Binding of Isaac: Rebirth Wiki
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<br />{{disambig msg|Repentance's Co-Op mode|the monster|Baby|items that follow Isaac|familiar|Co-op babies|Co-op}}In the [[The_Binding_of_Isaac:_Repentance|Repentance]] expansion, a new Co-Op mode was added. To access it, when a new run begins, as long as Player 1 does not leave the starting room, up to three additional players may press start. When they do, a small character selection menu will pop-up, and they will spawn in as the chosen character. To use the Co-Op baby mode, Player 1 must leave the starting room.
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<br />{{disambig msg|Repentance's Co-Op mode|the monster|Baby|items that follow Isaac|familiar|Co-op babies|Co-op}}
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{{Context box|r}}
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In the [[The_Binding_of_Isaac:_Repentance|Repentance]] expansion, a new Co-Op mode was added. To access it, when a new run begins, as long as Player 1 does not leave the starting room, up to three additional players may press start. When they do, a small character selection menu will pop-up, and they will spawn in as the chosen character. To use the Co-Op baby mode, Player 1 must leave the starting room.
   
 
In Repentance Co-Op, sometimes referred to as True Co-Op mode, all players share the same resource pool of [[coins]], [[bombs]], and [[keys]], but have their own independent [[hearts|health]], [[items]], [[trinket]]s, and [[card]]s/[[pill]]s.
 
In Repentance Co-Op, sometimes referred to as True Co-Op mode, all players share the same resource pool of [[coins]], [[bombs]], and [[keys]], but have their own independent [[hearts|health]], [[items]], [[trinket]]s, and [[card]]s/[[pill]]s.
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** Any item pedestals spawned in Boss Rooms will have this mechanic; replacement items will always be from the [[Boss (Item Pool)|Boss Room item pool]], regardless of how they were spawned.
 
** Any item pedestals spawned in Boss Rooms will have this mechanic; replacement items will always be from the [[Boss (Item Pool)|Boss Room item pool]], regardless of how they were spawned.
 
** If the item is destroyed (via. {{i|Void}}, {{i|Abyss}}, {{i|Eternal D6}}, {{i|Crooked Penny}} or {{p|Black Rune}}), no extra items will spawn after it. (test moving box interaction)
 
** If the item is destroyed (via. {{i|Void}}, {{i|Abyss}}, {{i|Eternal D6}}, {{i|Crooked Penny}} or {{p|Black Rune}}), no extra items will spawn after it. (test moving box interaction)
* Players who die will turn into small ghost babies upon death. These babies cannot fly (unless the character has an inherent flight ability, like [[The Lost]] or [[Azazel]]), aggro enemies, pick up items, or use any active items, cards, or pills they're holding. They can still flip switches on the ground and shoot tears, although they will deal half damage. When a Boss Room is cleared, all dead players will respawn with half a heart (depending on what character they are playing). <!-- Test if Familiars despawn while a player is dead: it was noted with Lilith's incubus, but it should be noted for other characters as well!-->
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* Players who die will turn into small ghost babies upon death. These babies cannot fly (unless the character has an inherent flight ability, like [[The Lost]] or [[Azazel]]), aggro enemies, pick up items, or use any active items, cards, or pills they're holding. They can still flip switches on the ground and shoot tears, although they will deal 0.5 damage. When a Boss Room is cleared, all dead players will respawn with half a heart (depending on what character they are playing).<!-- Test if Familiars despawn while a player is dead: it was noted with Lilith's incubus, but it should be noted for other characters as well!-->
 
* All characters will earn [[Completion_Marks|completion marks]] on their post-it notes and their associated [[achievements]] after completing their required objectives, regardless of how much they participated.
 
* All characters will earn [[Completion_Marks|completion marks]] on their post-it notes and their associated [[achievements]] after completing their required objectives, regardless of how much they participated.
   
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* {{C|Tainted Lazarus}} will still swap between forms while dead; If one of Tainted Lazarus' forms dies while the other is alive, he will alternate between being a ghost baby who can't interact with items or gain hearts and a normal character who can.
 
* {{C|Tainted Lazarus}} will still swap between forms while dead; If one of Tainted Lazarus' forms dies while the other is alive, he will alternate between being a ghost baby who can't interact with items or gain hearts and a normal character who can.
 
* {{C|Tainted Keeper}} will cause all items other than “quest items” ({{I|The Polaroid}}, {{I|The Negative}}, {{I|key piece 1}}, {{I|key piece 2}}, {{I|knife piece 1}}, {{I|knife piece 2}}, and {{I|Dad's Note}}) to cost coins to pick up. This also affects Devil Deals, much like they would for Keeper. Additionally, all enemies will drop temporary coins when killed, regardless of the player who killed them. He will maintain his quadruple shot as a ghost baby.
 
* {{C|Tainted Keeper}} will cause all items other than “quest items” ({{I|The Polaroid}}, {{I|The Negative}}, {{I|key piece 1}}, {{I|key piece 2}}, {{I|knife piece 1}}, {{I|knife piece 2}}, and {{I|Dad's Note}}) to cost coins to pick up. This also affects Devil Deals, much like they would for Keeper. Additionally, all enemies will drop temporary coins when killed, regardless of the player who killed them. He will maintain his quadruple shot as a ghost baby.
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*{{C|Tainted Apollyon}}'s locusts deal full damage as a ghost baby, bypassing the damage penalty.
 
* {{C|Tainted Forgotten}} will keep their bone club as a ghost baby, with the damage penalty applied. They will also be able to move on their own. (needs testing)
 
* {{C|Tainted Forgotten}} will keep their bone club as a ghost baby, with the damage penalty applied. They will also be able to move on their own. (needs testing)
 
* {{C|Tainted Bethany}} will add her unique blood charge counter to the other consumable counters. It will only increase when Tainted Bethany gains red hearts, and the blood charges can only be used by Tainted Bethany.
 
* {{C|Tainted Bethany}} will add her unique blood charge counter to the other consumable counters. It will only increase when Tainted Bethany gains red hearts, and the blood charges can only be used by Tainted Bethany.
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* The Lost should be the last one to buy something from a Devil Room: all other options will disappear after he takes an item.
 
* The Lost should be the last one to buy something from a Devil Room: all other options will disappear after he takes an item.
 
* The Lost's Holy Mantle lets him enter and exit Curse Rooms without spending health.
 
* The Lost's Holy Mantle lets him enter and exit Curse Rooms without spending health.
* The Lost's Eternal D6 should be used after {{c|Isaac}}'s normal {{i|The D6}} due to its potential to destroy items; whether or not it should be used before or after {{i|Void}}/{{i|Abyss}} (held by {{c|Apollyon}}/{{c|Tainted Apollyon}} respectively) should be judged on an item-by-item basis.
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* The Lost's Eternal D6 should be used after {{c|Isaac}}'s normal {{i|The D6}} due to its potential to destroy items; whether or not it should be used before {{i|Void}}/{{i|Abyss}} (held by {{c|Apollyon}}/{{c|Tainted Apollyon}} respectively) should be judged on an item-by-item basis.
 
** This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.
 
** This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.
   
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: {{i|Void}}
 
: {{i|Void}}
 
;Weaknesses
 
;Weaknesses
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: Low health
: None
 
   
 
* Apollyon's Void should be used after {{c|Isaac}}'s {{i|The D6}} due to the fact that it destroys the item, preventing it from being rerolled; whether or not it should be used before or after {{c|The Lost}}'s {{i|Eternal D6}} or in place of {{c|Tainted Apollyon}}'s {{i|Abyss}} should be judged on an item-by-item basis.
 
* Apollyon's Void should be used after {{c|Isaac}}'s {{i|The D6}} due to the fact that it destroys the item, preventing it from being rerolled; whether or not it should be used before or after {{c|The Lost}}'s {{i|Eternal D6}} or in place of {{c|Tainted Apollyon}}'s {{i|Abyss}} should be judged on an item-by-item basis.
 
** This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.
 
** This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.
* Because the stat upgrades go to the character that uses Void, Void can be given to characters that are lacking in stat upgrades to help fix their stats.
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* Because of how Void interacts with items and the fact that it can be given to other characters, there are many intricacies to be understood when using it effectively in co-op:
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** Unlike {{i|The D6}} where any character can get the rerolled item, only the user of Void gets stat-ups from destroying passive items.
  +
*** If one character is lacking in stat upgrades, Void can be given to that character to help them fix their stats.
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** All active items destroyed by Void will activate each time Void is used, regardless of the character that destroyed the items, and their effects will only apply to the character that uses Void.
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*** If Void destroys active items that give health or persistent bonuses (such as {{i|Book of Revelations}}, {{i|Smelter}}, {{i|Lemegeton}}, etc.), it should be given to characters who need the effects of the absorbed items more.
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**** Don't forget that active items destroyed by Void won't give stats, and Void has a 6-room recharge; judge whether or not it's better to use Void's charge on stacking active item effects or giving the user stat upgrades.
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**** {{c|Bethany}} will also spawn the wisp of every active item destroyed by Void each time she uses it; whether or not she should use a single item with a shorter cooldown or be given Void to summon multiple wisps each time she uses it should be determined on an item-by-item basis.
   
 
Apollyon is a relatively neutral partner for Co-Op, due to {{I|Void}} being usable in the same situations as which it normally would be. Be wary as using Void on a Boss Pedestal will destroy all items, but only give the benefit of the one consumed. Apollyon starts with below average health, but other than that has no notable item requirements. Apollyon's main benefit is that he can absorb undesirable items while still getting minor benefits from it. It is often a bad idea for one player to play as Apollyon while another plays as {{C|Isaac}}, {{C|Apollyon}}/{{C|Tainted Apollyon}}, or {{C|Tainted Cain}}, as their special abilities can make Apollyon's {{I|Void}} irrelevant or risky.
 
