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An item pool is the set of items that can be generated under a given circumstance. There are many item pools that exist within The Binding of Isaac: Rebirth.
Contents
Item Weight[]
- Each item that is in an item pool has a weight associated with it. The weight represents how likely it is for the game to spawn the item. Nearly every item in the game has a weight of 1.
- For example, if there are 200 items in a given item pool, and each item has a weight of 1, that means there is a 1 in 200 (0.5%) chance to get any particular item from that pool.
- However, if an item has a weight of 0.5, that means that item is 50% as likely to spawn compared to an item that has a weight of 1. In a pool of 200 items that has only 2 items with a weight of 0.5, that would result in the total weight being 199. ((1 * 198) + (2 * 0.5) = 199) This means items with a weight of 1 have a 1 in 199 (0.5%) chance to spawn, while an item with a weight of 0.5 has a 1 in 398 (0.25%) chance to spawn.
Only a few items in the game do not have a weight of 1:
Bomber Boy has a weight of 0.2 in the Bomb Bum pool, making it 80% less likely to encounter.
Delirious has a weight of 0.4 in Angel Room pool, making it 60% less likely to encounter.
Mega Blast has a weight of 0.2 in the Devil Room and Greed Mode Devil Room pools, making it 80% less likely to encounter.
Plan C has a weight of 0.2 in the Curse Room, Devil Beggar, Devil Room, Greed Mode Shop, Red Chest and Shop pools, making it 80% less likely to encounter.
Item weights were adjusted more extensively in Repentance.
- Treasure Room:
Astral Projection: 0.2
The Body: 0.2
Death's Touch: 0.2
Esau Jr.: 0.5
Eternal D6: 0.5
Gello: 0.5
The Halo: 0.5
Holy Light: 0.2
Holy Mantle: 0.2
Magic Mushroom: 0.5
Mega Mush: 0.1
The Mind: 0.2
Mom's Knife: 0.2
Plum Flute: 0.5
Pyro: 0.1
Razor Blade: 0.5
The Relic: 0.2
The Soul: 0.2
Skeleton Key: 0.1
Spindown Dice: 0.1
- Shop:
Blank Card: 0.5
Card Reading: 0.5
Chaos: 0.5
Crooked Penny: 0.5
Keeper's Box: 0.5
Magic Skin: 0.1
Mama Mega!: 0.5
Plan C: 0.2
Sack Head: 0.5
- Library:
Book of Virtues: 0.2
Lemegeton: 0.2
- Curse Room:
False PHD: 0.5
Heartbreak: 0.5
Plan C: 0.2
Vanishing Twin: 0.5
- Boss Room:
PJs: 0.5
Super Bandage: 0.5
- Secret Room:
Sacred Orb: 0.5
Vanishing Twin: 0.5
- Devil Room:
Abyss: 0.5
Berserk!: 0.5
Dark Arts: 0.5
Forget Me Now: 0.2
Heartbreak: 0.5
Lemegeton: 0.5
Mega Blast: 0.2
Plan C: 0.2
Void: 0.5
- Angel Room:
Book of Virtues: 0.5
Delirious: 0.4
Sacred Orb: 0.5
Void: 0.5
- Golden Chest:
Fate: 0.5
Lead Pencil: 0.1
Orphan Socks: 0.1
PJs: 0.5
Schoolbag: 0.5
- Red Chest:
Blood Puppy: 0.5
False PHD: 0.2
Plan C: 0.1
Red Key: 0.1
- Devil Beggar:
Abaddon: 0.2
A Pound of Flesh: 0.5
Forget Me Now: 0.5
Lord of the Pit: 0.2
Plan C: 0.2
Spirit of the Night: 0.2
- Bomb Bum:
Brimstone Bombs: 0.2
Pyro: 0.2
- Rotten Beggar:
Dead Onion: 0.5
Rotten Tomato: 0.5
- Battery Bum:
120 Volt: 0.1
Jacob's Ladder: 0.1
- Old Chest:
Dad's Ring: 0.2
Mom's Knife: 0.2
- Mom's Chest:
Mom's Knife: 0.1
Red Key: 0.5
- Greed Mode Treasure Room:
Anima Sola: 0.1
The Body: 0.2
Death's Touch: 0.2
Esau Jr.: 0.5
Eternal D6: 0.5
Gello: 0.5
The Halo: 0.5
Holy Light: 0.2
Holy Mantle: 0.2
Keeper's Box: 0.2
Magic Mushroom: 0.5
Mega Mush: 0.5
The Mind: 0.2
Missing No.: 0.1
Mom's Knife: 0.2
Plum Flute: 0.5
Razor Blade: 0.5
The Relic: 0.2
The Soul: 0.2
Spindown Dice: 0.1
- Greed Mode Shop:
Anima Sola: 0.1
Blank Card: 0.5
Chaos: 0.5
D Infinity: 0.5
Echo Chamber: 0.1
Esau Jr.: 0.1
Flip: 0.1
Glitched Crown: 0.1
Inner Child: 0.1
Isaac's Tomb: 0.1
Mama Mega!: 0.5
Plan C: 0.2
R Key: 0.1
Sacred Orb: 0.1
Spindown Dice: 0.1
Spirit Shackles: 0.1
Strawman: 0.1
TMTRAINER: 0.1
- Greed Mode Curse Room:
False PHD: 0.5
Heartbreak: 0.5
Plan C: 0.2
- Greed Mode Boss Room:
Magic Mushroom: 0.2
PJs: 0.5
Super Bandage: 0.5
- Greed Mode Secret Room:
Sacred Orb: 0.5
- Greed Mode Devil Room:
Abyss: 0.5
Berserk!: 0.5
Dark Arts: 0.5
Heartbreak: 0.5
Lemegeton: 0.5
Mega Blast: 0.2
Technology: 0.2
- Greed Mode Boss Room:
Book of Virtues: 0.5
Sacred Orb: 0.5
- Greed Mode Golden Chest:
Fate: 0.5
Lead Pencil: 0.1
Orphan Socks: 0.1
PJs: 0.5
Schoolbag: 0.5
- Treasure Room:
Weight Decrementation[]
- When you see an item spawn, the weight of that item is automatically decremented inside of the respective item pool. However, the amount of the decrementation varies depending on the specific item pool.
- If an item happens to be in more than one item pool, the weight decrementation will also apply to other pools.
- Touching an item will remove it from all item pools.
The following item pools are fully decremented on sight:
- Angel Room and Greed Mode Angel Room
- Boss Room and Greed Mode Boss Room
- Devil Room and Greed Mode Devil Room
- Secret Room and
Greed Mode Secret Room
- Treasure Room and Greed Mode Treasure Room
Shop and Greed Mode Shop
The following item pools are decremented by 50% (0.5) on sight:
- Beggar
- Bomb Bum
- Curse Room and Greed Mode Curse Room
- Devil Beggar
Greed Mode Secret Room
- Key Master
Shop and Greed Mode Shop
The following item pools are decremented by 40% (0.4) on sight:
The following item pools are decremented by 10% (0.1) on sight:
Examples[]
- All items in the Treasure Room pool are completely decremented on sight. Thus, seeing a
Notched Axe in the Basement 1 Treasure Room will make it impossible to see another Notched Axe in a future Treasure Room. (In this case, players do not have to touch the Notched Axe in order to prevent the game from ever spawning another one.)
- All items in the shop pool are decremented by 0.5 on sight. Thus, if you use a Restock Machine to reroll a
Treasure Map, you have a chance for another Treasure Map to appear. However, after the Treasure Map has already appeared twice on a run, it is completely decremented from the shop pool and it will never appear again.
- If the player sees
Telepathy for Dummies in the Basement 1 Treasure Room, it is completely removed from all other pools for the rest of the run even without touching it. Seeing it in a Library and not touching it, however, allows it still to be encountered as a Treasure item, with slightly lowered weight.
