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== Special Rooms ==
 
== Special Rooms ==
 
=== [[Boss room|Boss Room]]s ===
 
=== [[Boss room|Boss Room]]s ===
[[file:bossroom.png|98px|link=Boss room door opened]]
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[[file:bossroom.png|98px]]
   
 
Boss Rooms contain one of the many [[Boss]]es, with victory granting Isaac an item from the [[Boss (Item Pool)|Boss pool]], [[heart]]s (depending on difficulty), and a trap door leading to the next level.
 
Boss Rooms contain one of the many [[Boss]]es, with victory granting Isaac an item from the [[Boss (Item Pool)|Boss pool]], [[heart]]s (depending on difficulty), and a trap door leading to the next level.
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==== Normal/Golden Treasure Rooms ====
 
==== Normal/Golden Treasure Rooms ====
 
{{slideshow
 
{{slideshow
| [[file:itemroomdoor.png|98px|link=Treasure Room door opened]]
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| [[file:itemroomdoor.png|98px]]
| [[file:lockeditemroomdoor.png|98px|link=Treasure Room door locked]]
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| [[file:lockeditemroomdoor.png|98px]]
 
}}
 
}}
   
A Treasure Room, or Item Room, is guaranteed to appear on all floors From {{Stage|Basement}} 1 to {{Stage|Depths}} 2. From Basement 2 and on, this Room requires a [[key]] to enter. The Room contains one item from the [[Treasure Room (Item Pool)|Treasure Room item pool]]. Various [[obstacle]]s may be present, and occasionally {{dlc|a}} [[Fly|Flies]] or {{dlc|a+nr}} [[Greed Gaper]]s/{{Dlc|r}}[[Bulb|Bulbs]] will be present. This Room has a small chance to contain two items from the treasure pool that can both be collected, and a ''very'' small chance of containing no item pedestal at all, instead containing one poop pile, 3 [[Fly|attack flies]], and various [[pickups]], including one [[Trinkets|trinket]].
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A Treasure Room, or Item Room, is guaranteed to appear on all floors From {{Stage|Basement}} 1 to {{Stage|Depths}} 2. From Basement 2 and on, this Room requires a [[key]] to enter. The Room contains one item from the [[Treasure Room (Item Pool)|Treasure Room item pool]]. Various [[obstacle]]s may be present, and occasionally {{dlc|a}} [[Fly|Flies]] or {{dlc|a+nr}} [[Greed Gaper]]s/{{Dlc|r}}[[Bulb|Bulbs]] will be present. This Room has a small chance to contain two items from the treasure pool that can both be collected, and a ''very'' small chance of containing no item pedestal at all, instead containing one poop pile, 3 [[Fly|attack flies]], and various [[pickups]], including one [[Trinkets|trinket]].
  +
  +
{{dlc|r}}On {{Stage|Downpour}} / {{Stage|Dross}}, {{Stage|Mines}} / {{Stage|Ashpit}} and {{Stage|Mausoleum}} / {{Stage|Gehenna}}, Treasure Rooms will always contain at least two items, with one of them being hidden, similar to [[Curses|Curse of the Blind]].
   
 
{{dlc|a}} Golden Treasure Rooms always require one key to open in [[Greed Mode]].
 
{{dlc|a}} Golden Treasure Rooms always require one key to open in [[Greed Mode]].
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==== {{dlc|a}} Silver Treasure Rooms ====
 
==== {{dlc|a}} Silver Treasure Rooms ====
[[File:Silver_Treasure_Room_opened.png|98px|link=Silver Treasure Room door opened]]
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[[File:Silver_Treasure_Room_opened.png|98px]]
   
 
Silver Treasure Rooms are Rooms found in [[Greed Mode]]. They always contain one item from the [[Boss (Greed Mode Item Pool)|Greed "Boss" Item Pool]], and require no keys to open, being open from the start of the floor.
 
Silver Treasure Rooms are Rooms found in [[Greed Mode]]. They always contain one item from the [[Boss (Greed Mode Item Pool)|Greed "Boss" Item Pool]], and require no keys to open, being open from the start of the floor.
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==== {{dlc|r}} [[Devil's Crown|Red Treasure Rooms]] ====
 
==== {{dlc|r}} [[Devil's Crown|Red Treasure Rooms]] ====
 
{{slideshow
 
{{slideshow
| [[File:Devil Treasure Room door locked.png|98px|link= Devil Treasure Room door locked]]
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| [[File:Devil Treasure Room door locked.png|98px]]
| [[File:Devil Treasure Room door.png|98px|link=Devil Treasure Room door opened]]
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| [[File:Devil Treasure Room door.png|98px]]
 
}}
 
}}
  +
 
When carrying the {{t|Devil's Crown}} trinket, any newly found Treasure Room becomes a Red Treasure Room, which contain items from the Devil Room pool for the price of heart containers. The prices are those normally required in [[Devil Room|Devil Deals]].
 
When carrying the {{t|Devil's Crown}} trinket, any newly found Treasure Room becomes a Red Treasure Room, which contain items from the Devil Room pool for the price of heart containers. The prices are those normally required in [[Devil Room|Devil Deals]].
   
 
=== {{dlc|r}} [[Planetarium]]s ===
 
=== {{dlc|r}} [[Planetarium]]s ===
 
{{slideshow
 
{{slideshow
| [[file:Planetarium door locked.png|98px|link=Planetarium door locked]]
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| [[file:Planetarium door locked.png|98px]]
| [[file:Planetarium door.png|98px|link=Planetarium door opened]]}}
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| [[file:Planetarium door.png|98px]]
 
}}
  +
 
Planetariums are similar to Treasure Rooms, but only contain one powerful celestial item belonging to the [[Planetarium (Item Pool)]], items exclusive to Planetarium Rooms. Planetariums have an additive and higher chance of spawning if the player avoids walking into Treasure Rooms.
 
Planetariums are similar to Treasure Rooms, but only contain one powerful celestial item belonging to the [[Planetarium (Item Pool)]], items exclusive to Planetarium Rooms. Planetariums have an additive and higher chance of spawning if the player avoids walking into Treasure Rooms.
   
 
=== [[Shop]]s ===
 
=== [[Shop]]s ===
 
{{slideshow
 
{{slideshow
|{{Dlc|r}}[[file:Shop door locked.png|98px|link=Repentance Shop door locked]]
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|{{Dlc|r}}[[file:Shop door locked.png|98px]]
|{{Dlc|r}}[[file:Shop door.png|98px|link=Repentance Shop door opened]]}}
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|{{Dlc|r}}[[file:Shop door.png|98px]]
  +
}}
[[file:Locked Door.png|98px|link=Shop door locked]]
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{{dlc|nr}}[[file:Locked Door.png|98px]]
   
 
Shops sell various items in exchange for coins. Shops start at level 0 and only sell 2 items, but Shops at higher levels sell more items. They can be upgraded through the [[donation machine|Donation Machine]], which can be commonly found in the Shops and sometimes in an [[Arcade]].
 
