These items are not available as card effects during the Cantripped! Challenge.
Activated Collectibles[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Blank Card | 5.100.286 | Card mimic | Copies the effect of the card or rune currently held by Isaac. Copies the effect of the card currently held by Isaac. The charge time is based on the power of the card. |
2 | |
Breath of Life | 5.100.326 | Invincibility at a cost | Grants a brief moment of invincibility when the charge bar hits zero. Isaac begins taking damage if the item is held any longer. Isaac creates beams of light when touching enemies while invulnerable, and creates a powerful 4-way beam if blocking damage exactly as the invincibility starts. | 1 | |
D100 | 5.100.283 | REEROLLLLL! | Combines the effects of D4, The D6, and D20. Combines the effects of D1, D4, The D6, D7, D8, D10, D12, and D20. |
3 | |
D4 | 5.100.284 | Reroll into something else | Rerolls all of Isaac's passive items. | 2 | |
Deck of Cards | 5.100.85 | Reusable card generator | Gives Isaac a random card. | 2 | |
Forget Me Now | 5.100.127 | I don't remember... | Restarts the current floor with a new layout. Isaac loses Forget Me Now, but keeps other items and consumables picked up on the original floor. | 3 | |
Mom's Bottle of Pills | 5.100.102 | Reusable pill generator | Gives Isaac a random pill. | 1 | |
Notched Axe | 5.100.147 | Rocks don't stand a chance | Isaac destroys obstacles and opens Secret Rooms by walking into them, but cannot shoot or pick up items until it's cancelled. Toggles between tears and the pickaxe, which can be swung to attack and break obstacles. Using it depletes the charge, and it can't be used until next floor once the charge runs out. |
1 | |
Remote Detonator | 5.100.137 | Remote bomb detonation | Bombs placed by Isaac only explode when Remote Detonator is used. Gives 5 bombs. | 1 | |
The D6 | 5.100.105 | Reroll your destiny | Re-rolls all items in the current room into other items, depending on the current room's Item Pool. | 4 | |
The Jar | 5.100.290 | Save your life | When at full health, up to 4 extra Red Hearts can be stored in The Jar. Activating drops the stored hearts on the ground. | 0 | |
Friendly Ball | 5.100.382 | Gotta fetch 'em all! | Throwing the ball at a monster instantly kills and captures it. The captured enemy can later be released and will be friendly, fighting for Isaac and persisting between rooms. | 1 | |
Glowing Hourglass | 5.100.422 | Turn back time | Rewinds time, putting Isaac back in the previous room and undoing anything that happened in the current room. Can only be used three times per floor, after which it functions like The Hourglass until the next floor. | 3 | |
Jar of Flies | 5.100.434 | Bug catcher | Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | 2 | |
Placebo | 5.100.348 | Pill mimic | Has the same effect as the Pill currently held by Isaac. The charge time is based on the power of the pill. | 2 | |
Ventricle Razor | 5.100.396 | Short cutter | Creates up to two portals that remain even if Isaac leaves the room. Upon entering a portal, Isaac is teleported to the other portal. | 1 | |
Coupon | 5.100.521 | Allow 6 weeks for delivery | While held, guarantees one item in every Shop will be on sale. On use, makes a random item in the current room free. | 2 | |
Moving Box | 5.100.523 | Pack and unpack | If the box is empty, picks up items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room. Can carry up to 10 items or pickups at once. | 1 | |
Mystery Gift | 5.100.515 | Wrapped up nice for you! | Spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead. | 3 | |
Sacrificial Altar | 5.100.536 | He demands a sacrifice | Sacrifices up to 2 familiars and spawns an item for each familiar sacrificed. Converts all friendly spiders and flies into coins. | 2 | |
Void | 5.100.477 | Consume | Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades. | 4 | |
