This article is about the pickup. For other uses, see Key (Disambiguation).
Pickups |
Hearts | Coins | Bombs | Keys | Batteries | Pills | Cards/Runes | Chests | ![]() |
Keys are used to gain entry to many of the game's rooms, as well as open Locked Chests and Key Blocks.
Key | ID | Image | Worth | Additional Info | Unlock Method | Probability |
---|---|---|---|---|---|---|
Key | 5.30.1 | ![]() |
1 | Humbleing Bundle and ![]() |
96.08% | |
Golden Key | 5.30.2 | ![]() |
0 | Will not add to the player's key count, but when picked up, it will allow the player to use keys on anything that requires them without subtracting from their total for the duration of the current floor, even if the current number of keys is 0.![]() |
1.97% | |
Key Ring | 5.30.3 | ![]() |
2 | ![]() |
0.00% | |
![]() |
5.30.4 | ![]() |
1 | Acts as a Lil' Battery when picked up.![]() ![]() |
![]() |
1.96% |
Notes[]
- The probabilities in the table refer to the kind of key that is generated by the game when a key is spawned with a sub-type of 0 (i.e. a random key).
Gallery[]
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Rebirth concepts, including the Key Ring.
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Unused pre-release sprite for the Key Ring found among the Room Editor files.
Trivia[]
Booster Pack #5 added an electrical graphical effect to Charged Keys.
Charged Keys start sparkling as soon as they spawn, helping players distinguish them from normal keys and prevent wasting charges.
- Charged Keys may be based off of the story of Benjamin Franklin discovering electricity via tying a key to a kite during a lighting storm, thus drawing an electrical charge from it.
Bugs[]
Bug! | ![]() |
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