Shops sell various items in exchange for coins. Shops start at level 0 and only sell 2 items, but Shops at higher levels sell more items. They can be upgraded through the [[donation machine|Donation Machine]], which can be commonly found in the Shops and sometimes in an [[Arcade]].
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=== [[Arcade]]s ===
 
=== [[Arcade]]s ===
[[file:Arcade Door.png|98px|link=Arcade Door insert coin]]
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[[file:Arcade Door.png|98px]]
   
 
These Rooms are locked and require one coin to be opened. Arcades can only spawn on even floors (Basement II, Caves II, Depths II, Womb II, etc) or XL floors if the previous floor was completed with 5 or more coins. [[Arcade]]s can contain [[machine]]s, [[beggar]]s, and other objects.
 
These Rooms are locked and require one coin to be opened. Arcades can only spawn on even floors (Basement II, Caves II, Depths II, Womb II, etc) or XL floors if the previous floor was completed with 5 or more coins. [[Arcade]]s can contain [[machine]]s, [[beggar]]s, and other objects.
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{{dlc|r}} Due to how alternate chapters work, Arcades will spawn on the first floor of these chapters (Downpour I, Mines I, Mausoleum I, Corpse I).
 
{{dlc|r}} Due to how alternate chapters work, Arcades will spawn on the first floor of these chapters (Downpour I, Mines I, Mausoleum I, Corpse I).
   
=== Challenge Rooms ===
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=== [[Challenge Room|Challenge Rooms]] ===
   
 
==== [[Normal challenge room|Normal Challenge Room]] ====
 
==== [[Normal challenge room|Normal Challenge Room]] ====
[[file:Challenge Room.png|98px|link=Normal Challenge Room door opened]]
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[[file:Challenge Room.png|98px]]
   
 
Challenge Rooms can only be entered if Isaac's total health (red, black, and soul hearts) is equal to or greater than his number of heart containers. Upon picking up its contents, Isaac has to fight three waves of enemies.
 
Challenge Rooms can only be entered if Isaac's total health (red, black, and soul hearts) is equal to or greater than his number of heart containers. Upon picking up its contents, Isaac has to fight three waves of enemies.
   
 
==== [[Boss challenge room|Boss Challenge Room]] ====
 
==== [[Boss challenge room|Boss Challenge Room]] ====
[[file:Boss Challenge Room Door.png|98px|link=Boss Challenge Room door opened]]
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[[file:Boss Challenge Room Door.png|98px]]
   
 
Boss Challenge Rooms will only generate if Isaac has full health upon entering the floor. They also can only be entered if Isaac has one or less red heart. Its contents are similar to the Normal Challenge Room, but upon picking up its contents, Isaac has to fight two waves of [[Boss]]es instead of normal monsters.
 
Boss Challenge Rooms will only generate if Isaac has full health upon entering the floor. They also can only be entered if Isaac has one or less red heart. Its contents are similar to the Normal Challenge Room, but upon picking up its contents, Isaac has to fight two waves of [[Boss]]es instead of normal monsters.
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=== [[Curse room|Curse Room]]s ===
 
=== [[Curse room|Curse Room]]s ===
[[file:Curse Room Door.png|98px|link=Curse Room door opened]]
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[[file:Curse Room Door.png|98px]]
   
 
Curse Rooms feature spikes on the door that hurt Isaac when entering and exiting the Room. Curse Rooms can contain various things, ranging from enemies to [[item]]s.
 
Curse Rooms feature spikes on the door that hurt Isaac when entering and exiting the Room. Curse Rooms can contain various things, ranging from enemies to [[item]]s.
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=== [[Sacrifice room|Sacrifice Room]]s ===
 
=== [[Sacrifice room|Sacrifice Room]]s ===
   
{{Dlc|r}}[[file:Sacrifice Room door.png|98px|link=sacrifice Room Door opened]]
+
{{Dlc|r}}[[file:Sacrifice Room door.png|98px]]
   
 
Sacrifice Rooms are special rooms that have a chance to spawn a [[chest]] after Isaac damages himself on the spikes featured at the center of the Room. Sacrifice Rooms have a higher chance to spawn if Isaac has more health to sacrifice.
 
Sacrifice Rooms are special rooms that have a chance to spawn a [[chest]] after Isaac damages himself on the spikes featured at the center of the Room. Sacrifice Rooms have a higher chance to spawn if Isaac has more health to sacrifice.
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===[[Secret room|Secret Room]]s===
 
===[[Secret room|Secret Room]]s===
[[file:Secret Room Door.png|98px|link=Secret Room Passage bombed]]
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[[file:Secret Room Door.png|98px]]
   
 
Secret Rooms must be bombed into, and are usually surrounded by 3 or 4 Rooms. Secret Rooms usually contain [[shopkeeper]]s and various [[pickup]]s.
 
Secret Rooms must be bombed into, and are usually surrounded by 3 or 4 Rooms. Secret Rooms usually contain [[shopkeeper]]s and various [[pickup]]s.
   
 
=== [[Super secret room|Super Secret Room]]s ===
 
=== [[Super secret room|Super Secret Room]]s ===
[[file:Secret Room Door.png|98px|link=Super Secret Room Passage bombed]]
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[[file:Secret Room Door.png|98px]]
   
 
Super Secret Rooms must be bombed into, and are only located next to one other non-special Room. They tend to spawn closer to the Boss Room. Super Secret Rooms can contain a variety of [[pickup]]s.
 
Super Secret Rooms must be bombed into, and are only located next to one other non-special Room. They tend to spawn closer to the Boss Room. Super Secret Rooms can contain a variety of [[pickup]]s.
   
 
=== {{Dlc|r}} [[Secret Room|Ultra Secret Rooms]] ===
 
=== {{Dlc|r}} [[Secret Room|Ultra Secret Rooms]] ===
[[file:Secret Room Door.png|98px|link=Ultra Secret Room Passage opened?]]
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[[file:Secret Room Door.png|98px]]
   
Ultra Secret Rooms are very secret rooms, found when venturing one Red Room outside the normal map using the {{I|Red Key|force=x}}, {{T|Crystal Key|force=x}}, {{P|Cracked Key|force=x}}, or the {{P|Soul of Cain|force=x}}, or by teleporting to it with {{P|XVIII - The Moon?|force=1}}. These map-expanding items allow you to create Red Rooms, and if correctly found, one of those new Red Rooms will have a Secret Room passageway to the Ultra Secret Room already opened. The Ultra Secret Room itself contains [[keys]], [[Blocks|key blocks]], and/or [[Shopkeeper|shopkeepers]], and one item from the [[Angel Room (Item Pool)|Angel Room item pool]] for its pedestal rewards.
+
Ultra Secret Rooms are very secret rooms, found when venturing one Red Room outside the normal map using the {{I|Red Key|force=x}}, {{T|Crystal Key|force=x}}, {{P|Cracked Key|force=x}}, or the {{P|Soul of Cain|force=x}}, or by teleporting to it with {{P|XVIII - The Moon?|force=1}}, or by teleporting to it using [[Pills#Telepills|Telepills]] while in the mirrored version of Downpour/Dross II. These map-expanding items allow you to create Red Rooms, and if correctly found, one of those new Red Rooms will have a Secret Room passageway to the Ultra Secret Room already opened. The Ultra Secret Room itself contains [[keys]], [[Blocks|key blocks]], and/or [[Shopkeeper|shopkeepers]], and one item from the [[Angel Room (Item Pool)|Angel Room item pool]] for its pedestal rewards.
   
