Host

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Host
Entity image

Base HPStage HP
14
0
Table dividing line 1.png
Entity ID
27.0
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage The Womb icon.pngStage Scarred Womb icon.png
Stage Sheol icon.pngStage Cathedral icon.png
Challenge Room Icon.png

Hosts are immobile skulls. When lowered down, which is their normal state, they are invincible to every source of damage except status effects such as poison, burning and bleeding. Occasionally, they will pop up and shoot three spread shots towards Isaac, revealing a fleshy stem that can be damaged. Attacking a Host while it is lowered will increase the delay before it pops up: if it takes what would be a large amount of damage at once they will grimace.

Hosts deal no contact damage either when closed or open.

Variations[edit | edit source]

Red Host[edit | edit source]

Red   Host
Entity image

Base HPStage HP
15
0
Table dividing line 1.png
Entity ID
27.1
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.pngStage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.pngStage The Womb icon.pngStage Utero icon.pngStage Scarred Womb icon.png
Chance to replace Hosts

Red Hosts can replace regular Hosts in any area. Their skull is replaced by a vulnerable red fleshlike material. Unlike normal Hosts, they can still take damage when lowered down, but they will fire 5 blood shots instead of 3.

Hard Host[edit | edit source]

Hard   Host
Entity image

Base HPStage HP
15
0
Table dividing line 1.png
Entity ID
27.3
Table dividing line 2.png
Found In
Stage Mines icon.pngStage Ashpit icon.png
Added in Repentance

Hard Hosts were introduced in The Binding of Isaac: Repentance. They behave similarly to regular Hosts, however instead of firing any shots when they lift their skull, they slam down and fire a tremor towards Isaac. They also deal damage on contact.

Mobile Host[edit | edit source]

Mobile   Host
Entity image

Base HPStage HP
14
0
Table dividing line 1.png
Entity ID
204.0
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Sheol icon.pngStage Cathedral icon.png
Challenge Room Icon.png

Mobile Hosts function the same as the original hosts but now do contact damage and slowly approach Isaac. They also have a more random delay between the times they open up, unlike the immobile Host which opens up instantly if it has a line of sight to Isaac and has been closed for a set amount of time without being shot.

Flesh Mobile Host[edit | edit source]

Flesh   Mobile   Host
Entity image

Base HPStage HP
27
0
Table dividing line 1.png
Entity ID
247.0
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage The Womb icon.pngStage Utero icon.pngStage Scarred Womb icon.png

Flesh Mobile Hosts are like Mobile Hosts, but can be damaged at any time and will fire 5 blood shots instead of 3.

Floating Host[edit | edit source]

Floating   Host
Entity image

Base HPStage HP
21
0
Table dividing line 1.png
Entity ID
859.0
Table dividing line 2.png
Found In
Stage Utero icon.png
Stage Corpse icon.png
Challenge Room Icon.png
Added in Repentance

Floating Hosts bounce around diagonally, occasionally opening up to shoot a triple shot like regular Hosts. Unlike regular Hosts, they do half a heart of contact damage and resemble Mobile Hosts more in that sense.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Hosts originated from a multiplayer flash game created by Edmund McMillen called HOST.
  • Hosts are very similar to the Met enemies from the game Mega Man; both are immune to any kind of damage when they are lowered down, and when they pop up, they become vulnerable and shoot three shots.
    • Additionally, Mobile Hosts behave like the Neo Met, a version of the Met that walks.
  • In the game's files, Red Hosts and their walking variations have grimace animations that are impossible to see in-game because they are always vulnerable.
  • The Gate physically resembles a giant Host.
  • Added in Repentance Using Added in Repentance15►Mom's Bracelet Mom's Bracelet on a Host/Mobile Host will transform it into a Red Host/Flesh Mobile Host.
    • Added in Repentance A Mobile Host's body won't change color when transformed.

Bugs[edit | edit source]

Bug Bug! If Hosts or Mobile Hosts are affected by fear, Added in Afterbirth shrink, or stunned, then if the effect wears off at the same time as they try to attack you, they sometimes attack without the corresponding animation.


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