Hopper

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Hopper
Entity image

Base HPStage HP
10
0
Table dividing line 1.png
Entity ID
29.0
Table dividing line 2.png
Found In
Stage The Basement icon.pngStage The Cellar icon.pngStage Burning Basement icon.png
Stage The Caves icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Dank Depths icon.png
Challenge Room Icon.png

A Hopper jumps around the room, doing contact damage to Isaac. They jump slowly around the room until Isaac gets close to them, at which point they start chasing Isaac. They can jump across rocks and gaps. If a Hopper touches fire, it becomes a Flaming Hopper.

Variations[edit | edit source]

Flaming Hopper[edit | edit source]

Flaming   Hopper
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
54.0
Table dividing line 2.png
Found In
Stage The Basement icon.pngStage Burning Basement icon.png
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Chance to replace Hoppers in the Burning Basement

After touching a Fire Place, Hoppers will become Flaming Hoppers. Hoppers can also become Flaming Hoppers if they touch the fire spawned from 15►Fire Mind Fire Mind or if they touch a Hot Bomb.

Flaming Hoppers behave similarly to normal Hoppers in that they will randomly hop around the room, following Isaac only when within a certain range. Unlike normal Hoppers, Flaming Hoppers will follow Isaac within a much larger and more aggressive range and also gain increased HP, a doubled jumping distance and a faster movement speed. Putting out all Fire Places in an area with Hoppers is a recommended strategy to stop them from turning into Flaming Hoppers.

Hoppers cannot become Flaming Hoppers by jumping into the fire created by the 15►Red Candle Red Candle.

Flaming Hoppers will still take damage from the burning status effect.

Leaper[edit | edit source]

Leaper
Entity image

Base HPStage HP
25
0
Table dividing line 1.png
Entity ID
34.0
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Challenge Room Icon.png

Leapers are similar to Hoppers, hopping around the room and chasing Isaac when he gets close. What makes Leapers different from Hoppers is their ability to leap high into the air and land in Isaac's position, firing four blood projectiles in the cardinal directions when they hit the ground.

Unlike Hoppers, they will not change forms when they touch a Fire Place and will take normal damage.

Sticky Leaper[edit | edit source]

Sticky   Leaper
Entity image

Base HPStage HP
28
0
Table dividing line 1.png
Entity ID
34.1
Table dividing line 2.png
Found In
Stage Dank Depths icon.png
Added in Repentance

Sticky Leapers are tar variants of Leapers that were added in The Binding of Isaac: Repentance.

Just like normal Leapers, they have the ability to leap high into the air and land in Isaac's position. When they land, they spawn black creep and spew several tar shots around themselves.

Eggy[edit | edit source]

Eggy
Entity image

Base HPStage HP
20
2
Table dividing line 1.png
Entity ID
29.2
Table dividing line 2.png
Found In
Stage The Catacombs icon.png
Stage Necropolis icon.png
Stage Utero icon.png
Stage Corpse icon.png
Challenge Room Icon.png
Added in Repentance

Eggy is an enemy that was added in The Binding of Isaac: Repentance.

It behaves similarly to Hopper, jumping around the room and chasing Isaac, spawning white creep wherever it jumps. When it takes enough damage, it spawns a group of Swarm Spiders.

Tainted Hopper[edit | edit source]

Tainted   Hopper
Entity image

Base HPStage HP
80
0
Table dividing line 1.png
Entity ID
29.3
Table dividing line 2.png
Found In
Stage The Basement icon.png
Found on the Ascent to Home Home.
Added in Repentance

Tainted Hoppers are much stronger and tankier versions of Hoppers. They jump and twirl around the room, shooting 4 rings of projectiles, each increasing in size compared to the last. The first shot has 4 bullets, second has 6, third has 8, and last has 12.

They are exclusive to the Ascent to Home Home.

Trivia[edit | edit source]

  • Hoppers share similar movement patterns with Tektites from The Legend Of Zelda.


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