Apollyon is a relatively neutral partner for Co-Op, due to {{I|Void}} being usable in the same situations as which it normally would be. Be wary as using Void on a Boss Pedestal will destroy all items, but only give the benefit of the one consumed. Apollyon starts with below average health, but other than that has no notable item requirements. Apollyon's main benefit is that he can absorb undesirable items while still getting minor benefits from it. It is often a bad idea for one player to play as Apollyon while another plays as {{C|Isaac}}, {{C|Apollyon}}/{{C|Tainted Apollyon}}, or {{C|Tainted Cain}}, as their special abilities can make Apollyon's {{I|Void}} irrelevant or risky.
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:: Cannot protect Devil Room chance unless she has a bone heart
 
:: Cannot protect Devil Room chance unless she has a bone heart
   
* Soul hearts are generally more useful as health than active item charges, restricting the amount of Soul Hearts she can use for her active item
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* Soul hearts are generally more useful as health than active item charges, restricting the amount of Soul Hearts she can use for her active item.
 
** If the other characters can't use soul hearts (both forms of {{c|The Lost}} and {{c|Keeper}}, plus {{c|Tainted Magdalene}}), Bethany is free to use soul hearts for her active item.
 
** If the other characters can't use soul hearts (both forms of {{c|The Lost}} and {{c|Keeper}}, plus {{c|Tainted Magdalene}}), Bethany is free to use soul hearts for her active item.
* Active items will need more consideration than normal when choosing who to give them to, given how can act with Book of Virtues
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* Active items will need more consideration than normal when choosing who to give them to, given how they can act with Book of Virtues.
 
** Characters whose active items don't tie directly into their game plan can give their active item to Bethany, as Book of Virtues will make the item better.
 
** Characters whose active items don't tie directly into their game plan can give their active item to Bethany, as Book of Virtues will make the item better.
 
* {{c|The Forgotten}} will have to compete with Bethany for health, as they are also only able to use heart containers/bone hearts for health.
 
* {{c|The Forgotten}} will have to compete with Bethany for health, as they are also only able to use heart containers/bone hearts for health.
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;Strengths
 
;Strengths
 
: Has a “hug” attack that deals 6x her damage to enemies that touch her
 
: Has a “hug” attack that deals 6x her damage to enemies that touch her
: Enemies have a chance to drop fading half red hearts on death
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: Enemies have a chance to drop fading half red hearts on death. This applies to all players, even if they are not Tainted Magdalene.
 
:: This is guaranteed if they were killed by Tainted Magdalene's “hugs”
 
:: This is guaranteed if they were killed by Tainted Magdalene's “hugs”
 
: {{i|Yum Heart}}, which heals Tainted Magdalene for twice as much
 
: {{i|Yum Heart}}, which heals Tainted Magdalene for twice as much
 
: Taking red heart damage does not decrease Devil Room chance if she has more than 2 red hearts left
 
: Taking red heart damage does not decrease Devil Room chance if she has more than 2 red hearts left
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:Usually doesn't use Soul Hearts, allowing other characters who may need them. See weaknesses.
 
;Weaknesses
 
;Weaknesses
 
: Health drains over time
 
: Health drains over time
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* Tainted Eve will have to compete with {{c|Samson}}, {{c|Lilith}}, and {{c|Tainted Bethany}} for hearts to use and Lilith and {{c|Tainted Apollyon}} for familiar-boosting items.
 
* Tainted Eve will have to compete with {{c|Samson}}, {{c|Lilith}}, and {{c|Tainted Bethany}} for hearts to use and Lilith and {{c|Tainted Apollyon}} for familiar-boosting items.
 
*Tainted Eve might also have to compete with {{C|???}} or {{C|Tainted Judas}} for other types of hearts.
 
*Tainted Eve might also have to compete with {{C|???}} or {{C|Tainted Judas}} for other types of hearts.
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*Unlike normal Eve, Tainted Eve works greatly with both Keepers, as they only use coins for hearts, meaning Eve can have all the hearts to herself.
   
 
=== {{C|Tainted Samson}} ===
 
=== {{C|Tainted Samson}} ===
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** Characters whose active items don't tie directly into their game plan can give their active item to Tainted Bethany, as she'll be able to use them more frequently.
 
** Characters whose active items don't tie directly into their game plan can give their active item to Tainted Bethany, as she'll be able to use them more frequently.
 
* The value of red hearts varies greatly depending on the other characters in the game and their current health; consider who wants/needs them more at the given time.
 
* The value of red hearts varies greatly depending on the other characters in the game and their current health; consider who wants/needs them more at the given time.
** {{c|Samson}}, {{c|Lilith}}, and {{c|Tainted Eve}} will especially be competing with Tainted Bethany for hearts to use.
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**{{c|Samson}}, {{c|Lilith}}, and {{c|Tainted Eve}} will especially be competing with Tainted Bethany for hearts to use.
** If the other characters can't use soul hearts (both forms of {{c|The Lost}} and {{c|Keeper}}, plus {{c|Tainted Magdalene}}), Bethany is free to use red hearts for her active item(s).
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** If the other characters can't use soul hearts (both forms of {{c|The Lost}}, {{c|Keeper}}, plus {{c|Tainted Magdalene}}), Bethany is free to use red hearts for her active item(s).
 
* Tainted Bethany will want familiars less than other characters, due to the fact that they inherently have less of an effect when she has them.
 
* Tainted Bethany will want familiars less than other characters, due to the fact that they inherently have less of an effect when she has them.
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*Tainted Bethany with Tainted Magdalene is an interesting combo. because the chance for emeins to drop red hearts on death speands to all characters, this means Tainted Bethany could get more charges then normal. However, because of the fact Tainted Magdalene bleeds her hearts out, red hearts on the floor should not be picked up Tainted Bethany
   
 
=== {{C|Tainted Jacob}} ===
 
=== {{C|Tainted Jacob}} ===
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* Dark Esau is unable to hurt other characters, with the exception of other Tainted Jacobs and the rings of fire he makes when he spawns. Other characters are able to hurt him, however, making it very easy for Dark Esau to die on any given floor.
 
* Dark Esau is unable to hurt other characters, with the exception of other Tainted Jacobs and the rings of fire he makes when he spawns. Other characters are able to hurt him, however, making it very easy for Dark Esau to die on any given floor.
 
** If there are multiple Dark Esaus, they are able to damage each other, quickly leading to each others' deaths.
 
** If there are multiple Dark Esaus, they are able to damage each other, quickly leading to each others' deaths.
** Wisps spawned by {{c|Bethany}}'s {{i|Book of Virtues}} and {{c|Tainted Bethany}}'s {{i|Lemegeton}} can damage and be destroyed by Dark Esay.
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** Wisps spawned by {{c|Bethany}}'s {{i|Book of Virtues}} and {{c|Tainted Bethany}}'s {{i|Lemegeton}} can damage and be destroyed by Dark Esau.
 
* If Tainted Jacob dies, Dark Esau will continue to attack only him, even though he can't be hurt anymore. This allows Dark Esau to be used purely offensively.
 
* If Tainted Jacob dies, Dark Esau will continue to attack only him, even though he can't be hurt anymore. This allows Dark Esau to be used purely offensively.
 
** If Tainted Jacob is dead at the start of the floor, Dark Esau will target other characters instead of Tainted Jacob, but will still be unable to hurt them.
 
** If Tainted Jacob is dead at the start of the floor, Dark Esau will target other characters instead of Tainted Jacob, but will still be unable to hurt them.
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If Tainted Jacob is dead at the start of a floor, Dark Esau will still spawn, and will try to hunt down another player, but will be unable to kill them if they aren't also Tainted Jacob. In a match with multiple Tainted Jacobs, contact with any of the Dark Esau's will kill a Tainted Jacob, {{I|Anima Sola}} will only work on the Dark Esau that belongs to the Tainted Jacob using it, and the multiple Dark Esau's may choose to pursue the one living Tainted Jacob if the others are completely dead and turned into ghost babies. In general, playing multiple Tainted Jacobs is not a good idea.
 
If Tainted Jacob is dead at the start of a floor, Dark Esau will still spawn, and will try to hunt down another player, but will be unable to kill them if they aren't also Tainted Jacob. In a match with multiple Tainted Jacobs, contact with any of the Dark Esau's will kill a Tainted Jacob, {{I|Anima Sola}} will only work on the Dark Esau that belongs to the Tainted Jacob using it, and the multiple Dark Esau's may choose to pursue the one living Tainted Jacob if the others are completely dead and turned into ghost babies. In general, playing multiple Tainted Jacobs is not a good idea.
   
On the other side, because Dark Esau only affects Tainted Jacob, but can be attacked by the other players, this means it is much easier to kill Dark Esau than normal. This should be done in a bigger room for best use, as his blast during his death animation clears all rocks in the room (and can open up the door to Boss Rush and Hush). This will also allow Tainted Jacob to use {{I|Anima Sola}} on other enemies, with the only downside that he is {{C|The Lost}} without a {{I|Holy Mantle}}, which may be a problem in later floors.
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On the other side, because Dark Esau only affects Tainted Jacob, but can be attacked by the other players, this means it is much easier to kill Dark Esau than normal. This should be done in a bigger room for best use, as his blast during his death animation clears all rocks in the room (and can open up the door to Boss Rush and Hush). This will also allow Tainted Jacob to use {{I|Anima Sola}} on other enemies, with the downside that he is {{C|The Lost}} without a {{I|Holy Mantle}}, which may be a problem in later floors.
   
