Knight

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Knight
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
41.0
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Utero icon.png
Stage Sheol icon.pngStage Cathedral icon.png
Challenge Room Icon.png

The Knight is a special type of enemy that can only be damaged from the brain in the back of their heads. However, explosions or shots that pierce enemies, such as 15►Brimstone Brimstone or 15►Cupid's Arrow Cupid's Arrow, will allow damage to be applied from any direction. The Knight normally walks around in random directions, but once the player is directly in front of it, it will dash towards the player at a slightly faster speed until it hits a wall.

Variations[edit | edit source]

Selfless Knight[edit | edit source]

Selfless   Knight
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
41.1
Table dividing line 2.png
Found In
Stage Sheol icon.png
Challenge Room Icon.png
Chance to replace Knights

The Selfless Knight has a similar appearance to an ordinary knight but has an Isaac face on its back instead of a brain. This version is much faster than the normal version, especially while charging.

Floating Knight[edit | edit source]

Floating   Knight
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
254.0
Table dividing line 2.png
Found In
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Cathedral icon.png

The Floating Knight is similar to the ordinary Knight but can fly over all obstacles. It also moves slightly slower.

Bone Knight[edit | edit source]

Bone   Knight
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
283.0
Table dividing line 2.png
Found In
Stage Sheol icon.png
Stage Dark Room icon.pngStage The Chest icon.png
Added in Afterbirth

The Bone Knight is similar to the ordinary Knight but leaves behind a short-lasting trail of damaging Red Creep, making it much harder to attack its vulnerable side. Its charge is faster than an ordinary Knight, but not as fast as the Selfless Knight.

Loose Knight[edit | edit source]

Loose   Knight
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
41.2
Table dividing line 2.png
Found In
Stage The Depths icon.pngStage Dank Depths icon.png
Stage Mausoleum icon.png
Challenge Room Icon.png
Added in Repentance

The Loose Knight is similar to the ordinary Knight but when killed breaks into a Brainless Knight and Pon.

Brainless Knight[edit | edit source]

Brainless   Knight
Entity image

Base HPStage HP
NN
Table dividing line 1.png
Entity ID
41.3
Table dividing line 2.png
Found In
Stage The Depths icon.pngStage Dank Depths icon.png
Stage Mausoleum icon.png
Added in Repentance

The Brainless Knight is similar to the ordinary Knight but will not die unless its corresponding Pon is also killed.

Black Knight[edit | edit source]

Black   Knight
Entity image

Base HPStage HP
30
0
Table dividing line 1.png
Entity ID
41.4
Table dividing line 2.png
Found In
Stage Gehenna icon.png
Added in Repentance

The Black Knight is similar to the ordinary Knight, but has higher health and unleashes waves of fire in all cardinal directions upon bumping into an obstacle.

Notes[edit | edit source]

  • The Knight is a monster in two segments: an invisible, invincible "shield" segment that leads the way and the visible "body" that follows close behind. The shield takes no damage and partially covers the body, stopping shots that would damage it; but piercing tears and explosions hit both the shield and the body, defeating this defense.
    • Sometimes, when a Knight changes directions, it appears to pause for a moment; this is because the shield segment is moving past the body segment, and the body won't move until the shield moves away from it, the same way the trailing segments of Larry Jr. or Buttlicker chains behave.
  • Added in Afterbirth † Prior to Booster Pack #5, the Knight and its variants were briefly invulnerable when they spawned, or when you entered the room they are in. They would become vulnerable when they started moving.
    • In the original Binding of Isaac, Knights were completely vulnerable when they spawned; the shield segment did not cover the Knight's front until it started moving, so you could shoot it in the face for damage as soon as it appeared.
  • 15►Flush! Flush! does not work on Knights.
  • Items that provide a fear effect (like Dark Matter) work remarkably well because they run away from the player, exposing their weak side.
  • The name of the monster is a reference to the Darknut (also known as Tartnuc) knights from The Legend of Zelda who, similar to Knights, cannot be harmed from their front.
  • Floating Knights cannot fly over key blocks.
  • Added in Afterbirth † Knights are briefly invincible during their spawn period.
  • If Isaac charms a Knight and it is the only enemy in the room, the Knight will chase Isaac but will not charge, making the Knight more difficult to damage until the effect is gone.

Bugs[edit | edit source]

Bug Bug! The hitbox of Dark Red Champion Knights (and their variants) do not change when they crumble into goo, and they must be shot from the back to damage them.


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