Unused Item Pools[]
In the itempools.xml
file, we can see that there are some unused item pools:
bossrush
- Likely intended to be used for the Boss Rush. However, in the actual game, the Boss Rush draws from the Treasure Room pool.challenge
- Likely intended to be used for Challenge Rooms. However, in the actual game, Challenge Rooms draw from the Treasure Room pool.dungeon
- Likely intended to be used for the Crawl Spaces. However, in the actual game, Crawl Spaces draw from the Treasure Room pool.
Set Drops[]
- Some specific collectible items are hard-coded to have a chance to drop from certain special events. These are referred to as "set drops".
- Set drops are not affected by item pools. For example, if you touch
The Virus in the Treasure Room on Basement 1, and then you fight Lust in the Mini-Boss Room of Basement 2, Lust will still have the normal chance to drop
The Virus. If it does, you can take it and have two Viruses.
- Similarly, just seeing set drops does not decrement them from other pools. For example, if you fight Lust in the Mini-Boss Room of Basement 1, it drops
The Virus and the item remains uncollected, it will remain in the Treasure Room item pool and it can still be found in a Treasure Room later on in the run. Touching the drop will, as expected, remove it from all pools.
The set drops are as follows:
<3 - Drops from Gluttony
Anarchist Cookbook - Drops from Pride
Blood Bag - Drops from Blood Donation Machines
Bob's Curse - Drops from Super Sloth
Bob's Rotten Head - Drops from Sloth
Bucket of Lard - Drops from Super Gluttony
Crystal Ball - Drops from Fortune Telling Machines
Dead Cat - Drops from Super Pride
A Dollar - Drops from Slot Machines
Forever Alone - Drops from Super Envy
IV Bag - Drops from Blood Donation Machines
Mr. Boom - Drops from Wrath
Mr. Mega - Drops from Super Wrath
A Quarter - Drops from Super Greed
Shoop Da Whoop! - Drops from Envy
Skatole - Drops from the Shell Game
Steam Sale - Drops from Greed
The Virus - Drops from Lust
Yum Heart - Drops from Super Lust
Note that Blood Donation Machines will always spawn a Blood Bag instead of an
IV Bag if you have already touched an IV Bag during the run.
Pseudo-Set Drops[]
- Destroying a pot, mushroom, or skull has a 1% chance to spawn a specific collectible; see below.
- Like set drops, these items are hard coded and exist outside of the item pools.
- However, unlike set drops, these collectibles will not spawn if they have already been fully decremented out of their respective pools.
- For example, if a player sees
A Quarter in the Basement 1 Treasure Room and does not touch it, then they will not be able to get A Quarter from an urn for the remainder of the run.
- For example, if a player sees
- Furthermore, if a pseudo-set drop is successfully spawned from a urn/mushroom/skull, it will be also be decremented from the respective pool.
- For example, if a player gets A Quarter from destroying an urn, then they will not be able to get A Quarter from another urn for the remainder of the run.
The pseudo-set drops as as follows:
Blood Clot - 0.5% chance from destroying a polyp
Dry Baby - 0.5% chance from destroying a skull
Ghost Baby - 0.5% chance from destroying a skull
Magic Mushroom - 0.5% chance from destroying a mushroom
Mini Mush - 0.5% chance from destroying a mushroom
Placenta - 0.5% chance from destroying a polyp
A Quarter - 1% chance from destroying an urn
Notes[]
- Item pools can be exhausted by having the game create every item in that specific pool. Items do not need to be picked up for this to happen, the game simply has to generate them (rerolling the item with
The D6 for example).
- When an item pool is exhausted, the game will generate items from the Treasure Room pool instead.
- If the Treasure Room pool is exhausted, the only item that can be generated is
Breakfast.
- Even though you technically cannot see items during Curse of the Blind, their weights are still being reduced upon encountering them.
The same applies to blind items in alternative chapters.