Pills. SuperSecret Greed9.png
10 1 Library Library 2 random Cards. SuperSecret Greed10.png
11 1 Cellar Cellar 4 Lil' Batteries. Added in Repentance Each battery has a 50% chance to be a Micro Battery instead. SuperSecret Greed11.png
12 1 Dark Room Dark Room 2 random Runes. SuperSecret Greed12.png
13 0.5 Sheol Sheol Removed in Repentance 2 Red Chests. SuperSecret Greed13 Afterbirth.png
Added in Repentance 3 Red Chests. 250px
14 1 Cellar Cellar 2 random trinkets. SuperSecret Greed14.png
15 0.5 Cellar Cellar 1 random trinket. SuperSecret Greed15.png
16 1 Clean Bedroom Clean Bedroom 1 bed. SuperSecret Greed16.png
17 1 I AM ERROR I AM ERROR room 1 trapdoor to the next floor. SuperSecret Greed17.png
18 0.5 Basement Basement 17 Poops. SuperSecret Greed18.png
19 0.25 The Shop The Shop 1 Golden Bomb. SuperSecret Greed19.png
20 0.5 The Shop The Shop 1 Golden Poop. SuperSecret Greed20.png
21 0.25 The Shop The Shop 1 Golden Key. SuperSecret Greed21.png
22 1 Secret Room Secret Room Removed in Repentance 1 Greed Mode Treasure Room item.
Added in Repentance 1 Greed Mode Secret Room item.
SuperSecret Greed22.png
23 1 Chest Chest 2 Locked Chests. SuperSecret Greed23.png
24 1 Cathedral Cathedral 1 Eternal Heart. Only Eternal Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will create 2 Eternal Hearts rather than Soul Hearts). SuperSecret Greed24.png
25 1 Womb Womb 1 Half Red Heart. Only Half Red Hearts can be created in this room, regardless of what item is used to create said Hearts (e.g. V - The Hierophant V - The Hierophant will create 2 Half Red Hearts rather than Soul Hearts). SuperSecret Greed25.png
26 Added in Repentance 0.1 Arcade Arcade 1 Golden Penny. SuperSecret Greed26.png

Added in Repentance Ultra Secret Rooms[]

Ultra Secret Room Ultra Secret Rooms are special rooms that are not connected to any other room on the map directly. They are not revealed by most mapping effects (The Mind The Mind, etc.) and can only be revealed on the map with Cracked Orb Cracked Orb, Book of Secrets Book of Secrets wisps, and Rune Shard Rune Shard. They can be accessed directly by opening Red Room Red Rooms adjacent to them using Red Key Red Key or Red Key wisps, Crystal Key Crystal Key, Cracked Key Cracked Key, and Soul of Cain Soul of Cain: entering a Red Room next to the Ultra Secret room will reveal its position and automatically open the doorway leading into it. It can also be entered by teleporting to it using XVIII - The Moon? XVIII - The Moon?; when teleported into, a pathway of Red Rooms back to the rest of the level will be opened automatically. Ultra Secret rooms contain items from the Ultra Secret Room item pool.

Ultra Secret rooms are generated in spots that are diagonal to the rest of the level and not connected to the Boss Room Boss Room. When the spot is chosen, a general sense of priority is as follows:

  • Being diagonal to Special Rooms increases priority.
    • After Depths Depths II (etc.), the probability of being connected to a Special Room decreases by about 20%[2].
  • Each side that does not lead to a valid Red Room lowers priority.
    • Exits that lead to an I AM ERROR I AM ERROR room are not valid.
  • Any path back connecting to a Boss Challenge Room Boss Challenge Room, Challenge Room Challenge Room, Curse Room Curse Room, Mini-Boss Room Mini-Boss Room, or a hostile Special Room lowers priority.
    • If there's also only 1 path back, priority is further lowered.
  • If there's no valid path back that leads to a regular non-Special Room, it lowers priority.