Abyss | 5.100.706 | Come forth from the depths | Destroys all items in the room and gives Isaac a unique locust familiar for each item destroyed. Some items generate locusts with special effects. | 4 | |
Alabaster Box | 5.100.585 | A sacred offering | Spawns three Soul Hearts and two Angel Room items and is consumed. Starts with no charges, and can only be charged by picking up 6 Soul Hearts. | 2 | |
Clear Rune | 5.100.263 | Rune mimic | Has the same effect as the rune or soul stone currently held by Isaac. The charge time is based on the power of the rune. | 2 | |
Damocles | 5.100.577 | A king's fortune... but at what cost? | Spawns a sword above Isaac's head, which doubles all item pedestals. After Isaac takes damage, the sword can randomly fall at any point, instantly killing him. | 2 | |
Death Certificate | 5.100.628 | Where am I? | Takes Isaac to an abandoned and expanded version of Home, which has one copy of every item in the game. After taking an item, Isaac returns to the room he used Death Certificate in. | 4 | |
Esau Jr. | 5.100.703 | Lost brother | Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | 2 | |
Eternal D6 | 5.100.609 | ??? | Rerolls all items in the room. Each item has a 25% chance to disappear instead. | 3 | |
Flip | 5.100.711 | Twist of fate | Item pedestals have a second uninteractable "ghostly" item behind them. Activating will flip the real and ghostly items around. If playing as Tainted Lazarus, also flips between them and Dead Tainted Lazarus. | 4 | |
Genesis | 5.100.622 | In the beginning | Removes all of Isaac's items and pickups and takes him to a unique Bedroom with some pickups and Chests and a trapdoor to the next floor. For every item Isaac lost, he gets to take an item from a set of three. | 3 | |
Hold | 5.100.715 | Saved for later | Exclusive to Tainted ???. Allows him to save one poop bomb for later, allowing him to gather more over time. | 0 | |
Magic Skin | 5.100.642 | All your desires fulfilled | Consumes one heart container or two Soul Hearts to spawn an item and give Isaac a broken heart container that can never be filled. If Magic Skin isn't being held after being used, it is very likely to replace any future items. | 2 | |
R Key | 5.100.636 | Time to start over | Brings Isaac back to the first floor of a new run, retaining all of his items. | 4 | |
Spin to Win | 5.100.655 | Let it rip! | Gives +0.5 speed and greatly increases the rotation speed and damage of orbitals for 3 seconds. Passively gives Isaac a spinning top orbital that blocks enemy shots and deals contact damage. | 1 | |
Spindown Dice | 5.100.723 | -1 | Reduces the internal ID number of all items in the room by one, turning them into the item with that number. | 4 | |
Stitches | 5.100.635 | Bait and switch | Passively spawns a familiar that moves in the direction Isaac shoots. On use, Isaac swaps places with the familiar. | 1 | |
Urn of Souls | 5.100.640 | Unleash their sorrow | Spews a stream of damaging flame. Gains Soul Charges each time an enemy dies, which are used to fuel the urn. | 3 | |
Vade Retro | 5.100.653 | Begone! | While held, enemies leave behind ghosts on death. Stronger enemies leave bigger ghosts. Using the item causes the ghosts to explode and damage nearby enemies, and instantly kills all ghost enemies with less than 50% HP. | 2 |
Passive Collectibles[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
9 Volt | 5.100.116 | Quicker charge | Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | 2 | |
A Dollar | 5.100.18 | $$$ | Gives Isaac 100 Pennies. | 3 | |
A Quarter | 5.100.74 | +25 coins | Gives Isaac 25 coins. | 0 | |
Ankh | 5.100.161 | Eternal life? | Upon death, Isaac will respawn as ??? in the previous room, with 3 Soul Hearts. | 1 | |
BOGO Bombs | 5.100.250 | 1+1 BOOM! | All normal Bombs become Double Bombs. | 1 | |
Bomb Bag | 5.100.131 | Gives bombs | Spawns a familiar that drops a Bomb every 3 rooms. | 2 | |
Breakfast | 5.100.25 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Broken Watch | 5.100.337 | I think it's broken | Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead. | 1 | |
