PHD is a passive item.
Effects[edit | edit source]
- Identifies all pills upon pickup.
- Converts some "bad" pills into their "good" counterparts:
- All "stat down" pills into "stat up" pills
- Bad Trip into Balls of Steel
- Amnesia into I Can See Forever
- ??? into Telepills
- Addicted into Percs!
- I'm Excited!!! into I'm Drowsy...
- Paralysis into Pheromones
- Retro Vision into I can see forever!
- R U A Wizard? into Power Pill!
- X-Lax into Something's wrong...
- Spawns a pill.
- Replenishes 2 red hearts.
- Adds 0-2 coins to the payout every time you use a Blood Donation Machine or IV Bag.
- In hard mode, adds exactly 1 coin to the payout.
Notes[edit | edit source]
- The following pill types are neutral and do not have a "good" equivalent, or are otherwise left unchanged by PHD.
- Converted to Telepills
- Explosive Diarrhea
- I Found Pills
- One makes you small
- One makes you larger
- Converted to Pheromones
- Power Pill!
- Pretty Fly
- R U A Wizard?
- Converted to Power Pill!
- Bad pills already obtained/dropped will be converted to their "good" counterparts.
- If PHD is rerolled by the D4 or a Dice Room, pills will be identified on pickup, but negative pills will not be prevented from spawning.
- Performing a RERUN with a character that held PHD will still prevent negative pills from spawning, but will no longer identify pills until used.
- As bad pills will turn into good pills, it is possible for two different colored pills to have the same effect.
Interactions[edit | edit source]
- False PHD: Pills can both be good or bad again. Taking a bad pill still applies the benefits from False PHD.
In-game Footage[edit | edit source]
Seeds[edit | edit source]
PC 49BH 7C4X (Treasure Room adjacent to spawn).
Vita F1MK 02T4 (Treasure Room adjacent to spawn).
Switch 1RY7 20CH (First floor Shop, half off)
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