Notes[]

  • Generally, the easiest method of finding the Ultra Secret Room is to check diagonally to any Special Rooms.
  • The doors of the Ultra Secret Room are opened automatically only when approached from the outside. If other rooms exist adjacent to it, the doors will not open from inside the Ultra Secret Room without bombing them or returning from the outside.
    • Red Key or Cracked Keys must be used before the bombs, as otherwise explosions won't have an effect.
  • In the Mirrored World, the Ultra Secret Room will be empty, same as any Special Room.
  • It is possible for the Ultra Secret Room to generate in a way that traversing through two Red Rooms is required.[Check ingame]
  • Because only one valid path is checked upon generation, yet the path opened when using XVIII - The Moon? XVIII - The Moon? is random, it is possible to get an unusual path back that forces going through a Curse Room Curse Room, bombing open a Secret Room Secret Room / Super Secret Room Super Secret Room, or another problematic room, all of which can result in a soft-lock.
    • This is likely a bug, as the generation itself tries to ensure a valid path without such obstacles. This is most likely to happen on small, oddly shaped floors where many Red Room door openings are blocked, which is its biggest modifier next to selecting Special Rooms.

Layouts[]

ID Weight Contents Image preview
0 ? 2 Shopkeepers, 4 Poops behind Key Blocks, some Cobwebs, 2 random Keys, and 1 Ultra Secret Room item. UltraSecretRoom 0.png
1 ? Several Key Blocks and Metal Blocks along the walls, and 1 Ultra Secret Room item. UltraSecretRoom 1.png
2 ? 2 Shopkeepers, several Key Blocks, and 1 Ultra Secret Room item. UltraSecretRoom 2.png
3 ? 1 Shopkeeper behind Key Blocks, a few Cobwebs, and 1 Ultra Secret Room item blocked off by Key Blocks and Metal Blocks. UltraSecretRoom 3.png
4 ? 1 Shopkeeper, a few Cobwebs, and Rocks in the shape of a Key, with 1 Ultra Secret Room item inside the Key's 'loop'. UltraSecretRoom 4.png
5 ? 2 Shopkeepers, a few Cobwebs, several Urns, 3 random Coins, and 4 Greed Gapers guarding 1 Ultra Secret Room item. UltraSecretRoom 5.png
6 ? 10 Shopkeepers, 2 Fire Places, a Rock, some Cobwebs, and 2 Ultra Secret Room item. UltraSecretRoom 6.png
7 ? 2 Shopkeepers, some Cobwebs, a Rock, 10 Keys, and 2 Key Rings. UltraSecretRoom 7.png

Notes[]

  • Secret Rooms are found by bombing the middle of a wall in a standard size room. For larger size rooms, divide the room mentally into the size of individual rooms to figure out where to bomb. For closet-size rooms, Secret Rooms will never be found by bombing the sides but may be found by bombing the wall at the end of the closet.
  • Rooms adjacent to Secret Rooms will always have a clear, walkable path to the middle of the wall where Isaac can place a bomb. Secret Room entrances are never found in front of gaps, obstacles, or spikes. Each rooms adjacent to a Secret Room must satisfy these requirements, so if one room near a suspicious gap in the map fails these requirements, then look elsewhere.
  • If there are no valid Secret Room locations surrounded by 3 or 4 rooms, it is possible for a Secret Room to be adjacent to only 1 or 2 rooms.
A secret room adjacent to only one room