Charm of the Vampire | 5.100.62 | DMG up + kills heal | Heals Isaac for a Half Red Heart for every 13 enemies killed. +0.3 damage. | 1 | |
Dead Cat | 5.100.81 | 9 lives | Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | 3 | |
Dessert | 5.100.24 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Dinner | 5.100.23 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Habit | 5.100.156 | Item martyr | When Isaac is hit, his active item gains 1 room's worth of charge. | 2 | |
Humbleing Bundle | 5.100.203 | 1+1 free 4Evar | Transforms Bombs, Keys, Pennies, and Red Hearts into their respective Double versions. This will occur 50% of the time. | 3 | |
Judas' Shadow | 5.100.311 | Sweet revenge | Upon death, respawns Isaac as Dark Judas with two Black Hearts in the previous room. | 3 | |
Key Piece 1 | 5.100.238 | ??? | Combined with Key Piece 2, unlocks the golden gate in the starting room of Chest and Dark Room to fight Mega Satan. | 0 | |
Key Piece 2 | 5.100.239 | ??? | Combined with Key Piece 1, unlocks the golden gate in the starting room of Chest and Dark Room to fight Mega Satan. | 0 | |
Lazarus' Rags | 5.100.332 | Eternal life? | Upon dying, resurrect as Lazarus Risen in the current room with one Red Heart container and Anemic. Upon dying, resurrect as Lazarus Risen in the current room with one less Red Heart container, Anemic, and +0.5 Damage. Transform into Lazarus when reaching the next floor. |
1 | |
Little Baggy | 5.100.252 | Extra pill room | Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | 0 | |
Little C.H.A.D. | 5.100.96 | Gives kisses | Spawns a familiar who drops a Half Red Heart every 3 rooms. | 2 | |
Lunch | 5.100.22 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Missing No. | 5.100.258 | Syntax error | Randomizes all passive items and stats upon pickup and at the start of each succeeding floor. | 0 | |
Mom's Coin Purse | 5.100.195 | What's all this...? | Spawns 4 random pills near Isaac. | 1 | |
Mom's Purse | 5.100.139 | More trinket room | Allows Isaac to hold one additional trinket. Drops a random trinket. | 2 | |
PHD | 5.100.75 | Better pills | Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines. | 2 | |
Pyro | 5.100.190 | 99 bombs | Grants 99 Bombs. | 3 | |
Rosary | 5.100.72 | Tears + faith up | Grants 3 Soul Hearts. Causes The Bible to appear in any item pool. +0.5 tears. | 2 | |
Rotten Meat | 5.100.26 | HP up | Grants one full Red Heart container. Heals 1 additional Red Heart. | 1 | |
Sack of Pennies | 5.100.94 | Gives money | Spawns a familiar that drops a coin every 2 rooms. | 1 | |
Sharp Plug | 5.100.205 | Infinite charge... at a cost | Damages Isaac in exchange for fully recharging Isaac's current activated item. | 2 | |
Skatole | 5.100.9 | Fly love | Flies become harmless or less dangerous depending on the type. | 0 | |
Skeleton Key | 5.100.17 | 99 keys | Gives Isaac 99 Keys. | 3 | |
Starter Deck | 5.100.251 | Extra card room | Isaac can hold 2 cards at once and all pills are replaced by cards. | 2 | |
Taurus | 5.100.299 | Speed down + rage is building | -0.3 Speed. Isaac builds speed while in a room with enemies. At max speed, he gains the My Little Unicorn effect for 5 seconds. | 1 | |
The Battery | 5.100.63 | Stores energy | Activated items can be overcharged, allowing them to store up to one extra use. | 2 | |
The Relic | 5.100.98 | Soul generator | Spawns a cross familiar that drops a Soul Heart after clearing enough rooms. | 3 | |
There's Options | 5.100.249 | More options | Two items appear after defeating a Boss. Only one can be taken; the other will disappear. | 3 | |
Car Battery | 5.100.356 | Active power up | Causes Isaac's activated item to activate twice on each use. | 3 | |
Chaos | 5.100.402 | !!! | Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | 3 | |
Charged Baby | 5.100.372 | Bbbzzzzzt! | Spawns a familiar that occasionally drops a Lil' Battery, gives an active item charge, or petrifies all enemies in the room. | 3 | |