 
=== [[Library|Libraries]] ===
 
=== [[Library|Libraries]] ===
 
{{slideshow
 
{{slideshow
| {{Dlc|r}}[[file:Library door locked.png|98px|link=Repentance Library door locked]]
+
| {{Dlc|r}}[[file:Library door locked.png|98px]]
| {{Dlc|r}}[[file:Library door.png|98px|link=Repentance Library door opened]]}}
+
| {{Dlc|r}}[[file:Library door.png|98px]]
  +
}}
[[file:Locked Door.png|98px|link=Library door locked]]
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{{dlc|nr}}[[file:Locked Door.png|98px]]
   
 
Libraries require a key to be entered and can contain books, [[card]]s, [[rune]]s, and [[trinket]]s.
 
Libraries require a key to be entered and can contain books, [[card]]s, [[rune]]s, and [[trinket]]s.
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=== [[Devil room|Devil Room]]s ===
 
=== [[Devil room|Devil Room]]s ===
[[file:Devil Room.png|98px|link=Devil Room Door]]
+
[[file:Devil Room.png|98px]]
   
 
These Rooms allow the player to make deals with the [[Satan|Devil]] by trading [[health]] for [[Devil Room (Item Pool)|items]]. Devil Rooms can also contain [[red chest]]s, [[black heart]]s, [[spikes]], or [[monster]]s along with its signature devil statue.
 
These Rooms allow the player to make deals with the [[Satan|Devil]] by trading [[health]] for [[Devil Room (Item Pool)|items]]. Devil Rooms can also contain [[red chest]]s, [[black heart]]s, [[spikes]], or [[monster]]s along with its signature devil statue.
   
[[Devil room|Devil Room]]s have a chance to be only a [[Krampus]] mini-boss fight, if Krampus is unlocked.
+
[[Devil room|Devil Room]]s have a chance to contain [[Krampus]] rather than any items, if Krampus is unlocked.
   
 
=== [[Angel room|Angel Room]]s ===
 
=== [[Angel room|Angel Room]]s ===
[[file:Angel Room.png|98px|link=Angel Room Door]]
+
[[file:Angel Room.png|98px]]
   
 
Angel Rooms contain an angel statue and an [[item]], [[soul heart]]s, or [[eternal heart]]s. The Angel Room has a chance to replace the Devil Room if certain conditions are met.
 
Angel Rooms contain an angel statue and an [[item]], [[soul heart]]s, or [[eternal heart]]s. The Angel Room has a chance to replace the Devil Room if certain conditions are met.
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=== [[Vault]]s ===
 
=== [[Vault]]s ===
 
{{slideshow
 
{{slideshow
| {{Dlc|r}}[[file:Vault door locked.png|98px|link=Repentance Vault Room door double locked]]
+
| {{Dlc|r}}[[file:Vault door locked.png|98px]]
| {{Dlc|r}}[[file:Vault door.png|98px|link=Repentance Vault Room door]]}}
+
| {{Dlc|r}}[[file:Vault door.png|98px]]
  +
}}
[[file:Double Locked Room.png|98px|link=Vault Room door double locked]]
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{{dlc|nr}}[[file:Double Locked Room.png|98px]]
   
 
Vaults require two keys to open and can contain various things, ranging from [[item]]s to [[donation machine]]s.
 
Vaults require two keys to open and can contain various things, ranging from [[item]]s to [[donation machine]]s.
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=== [[Dice room|Dice Room]]s ===
 
=== [[Dice room|Dice Room]]s ===
 
{{slideshow
 
{{slideshow
| {{Dlc|r}}[[file:Dice Room door locked.png|98px|link=Repentance Dice Room door double locked]]
+
| {{Dlc|r}}[[file:Dice Room door locked.png|98px]]
| {{Dlc|r}}[[file:Dice Room door.png|98px|link=Repentance Dice Room door opened]]}}
+
| {{Dlc|r}}[[file:Dice Room door.png|98px]]
  +
}}
[[file:Double Locked Room.png|98px|link=Dice Room door double locked]]
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{{dlc|nr}}[[file:Double Locked Room.png|98px]]
   
 
Dice Rooms require two keys to open. Depending on the number of pips imprinted on the face of the large red die embedded in the floor, stepping onto the center of the die activates an [[dice room#effects|effect]].
 
Dice Rooms require two keys to open. Depending on the number of pips imprinted on the face of the large red die embedded in the floor, stepping onto the center of the die activates an [[dice room#effects|effect]].
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=== [[Bedroom]]s ===
 
=== [[Bedroom]]s ===
[[file:Double Boarded Room.png|98px|link=Bedroom door boarded shut]]
+
[[file:Double Boarded Room.png|98px]]
   
 
Bedrooms require two bombs to open. Bedrooms contain a bed that can be used once to restore all of the player's health, or if they have no red hearts, they give you 3 soul hearts {{dlc|na}}and add one charge to their active item.
 
Bedrooms require two bombs to open. Bedrooms contain a bed that can be used once to restore all of the player's health, or if they have no red hearts, they give you 3 soul hearts {{dlc|na}}and add one charge to their active item.
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=== [[Crawl space|Crawl Spaces]] ===
 
=== [[Crawl space|Crawl Spaces]] ===
[[file:Secret_Trap_Door.png|98px|link=Crawl Space ladder Trapdoor open]]
+
[[file:Secret_Trap_Door.png|98px]]
   
 
These Rooms are entered through Trapdoors with ladders in them. They can rarely be found under destroyed rocks. They can also be found using {{i|We Need to Go Deeper!}}, {{p|Rune of Ehwaz}}, or under a [[clean bedroom|Clean Bedroom's]] rug. These Rooms are viewed from the side, rather than the top like the rest of the Rooms in the game. Crawl Spaces usually contain an item or various [[pickup]]s. Rarely, the Crawl Space will lead to a [[black market|Black Market]].
 
These Rooms are entered through Trapdoors with ladders in them. They can rarely be found under destroyed rocks. They can also be found using {{i|We Need to Go Deeper!}}, {{p|Rune of Ehwaz}}, or under a [[clean bedroom|Clean Bedroom's]] rug. These Rooms are viewed from the side, rather than the top like the rest of the Rooms in the game. Crawl Spaces usually contain an item or various [[pickup]]s. Rarely, the Crawl Space will lead to a [[black market|Black Market]].
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=== {{dlc|r}} [[Member Card|Secret Shops]] ===
 
=== {{dlc|r}} [[Member Card|Secret Shops]] ===
[[file:Secret_Shop_Trapdoor.png|98px|link=Secret Shop Trapdoor open]]
+
[[file:Secret_Shop_Trapdoor.png|98px]]
   
 
Secret shops are accessed by buying a {{I|Member Card|force=x}}, opening up a 'special' Shop Trapdoor that leads to the floor's underground shop. Secret shops have a wider variety of items and pickups, sold at various expensive prices.
 