 
Because of the ability for Dark Esau to deal damage to all players when he spawns, and the overlap in Devil Deal uses, {{C|Tainted Jacob}} pairs ''very'' poorly with The Lost or Tainted Lost.
 
Because of the ability for Dark Esau to deal damage to all players when he spawns, and the overlap in Devil Deal uses, {{C|Tainted Jacob}} pairs ''very'' poorly with The Lost or Tainted Lost.
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{{Bug|When one player is using Tainted Cain and takes a boss item pedestal, all items that aren't claimed will be taken immediately.}}{{Bug|If Tainted Jacob is revived in his The Lost form and killed before the next floor starts, his ghost baby will be a floating Isaac head and turn into a floating Isaac torso when moving. This is purely cosmetic.}}
 
{{Bug|When one player is using Tainted Cain and takes a boss item pedestal, all items that aren't claimed will be taken immediately.}}{{Bug|If Tainted Jacob is revived in his The Lost form and killed before the next floor starts, his ghost baby will be a floating Isaac head and turn into a floating Isaac torso when moving. This is purely cosmetic.}}
 
{{Bug|When an active item is on a boss pedestal and a player that already has an active item picks it up, any item underneath will despawn and only the replaced active item will be on the pedestal.}}
 
{{Bug|When an active item is on a boss pedestal and a player that already has an active item picks it up, any item underneath will despawn and only the replaced active item will be on the pedestal.}}
{{Bug|If Jacob & Esau is the last person to die in a co-op game, the game will not end and will instead softlock with neither of you able to leave the room.}}{{Bug|If multiple people are playing as Jacob & Esau, Esau's health will only be shown for the first player to join the game.}}
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{{Bug|If Jacob & Esau is the last person to die in a co-op game, the game will not end and will instead softlock with neither of you able to leave the room. This is also true with Tainted Forgotten.}}{{Bug|If multiple people are playing as Jacob & Esau, Esau's health will only be shown for the first player to join the game.}}
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{{Bug|If you exit the game to the desktop and after returning to the game you click "continue" on a different controller/keyboard than the one you started the run with before, the second player's character will change into the character of the first player. Health bar of the second player will not be visible unless you exit to the menu and return to the game. }}
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{{Bug|If Bethany dies to using Guppy's Paw, she may respawn with half a soul heart (Inconsistent, needs testing)}}

Revision as of 16:30, 14 July 2021


This article is about Repentance's Co-Op mode. For the monster, see Baby. For items that follow Isaac, see familiar. For Co-op babies, see Co-op.
(in Repentance)

In the Repentance expansion, a new Co-Op mode was added. To access it, when a new run begins, as long as Player 1 does not leave the starting room, up to three additional players may press start. When they do, a small character selection menu will pop-up, and they will spawn in as the chosen character. To use the Co-Op baby mode, Player 1 must leave the starting room.

In Repentance Co-Op, sometimes referred to as True Co-Op mode, all players share the same resource pool of coins, bombs, and keys, but have their own independent health, items, trinkets, and cards/pills.

Changes

Certain changes are made to the game whenever multiple player characters are present. They are:

  • Boss Rooms drop an extra item for every extra player; when the original item is taken, the other items will spawn afterward.
    • Any item pedestals spawned in Boss Rooms will have this mechanic; replacement items will always be from the Boss Room item pool, regardless of how they were spawned.
    • If the item is destroyed (via. Collectible Void iconVoid, Collectible Abyss iconAbyss, Collectible Eternal D6 iconEternal D6, Collectible Crooked Penny iconCrooked Penny or Black RuneBlack Rune), no extra items will spawn after it. (test moving box interaction)
  • Players who die will turn into small ghost babies upon death. These babies cannot fly (unless the character has an inherent flight ability, like The Lost or Azazel), aggro enemies, pick up items, or use any active items, cards, or pills they're holding. They can still flip switches on the ground and shoot tears, although they will deal 0.5 damage. When a Boss Room is cleared, all dead players will respawn with half a heart (depending on what character they are playing).
  • All characters will earn completion marks on their post-it notes and their associated achievements after completing their required objectives, regardless of how much they participated.

Notes

  • Enemies will target any players that are alive at random.
  • All players can affect Devil Room chance in all the normal ways, and all players will feel the effects of anything that changes it. Items that increase Devil Room chance will help everyone earn them, but one character taking red heart damage will hurt everyone's chances at earning them.
  • If a character has an item/trinket that boosts the value of certain items/pickups, it will only apply to them. For example, only the character that has Collectible BFFS! iconBFFS! will have stronger familiars, and only the character that has Bloody PennyBloody Penny will spawn hearts from picking up coins.

General Strategy

  • As items, trinkets, and cards/pills aren't shared between characters, players will have to choose who gets any given item. Consider who needs or can make use of certain items more than others when deciding who to give items to.
  • If multiple characters touch different items at the same time in a room that offers multiple choices between items (such as Angel Rooms, alt path Treasure Rooms, or Boss Rush), all the items touched will be taken before they despawn. With proper timing, this can be used to get more value out of these rooms.
    • If one of the items available is much better than the others, it's usually not worth the risk of getting the timing wrong and losing the powerful item.
  • Because all coins, bombs, and keys are shared, it usually doesn't matter which player takes them.
    • Take note if one player has a penny trinket (such as Bloody PennyBloody Penny or Counterfeit PennyCounterfeit Penny), since the trinket effect will only trigger for the player who takes the coin.
  • Active items can be traded between characters by swapping them with other active items on pedestals.
    • If one character has Butter!Butter!, it can be dropped and given to the character who wants to swap items, circumventing the need for another active item altogether.
    • Active items can be juggled between all characters to give them progress toward transformations.
      • With the help of a Library, all characters can easily acquire the Bookworm transformation.
  • Because all dead characters are revived after clearing a Boss Room, more frail characters (like Character The Lost iconThe Lost, Character Keeper iconKeeper, and Character Tainted Jacob iconTainted Jacob) become much more powerful, as they can afford to die; the other characters just have to complete the floor with less help if they do.
    • Familiars dead characters have will despawn, making their absence much more impactful; make sure to give them to characters who are more likely to survive. (needs testing)
    • This mechanic also makes devil deals more affordable; a character can spend all their remaining hearts on devil deals, die, and respawn at the end of the next floor, albeit with only half a heart.
    • Items/effects that can instantly kill the player (such as Collectible Damocles iconDamocles, Collectible Plan C iconPlan C, and Suicide KingSuicide King) also become more viable as a result.
  • Try to stay close together, as any character who wanders past the edge of the screen in a large room will drag the camera with them, putting the other players off-screen and only giving a vague directional indicator for where they are.
  • Bombs or explosive items like Collectible Ipecac iconIpecac or Collectible Dr. Fetus iconDr. Fetus should be handled with extreme caution, as the explosions caused by these items will damage other players.
  • Curse Rooms can be used by changing which player uses the door, spreading the damage out.
  • Unless going for Beast, respawn items should be avoided. This is because they will boot all players out of the room if the player holding them dies. For Boss fights, especially ones where you're more likely to die, this resets the boss's health.
    • The main exceptions are Collectible Lazarus' Rags iconLazarus' Rags and Collectible Inner Child iconInner Child, as they revive the player in the same room and do not reset the fight.
    • The Beast is unique, as respawn items will not boot you out of the boss room during that fight.

Character Interactions

  • Character Azazel iconAzazel will keep his unique Brimstone as a ghost baby, with the damage penalty applied.
  • Character Lilith iconLilith will be able to use her Collectible Incubus iconIncubus for the current room after dying, but for the rest of the floor her baby will be unable to shoot any tears.
  • Character Keeper iconKeeper will cause all Devil Deals to be paid for in coins instead of heart containers; 1-heart items will cost 15 cents, and 2-heart items will cost 30 cents. This can be beneficial or harmful depending on the amount of money available and if other characters want to spend their heart containers. He will also maintain his inherent triple shot as a ghost baby.
  • Character The Forgotten iconThe Forgotten will keep his bone club as a ghost baby, with the damage penalty applied. The Forgotten will be unable to toggle between the bone club and normal tears while in this state. (needs testing)
  • Character Bethany iconBethany will add her unique soul charge counter to the other consumable counters. It will only increase when Bethany gains soul hearts, and the soul charges can only be used by Bethany.
  • Character Jacob and Esau iconJacob and Esau will each have ghost babies after death, Esau's ghost baby arriving shortly after Jacob's. The brother whose health didn’t run out will get all their health back when they revive. (needs testing)
  • Character Tainted Magdalene iconTainted Magdalene will make all enemies have a chance to drop temporary red hearts on death, regardless of who killed them. Tainted Magdalene's “hug” attack still guarantees that they drop.
  • Character Tainted ??? iconTainted ??? will add his unique poop counter to the normal bomb counter as long as at least one player isn't playing as him, and only Tainted ??? can use the poops. Regular bombs will be added back to the pickup pool, and any player may pick up poop drops to refill Tainted ???'s supply. Tainted ??? can spawn poop pickups when any character deals damage, and enemies can drop poop pickups when they die, regardless of the character that killed them.
  • Character Tainted Eve iconTainted Eve will maintain control of all of her clots after death, but they will suffer the same damage penalty. If all of Tainted Eve's clots are dead, she will enter her unique Collectible Whore of Babylon iconWhore of Babylon-esque state as normal, along with using Sumptorium like Collectible Mom's Knife iconMom's Knife.
  • Character Tainted Azazel iconTainted Azazel can still make use of his unique brimstone and sneeze abilities, with the damage penalty applied. The sneeze will also be smaller.
  • Character Tainted Lazarus iconTainted Lazarus will still swap between forms while dead; If one of Tainted Lazarus' forms dies while the other is alive, he will alternate between being a ghost baby who can't interact with items or gain hearts and a normal character who can.
  • Character Tainted Keeper iconTainted Keeper will cause all items other than “quest items” (Collectible The Polaroid iconThe Polaroid, Collectible The Negative iconThe Negative, Collectible Key Piece 1 iconKey Piece 1, Collectible Key Piece 2 iconKey Piece 2, Collectible Knife Piece 1 iconKnife Piece 1, Collectible Knife Piece 2 iconKnife Piece 2, and Collectible Dad's Note iconDad's Note) to cost coins to pick up. This also affects Devil Deals, much like they would for Keeper. Additionally, all enemies will drop temporary coins when killed, regardless of the player who killed them. He will maintain his quadruple shot as a ghost baby.
  • Character Tainted Apollyon iconTainted Apollyon's locusts deal full damage as a ghost baby, bypassing the damage penalty.
  • Character Tainted Forgotten iconTainted Forgotten will keep their bone club as a ghost baby, with the damage penalty applied. They will also be able to move on their own. (needs testing)
  • Character Tainted Bethany iconTainted Bethany will add her unique blood charge counter to the other consumable counters. It will only increase when Tainted Bethany gains red hearts, and the blood charges can only be used by Tainted Bethany.
  • Character Tainted Jacob iconTainted Jacob will still be targeted by Dark Esau while he's dead, but as he's already dead, Dark Esau can't hurt him. Dark Esau is also unable to hurt any characters other than other Normal/Tainted Jacobs, with the exception of the rings of fire he creates when he spawns. For more notes, read this article.

Character pairing strategies

Players must carefully consider what characters they use together. Some characters have items or mechanics that can help/hurt other characters, and some characters may have to compete for certain resources depending on how they play.


Character Isaac iconIsaac

Strengths
Collectible The D6 iconThe D6 (if unlocked)
No true weaknesses
Weaknesses
None
  • Isaac's D6 should be used before any other effects that interact with items, such as the Collectible Eternal D6 iconEternal D6, Collectible Void iconVoid, or Collectible Abyss iconAbyss (which are held by Character The Lost iconThe Lost, Character Apollyon iconApollyon, and Character Tainted Apollyon iconTainted Apollyon, respectively), as destroyed items cannot be rerolled.
    • This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.

Isaac generally works well with any character, due to his neutral stats and variable game plan. If Collectible The D6 iconThe D6 start is unlocked, stacking multiple Isaac players can be effective to improve the general quality of items picked up, as each item can be rerolled more times, or multiple boss pedestal items can be rerolled before being picked up. Isaac's D6 can also be used in place of the Collectible Eternal D6 iconEternal D6 to remove the danger of deleting an item altogether.

Character Magdalene iconMagdalene

Strengths
High starting health
Collectible Yum Heart iconYum Heart
A Full Health pill (if unlocked)
Weaknesses
Low speed
  • The Full Health pill will be identified for all characters, letting everyone make use of them.
  • Yum Heart and the Full Health pill can be given to other characters. This is especially useful for the following characters:
    • Character Samson iconSamson and Character Lilith iconLilith can use the extra health to get better use out of Collectible Bloody Lust iconBloody Lust and Collectible Cambion Conception iconCambion Conception respectively.
    • Character Bethany iconBethany can get good use out of Yum Heart due to its interaction with Collectible Book of Virtues iconBook of Virtues and the fact that she can only have red hearts for health.
    • Character Tainted Eve iconTainted Eve can directly convert the extra health into damage in the form of blood clot familiars.
    • Character Tainted Bethany iconTainted Bethany can use Yum Heart to give herself extra blood charges to use Collectible Lemegeton iconLemegeton. However, the full health pill won't affect her.
  • The large amount of hearts Magdalene can generate gives her and her allies lots of hearts to spend on Curse Rooms, Sacrifice Rooms, Blood Donation Machines, Devil Beggars, Confessionals, and Hell Games.
    • Characters that can't use red hearts (such as Character ??? (Character) icon???, Character The Lost iconThe Lost, and Character Keeper iconKeeper) won't be able to make use of the extra health, but it won't stop Magdalene from making use of the extra health herself.

Magdalene's main benefit as a co-op partner comes in the form of her Collectible Yum Heart iconYum Heart and full health pill (if unlocked). The health these provide can still prove to be a valuable resource for using Blood Donation Machines, Devil Beggars, and Sacrifice Rooms.The fact that the full health pill will be identified for all characters is especially helpful when the pill spawns in the future. Her high starting health also means she won't be taking other characters' health ups, but her low starting speed means she'll want the first speed up that spawns more than the others.

For characters that pair well with Magdalene, Character Samson iconSamson and Character Lilith iconLilith can use the extra health to get better use out of Collectible Bloody Lust iconBloody Lust and Collectible Cambion Conception iconCambion Conception respectively, Character Bethany iconBethany can get good use out of Yum Heart due to the fact that she can only have red hearts for health, and Character Tainted Eve iconTainted Eve can directly convert the extra health into damage in the form of blood clot familiars. Characters that can't use red hearts (such as Character ??? (Character) icon???, Character The Lost iconThe Lost, and Character Keeper iconKeeper) won't be able to make use of the extra health, but this doesn't really detract from Magdalene's personal strengths. The only characters that are highly advised to not pair with Magdalene are Character Keeper iconKeeper, Character Tainted ??? iconTainted ???, and Character Tainted Lilith iconTainted Lilith, as they also have low speed and will have to compete with Magdalene for speed upgrades.

Character Cain iconCain

Strengths
Good starting speed and damage
Collectible Lucky Foot iconLucky Foot
Paper ClipPaper Clip (if unlocked)
Weaknesses
Low range
  • Cain's Lucky Foot and Paper Clip help generate resources in the early game that everyone can use.
  • Cain's Lucky Foot lets him safely take pills. While other characters won't have their pills converted, pills Cain uses will still be identified for everyone else in the future.
    • Character Lazarus iconLazarus starts with a pill that Cain can use.
  • If players want to gamble, Cain should be the one who does so, as only he gets the gambling bonus from Lucky Foot.
  • Collectible Technology 2 iconTechnology 2 should be given to characters other than Cain, as he won't be able to fire any normal tears due to having one eye. Collectible Chemical Peel iconChemical Peel and Collectible Blood Clot iconBlood Clot are marginally less effective on him as well, because of his single eye.

Cain has a generous array of benefits by default. His Paper ClipPaper Clip starting item, if unlocked, can massively improve the entire team's item economy, allowing other players to more freely use keys for rooms like the shop. His inherent Collectible Lucky Foot iconLucky Foot also means he can take pills spawned by other players, or even the pill that Character Lazarus iconLazarus starts with to force a neutral or good effect for himself.

His biggest weakness is a lack of range and the interactions caused by missing one eye, so items like Collectible Technology 2 iconTechnology 2 should always be given to others, while reserving range increases like Collectible Mom's Heels iconMom's Heels for him will show massive benefits.

Character Judas iconJudas

Strengths
High starting damage
Collectible The Book of Belial iconThe Book of Belial
Weaknesses
Very low starting health
  • Judas' Book of Belial will make Libraries more common, making getting the Bookworm transformation much more likely for all players.

Judas provides a high damage output from early on, and won't be competing for an active item. However, his extremely low HP will put him at odds with a few characters, as he will either be taking multiple HP ups or trying to gather as many Soul or Black Hearts as possible, making him a poor companion to characters like Character Azazel iconAzazel or Character ??? (Character) icon???.

Character ??? (Character) icon???

Strengths
Slightly increased damage and speed
Will never take red hearts
Weaknesses
Can only have soul hearts for health
  • Character Bethany iconBethany can be given Collectible The Poop iconThe Poop to create a steady stream of wisps that can turn enemies into Poops, similarly to Error: The given collectible ("E Coli") does not exist..
  • ??? is one of few characters with next to no reasons to be used as a co-op partner aside from earning achievements or giving yourself a challenge.

Character Eve iconEve

Strengths
High speed
Collectible Whore of Babylon iconWhore of Babylon (and Collectible Razor Blade iconRazor Blade to use it, if unlocked)
Weaknesses
Will want soul hearts more than other characters, as she wants to be at low health constantly
Low damage without Whore of Babylon active
  • Eve will want to use Devil Rooms instead of Angel Rooms to spend her heart containers, putting her at odds with Character Bethany iconBethany, Character Tainted Magdalene iconTainted Magdalene, and other low-health characters.
    • Character Keeper iconKeeper and Character Tainted Keeper iconTainted Keeper make Devil Rooms cost coins instead of hearts, preventing Eve from using them effectively.

Eve can be somewhat of a high maintenance character to play with. Players that prioritize staying in her Collectible Whore of Babylon iconWhore of Babylon state will need to either get rid of heart containers, or avoid sources of health, both while collecting Soul or Black Hearts. If not, she will need more damage ups than usual to overcome her inherently lower damage multiplier to remain effective across floors. Despite these difficulties, Eve can pair well with Samson.

Character Samson iconSamson

Strengths
Collectible Bloody Lust iconBloody Lust
Child's HeartChild's Heart (if unlocked)
Weaknesses
Low range
Will want hearts more than other characters
  • Character Magdalene iconMagdalene's Collectible Yum Heart iconYum Heart and Full health pill and Character Tainted Magdalene iconTainted Magdalene's ability to make enemies drop hearts on death can help Samson activate Bloody Lust more easily.
  • Samson will want on-hit items/trinkets more than other characters, as he'll be taking damage frequently to use Bloody Lust, with the exception of Tainted Magdalene (if she's being played offensively).
  • Samson will have to compete with Character Lilith iconLilith and Character Tainted Magdalene iconTainted Magdalene for on-hit items, and Lilith, Character Tainted Eve iconTainted Eve, and Character Tainted Bethany iconTainted Bethany for hearts to use.

Samson pairs well with any character that does not need to pick up red hearts, such as ???, Azazel, or Eve. Magdalene is also another easy choice thanks to her Yum Heart starting item allowing him to always take an extra hit to build up his Collectible Bloody Lust iconBloody Lust bonus. If played well, Samson can get away with less damage ups than other characters in Co-Op, as long as his HP or Tear stats are given priority.

Character Azazel iconAzazel

Strengths
Highest starting damage
High speed
Flight
Weaknesses
Very low range
No starting heart containers
  • Azazel will want tear modifiers more than the other characters to negate his poor range.

Azazel's inherent flight and high damage makes him a strong choice to play with. Because players can decide whether or not he will be using red heart containers, he can be used with characters that have specific health demands such as Eve, ???, or Judas. His higher damage means that other characters should get the chance to pick up a damage increasing item first, as range is Azazel's main problem early on.

Character Lazarus iconLazarus

Strengths
Good speed and damage after reviving
Collectible Anemic iconAnemic (which will always be active after reviving if Backasswards has been cleared)
Weaknesses
Low range and luck before reviving
Very low health right after reviving
  • Lazarus starts with a pill that Character Cain iconCain can use.

Lazarus suffers mainly from his below average range and his bad luck stat. Other than that, he's a somewhat neutral character. If his Collectible Anemic iconAnemic start is unlocked, his range will be less of an issue, and he can play recklessly to use creep to damage enemies. Lazarus serves as somewhat of a "clutch" character, being able to revive immediately after dying while remaining in the room in his Lazarus Risen form and improving several of his stats, including his damage multiplier.

Character Eden iconEden

Strengths
Random starts can be very strong.
Weaknesses
Random starts can be very weak.
  • Eden's random generation can give them any list of strengths and weaknesses, but health and damage have the greatest potential to cause problems.

Because Eden has entirely random stats and items, there's no consistent strategy for playing with them, since each run needs to be adapted to their needs during that specific attempt. The best overall strategy for playing with Eden is bringing a much more consistent, stable character such as Isaac that does not need incredible maintenance or has some flexibility to allow for Eden's mutations safely.

Character The Lost iconThe Lost

Strengths
Flight
Collectible Eternal D6 iconEternal D6
Collectible Holy Mantle iconHoly Mantle (if unlocked)
Can take one Devil Room item for free per floor
Does not have to compete with other characters for health
Weaknesses
Cannot take damage without dying
  • The Lost should be the last one to buy something from a Devil Room: all other options will disappear after he takes an item.
  • The Lost's Holy Mantle lets him enter and exit Curse Rooms without spending health.
  • The Lost's Eternal D6 should be used after Character Isaac iconIsaac's normal Collectible The D6 iconThe D6 due to its potential to destroy items; whether or not it should be used before Collectible Void iconVoid/Collectible Abyss iconAbyss (held by Character Apollyon iconApollyon/ Character Tainted Apollyon iconTainted Apollyon respectively) should be judged on an item-by-item basis.
    • This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.

If The Lost has their Holy Mantle start unlocked, they can be a surprisingly good partner for Co-Op. Since The Lost does not need to take any on-hit items or HP ups, they immediately become compatible with many different characters like Judas, Samson, Eve, or even ???, though these runs pose an obvious risk early on. However, playing with The Lost also makes items such as Collectible Ipecac iconIpecac extremely dangerous to take due to the risk of friendly fire. Because of the ability for Dark Esau to deal damage to all players when he spawns, and the overlap in Devil Deal uses, The Lost pairs very poorly with Character Tainted Jacob iconTainted Jacob.

If multiple players choose The Lost, they can pick up devil deal items at the exact same time and gain multiple free devil deals across the team. An easy and consistent way of doing this is do pause the game while all players are against the bottom wall holding upwards; upon unpausing all players will begin to float upwards at the exact same time.

Character Lilith iconLilith

Strengths
Collectible Cambion Conception iconCambion Conception and Collectible Box of Friends iconBox of Friends
Weaknesses
Blindfolded: must rely on Collectible Incubus iconIncubus to deal damage, disjointing her hitbox and where she fires tears from
Only ghost baby that absolutely cannot shoot
Only one starting heart container
  • Character Magdalene iconMagdalene's Collectible Yum Heart iconYum Heart and Full health pill and Character Tainted Magdalene iconTainted Magdalene's ability to make enemies drop hearts on death can help Lilith activate Cambion Conception more easily.
  • Lilith will want familiars, Collectible BFFS! iconBFFS!, and Forgotten LullabyForgotten Lullaby more than other characters, due to her familiar-based setup.
  • Lilith will want on-hit items/trinkets more than other characters, as she'll be taking damage frequently to use Cambion Conception, with the exception of Tainted Magdalene (if she's being played offensively).
    • Lilith will also want the first health up more than other characters so she can make better use of red hearts to do this.
  • Lilith will have to compete with Character Samson iconSamson and Character Tainted Magdalene iconTainted Magdalene for on-hit items, Samson, Character Tainted Eve iconTainted Eve, and Character Tainted Bethany iconTainted Bethany for hearts to use, and Tainted Eve and Character Tainted Apollyon iconTainted Apollyon for familiar-boosting items.

Lilith suffers from her unusual starting health, meaning she must procure either Soul/Black Hearts, or stick to slowly getting HP ups to stay alive. However, because of her exponential strength with Collectible Box of Friends iconBox of Friends she can be very strong when kept alive. Lilith pairs well with Magdalene thanks to Collectible Yum Heart iconYum Heart allowing her to take more damage to activate Collectible Cambion Conception iconCambion Conception more often, as well as any character that can protect her. Because of her base health, players should avoid pairing her with ??? or Character Tainted Judas iconTainted Judas because of their health needs.

Lilith cannot clone familiars owned by other players, so items that grant her something that could be cloned by Box of Friends should be given to her immediately.

Character Keeper iconKeeper

Strengths
Heals with coins instead of hearts
Only needs one HP Up item (or none if Hush has been defeated with Keeper)
Good damage and intrinsic Collectible The Inner Eye iconThe Inner Eye
Collectible Wooden Nickel iconWooden Nickel (if unlocked)
Store KeyStore Key (if unlocked)
Cannot decrease Devil Room chance by taking damage
Weaknesses
Max 3 health (2 if Hush has not been defeated with Keeper)
Low speed
Very low tears
Very low luck
  • Devil Rooms will cost coins instead of hearts, which is situationally better/worse depending on the amount of money available and whether or not characters want to spend their heart containers.
    • Character Eve iconEve will want to spend her heart containers in Devil Rooms, making this almost strictly worse for her.
  • Keeper can use Curse Rooms and Sacrifice Rooms at the cost of coins instead of other players' more valuable hearts.
    • The 10th use of a Sacrifice Room will give 30 coins (which pays back the cost of using it) or 7 soul hearts (which other characters can use, and are much more valuable than 10 cents).
    • Everyone must leave behind coins for Keeper to backtrack for and use in order for him to use this strategy, making it ineffective if Boss Rush and/or Hush are priorities on the current run.
  • If unlocked, Keeper can use Store KeyStore Key as a starting item, meaning players who want to spend money can have Keeper open the door for them.
  • Because Keeper's low tears is due to a low tears value instead of a tear delay multiplier, Keeper can make good use of excess tears upgrades.
  • Other characters should take pills and Collectible Experimental Treatment iconExperimental Treatment instead of Keeper if there aren't any health ups on the floor, due to the risk of health downs.
  • Other characters should take Collectible Piggy Bank iconPiggy Bank and Swallowed PennySwallowed Penny instead of Keeper; they spawn less coins if used by him.
  • Character Bethany iconBethany can be given Wooden Nickel to create wisps that also spawn extra coins.

Keeper's unique health situation revolving around coins can actually be very useful in a Co-Op situation, as he will never require any hearts that another player might need. Soul Hearts will also not be consumed immediately. If another player acquires Collectible Piggy Bank iconPiggy Bank without playing Keeper, they will have normal coin drops from it, keeping him alive much longer than normal. Keeper will also make Devil Deals cost pennies instead of heart containers, which while a bit of a detriment to characters like Eve, can be useful generally for other characters such as ???.

Keeper needs to take items that increase his rate of fire, or speed, but depending on the host's progress in their save file will either need only one HP up or none at all.

Character Apollyon iconApollyon

Strengths
Collectible Void iconVoid
Weaknesses
Low health
  • Apollyon's Void should be used after Character Isaac iconIsaac's Collectible The D6 iconThe D6 due to the fact that it destroys the item, preventing it from being rerolled; whether or not it should be used before or after Character The Lost iconThe Lost's Collectible Eternal D6 iconEternal D6 or in place of Character Tainted Apollyon iconTainted Apollyon's Collectible Abyss iconAbyss should be judged on an item-by-item basis.
    • This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.
  • Because of how Void interacts with items and the fact that it can be given to other characters, there are many intricacies to be understood when using it effectively in co-op:
    • Unlike Collectible The D6 iconThe D6 where any character can get the rerolled item, only the user of Void gets stat-ups from destroying passive items.
      • If one character is lacking in stat upgrades, Void can be given to that character to help them fix their stats.
    • All active items destroyed by Void will activate each time Void is used, regardless of the character that destroyed the items, and their effects will only apply to the character that uses Void.
      • If Void destroys active items that give health or persistent bonuses (such as Collectible Book of Revelations iconBook of Revelations, Collectible Smelter iconSmelter, Collectible Lemegeton iconLemegeton, etc.), it should be given to characters who need the effects of the absorbed items more.
        • Don't forget that active items destroyed by Void won't give stats, and Void has a 6-room recharge; judge whether or not it's better to use Void's charge on stacking active item effects or giving the user stat upgrades.
        • Character Bethany iconBethany will also spawn the wisp of every active item destroyed by Void each time she uses it; whether or not she should use a single item with a shorter cooldown or be given Void to summon multiple wisps each time she uses it should be determined on an item-by-item basis.