Deep Pockets | 5.100.416 | More money! | Allows Isaac to carry two cards or pills (or a combination of both) at the same time. Increases the coin cap to 999. If a room would otherwise yield no reward, 1-3 coins will spawn. |
2 | |
Eden's Blessing | 5.100.381 | Tears up + your future shines brighter | +0.7 tears up. Grants a random item at the start of the next run. | 3 | |
More Options | 5.100.414 | There's options | Two item pedestals are presented in every Treasure Room. Only one can be taken; the other will disappear. | 3 | |
Pay To Play | 5.100.380 | Money talks | +5 Coins. Most doors require one Penny to open instead of a Key. +5 Coins. All locked doors, Locked Chests, and Key Blocks must be opened with one Penny instead of Keys. |
2 | |
Rune Bag | 5.100.389 | Rune generator | Spawns a familiar that drops a random rune after clearing enough rooms. | 3 | |
Jumper Cables | 5.100.520 | Bloody recharge | Grants an active item charge every 15 enemies killed. | 3 | |
Poke Go | 5.100.505 | Gotta catch em... | Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | 2 | |
Schoolbag | 5.100.534 | Extra active item room | Allows Isaac to hold two active items. | 3 | |
4.5 Volt | 5.100.647 | Beat the juice out of them! | Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | 2 | |
Birthright | 5.100.619 | ??? | Grants a character-specific effect that enhances their special abilities. | 3 | |
Card Reading | 5.100.660 | A link to your future | Spawns two portals at the beginning of each floor that each lead to either the Boss Room, Treasure Room, or Secret Room. | 3 | |
Dream Catcher | 5.100.566 | Sweet dreams | During the transition between floors, Isaac's nightmare shows the contents of the upcoming floor's Treasure Room, as well as the floor's boss. Grants a Half Soul Heart when entering a new floor. | 2 | |
Echo Chamber | 5.100.700 | I can see see the future future future | When Isaac uses a Card, Pill, or Rune, he also uses a copy of the previous three Cards/Pills/Runes he used after picking up Echo Chamber. | 3 | |
False PHD | 5.100.654 | Worse pills + evil up | Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one Black Heart. | 2 | |
Glitched Crown | 5.100.689 | ????? | Item pedestals cycle between 5 random items before being picked up. | 4 | |
Lost Soul | 5.100.612 | Protect him | Creates a ghostly familiar that closely follows behind Isaac. It dies in one hit, but respawns at the start of the next floor. Each time it survives until the next floor, it rewards Isaac with Soul Hearts, Eternal Hearts, or an Item. | 2 | |
Luna | 5.100.589 | The moon's blessing shines upon you | Adds an extra Secret Room and Super Secret Room to each floor. Secret Rooms contain a beam of light that increases Fire Rate for the current floor and gives a Half Soul Heart. | 2 | |
Paschal Candle | 5.100.567 | Keep the flame burning | Gives Isaac a familiar that grants +0.4 Fire Rate for each consecutive room he's cleared without taking damage. The bonus stacks up to five times. | 3 | |
Sacred Orb | 5.100.691 | Destined for greatness | Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time. Quest items are unaffected. | 4 | |
Star of Bethlehem | 5.100.651 | Follow the light | Spawns a star familiar that slowly travels towards the Boss Room, giving an aura that increases damage and tears and grants homing tears. | 3 | |
The Stairway | 5.100.586 | May you get what you came for | Generates a ladder at the start of every floor that leads to a unique Angel Room shop. | 3 | |
TMTRAINER | 5.100.721 | ZZaZZ ZZdZZiZZmZZhZZ ZZvZZ ZZoZZ ZZ ZZsZZlZZhZZsZZoZZaZZiZZ | Causes all future items to be "glitched", granting them completely random effects. | 0 | |
Voodoo Head | 5.100.599 | Extra curse rooms | Spawns an additional Curse Room on each floor. Curse Rooms have improved layouts. | 2 |
The Binding of Isaac: Rebirth |
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