Pickups |
Hearts | Coins | Bombs | Keys | Batteries | Pills | Cards/Runes | Chests | ![]() |
Keys are used to gain entry to many of the game's rooms, as well as open Locked Chests and Key Blocks.
Key | ID | Image | Worth | Additional Info | Unlock Method | Probability |
---|---|---|---|---|---|---|
Key | 5.30.1 | ![]() |
1 | ![]() ![]() ![]() |
96.08% | |
Golden Key | 5.30.2 | ![]() |
0 | Will not add to the player's key count, but when picked up, it will allow the player to use keys on anything that requires them without subtracting from their total for the duration of the current floor, even if the current number of keys is 0. There is a 1/50 chance for any given key pickup to be a golden key.![]() ![]() |
1.97% | |
Key Ring | 5.30.3 | ![]() |
2 | ![]() |
0.00% | |
![]() |
5.30.4 | ![]() |
1 | Acts as a ![]() ![]() ![]() ![]() ![]() |
![]() |
1.96% |
Notes[]
- The probabilities in the table refer to the kind of key that is generated by the game when a key is spawned with a sub-type of 0 (i.e. a random key).
Gallery[]
Unused pre-release sprite for the Key Ring found among the Room Editor files.
Trivia[]
Booster Pack #5 added an electrical graphical effect to Charged Keys.
Charged Keys start sparkling as soon as they spawn, helping players distinguish them from normal keys and prevent wasting charges.
Bugs[]
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