Apollyon is a relatively neutral partner for Co-Op, due to Collectible Void iconVoid being usable in the same situations as which it normally would be. Be wary as using Void on a Boss Pedestal will destroy all items, but only give the benefit of the one consumed. Apollyon starts with below average health, but other than that has no notable item requirements. Apollyon's main benefit is that he can absorb undesirable items while still getting minor benefits from it. It is often a bad idea for one player to play as Apollyon while another plays as Character Isaac iconIsaac, Character Apollyon iconApollyon/ Character Tainted Apollyon iconTainted Apollyon, or Character Tainted Cain iconTainted Cain, as their special abilities can make Apollyon's Collectible Void iconVoid irrelevant or risky.

Apollyon's synergizes particularly well with Character Tainted Isaac iconTainted Isaac as Apollyon can absorb disposed items and gain stat boosts instead of wastefully leaving them on the pedestal.

Character The Forgotten iconThe Forgotten/ Character The Soul (Character) iconThe Soul

Strengths (as The Forgotten)
High damage
Can open spiked chests and mimics for free w/ bone club
Can be used as a bullet shield when The Soul is in control
Strengths (as The Soul)
Flight
Weaknesses (as The Forgotten)
Can only have red/bone hearts for health
Very low range
Weaknesses (as The Soul)
Can only have soul hearts for health
Very low starting health
Limited mobility
  • Character Bethany iconBethany will have to compete with The Forgotten for health, as she is also only able to use heart containers/bone hearts for health.
  • Size ups will increase the range of The Forgotten's bone club, and have higher priority for him.
    • Inversely, size downs will decrease the club's range, and have lower priority for him.
  • The Forgotten's interactions with tear modifiers should be considered when choosing who to give them to.

The Forgotten is a very high maintenance character in solo play, and that is reflected in their Co-Op performance. However, the high damage output of the bone club and the ability to use the club or The Soul to collect pick-ups easily is a massive boon for players as they share keys, bombs, and pennies. The Forgotten can also send out The Soul and allow at least one other player to stand behind them as a shield, offering some protection. Their melee based playstyle often puts them near enemies, meaning more fragile characters such as Character Judas iconJudas may be better with them to avoid taking damage.

Character Bethany iconBethany

Strengths
Collectible Book of Virtues iconBook of Virtues
The book guarantees the first Devil Room will be an Angel Room instead
Can use soul hearts to use her active item more often
Weaknesses
Cannot use soul hearts for health
Cannot protect Devil Room chance unless she has a bone heart
  • Soul hearts are generally more useful as health than active item charges, restricting the amount of Soul Hearts she can use for her active item.
    • If the other characters can't use soul hearts (both forms of Character The Lost iconThe Lost and Character Keeper iconKeeper, plus Character Tainted Magdalene iconTainted Magdalene), Bethany is free to use soul hearts for her active item.
  • Active items will need more consideration than normal when choosing who to give them to, given how they can act with Book of Virtues.
    • Characters whose active items don't tie directly into their game plan can give their active item to Bethany, as Book of Virtues will make the item better.
  • Character The Forgotten iconThe Forgotten will have to compete with Bethany for health, as they are also only able to use heart containers/bone hearts for health.

Bethany is not necessarily high maintenance, but she is very unique and has her drawbacks as a partner. Because of her soul charge mechanic, she will likely want to collect soul hearts and black hearts, which puts her at odds with characters like ???, Tainted Judas, or Azazel. Characters who prefer taking Devil Deals such as Tainted Jacob, The Lost, or The Forgotten may also be alienated due to her increased ability to acquire Angel Rooms with the Collectible Book of Virtues iconBook of Virtues. Still, when allowed to collect these hearts and given some extra protection from another, Bethany's explosive potential is easily exploited.

Character Jacob and Esau iconJacob and Esau

Strengths
High starting damage
Has two starting health pools
Weaknesses
Greatly decreased ability to dodge, due to having two hitboxes
Items and health will have to be split between two characters
Speed upgrades will be half as effective
  • Jacob and Esau have increased control over the camera, due to the fact that they count as two characters.
  • Jacob and Esau are two of few characters with next to no reasons to be used as co-op partners aside from earning achievements or giving yourself a challenge.

Jacob and Esau are difficult and sometimes unwieldy to play in solo, even more so in Co-Op. Due to the fact that they always spawn multiple characters, the clutter on-screen is always more than it would normally be thanks to the presence of Esau. The very specific, and needy, nature of their item selection process can be frustrating for other players to deal with in order to ensure they stay alive. The general difficulty of playing with them is increased in Co-Op, making them unfavorable to use.

Character Tainted Isaac iconTainted Isaac

Strengths
All new items reroll between two items to choose from
Weaknesses
Can only hold 8 passive items at a time
  • The 8-item limit doesn't apply to other characters, letting them take full advantage of Tainted Isaac's unique reroll mechanic.
  • If Tainted Isaac is at his 8-item limit, he can effectively drop his passive items by picking up more items, letting other characters have them instead.

Tainted Isaac is a high potential co-op partner, as his more options benefit works for all players. This means that when paired with Character Isaac iconIsaac you can cycle through 4 different choices with a single Collectible The D6 iconThe D6 charge, giving substantially higher odds of finding good items across a run. Tainted Isaac's limited inventory size rarely comes into play, as all items will usually be split between multiple players. If Tainted Isaac ends up needing to put down an item, the other players can simply take the item and retain the benefits for the team.

Character Tainted Magdalene iconTainted Magdalene

Strengths
Has a “hug” attack that deals 6x her damage to enemies that touch her
Enemies have a chance to drop fading half red hearts on death. This applies to all players, even if they are not Tainted Magdalene.
This is guaranteed if they were killed by Tainted Magdalene's “hugs”
Collectible Yum Heart iconYum Heart, which heals Tainted Magdalene for twice as much
Taking red heart damage does not decrease Devil Room chance if she has more than 2 red hearts left
Usually doesn't use Soul Hearts, allowing other characters who may need them. See weaknesses.
Weaknesses
Health drains over time
Soul hearts are almost immediately lost, either due to dealing contact damage to enemies or draining over time
Cannot go below 2 red hearts without risking Devil Room chance and survivability
Low damage if not dealing contact damage
  • Hearts dropped by enemies can be used to heal Tainted Magdalene's allies; the health granted by this will not drain over time.
    • Character Samson iconSamson and Character Lilith iconLilith can get better use out of Collectible Bloody Lust iconBloody Lust and Collectible Cambion Conception iconCambion Conception respectively, Character Tainted Eve iconTainted Eve can convert the extra health into damage in the form of blood clot familiars, and Character Tainted Bethany iconTainted Bethany can turn excess hearts into blood charges for her active item(s).
    • If Tainted Magdalene is played this way, she also sacrifices most of her offensive potential. If not, she will have to compete with Samson and Lilith for on-hit items/trinkets.
    • Unlike normal Character Magdalene iconMagdalene, her Yum Heart can't be traded to other characters, as it is in her consumable slot.
  • The large amount of hearts Tainted Magdalene can generate gives her and her allies lots of hearts to spend on Curse Rooms, Sacrifice Rooms, Blood Donation Machines, Devil Beggars, Confessionals, and Hell Games.
  • Size ups will increase the range of Tainted Magdalene's “hugs”, and have higher priority for her.
    • Inversely, size downs will decrease the “hugs”' range, and have lower priority for her.
  • Tainted Magdalene will want shield/invulnerability effects more than other characters to use her “hugs” against bosses, who won't be killed in only 1-2 “hugs”.
  • Characters that use only soul hearts for health won't have to compete for them, as Tainted Magdalene can only really use red hearts.
  • Characters that can't use red hearts (such as Character ??? (Character) icon???, Character The Lost iconThe Lost, and Character Keeper iconKeeper) won't be able to make use of the extra health, but it won't stop Tainted Magdalene from making use of the extra health herself.

Tainted Magdalene is able to function two different ways; an offensive, face-tanking damage dealer or heart-generating support character.

As an offensive character, Tainted Magdalene is able to run into enemies constantly to deal high damage, and still retain her health due to all enemies dropping half hearts when killed this way. It also lets her make make incredible use of items that activate upon taking damage, even more so than characters like Character Samson iconSamson and Character Lilith iconLilith because she'll always be generating the health to keep taking damage. The main drawbacks to this strategy are that Devil Rooms will be off limits because Tainted Magdalene can't function without having a good supply of heart containers, and if her red heart buffer runs out, she won't be able to play aggressively without costing her partners' Devil/Angel room chance.

As a supporting character, Tainted Magdalene forgoes using the hearts dropped by enemies to deal damage in favor of letting her allies pick up the hearts themselves. Due to the fact that her allies' health doesn't drain over time, their health can easily be kept filled. In the cases of Character Samson iconSamson, Character Lilith iconLilith, and Character Tainted Eve iconTainted Eve, this can instead be used to greatly increase their damage potential; Collectible Bloody Lust iconBloody Lust can be maxed out in only a few rooms, all four of Collectible Cambion Conception iconCambion Conception's familiars can be obtained in a few floors, and Collectible Sumptorium iconSumptorium will be able to generate a never-ending army of clot familiars. This strategy comes at the cost of Tainted Magdalene herself being very weak; she'll have to use her much weaker tears instead, rely on her Collectible Yum Heart iconYum Heart to sustain herself, and be unable to protect her team's Devil Room chance.

