Magneto

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Magneto is a passive item.

Effects[edit | edit source]

  • Pickups (e.g. hearts, coins, keys, bombs, etc.) are attracted to Isaac.
    • The attraction enables the item to pass/fly over pits or rocks, but not through Key Blocks.
    • Hearts are only attracted if Isaac could pick them up with his existing Red Heart containers.
    • Batteries act similarly to hearts in that they will only be attracted to Isaac if his active item isn't fully charged.
    • Added in Repentance Chests roughly 2 or fewer tiles away from Isaac open automatically. Spiked chests are opened without damaging Isaac. Locked chests and stone chests are not opened and still require a key/bomb.
    • Added in RepentanceSacks are not attracted by Magneto.
  • A few enemies (like the Horf) are drawn toward Isaac as well.

Notes[edit | edit source]

  • Magneto can attract Added in Afterbirth † Scared Hearts, but they still run away from Isaac.
  • If Magneto opens the chests in Challenge Rooms, the waves won't start spawning, nor the way out will be closed.

Interactions[edit | edit source]

  • Added in Repentance15►Hypercoagulation Hypercoagulation: Magneto cuts the momentum of the hearts, allowing for easy pickup and, in turn, making Isaac very tough to kill.
  • Tainted Magdalene Tainted Magdalene/Tainted Keeper Tainted Keeper: Attracts hearts and coins dropped by enemies, allowing for an easier survival and/or coin mongering respectively.

In-game Footage[edit | edit source]

Trivia[edit | edit source]

  • The item's name may be a reference to the X-Men villain, Magneto.
  • This item's coloration and placement on Isaac's head may be a nod to Magnet Man, a villain from the early Mega Man games (noticeably Mega Man 3).
  • Despite what the description says, Magneto will not attract passive or active items.

Seeds[edit | edit source]

Vita SXMP T4YJ

PC 46Q7 YPND (Treasure Room adjacent to first long room)


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