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Removed in Afterbirth †Item icon
Added in Afterbirth †Item icon
Item altar
"Item snatcher"
Table dividing line 1.png
Item ID
Character Appearance
Character appearance
Table dividing line 2.png
Item Pool
Normal and hard modes only Treasure Room Treasure Room
Table dividing line 3.png
Collection Grid
Removed in Afterbirth(page 1, column 2, row 6)
Added in Afterbirth(page 1, column 12, row 3)

Magneto is a passive item.

Effects[edit | edit source]

  • Pickups (e.g. hearts, coins, keys, bombs, etc.) are attracted to Isaac.
    • The attraction enables the item to pass/fly over pits or rocks, but not through Key Blocks.
    • Hearts are only attracted if Isaac could pick them up with his existing Red Heart containers.
    • Batteries act similarly to hearts in that they will only be attracted to Isaac if his active item isn't fully charged.
    • Added in Repentance Chests near Isaac open automatically. Spiked chests are opened without damaging Isaac. Locked chests and stone chests are not opened and still require a key/bomb. Can also open chests in Challenge Rooms without starting the waves.
  • A few enemies (like the Horf) are drawn toward Isaac as well.

Notes[edit | edit source]

  • Magneto can attract Added in Afterbirth † Scared Hearts, but they still run away from Isaac.

In-game Footage[edit | edit source]

Trivia[edit | edit source]

  • The item's name may be a reference to the X-Men villain, Magneto.
  • This item's coloration and placement on Isaac's head may be a nod to Magnet Man, a villain from the early Mega Man games (noticeably Mega Man 3).
  • Despite what the description says, Magneto will not attract passive or active items.

Seeds[edit | edit source]


PC 46Q7 YPND (Treasure Room adjacent to first long room)

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