Character Tainted Cain iconTainted Cain

Strengths
High speed
Can convert weak/useless/unknown items into pickups
One of these pickups will always be a non-red heart, depending on the room the item was in
Can convert pickups other characters aren't using into items he can use
Weaknesses
Can only gain items through Collectible Bag of Crafting iconBag of Crafting
Players have to be very alert to not pick up items Tainted Cain may want
  • If Tainted Cain converts a boss item into pickups, no other items will spawn after it.
  • Tainted Cain isn't able to pick up multiple-choice items alongside other characters, due to the fact that he doesn't actually pick up the item. (needs testing)
  • Due to the fact that most items are worth taking instead of converting into pickups, Tainted Cain will have a decreased supply of pickups to turn into items, mostly making him a support character that makes bad items more useful.

Character Tainted Judas iconTainted Judas

Strengths
Collectible Dark Arts iconDark Arts gives high damage, enemy freezing, bullet stopping, and free Curse Rooms all on command.
High speed
High damage output
Weaknesses
Low range
Can only have soul hearts for health
  • Dark Arts can be used to cross spikes and enter and exit Curse Rooms without spending health.
  • Dark Arts can be used to protect himself and others near him from bullet blasts.

Character Tainted ??? iconTainted ???

Strengths
Uses poops instead of bombs, which are independent from other characters' bomb supply
High damage potential from poops, which reduces his need for damage ups
Weaknesses
Can only have soul hearts for health
Low speed and tears
  • Tainted ??? spawns poop pickups when any character deals damage, not just him, and enemies can drop poop pickups regardless of the character that killed them.
    • Poop pickups will not replace bomb pickups in co-op if there are characters other than Tainted ???.
  • The damage of Tainted ???'s poop is independent of Tainted ???'s damage and tears, with the exception of Blue Flies from corny poop and the damage enemies take from walking over creep. Combined with the previous note, Tainted ??? has the unique distinction of not requiring ANY damage upgrades of any kind for his damage potential to scale into the late game; only his partners need damage upgrades.
  • Tainted ???'s poops are able to create explosions under the right circumstances, which lets him blow up Tinted Rocks and Secret Room doors and lets other characters save their bombs for other uses.
    • Caution should be taken when trying to use poops offensively; these explosions can hurt other characters.
  • Creep and White Poops created by Tainted ??? can buff all other characters in range, greatly boosting the damage of all of Tainted ???'s co-op partners.
    • White Poop gives its benefits even while Tainted ???'s holding it over his head, allowing him to become a mobile damage multiplier for other characters, similar to Collectible Succubus iconSuccubus. The poop will be dropped if he takes damage, however.

Character Tainted Eve iconTainted Eve

Strengths
Can convert hearts directly into damage in the form of clot familiars
If all clots are killed, has a (relatively) extremely damaging ghost baby that wields Collectible Sumptorium iconSumptorium
Weaknesses
Enormous heart demands for hearts of all kinds, due to wanting to keep creating clots
Has the lowest damage of all characters w/o her clot familiars
  • Character Magdalene iconMagdalene's Collectible Yum Heart iconYum Heart and Full health pill and Character Tainted Magdalene iconTainted Magdalene's ability to make enemies drop hearts on death can help Tainted Eve spawn more clot familiars.
  • Tainted Eve will want Collectible BFFS! iconBFFS! and Forgotten LullabyForgotten Lullaby more than other characters, due to her familiar-based setup.
  • Tainted Eve will have to compete with Character Samson iconSamson, Character Lilith iconLilith, and Character Tainted Bethany iconTainted Bethany for hearts to use and Lilith and Character Tainted Apollyon iconTainted Apollyon for familiar-boosting items.
  • Tainted Eve might also have to compete with Character ??? (Character) icon??? or Character Tainted Judas iconTainted Judas for other types of hearts.
  • Unlike normal Eve, Tainted Eve works greatly with both Keepers, as they only use coins for hearts, meaning Eve can have all the hearts to herself.

Character Tainted Samson iconTainted Samson

Strengths
Activates Collectible Berserk! iconBerserk! after taking/dealing enough damage, greatly increasing his damage for a short period of time
Can activate Berserk! as a ghost baby for increased damage potential when dead.
Weaknesses
Low range
Inconsistent damage

Character Tainted Azazel iconTainted Azazel

Strengths
Infinite range
Weaknesses
No starting heart containers
Deals half damage to enemies unless he uses Collectible Hemoptysis iconHemoptysis on them first

Character Tainted Lazarus iconTainted Lazarus

Strengths
Has two starting health pools
Weaknesses
Items must be split between two characters, of which only one will be active at any given time
  • Tainted Lazarus will still swap forms while dead; If one of Tainted Lazarus' forms dies while the other is alive, he will alternate between being a ghost baby and a normal character.
    • This allows his item limitation to be handled one of two ways: divide items between the two characters and play them normally, or let one character have all the items and let the other have none, making Tainted Lazarus a character that's only active in every other room.
  • Tainted Lazarus is one of few characters with next to no reasons to be used as a co-op partner aside from earning achievements or giving yourself a challenge.

Character Tainted Eden iconTainted Eden

Strengths
Everything about Tainted Eden gets rerolled after they take damage.
Weaknesses
Everything about Tainted Eden gets rerolled after they take damage.
  • Weak/useless items, trinkets, and cards/pills can be given to Tainted Eden with no consequence; they will turn into other items after they take damage.
    • The only exception is Devil/Curse room items, as they can turn into Collectible Dead Cat iconDead Cat and remove all of Tainted Eden's health with no benefit.
  • If Tainted Eden rerolls into a good active item/trinket/card/pill, it can be given to another character so they can make full use of it without having to worry about it getting rerolled.
    • This can be forced by letting Tainted Eden spend their health in place of other characters. Note that Tainted Eden's health can fluctuate drastically after they take damage.

As with normal Eden, the best partner to use in Co-Op with them is any character that is very stable or low maintenance, such as Character Isaac iconIsaac

Character Tainted Lost iconTainted Lost

Strengths
High damage
Flight
Can take one Devil Room item for free per floor
Does not have to compete with other characters for health
Prevents most weak items from spawning
Weaknesses
Cannot take damage without dying
Replaces 10% of card and rune spawns with Holy CardHoly Card, slightly reducing the number of cards/runes available to use
  • As most items that cannot spawn are health ups or items that activate upon taking damage, Character Samson iconSamson, Character Lilith iconLilith, Character Tainted Magdalene iconTainted Magdalene, and Character Tainted Eve iconTainted Eve will be much less able to take advantage of their strengths.
  • Other characters can hold onto a Holy Card for Tainted Lost for the late game or when health starts becoming a problem.
  • A lack of inherent Holy Mantle means that playing with Character Tainted Jacob iconTainted Jacob runs the risk every floor that Dark Esau's spawning animation will kill him. This, in addition to all of the problems of playing Tainted Jacob with Character The Lost iconThe Lost makes him incredibly bad as a Co-Op partner.

Character Tainted Lilith iconTainted Lilith

Strengths
High starting damage
Fixed range
Weaknesses
Low speed
Only one starting heart container
Unable to interact with most tear modifiers
  • Tainted Lilith's fixed range lets low-range characters ( Character Cain iconCain, Character Samson iconSamson, Character Lazarus iconLazarus, Character Tainted Judas iconTainted Judas, Character Tainted Samson iconTainted Samson, and Character Tainted Lazarus iconTainted Lazarus) take all range ups without having to worry about sharing them.
  • Tainted Lilith will want tear modifiers less than other characters, due to the fact that most of them don’t interact well with her unique form of attack.

Character Tainted Keeper iconTainted Keeper

Strengths
Heals with coins instead of hearts
Intrinsic Collectible Mutant Spider iconMutant Spider
Cannot decrease Devil Room chance by taking damage
All enemies drop fading coins when killed
Enemies spawned by other enemies only have a chance to drop coins, depending on how many of them have been spawned
Shops have a greatly increased stock of items/pickups available, with added Treasure Room and Boss Room items
Weaknesses
Max 2 health
Very low tears
All non-quest items (Collectible The Polaroid iconThe Polaroid, Collectible The Negative iconThe Negative, Collectible Key Piece 1 iconKey Piece 1, Collectible Key Piece 2 iconKey Piece 2, Collectible Knife Piece 1 iconKnife Piece 1, Collectible Knife Piece 2 iconKnife Piece 2, and Collectible Dad's Note iconDad's Note) are no longer free, and cost money to obtain
  • Devil Rooms will cost coins instead of hearts, which is situationally better/worse depending on the amount of money available or the Co-Op partners in play.
    • Character Eve iconEve will want to spend her heart containers in Devil Rooms, making this almost strictly worse.
  • Tainted Keeper can use Sacrifice Rooms at the cost of coins instead of other players' more valuable hearts.
    • The 10th use of a Sacrifice Room will give 30 coins (which pays back the cost of using it) or 7 soul hearts (which other characters can use, and are much more valuable than 10 cents).
    • Everyone must leave behind coins for Tainted Keeper to backtrack for and use in order for him to use this strategy, making it ineffective if Boss Rush and/or Hush are priorities on the current run.
  • Because Tainted Keeper's low tears is due to a low tears value instead of a tear delay multiplier, Keeper can make good use of excess tears upgrades.
  • Other characters should take pills and Collectible Experimental Treatment iconExperimental Treatment instead of Keeper if there aren't any health ups on the floor, due to the risk of health downs.
  • Other characters should take Collectible Piggy Bank iconPiggy Bank and Swallowed PennySwallowed Penny instead of Keeper; they spawn less coins if used by him.

