Binding of Isaac: Rebirth Wiki
Tag: Visual edit
mNo edit summary
Tag: Source edit
Line 14: Line 14:
 
* While mid-jump, [[Monsters|enemies]], projectiles, [[bombs]], and [[spikes]] cannot damage Isaac. Isaac cannot interact with [[pickups]] or [[chests]] mid-jump.
 
* While mid-jump, [[Monsters|enemies]], projectiles, [[bombs]], and [[spikes]] cannot damage Isaac. Isaac cannot interact with [[pickups]] or [[chests]] mid-jump.
 
** If Isaac has a Stompy trait (from items such as {{I|Leo}} and {{I|Thunder Thighs}}), rocks won't be destroyed mid-jump
 
** If Isaac has a Stompy trait (from items such as {{I|Leo}} and {{I|Thunder Thighs}}), rocks won't be destroyed mid-jump
  +
* {{transf|Bookworm|item}}
* This item belongs to the {{Transformation|Bookworm}} set. Collecting three items from this set will transform Isaac into Bookworm.
 
   
 
== Notes ==
 
== Notes ==

Revision as of 01:21, 14 November 2021

How to Jump is an activated item.

Effects

  • Upon use, Isaac jumps in the direction he is currently moving. The distance of the jump depends on how fast Isaac was moving and for how long he was holding the button when the item was activated. Jumping allows Isaac to travel over obstacles such as rocks and pits.
  • While mid-jump, enemies, projectiles, bombs, and spikes cannot damage Isaac. Isaac cannot interact with pickups or chests mid-jump.
    • If Isaac has a Stompy trait (from items such as Collectible Leo iconLeo and Collectible Thunder Thighs iconThunder Thighs), rocks won't be destroyed mid-jump
  • Template:Transf

Notes

  • How to Jump can be used to easily dodge fast moving projectiles, as jumping in any direction should mean that the projectile is gone before you land.
    • Standing still while jumping only grants invincibility for the first jump. Isaac has to move to regain invincibility while jumping
  • If Isaac has flight, Isaac dashes instead of jumping. This is functionally the same as jumping, but without the animation playing. Isaac will have invincibility during the dash, and the dash will only stop on terrain that can be walked on.
    • While flying above a pit, the dash distance will be very short.
  • This item can also be used to pass through otherwise impassible Crawl SpaceCrawl Space walls.
  • Isaac can't jump through doors, which means damage from Curse RoomCurse Room doors cannot be avoided.
  • If this item is activated by (in Afterbirth † and Repentance)Collectible Void iconVoid, it is possible to get stuck in an impassable area with no ability to escape. Exiting and resuming the run will place Isaac at whichever door he entered the room through.
  • (in Repentance) How to Jump can be used to jump over pillars and spiked rocks safely.

Synergies

  • (in Repentance)Collectible Book of Virtues iconBook of Virtues: Spawns stationary wisps at the location jumped from which fires in the same direction as Isaac. Max of 6 wisps can be spawned at a time this way. Wisps only last for the current room.
  • Broken RemoteBroken Remote: No more jumping, infinite teleportation.
  • (in Repentance)Panic ButtonPanic Button: Makes Isaac immune to contact and projectile damage while moving.

Interactions

In-game Footage

Trivia

  • The cover of the How to Jump book resembles the original packaging artwork of the game Super Mario Bros., and also refers to Mario's original name, "Jumpman," in the game Donkey Kong.
  • The description of the item is also a joke referring to the fact that Isaac can't jump, and that Isaac must apparently read a book with Mario in it to learn how.

Gallery

Seeds

PC 19ET 6JE9 (Treasure Room adjacent to spawn)

PC 97JM 9H2S (Treasure Room adjacent to spawn)

PC (except in Rebirth) N6RG BHK7 (Treasure Room adjacent to spawn)

PS4 T7HS M3Y8 (Treasure Room adjacent to spawn)

Vita ADNK M30F (Treasure Room adjacent to spawn)