Secret shops are accessed by buying a {{I|Member Card|force=x}}, opening up a 'special' Shop Trapdoor that leads to the floor's underground shop. Secret shops have a wider variety of items and pickups, sold at various expensive prices.
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=== {{dlc|r}} [[Red Key|Red Rooms]] ===
 
=== {{dlc|r}} [[Red Key|Red Rooms]] ===
 
{{slideshow
 
{{slideshow
| [[file:Red Room Door outline.png|98px|link=Red Room door outline]]
+
| [[file:Red Room Door outline.png|98px]]
| [[file:Red Room Door opened.png|98px|link=Red Room door opened]]}}
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| [[file:Red Room Door opened.png|98px]]
  +
}}
Red Rooms are special rooms created when using the {{I|Red Key|force=x}}, {{T|Crystal Key|force=x}}, {{P|Cracked Key|force=x}}, or the {{P|Soul of Cain|force=x}}. The Red Key Rooms don't open without these items, and are spawned into existence at the closest red outline door when the item is used. The new Red Room can be a normal Room on this floor, or any special Room, aside from extra Ultra Secret Rooms and Boss Rooms. Red Rooms can't spawn where there aren't 4 connections out of the Room, not spawning if a touching room contains a bottomless pit on one wall, already is a secret room, or is a thin closet/hallway room. While inside a Red Room, the music of the floor will be slightly distorted.
 
  +
 
Red Rooms are special rooms created when using the {{I|Red Key|force=x}}, {{T|Crystal Key|force=x}}, {{P|Cracked Key|force=x}}, or the {{P|Soul of Cain|force=x}}. The Red Key Rooms don't open without these items, and are spawned into existence at the closest red outline door when the item is used. The new Red Room can be a normal Room on this floor, or any special Room, aside from extra Ultra Secret Rooms and Boss Rooms. Red Rooms can't spawn where there aren't 4 connections out of the Room, not spawning if a touching room contains a bottomless pit on one wall, already is a secret room, or is a thin closet/hallway room. While inside a Red Room, the music of the floor will be slightly distorted.
   
 
Red rooms can only be spawned in an 13x13 radius from the the center room of the map, or six rooms from the center room in any direction; any farther will lead to entering an I AM ERROR Room.
 
Red rooms can only be spawned in an 13x13 radius from the the center room of the map, or six rooms from the center room in any direction; any farther will lead to entering an I AM ERROR Room.
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=== [[Boss Rush]] ===
 
=== [[Boss Rush]] ===
[[file:Boss Rush Door.png|98px|link=Boss Rush Passageway]]
+
[[file:Boss Rush Door.png|98px]]
   
 
If the player manages to beat [[Mom]] in under 20 minutes from the start of the run (visually indicated by the clock icon that appears during the cutscene between floors), a crack will open in the wall of the Boss Room upon defeating her, allowing entry to a large Room with 2 or 4 item pedestals in the center or the corners, often blocked by [[rock]]s or [[spikes]]. Taking one of the presented items will destroy the others and begin the Boss Rush.
 
If the player manages to beat [[Mom]] in under 20 minutes from the start of the run (visually indicated by the clock icon that appears during the cutscene between floors), a crack will open in the wall of the Boss Room upon defeating her, allowing entry to a large Room with 2 or 4 item pedestals in the center or the corners, often blocked by [[rock]]s or [[spikes]]. Taking one of the presented items will destroy the others and begin the Boss Rush.
   
*{{I|Mama Mega!}} can be used to open the Boss Rush entranceway crack in the Mom Boss Room even after the 20 minute deadline, allowing access to the Boss Rush Room.
+
*{{I|Mama Mega!}} can be used to open the Boss Rush entrance in the Mom Boss Room even after the 20 minute deadline, allowing access to the Boss Rush Room.
 
* {{dlc|a+}}The [[Broken Shovel|Broken Shovel Handle]] opens the Boss Rush Room, even after the 20 minute deadline. The Trapdoor to the next Floor is also closed until Boss Rush is completed.
 
* {{dlc|a+}}The [[Broken Shovel|Broken Shovel Handle]] opens the Boss Rush Room, even after the 20 minute deadline. The Trapdoor to the next Floor is also closed until Boss Rush is completed.
 
* {{dlc|r}}Mausoleum Mom also spawns the Boss Rush Room if defeated fast enough, having a bigger deadline of 25 minutes.
 
* {{dlc|r}}Mausoleum Mom also spawns the Boss Rush Room if defeated fast enough, having a bigger deadline of 25 minutes.
   
 
=== [[Mega Satan|Mega Satan Arena]] ===
 
=== [[Mega Satan|Mega Satan Arena]] ===
[[file:Mega_Satan_Door.png|98px|link=Mega Satan Golden Key door]]
+
[[file:Mega_Satan_Door.png|98px]]
   
 
This long Room is only found in the starting Room of {{s|Chest}} and {{s|Dark Room}}. Opening this door requires {{i|Dad's Key}} or the two key pieces from [[Angel]]s. Once the Room is entered, Isaac will have to face off against [[Mega Satan]].
 
This long Room is only found in the starting Room of {{s|Chest}} and {{s|Dark Room}}. Opening this door requires {{i|Dad's Key}} or the two key pieces from [[Angel]]s. Once the Room is entered, Isaac will have to face off against [[Mega Satan]].
   
 
=== {{dlc|a}} [[??? (Floor)|??? Entrance]] ===
 
=== {{dlc|a}} [[??? (Floor)|??? Entrance]] ===
[[file:Blue Womb Door.png|98px|link=??? (floor)|??? entrance]]
+
[[file:Blue Womb Door.png|98px]]
   
 
If the player manages to beat [[Mom's Heart]] or [[It Lives]] in under 30 minutes (visually indicated by the clock icon that appears during the cutscene between floors), a crack will open in the wall of the Boss Room upon defeating it, containing a room with a Trapdoor to {{s|???}}.
 
If the player manages to beat [[Mom's Heart]] or [[It Lives]] in under 30 minutes (visually indicated by the clock icon that appears during the cutscene between floors), a crack will open in the wall of the Boss Room upon defeating it, containing a room with a Trapdoor to {{s|???}}.
   
 
=== {{dlc|r}} [[Mother|Mother Arena]] ===
 
=== {{dlc|r}} [[Mother|Mother Arena]] ===
[[file:Mother Trapdoor.png|98px|link=Mother Ditch]]
+
[[file:Mother Trapdoor.png|98px]]
   
 
Mother's arena is accessible by a large pit in the ground in the Boss Room of {{s|Corpse}} II. Dropping down into the pit lead's to Mother's unique transforming boss room.
 
