Punching Bag is a passive item.


  • Spawns a Mulligan familiar that walks around the room and acts as a decoy for monsters.
  • If the monsters are closer to the decoy than Isaac, they will attack the decoy.
  • Punching Bag will also block enemy shots.
  • Dlc ana† indicator.png Punching Bag will die after taking too much damage and eventually respawn after a long time. Exiting and continuing the run will cause it to reappear right away.
    • Dlc ana† indicator.png Punching Bag will reappear instantly each time a familiar or orbital item is picked up.


  • The Punching Bag will be targeted by enemies if it is closer to them than Isaac, for up to 6 seconds. Then they will target Isaac for 6 seconds regardless of distance, before acknowledging the Punching Bag again.
  • Dlc ana† indicator.png The Punching Bag will die instantly by enemies' beam-type attacks, such as Collectible Brimstone icon.png Brimstone or by Uriel's and Gabriel's beam. This also includes enemies' Collectible Technology icon.png Technology lasers such as Eye and Camillo Jr.


  • Dlc a indicator.png Collectible Box of Friends icon.png Box of Friends: Adds another Punching Bag. This may cause enemies to become unpredictable, so use with caution.
    • If the Punching Bag has died, it can be forced to respawn with a double upon using the Box of Friends.

In-game Footage


  • Dlc a indicator.png This item is used in Challenge #30 (The Guardian).
  • A punching bag, used in this context, is a target of frequent criticism and abuse.


PC ZSKB AK2X (Treasure room adjacent to spawn)

PC PCJC AYQ4 (Treasure room adjacent to spawn)

PC Dlc a indicator.png TT6C 7741 (First floor Treasure Room)

PS4 2662 PQER (First treasure room on spawn)

Vita VZW2 R83K (First floor treasure room; is above spawn)

Vita 24MY SBE3 (Treasure room adjacent to spawn)

3DS 170B 2SBH (Treasure room adjacent to spawn)

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