A secret room adjacent to only one room

  • X-Ray Vision X-Ray Vision opens all available entrances to both the Secret Room and the Super Secret Room. The I Can See Forever pill does the same for the floor on which the pill was used. Added in Afterbirth †Dog Tooth Dog Tooth will play a howl sound effect when Isaac enters a room adjacent to a Secret Room or Super Secret Room, and Added in Afterbirth †YO LISTEN! YO LISTEN! will hover over Secret Room entrances.
  • Teleportation items can randomly teleport Isaac into Secret Rooms, and XVIII - The Moon XVIII - The Moon will always teleport Isaac to the Secret Room.
  • Secret Rooms are revealed on the map with Blue Map Blue Map, Book of Secrets Book of Secrets, Crystal Ball Crystal Ball, The Mind The Mind, Spelunker Hat Spelunker Hat, XIX - The Sun XIX - The Sun, or XXI - The World XXI - The World, but Isaac will still need to open their entrance.
  • Added in RepentanceRed Key Red Key can be used to find Secret Rooms. The lack of Red door frame means a Secret Room could have generated on the other side.
  • Added in RepentanceStar of Bethlehem Star of Bethlehem sometimes reveals Secret Rooms as it can travel through them.
  • If Greed or Super Greed spawn inside a Secret Room, Isaac won't be able to exit it (like a Mini-Boss Room Mini-Boss Room), but once the fight ends, all the exits of the Secret Room will be accessible.
    • An exception to this is that Challenge Room Challenge Rooms and Boss Challenge Room Boss Challenge Rooms will be inaccessible; the metal bars won't be removed from walls that lead to them after the fight concludes.
  • Secret Rooms can exist next to all types of rooms except Boss Room Boss Rooms, allowing certain restricted rooms to be entered.
    • Even if Isaac has no Keys, it is possible to bomb into a locked Special Room should there exist an adjacent Secret Room. Leaving through the door will unlock the room without requiring a Key.
    • It is possible to enter Curse Room Curse Rooms without taking damage by bombing in from a Secret Room.
    • It is possible to access Challenge Room Challenge Rooms even if Isaac doesn't meet the health requirements, but it is not possible to "steal" the items, as the hole will be blocked up as soon as the fighting stage begins.
  • Added in Repentance Secret Rooms of all types do not exist in the Ascent.
  • Added in Repentance Once Corrupted Data Corrupted Data is achieved (beating Delirium as Tainted Eden Tainted Eden), items that spawn Secret Rooms room have a chance to be randomized as if affected by TMTRAINER TMTRAINER.
  • Super Secret Rooms replace the dead-end room that would require the 2nd most rooms walked through from the start room to access, and cannot be connected to the Secret Room.
    • For reference, the Boss Room Boss Room takes the dead-end room that would require the most rooms walked through, and the Shop Shop takes the room that would require the 3rd most. This means that the Super Secret Room is equally as far or further from the start room than the Shop. It also means the Super Secret Room tends to be close to the Boss Room. Loops and large rooms connected to more than one room on any given side can tamper with this logic, however.
  • Super Secret Rooms can have layouts from floors that Isaac hasn't unlocked yet.

Trivia[]

  • In the original The Binding of Isaac, Secret Rooms worked differently; if the player left a room after opening a Secret Room entrance, the entrance would disappear. To access the room again for any purpose, the player needed another bomb to reopen the entrance.
  • Ultra Secret Rooms had the Angel Room Item Pool during release.
    • This was a placeholder because they didn't have enough time to think of an item pool and the Angel Room Item Pool was used.

Seeds[]

PC Normal mode only 927Q 481S (Secret Room above Treasure Room Treasure Room is not attached to any others)

PC Hard mode only 2CC7 S7YG (Secret Room is attached to only one room; located on the eastern wall in the most eastern room starting from the spawn room)

PC Added in Repentance Hard mode only 419H 1DQM (Take the Red Key Red Key in the Curse Room Curse Room left of the starting room, then use it on the right-hand wall of the Curse Room to reveal a Red Room Red Room which opens the Ultra Secret Room)

Bugs[]

Bug Bug! After defeating an Angel spawned in a Super Secret Room, the music will not return to the floor's regular music.
Bug Bug! Added in Afterbirth Teleporting to the Super Secret Room in Greed or Greedier Mode, when the room is generated behind a still-locked Treasure Room, can trap Isaac inside.
Bug Bug! Added in Repentance Certain secret rooms result in a crash (observed on seed Hard mode only THWM 9284, Dank Depths II)
Bug Bug! Added in Repentance Sometimes the Ultra Secret Room is not adjacent to four valid Red Rooms (observed on the Ultra Secret Room on the first floor of the following seed: Hard mode only L7QW 811W).
Bug Bug! Added in Repentance Teleporting to the Ultra Secret Room when the room is generated behind an unopened Secret Room or Super Secret Room may trap Isaac if he doesn't have a way to bomb the wall open (observed on the 2021-07-01 daily run, first floor).

References[]


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