Mother's arena is accessible by a large pit in the ground in the Boss Room of {{s|Corpse}} II. Dropping down into the pit lead's to Mother's unique transforming boss room.
   
 
=== {{dlc|a}} Greed Exit Rooms ===
 
=== {{dlc|a}} Greed Exit Rooms ===
[[file:Greed_Exit_Door_opened.png|98px|link=Greed Exit door opened]]
+
[[file:Greed_Exit_Door_opened.png|98px]]
   
 
Exit Rooms are Rooms with the defining feature of having a Trapdoor/exit to the next Floor.
 
Exit Rooms are Rooms with the defining feature of having a Trapdoor/exit to the next Floor.
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=== {{dlc|r}} Alternate Path Exit Rooms ===
 
=== {{dlc|r}} Alternate Path Exit Rooms ===
 
{{slideshow
 
{{slideshow
| [[file:Downpour entrance door.png|98px|link=Chapter 1.5(Downpour?) Entrance door opened]]
+
| [[file:Downpour entrance door.png|98px]]
| [[file:Downpour entrance door locked.png|98px|link=Chapter 1.5(Downpour?) Entrance door locked]]
+
| [[file:Downpour entrance door locked.png|98px]]
 
}}{{slideshow
 
}}{{slideshow
| [[file:Mines entrance door.png|98px|link=Chapter 2.5(Mines?) Entrance door bombed open]]
+
| [[file:Mines entrance door.png|98px]]
| [[file:Mines entrance door locked 2.png|98px|link=Chapter 2.5(Mines?) Entrance door boarded shut]]
+
| [[file:Mines entrance door locked 2.png|98px]]
| [[file:Mines entrance door locked 1.png|98px|link=Chapter 2.5(Mines?) Entrance door bombed once]]
+
| [[file:Mines entrance door locked 1.png|98px]]
 
}}{{slideshow
 
}}{{slideshow
| [[file:Mausoleum entrance door.png|98px|link=Chapter 3.5(Mausoleum?)Entrance door sacrificed open]]
+
| [[file:Mausoleum entrance door.png|98px]]
| [[file:Mausoleum entrance door locked.png|98px|link=Chapter 3.5(Mausoleum?)Entrance door locked]]
+
| [[file:Mausoleum entrance door locked.png|98px]]
 
}}
 
}}
   
Line 267: Line 278:
 
# In floors 1-2, the door requires a key to unlock a chapter 1.5 floor.
 
# In floors 1-2, the door requires a key to unlock a chapter 1.5 floor.
 
# In floors 3-4, the door requires two bombs to bomb open a chapter 2.5 floor.
 
# In floors 3-4, the door requires two bombs to bomb open a chapter 2.5 floor.
# In floors 5-6, the door requires sacrificing two hearts to enter a chapter 3.5 floor.
+
# In floors 5-6, the door requires sacrificing two hearts to enter a chapter 3.5 floor (except on Depths II and its variants, where this door doesn't appear).
   
 
==== {{dlc|r}} [[A Strange Door]] Exit Room ====
 
==== {{dlc|r}} [[A Strange Door]] Exit Room ====
[[File:A_Strange_Door_locked.png|98px|link=A Strange Door locked]]
+
[[File:A_Strange_Door_locked.png|98px]]
   
 
When unlocked, this room appears above the starting room of the second floor of Chapter 3, containing a trapdoor leading to a special version of the second floor of Chapter 3.5. This door can only be opened by obtaining and sacrificing either {{i|The Polaroid}}, {{i|The Negative}}, or {{t|Faded Polaroid}}.
 
When unlocked, this room appears above the starting room of the second floor of Chapter 3, containing a trapdoor leading to a special version of the second floor of Chapter 3.5. This door can only be opened by obtaining and sacrificing either {{i|The Polaroid}}, {{i|The Negative}}, or {{t|Faded Polaroid}}.
Line 281: Line 292:
 
Grave Rooms are Rooms that appear in the {{s|Dark Room}} which only contain 1-3 [[dirt patch|Dirt Patch]]es. {{c|The Forgotten}} is unlocked by reaching this room and digging with {{i|Mom's Shovel}}.
 
Grave Rooms are Rooms that appear in the {{s|Dark Room}} which only contain 1-3 [[dirt patch|Dirt Patch]]es. {{c|The Forgotten}} is unlocked by reaching this room and digging with {{i|Mom's Shovel}}.
 
{{slideshow
 
{{slideshow
| [[file:DirtPatch.png|link=Grave Room Dirt Patch]]
+
| [[file:DirtPatch.png]]
| [[file:DirtPatchForgotten.png|link=Grave Room Dirt Patch dug]]
+
| [[file:DirtPatchForgotten.png]]
 
}}
 
}}
   
 
=== {{dlc|r}} Mirror Room ===
 
=== {{dlc|r}} Mirror Room ===
 
[[File:Mirror_Door.png|98px]]
  +
 
The Mirror Room is a single special room found on the second floor of Chapter 1.5, containing a single mirror on either the left or right doorway location. This mirror can be broken by explosions, but also can be entered to explore the [[Mirrored World]], a replica of the current floor, to find {{i|Knife Piece 1}}. The mirror can only be entered by {{C|The Lost}}, {{C|Tainted Lost}}, {{C|Tainted Forgotten}}, and {{C|Tainted Jacob}}'s ghost form. All other characters must touch the white fire which always generates on the second floor of Chapter 1.5 in order to temporarily become The Lost if they want to enter the mirror.
 
The Mirror Room is a single special room found on the second floor of Chapter 1.5, containing a single mirror on either the left or right doorway location. This mirror can be broken by explosions, but also can be entered to explore the [[Mirrored World]], a replica of the current floor, to find {{i|Knife Piece 1}}. The mirror can only be entered by {{C|The Lost}}, {{C|Tainted Lost}}, {{C|Tainted Forgotten}}, and {{C|Tainted Jacob}}'s ghost form. All other characters must touch the white fire which always generates on the second floor of Chapter 1.5 in order to temporarily become The Lost if they want to enter the mirror.
   
[[FIle:Mirror_Door.png|98px|link=Mirror Door on the wall]]
 
   
 
=== {{dlc|r}} Mineshaft Room ===
 
=== {{dlc|r}} Mineshaft Room ===
 
{{slideshow
 
| [[file:Mineshaft_Door_locked.png|98px]]
 
| [[file:Mineshaft_Door_opened.png|98px]]
 
| [[file:Mineshaft_Door_blocked.png|98px]]
  +
| style=height:70px
  +
}}
  +
 
The Mineshaft Room is a single special room found on the second floor of Chapter 2.5 only if Isaac already has {{i|Knife Piece 1}}. It contains a Yellow Button, a single minecart, a blocked door at the top of the room and occasionally some enemies.
 
The Mineshaft Room is a single special room found on the second floor of Chapter 2.5 only if Isaac already has {{i|Knife Piece 1}}. It contains a Yellow Button, a single minecart, a blocked door at the top of the room and occasionally some enemies.
   
