watch 02:56
Raise a Floppa - The Loop
Do you like this video?
Play Sound
Missing No. is an unlockable passive item.
Effects[]
- Randomizes passive items and attributes on pickup and at the start of every floor.
- Stats gain a random flat modifier. These modifiers do not stack between levels and are instead rerolled every time.
- Does not affect trinkets, cards, pills, Pretty Flies,
The Polaroid /
The Negative,
Key Piece 1 /
Key Piece 2,
Knife Piece 1 /
Knife Piece 2, or active items.
Notes[]
- See
D4 for more details of the rerolling process.
- Like other full-reroll effects, Missing No. has a small chance to not reroll every item.
Can cause transformations.
Transformations are lost when rerolling out of the items that caused them.
- Missing No. cannot be re-rolled or removed by most means after being picked up, including
D4,
Clicker,
XVII - The Stars?, or taking damage as
Tainted Eden.
Synergies[]
In-game footage[]
Strategy[]
- There is no real strategy to Missing No. as it randomizes all the player's items. The benefit of the randomization can be added by collecting more items to increase the chance of a good item synergy.
- However, this item can be used to gain more health if desperately needed, as the randomization does often include items that grant you various types of hearts.
- If the player has already obtained a large number of items (such as during a run where they have gained infinite money in greed mode), it is highly recommended to avoid this item, as it will almost always end up rerolling all the items the player has thus far collected into
Breakfast.
- Due to losing all items every level, it is beneficial to try to gain permanent stat boosts if possible. These include using pills when equipped with
PHD or
Virgo, sacrificing health with
Potato Peeler to gain damage or
Brittle Bones to gain tears, or using up
Judas' Shadow.
Trivia[]
- This item is a reference to the infamous Missing No. glitch occurring in the first Pokémon games. The glitch would often corrupt save files, and therefore randomize various parts of the game as it would use the incomplete index values attributed to entities not included in the final release of the game. Isaac's appearance when affected by Missing No. is based on this glitch which could cause the player's sprite to become scrambled.
- The item also resembles the painting "Composition II with Red, Blue, and Yellow" by Dutch painter Piet Mondrian.
- The background color for the Missing No. achievement has the same color as all the challenge unlocks. This implies that Missing No. was originally intended to be unlocked via a challenge. (Or, perhaps, it was intended to be looked at as an error.)
- The background color for the Suicide King achievement has the same color as all the boss rush unlocks. This implies that potentially Lazarus would have unlocked Suicide King for completing the Boss Rush and the Suicide King challenge would have unlocked Missing No.
Seeds[]
PS4 PC FTTQ E3RZ (Secret Room directly to the right of the starting room)
PS4 X1F3 19X9 (First floor Secret Room to the left of the Shop)
PC 2QDT ALD2 (First floor Secret Room to the bottom of the Treasure Room)
PC W4Q7 JMMP (First floor Secret Room directly under the Treasure Room)
Bugs[]
![]() |
Using Glowing Hour Glass to go back to the previous floor will keep the rerolled items, which will allow to reroll them again. |
---|
![]() |
With Jacob or Esau taking missing no. and getting PHD from it will not uncover newly acquired pills. |
---|
![]() ![]() |
---|
Items |
Trinkets |
![]() ![]() | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |