Summons a portal familiar that launches itself in the direction Isaac shoots to deal contact damage to enemies.
The portal will consume all pickups and trinkets in its path, converting them into blue flies and causing the familiar to become larger and deal more contact damage.
Lil Portal deals contact damage equal to (2x consumables destroyed count + 2), and ticks up to 10 times per second.
When the familiar consumes four pickups, it will summon a portal that leads to an unexplored room on the current floor and its damage bonus is reset.
The room portals take Isaac to is determined at the time they're created; if Isaac clears the room the portal would take him to, he will still be taken to that room if he uses it.
If every room has been explored, portals summoned by the familiar will do nothing and Isaac will jump up and down in them. This effect appears to be cosmetic only, but it will provide brief invincibility frames equivalent to two Ventricle Razor portals stacked on top of one another.[1] Same effect occurs if a portal is summoned in rooms that don't appear on map, as Mom's Heart room in Mausoleum/Gehenna II.
Portals can lead to Curse Rooms, forcing Isaac to take damage in order to leave.
Secret Rooms and Boss Challenge Rooms can be entered for free by making a portal after all other rooms on the floor are cleared.
If Lil Portal consumes enough pickups to create a portal, but Isaac enters a trapdoor which leads to the next floor before the portal spawns, then Lil portal will instead spawn a portal on the next floor.
Portals will persist after Isaac uses them or leaves the room, and will always lead to the same room.
Portals do not respect pathing rules, and can spawn on single-tile walkways and in front of doors, forcing Isaac to use them and preventing him from leaving the room through that door. This can cause a softlock depending on what door it blocks and where the portal leads.
As you cannot enter a portal while in the animation after picking up an item or trinket, you can escape softlocks by dropping, then picking up the trinket and leaving the room, if you have one.
Alternatively if the player has items like Pluto or has consumed enough "One Makes You Small" Pills then it is possible to avoid being softlocked as pushing up against walls of any kind will still allow passage through doors and with enough speed, pitfalls and obstacles as well.
Further, the player can use a bomb to damage themself to cross the portal.
Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Lil Portal having the lowest priority at 6th and thus being farther from Isaac than familiars of different priorities.
If Lil Portal consumes a Golden Penny, the penny will still reappear.
In-game Footage[ | ]
Trivia[ | ]
The portal spawned by Lil Portal bears a close resemblance to the Lil Portal enemies.
If a portal is reencountered during the ascent, such as in a previously completed boss room, the game may crash if the destination the portal originally connected to no longer exists in the now altered floor layout.
Bug!
A portal can be created next to a door which can block off an entire section of the map and cause a soft lock.
Bug!
Entering one of the portals causes the Found Soul familiar to become invisible until Isaac drops and picks up the trinket again or enters a new floor.
Bug!
Activating Glowing Hourglass twice after Lil Portal consumed the last forth pickup will make him drop a portal while the pickups will stay untouched in the room. If you wont move after a second Glowing Hourglass activation Lil Portal will drop a portal right at the entrance, which will block it and may cause a softlock.
Bug!
If a portal is created during The Beast fight, this can cause a softlock.