 
There are 2 other Yellow Buttons located randomly on the same floor and pressing all 3 repairs the minecart's track allowing access through the blocked door. Alternatively having [[Flight]] and 2 bombs also allows access through the door. The area past the blocked door contains {{i| Knife Piece 2}} and a chase sequence with [[Mother's Shadow]]. The door is permanently blocked after leaving the sub-area.
 
There are 2 other Yellow Buttons located randomly on the same floor and pressing all 3 repairs the minecart's track allowing access through the blocked door. Alternatively having [[Flight]] and 2 bombs also allows access through the door. The area past the blocked door contains {{i| Knife Piece 2}} and a chase sequence with [[Mother's Shadow]]. The door is permanently blocked after leaving the sub-area.
{{slideshow
 
| [[file:Mineshaft_Door_locked.png|98px|link=Mineshaft Door boarded up]]
 
| [[file:Mineshaft_Door_opened.png|98px|link=Mineshaft Door opened]]
 
| [[file:Mineshaft_Door_blocked.png|98px|link=Mineshaft Door blocked]]
 
}}
 
   
 
== Notes ==
 
== Notes ==
* In regular Rooms with unreachable enemies, the doors will automatically open after a while to prevent Isaac from becoming unable to progress.
+
* In regular Rooms with unreachable enemies, the doors will automatically open after a while to prevent Isaac from becoming unable to progress. See [https://bindingofisaacrebirth.fandom.com/wiki/User:Blcd/RandomTidbits#Room_Anti-softlock here] for the specific details.
 
** This will not occur if Isaac has [[flight]] or if there is a boss or miniboss in the Room.
 
** This will not occur if Isaac has [[flight]] or if there is a boss or miniboss in the Room.
 
** This will not occur in Rooms with [[silver button]]s that do not have enemies or only have indestructible enemies such as [[Wall Hugger]]s or [[Grimace]]s.
 
** This will not occur in Rooms with [[silver button]]s that do not have enemies or only have indestructible enemies such as [[Wall Hugger]]s or [[Grimace]]s.

Revision as of 22:06, 30 September 2021

Each floor of the game is made up of a number of Rooms. The number of Rooms on each floor generally increases as the game progresses.

Normal Rooms

Normal Rooms make up the majority of the Rooms on a floor. These Rooms typically contain enemies and may drop a pickup or chest after all enemies are killed. Many Rooms also contain various pickups, chests, items, and obstacles.

Isaac cannot leave a Room with enemies until they are all killed or until a door is opened with an explosion. If Isaac is currently holding an active item, completing a Room with enemies will add one charge.

Rooms can come in various sizes; while normal-sized Rooms are the most common, double and quadruple-sized Rooms can also appear.

(except in Rebirth) L-shaped triple-sized Rooms, narrow hallways, and tiny Rooms can also appear. Additionally, completing a quadruple-sized Room or an L-shaped Room will add two charges to Isaac's active item.

  • The last wave of Boss Rush adds only one charge.

Special Rooms

Boss Rooms

Bossroom

Boss Rooms contain one of the many Bosses, with victory granting Isaac an item from the Boss pool, hearts (depending on difficulty), and a trap door leading to the next level.

Mini-Boss Room

Mini-Boss Rooms are identical in appearance to normal Rooms and contain one of the Seven Deadly Sins.

  • Mini-Boss Rooms are iron barred shut upon entering unable to be escaped and opened, even by explosions, until the Mini-Boss is defeated
  • Mini-Boss Rooms have a map icon but don't have a special door.

Treasure Rooms

Normal/Golden Treasure Rooms

Itemroomdoor
Lockeditemroomdoor

A Treasure Room, or Item Room, is guaranteed to appear on all floors From Template:Stage 1 to Template:Stage 2. From Basement 2 and on, this Room requires a key to enter. The Room contains one item from the Treasure Room item pool. Various obstacles may be present, and occasionally (except in Rebirth) Flies or (in Afterbirth †) Greed Gapers/(in Repentance)Bulbs will be present. This Room has a small chance to contain two items from the treasure pool that can both be collected, and a very small chance of containing no item pedestal at all, instead containing one poop pile, 3 attack flies, and various pickups, including one trinket.

(in Repentance)On Template:Stage / Template:Stage, Template:Stage / Template:Stage and Template:Stage / Template:Stage, Treasure Rooms will always contain at least two items, with one of them being hidden, similar to Curse of the Blind.

(except in Rebirth) Golden Treasure Rooms always require one key to open in Greed Mode.

  • (in Afterbirth † and Repentance) Golden Treasure Rooms appear in Greedier mode as well, acting the same way and requiring a key to open.

(in Afterbirth † and Repentance) Golden Treasure Rooms can generate in the Template:Stage/Template:Stage if the (in Afterbirth † and Repentance)Bloody CrownBloody Crown trinket is equipped when the floor is generated.

(in Repentance) Golden Treasure Rooms can generate in Template:Stage with the (in Repentance)Wicked CrownWicked Crown trinket equipped, and can generate in the Template:Stage with the (in Repentance)Holy CrownHoly Crown trinket equipped.

(except in Rebirth) Silver Treasure Rooms

Silver Treasure Room opened

Silver Treasure Rooms are Rooms found in Greed Mode. They always contain one item from the Greed "Boss" Item Pool, and require no keys to open, being open from the start of the floor.

(in Afterbirth † and Repentance) Appears in Greedier Mode as well, acting exactly the same way

(in Repentance) Red Treasure Rooms

Devil Treasure Room door locked
Devil Treasure Room door

When carrying the (in Repentance)Devil's CrownDevil's Crown trinket, any newly found Treasure Room becomes a Red Treasure Room, which contain items from the Devil Room pool for the price of heart containers. The prices are those normally required in Devil Deals.

(in Repentance) Planetariums

Planetarium door locked
Planetarium door

Planetariums are similar to Treasure Rooms, but only contain one powerful celestial item belonging to the Planetarium (Item Pool), items exclusive to Planetarium Rooms. Planetariums have an additive and higher chance of spawning if the player avoids walking into Treasure Rooms.

Shops

(in Repentance)Shop door locked
(in Repentance)Shop door

(except in Repentance)Locked Door

Shops sell various items in exchange for coins. Shops start at level 0 and only sell 2 items, but Shops at higher levels sell more items. They can be upgraded through the Donation Machine, which can be commonly found in the Shops and sometimes in an Arcade. Shops also have a chance of being replaced by a miniboss Room containing Greed or Super Greed.

(in Afterbirth † and Repentance) Shops can generate in the Template:Stage/Template:Stage if the (in Afterbirth † and Repentance)Silver DollarSilver Dollar trinket is equipped when the floor is generated.

(in Repentance) Shops can generate in Template:Stage with the (in Repentance)Wicked CrownWicked Crown trinket equipped, and can generate in the Template:Stage with the (in Repentance)Holy CrownHoly Crown trinket equipped.

(in Repentance) Has a new Door, no longer sharing a Door with Libraries.

Arcades

Arcade Door

These Rooms are locked and require one coin to be opened. Arcades can only spawn on even floors (Basement II, Caves II, Depths II, Womb II, etc) or XL floors if the previous floor was completed with 5 or more coins. Arcades can contain machines, beggars, and other objects.

(in Repentance) Due to how alternate chapters work, Arcades will spawn on the first floor of these chapters (Downpour I, Mines I, Mausoleum I, Corpse I).

Challenge Rooms

Normal Challenge Room

Challenge Room

Challenge Rooms can only be entered if Isaac's total health (red, black, and soul hearts) is equal to or greater than his number of heart containers. Upon picking up its contents, Isaac has to fight three waves of enemies.

Boss Challenge Room

Boss Challenge Room Door

Boss Challenge Rooms will only generate if Isaac has full health upon entering the floor. They also can only be entered if Isaac has one or less red heart. Its contents are similar to the Normal Challenge Room, but upon picking up its contents, Isaac has to fight two waves of Bosses instead of normal monsters.

(in Repentance) Boss Challenge Rooms now can only be entered normally if Isaac's total health (red, black, and soul hearts) is equal to or less than 1 full heart, but now always contain an item from the Boss Item Pool.

Curse Rooms

Curse Room Door

Curse Rooms feature spikes on the door that hurt Isaac when entering and exiting the Room. Curse Rooms can contain various things, ranging from enemies to items.

Sacrifice Rooms

(in Repentance)Sacrifice Room door

Sacrifice Rooms are special rooms that have a chance to spawn a chest after Isaac damages himself on the spikes featured at the center of the Room. Sacrifice Rooms have a higher chance to spawn if Isaac has more health to sacrifice.

(except in Rebirth) Sacrifice Rooms now can pay with a much wider variety of rewards.

(in Repentance) Has a new bloody door, replacing its old, generic one.

Secret Rooms

Secret Room Door

Secret Rooms must be bombed into, and are usually surrounded by 3 or 4 Rooms. Secret Rooms usually contain shopkeepers and various pickups.

Super Secret Rooms

Secret Room Door

Super Secret Rooms must be bombed into, and are only located next to one other non-special Room. They tend to spawn closer to the Boss Room. Super Secret Rooms can contain a variety of pickups.

(in Repentance) Ultra Secret Rooms

Secret Room Door

Ultra Secret Rooms are very secret rooms, found when venturing one Red Room outside the normal map using the Collectible Red Key iconRed Key, Crystal KeyCrystal Key, Cracked KeyCracked Key, or the Soul of CainSoul of Cain, or by teleporting to it with XVIII - The Moon?XVIII - The Moon?, or by teleporting to it using Telepills while in the mirrored version of Downpour/Dross II. These map-expanding items allow you to create Red Rooms, and if correctly found, one of those new Red Rooms will have a Secret Room passageway to the Ultra Secret Room already opened. The Ultra Secret Room itself contains keys, key blocks, and/or shopkeepers, and one item from the Angel Room item pool for its pedestal rewards.

Libraries

(in Repentance)Library door locked
(in Repentance)Library door

(except in Repentance)Locked Door

Libraries require a key to be entered and can contain books, cards, runes, and trinkets.

(in Repentance) Has a new Door, no longer sharing a door with Shops.

Devil Rooms

Devil Room

These Rooms allow the player to make deals with the Devil by trading health for items. Devil Rooms can also contain red chests, black hearts, spikes, or monsters along with its signature devil statue.

Devil Rooms have a chance to contain Krampus rather than any items, if Krampus is unlocked.

Angel Rooms

Angel Room

Angel Rooms contain an angel statue and an item, soul hearts, or eternal hearts. The Angel Room has a chance to replace the Devil Room if certain conditions are met.

(in Repentance) Can now have a confessional in them.

Vaults

(in Repentance)Vault door locked
(in Repentance)Vault door

(except in Repentance)Double Locked Room

Vaults require two keys to open and can contain various things, ranging from items to donation machines.

  • (in Repentance) Has a new Door, no longer sharing a Door with Dice Rooms.

Dice Rooms

(in Repentance)Dice Room door locked
(in Repentance)Dice Room door

(except in Repentance)Double Locked Room

Dice Rooms require two keys to open. Depending on the number of pips imprinted on the face of the large red die embedded in the floor, stepping onto the center of the die activates an effect.

  • Dice Rooms, when spawning, replace a sacrifice room that also could have spawned on the floor. They have a higher chance of spawning over a sacrifice room spawn if you have 2 keys.
  • (in Afterbirth † and Repentance) Dice Rooms now have a small image in the corner of the large red die that also tells the effect of stepping on it.
  • (in Repentance) Has a new Door, no longer sharing a Door with Vaults.

Bedrooms

Double Boarded Room

Bedrooms require two bombs to open. Bedrooms contain a bed that can be used once to restore all of the player's health, or if they have no red hearts, they give you 3 soul hearts (in Rebirth)and add one charge to their active item.

Depending on if the Bedroom is Clean or Dirty (the main difference being the state of the bed and wall color), bombing the center of the carpet will reveal a crawl space (Clean) or a trapdoor (Dirty) leading to the next floor.

Crawl Spaces

Secret Trap Door

These Rooms are entered through Trapdoors with ladders in them. They can rarely be found under destroyed rocks. They can also be found using Collectible We Need to Go Deeper! iconWe Need to Go Deeper!, Rune of EhwazRune of Ehwaz, or under a Clean Bedroom's rug. These Rooms are viewed from the side, rather than the top like the rest of the Rooms in the game. Crawl Spaces usually contain an item or various pickups. Rarely, the Crawl Space will lead to a Black Market.

Black Markets

Black markets are accessed through Rare Crawl Spaces. These Rooms are 2 Rooms wide and have 5 shop items that can all be bought for 1 heart container, like devil deals. Black Markets also have a trapdoor to the next floor and various machines or beggars.

(in Repentance) Angel Room Shops

Angel Room Shops are special holy shops, accessed if Isaac has Collectible The Stairway iconThe Stairway. The Stairway will spawn a ladder in the starting room of each floor that leads to each floor's Angel Room shop, a Shop that sells Angel deal items, has angel-related pickups, sometimes includes a coin beggar or a Confessional, and always includes an angel statue.

(in Repentance) Secret Shops

Secret Shop Trapdoor

Secret shops are accessed by buying a Collectible Member Card iconMember Card, opening up a 'special' Shop Trapdoor that leads to the floor's underground shop. Secret shops have a wider variety of items and pickups, sold at various expensive prices.

(in Repentance) Red Rooms

Red Room Door outline
Red Room Door opened

Red Rooms are special rooms created when using the Collectible Red Key iconRed Key, Crystal KeyCrystal Key, Cracked KeyCracked Key, or the Soul of CainSoul of Cain. The Red Key Rooms don't open without these items, and are spawned into existence at the closest red outline door when the item is used. The new Red Room can be a normal Room on this floor, or any special Room, aside from extra Ultra Secret Rooms and Boss Rooms. Red Rooms can't spawn where there aren't 4 connections out of the Room, not spawning if a touching room contains a bottomless pit on one wall, already is a secret room, or is a thin closet/hallway room. While inside a Red Room, the music of the floor will be slightly distorted.