Character Tainted Apollyon iconTainted Apollyon

Strengths
Collectible Abyss iconAbyss
Weaknesses
Low tears
  • Tainted Apollyon's Abyss should be used after Character Isaac iconIsaac's Collectible The D6 iconThe D6 due to the fact that it destroys the item, preventing it from being rerolled; whether or not it should be used before or after Character The Lost iconThe Lost's Collectible Eternal D6 iconEternal D6 or in place of Character Apollyon iconApollyon's Collectible Void iconVoid should be judged on an item-by-item basis.
    • This is especially true for Boss Room items: If the item is destroyed, no extra items will spawn after it, reducing the amount of items gained overall.
  • Unlike Apollyon's Void, Abyss cannot be given to other characters who are lacking in damage, as it is in Tainted Apollyon's consumable slot.
  • Tainted Apollyon will want Collectible BFFS! iconBFFS! more than other characters, due to the fact that Abyss' locusts count as familiars.
    • This also means he will be competing with Character Lilith iconLilith and Character Tainted Eve iconTainted Eve for familiar-boosting items.

Character Tainted Forgotten iconTainted Forgotten

Strengths
High damage
Flight
Bone pile can stay next to bosses and deal constant damage
Free Curse Rooms
Weaknesses
Can only have soul hearts for health
Very low range
Bone pile cannot move on its own; the soul must get back to the bone pile in order to reposition it if it's not close to enemies
Speed ups are half as effective
  • Only the bone pile will receive the effects of items, making Tainted Forgotten value items very differently from other characters. Given the fact that it can't move without The Soul's help, is indestructible, and wants to be close to enemies at all times, this makes Tainted Forgotten want the following items more than other characters:
    • Size ups (to block shots and increase the range of the bone club)
    • Orbitals
    • Contact damage
    • Area-of-effect damage
    • Creep
      • As these aren't generally useful to other characters, Tainted Forgotten doesn't have to compete nearly as much for the items they want compared to other characters.
  • In a similar vein, this also makes Tainted Forgotten want the following items less than other characters:
  • The bone pile can be thrown into and out of Curse Room doors or at spiked chests and mimics without spending health.
  • The Forgotten's interactions with tear modifiers should be considered when choosing who to give them to.

Aside from the obvious drawback of being limited to soul hearts for health, Tainted Forgotten's unique interactions with items makes them value items much differently than other characters, and is the main reason to consider them as a co-op partner. Size downs decrease their ability to deal damage, shooting familiars will be very clunky to use, and on-hit effects will apply to the bone pile instead of the soul, making them much less useful for Tainted Forgotten and better given to other characters. However, any close-range damage sources (such as Collectible Demon Baby iconDemon Baby and Collectible Monstrance iconMonstrance) and contact damage (like Collectible Midas' Touch iconMidas' Touch, Collectible The Virus iconThe Virus, and Collectible Mom's Heels iconMom's Heels) can be used to excellent effect when Tainted Forgotten's damage source can't take damage and wants to be close to enemies at all times. As these items aren't generally as useful when used by other characters, Tainted Forgotten doesn't have to compete with other characters nearly as much for the items they want to have.

Aside from this unique mechanic, Tainted Forgotten's flight lets them get pickups behind gaps and rocks for free, and they can enter Curse Rooms and open spiked chests for free by throwing the bone pile at them.

Character Tainted Bethany iconTainted Bethany

Strengths
Collectible Lemegeton iconLemegeton
Can use red hearts to use her active item(s) more often
Weaknesses
Can only have soul hearts for health
Stat-ups and familiars are 25% less effective for her
  • Lemegeton is in Tainted Bethany's consumable slot, which lets her hold another active item that she can use blood charges on.
    • Characters whose active items don't tie directly into their game plan can give their active item to Tainted Bethany, as she'll be able to use them more frequently.
  • The value of red hearts varies greatly depending on the other characters in the game and their current health; consider who wants/needs them more at the given time.
  • Tainted Bethany will want familiars less than other characters, due to the fact that they inherently have less of an effect when she has them.
  • Tainted Bethany with Tainted Magdalene is an interesting combo. because the chance for emeins to drop red hearts on death speands to all characters, this means Tainted Bethany could get more charges then normal. However, because of the fact Tainted Magdalene bleeds her hearts out, red hearts on the floor should not be picked up Tainted Bethany

Character Tainted Jacob iconTainted Jacob

Strengths
Slightly increased tears
Collectible Anima Sola iconAnima Sola
Dark Esau deals heavy damage to enemies he runs into
Can turn into ghost form at any time if desired to get out of difficult situations
While in ghost form:
Flight
Can take one Devil Room item for free each floor Useful even when dead, as Dark Esau remains and chases his ghost baby, or will spawn next floor even when he's dead and (unsuccessfully) chase other players
Weaknesses
Turns into a version of Character The Lost iconThe Lost without Collectible Holy Mantle iconHoly Mantle for the rest of the floor if Dark Esau touches him or dies
Cannot gain health for the next floor while in this state, and health ups taken won't give a heart container next floor Can end up dealing damage to other characters every time Dark Esau spawns.
Other players can kill Dark Esau on accident.
  • Dark Esau is unable to hurt other characters, with the exception of other Tainted Jacobs and the rings of fire he makes when he spawns. Other characters are able to hurt him, however, making it very easy for Dark Esau to die on any given floor.
  • If Tainted Jacob dies, Dark Esau will continue to attack only him, even though he can't be hurt anymore. This allows Dark Esau to be used purely offensively.
    • If Tainted Jacob is dead at the start of the floor, Dark Esau will target other characters instead of Tainted Jacob, but will still be unable to hurt them.
  • If Tainted Jacob was in ghost form when he died, he will respawn in ghost form after the boss room is cleared, so players should double check the room and Dark Esau's location before the boss dies.
  • Dark Esau can open the doors to Boss Rush and Hush if he's kept alive to Mom and It Lives, respectively.

Tainted Jacob is a very odd Co-Op Character to play as. Dark Esau will only affect him as long as he is the only Tainted Jacob in the match. After he dies, Dark Esau will continue to hunt down his ghost baby but will never kill him. Since it does not hurt any other players except during his spawning animation, Dark Esau can be used as a way to attack other enemies and render the damage value of 0.50 as a ghost mute, as oftentimes, the ghost can go through bigger bosses, such as Hush. However, killing the boss will bring Tainted Jacob back, in which case you'll likely want to kill Esau before the boss if you have high damage to prevent Tainted Jacob dying again. If Tainted Jacob entered his The Lost form prior to dying, he will be revived at the boss that way.

Keep in mind that in his Lost from, Tainted Jacob does not gain any health benefits from picking up items, so don't give the HP up items to him if he is in his Lost from. Because of this, he can take one free devil deal item when in his lost from, however, this puts him at odds with Character Bethany iconBethany, who has an increased ability to acquire Angel Rooms because of Collectible Book of Virtues iconBook of Virtues as well as Character The Lost iconThe Lost and Character Tainted Lost iconTainted Lost who thrive off of the same devil deals.

If Tainted Jacob is dead at the start of a floor, Dark Esau will still spawn, and will try to hunt down another player, but will be unable to kill them if they aren't also Tainted Jacob. In a match with multiple Tainted Jacobs, contact with any of the Dark Esau's will kill a Tainted Jacob, Collectible Anima Sola iconAnima Sola will only work on the Dark Esau that belongs to the Tainted Jacob using it, and the multiple Dark Esau's may choose to pursue the one living Tainted Jacob if the others are completely dead and turned into ghost babies. In general, playing multiple Tainted Jacobs is not a good idea.

On the other side, because Dark Esau only affects Tainted Jacob, but can be attacked by the other players, this means it is much easier to kill Dark Esau than normal. This should be done in a bigger room for best use, as his blast during his death animation clears all rocks in the room (and can open up the door to Boss Rush and Hush). This will also allow Tainted Jacob to use Collectible Anima Sola iconAnima Sola on other enemies, with the downside that he is Character The Lost iconThe Lost without a Collectible Holy Mantle iconHoly Mantle, which may be a problem in later floors.

Because of the ability for Dark Esau to deal damage to all players when he spawns, and the overlap in Devil Deal uses, Character Tainted Jacob iconTainted Jacob pairs very poorly with The Lost or Tainted Lost.

Bugs

Bug Bug! When one player is using Tainted Cain and takes a boss item pedestal, all items that aren't claimed will be taken immediately.
Bug Bug! If Tainted Jacob is revived in his The Lost form and killed before the next floor starts, his ghost baby will be a floating Isaac head and turn into a floating Isaac torso when moving. This is purely cosmetic.
Bug Bug! When an active item is on a boss pedestal and a player that already has an active item picks it up, any item underneath will despawn and only the replaced active item will be on the pedestal.
Bug Bug! If Jacob & Esau is the last person to die in a co-op game, the game will not end and will instead softlock with neither of you able to leave the room. This is also true with Tainted Forgotten.
Bug Bug! If multiple people are playing as Jacob & Esau, Esau's health will only be shown for the first player to join the game.
Bug Bug! If you exit the game to the desktop and after returning to the game you click "continue" on a different controller/keyboard than the one you started the run with before, the second player's character will change into the character of the first player. Health bar of the second player will not be visible unless you exit to the menu and return to the game.
Bug Bug! If Bethany dies to using Guppy's Paw, she may respawn with half a soul heart (Inconsistent, needs testing)