Red rooms can only be spawned in an 13x13 radius from the the center room of the map, or six rooms from the center room in any direction; any farther will lead to entering an I AM ERROR Room.

I AM ERROR Rooms

I AM ERROR Rooms have a small chance of being reached upon teleporting. Every I AM ERROR Room contains a trapdoor to the next floor along with various pickups or items. The only way out of an I AM ERROR Room is through this trapdoor or by teleporting out.

Using Collectible Teleport 2.0 iconTeleport 2.0 when all other rooms have been explored guarantees to be teleported in an I AM ERROR room. Finding a way to infinitely teleport (e.g having Broken RemoteBroken Remote and an item that doesn't require to be charged) is another way to get there.

Boss Rush

Boss Rush Door

If the player manages to beat Mom in under 20 minutes from the start of the run (visually indicated by the clock icon that appears during the cutscene between floors), a crack will open in the wall of the Boss Room upon defeating her, allowing entry to a large Room with 2 or 4 item pedestals in the center or the corners, often blocked by rocks or spikes. Taking one of the presented items will destroy the others and begin the Boss Rush.

  • (in Afterbirth † and Repentance)Collectible Mama Mega! iconMama Mega! can be used to open the Boss Rush entrance in the Mom Boss Room even after the 20 minute deadline, allowing access to the Boss Rush Room.
  • (in Afterbirth † and Repentance)The Broken Shovel Handle opens the Boss Rush Room, even after the 20 minute deadline. The Trapdoor to the next Floor is also closed until Boss Rush is completed.
  • (in Repentance)Mausoleum Mom also spawns the Boss Rush Room if defeated fast enough, having a bigger deadline of 25 minutes.

Mega Satan Arena

Mega Satan Door

This long Room is only found in the starting Room of ChestChest and Dark RoomDark Room. Opening this door requires Collectible Dad's Key iconDad's Key or the two key pieces from Angels. Once the Room is entered, Isaac will have to face off against Mega Satan.

(except in Rebirth) ??? Entrance

Blue Womb Door

If the player manages to beat Mom's Heart or It Lives in under 30 minutes (visually indicated by the clock icon that appears during the cutscene between floors), a crack will open in the wall of the Boss Room upon defeating it, containing a room with a Trapdoor to (except in Rebirth)??????.

(in Repentance) Mother Arena

Mother Trapdoor

Mother's arena is accessible by a large pit in the ground in the Boss Room of (in Repentance)CorpseCorpse II. Dropping down into the pit lead's to Mother's unique transforming boss room.

(except in Rebirth) Greed Exit Rooms

Greed Exit Door opened

Exit Rooms are Rooms with the defining feature of having a Trapdoor/exit to the next Floor.

Greed Exit Rooms start metal barred and unbombable, like miniboss rooms, but will be unbarred and accessible once ten waves of enemies are defeated.

  • Greed Exit Rooms have a special door, having a special black exit doorway in the main greed room, but having a normal floor colored doorframe when in the room itself.

Exit Rooms may contain coins and enemies.

(in Afterbirth † and Repentance) Greedier Exit Rooms

Greedier Exit Rooms are almost exactly the same as the Greed Mode Exit Room, except they take 11 rounds to open.

(in Repentance) Alternate Path Exit Rooms

Downpour entrance door
Downpour entrance door locked
Mines entrance door
Mines entrance door locked 2
Mines entrance door locked 1
Mausoleum entrance door
Mausoleum entrance door locked

When unlocked, these Rooms appear attached to a Main Path Boss Room once the Boss is defeated (or appear at the end of Alternate Path Chapter). These Rooms contain an entrance to the Alternate Path Floors. These Rooms have different requirements to unlock them, based on the Chapter they are barring entrance to:

  1. In floors 1-2, the door requires a key to unlock a chapter 1.5 floor.
  2. In floors 3-4, the door requires two bombs to bomb open a chapter 2.5 floor.
  3. In floors 5-6, the door requires sacrificing two hearts to enter a chapter 3.5 floor (except on Depths II and its variants, where this door doesn't appear).

(in Repentance) A Strange Door Exit Room

A Strange Door locked

When unlocked, this room appears above the starting room of the second floor of Chapter 3, containing a trapdoor leading to a special version of the second floor of Chapter 3.5. This door can only be opened by obtaining and sacrificing either Collectible The Polaroid iconThe Polaroid, Collectible The Negative iconThe Negative, or (except in Rebirth)Faded PolaroidFaded Polaroid.

(except in Rebirth) Closets

Closets are rare, small, dead end Rooms. They will often contain a unique arrangement of items, objects, or pickups.

  • Closets don't have a special Door, but do have a very minutely changed Map Icon, having thicker borders then normal Rooms.

(in Afterbirth † and Repentance) Grave Rooms

Grave Rooms are Rooms that appear in the Dark RoomDark Room which only contain 1-3 Dirt Patches. Character The Forgotten iconThe Forgotten is unlocked by reaching this room and digging with (in Afterbirth † and Repentance)Collectible Mom's Shovel iconMom's Shovel.

DirtPatch
DirtPatchForgotten

(in Repentance) Mirror Room

Mirror Door

The Mirror Room is a single special room found on the second floor of Chapter 1.5, containing a single mirror on either the left or right doorway location. This mirror can be broken by explosions, but also can be entered to explore the Mirrored World, a replica of the current floor, to find (in Repentance)Collectible Knife Piece 1 iconKnife Piece 1. The mirror can only be entered by Character The Lost iconThe Lost, Character Tainted Lost iconTainted Lost, Character Tainted Forgotten iconTainted Forgotten, and Character Tainted Jacob iconTainted Jacob's ghost form. All other characters must touch the white fire which always generates on the second floor of Chapter 1.5 in order to temporarily become The Lost if they want to enter the mirror.


(in Repentance) Mineshaft Room

Mineshaft Door locked
Mineshaft Door opened
Mineshaft Door blocked

The Mineshaft Room is a single special room found on the second floor of Chapter 2.5 only if Isaac already has (in Repentance)Collectible Knife Piece 1 iconKnife Piece 1. It contains a Yellow Button, a single minecart, a blocked door at the top of the room and occasionally some enemies.

There are 2 other Yellow Buttons located randomly on the same floor and pressing all 3 repairs the minecart's track allowing access through the blocked door. Alternatively having Flight and 2 bombs also allows access through the door. The area past the blocked door contains (in Repentance)Collectible Knife Piece 2 iconKnife Piece 2 and a chase sequence with Mother's Shadow. The door is permanently blocked after leaving the sub-area.

Notes

  • In regular Rooms with unreachable enemies, the doors will automatically open after a while to prevent Isaac from becoming unable to progress. See here for the specific details.
    • This will not occur if Isaac has flight or if there is a boss or miniboss in the Room.
    • This will not occur in Rooms with silver buttons that do not have enemies or only have indestructible enemies such as Wall Huggers or Grimaces.

Gallery