Attributes |
Health | Damage | Tears | Range | Shot Speed | Speed | Luck | Hidden Attributes |
Contents
Tear Height[]
Tear height is a hidden attribute that determines how far above the ground tears travel, and in practice increases effective range. Very high tear height makes Isaac's tears' "cruising altitude" so high they can cross over obstacles as if they were spectral, but they won't go through the room walls. Once the tears fall down, they will start hitting obstacles again. This compounds with the starting height from the range stat.
Items that Affect Tear Height[]
Passive Items[]
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Blood Clot | 5.100.254 | ![]() |
DMG + range up | Tears fired from the left eye have +1 flat damage, +5 range, and +0.5 tear height. | 2 |
Dead Onion | 5.100.336 | ![]() |
Toxic aura tears | Grants piercing and spectral tears. Increases tear size (without increasing damage) while greatly reducing range and shot speed. | 3 |
Godhead | 5.100.331 | ![]() |
God tears | ![]() ![]() |
4 |
Ipecac | 5.100.149 | ![]() |
Explosive shots | Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. | 4 |
Jesus Juice | 5.100.197 | ![]() |
Damage + range up | +0.5 damage, +0.25 range, +0.5 tear height. | 2 |
Magic Mushroom | 5.100.12 | ![]() |
All stats up! | Makes Isaac bigger. Adds one Red Heart Container, +0.3 Damage, x1.5 damage multiplier, ![]() ![]() |
4 |
Mini Mush | 5.100.71 | ![]() |
Speed + range up | Decreases Isaac's size, making him less likely to be hit. ![]() ![]() |
2 |
Mom's Contacts | 5.100.110 | ![]() |
Freeze effect | +0.25 range. Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking. | 3 |
Mom's Heels | 5.100.30 | ![]() |
Range up | +5.25 range, +0.5 tear height. ![]() |
1 |
Mom's Lipstick | 5.100.31 | ![]() |
Range up | +5.25 range, +0.5 tear height. ![]() |
1 |
Mom's Underwear | 5.100.29 | ![]() |
Range up | +5.25 range, +0.5 tear height. ![]() |
1 |
My Reflection | 5.100.5 | ![]() |
Boomerang tears | Gives Isaac's tears a boomerang effect. +1.5 range, +1 tear height, x1.6 shot speed multiplier. | 0 |
Number One | 5.100.6 | ![]() |
Tears up + range down | Grants +1.5 tears, but severely reduces range. | 2 |
Odd Mushroom | 5.100.121 | ![]() |
HP + DMG up, speed down | Grants one empty Heart container, +0.3 damage, +0.25 range, +0.5 tear height, and -0.1 speed. | 2 |
Roid Rage | 5.100.14 | ![]() |
Speed and range up | ![]() ![]() |
2 |
Sacred Heart | 5.100.182 | ![]() |
Homing shots + DMG up | ![]() ![]() |
4 |
Safety Pin | 5.100.339 | ![]() |
Evil + range + shot speed up | Grants one Black Heart, +5.25 range, +0.5 tear height, +0.16 shot speed. | 1 |
Synthoil | 5.100.345 | ![]() |
DMG + range up | +1 damage, +5.25 range, +0.5 tear height. | 3 |
The Halo | 5.100.101 | ![]() |
All stats up | Grants one full Red Heart container, +0.3 damage, +0.2 tears, +0.25 range, +0.3 speed, and +0.5 tear height. | 2 |
Tiny Planet | 5.100.233 | ![]() |
Orbiting tears + range up | Massively increases Range and grants spectral tears. Tears orbit around Isaac at a fixed distance until they hit the ground. | 0 |
![]() |
5.100.369 | ![]() |
Transcendent tears | Grants spectral tears and increases range. Tears travel through walls and appear at the opposite side of the room. | 2 |
![]() |
5.100.440 | ![]() |
Matt's kidney stone | Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. The burst of tears also includes a kidney stone, which deals a lot of damage. | 2 |
![]() |
5.100.394 | ![]() |
Directed tears | Isaac will automatically fire tears directed at a red target on the ground. The target can be moved with tear controls. +0.7 tears, +3.15 range. | 1 |
![]() |
5.100.355 | ![]() |
Range + luck up | +1.25 range, +0.5 tear height, +1 luck. ![]() |
2 |
![]() |
5.100.370 | ![]() |
Range + tears up | +0.7 tears, +5.25 range, +0.5 tear height, spawns 3 random types of Hearts on the floor when picked up. | 3 |
![]() |
5.100.407 | ![]() |
Aura stat boost | Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | 3 |
![]() |
5.100.397 | ![]() |
Controlled tears | Increases Tears, Range, and Shot Speed. Isaac emits a beam from his face that his tears are bound to. | 3 |
![]() |
5.100.453 | ![]() |
Bone tears! | Increases Range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle. | 3 |
![]() |
5.100.442 | ![]() |
Loss is power | When at exactly one Red Heart, increases tears, range, tear height, and shot speed. | 1 |
Trinkets[]
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.66 | ![]() |
Pft | Increases range by 4 and decreases shot speed by .4. |
![]() |
5.350.65 | ![]() |
Floooooooooop! | Doubles Isaac's range and halves his tear height. |
![]() |
5.350.96 | ![]() |
Foop foop! | Tears travel in a large spiral pattern and gain spectral, with a small chance to gain homing. ![]() |
Other[]
In co-op, Long Baby will occasionally briefly increase range, shot speed, and tear height. Dark Baby will occasionally briefly increase all stats, including tear height.
-
Azazel starts with -1 tear height, though the stat does not affect his short-range Brimstone.
Knockback[]
Knockback is a mechanic that determines how far an entity is pushed back by a certain force.
Tear Knockback[]
This knockback comes from Tears, most notably Isaac's. The knockback force is determined by the speed and direction of the tear, which itself is determined by Isaac's movement and Shot Speed. For example, Ring Worm does not increase the knockback stat, but does affect knockback as the tear's speed hits extremes of very fast and very slow; hitting enemies with the fastest moment of its arc applies significant knockback. Damage does not affect the knockback.
Upon collision, the tear applies two seperate knockbacks on the enemy. One is collision knockback which pushes the enemy away from the tear. The other one is momentum knockback which pushes the enemy toward the tear's movement direction. Since they can have directional difference, the two knockbacks can cancel each other in some rare cases.
Where:
- Vp is the tear's velocity.
- K is knockback multiplier, which is 1.7 by default but is counted as 0 when the knockback multiplier is not active.
- Mp is the tear's mass, which is 8 by default.
- Mt is the enemy's mass.
Knockbacks from laser is:
The knockback multiplier does not affect lasers' knockback.
Knockback items affect the knockback in many ways, by activating the knockback multiplier, increasing the knockback multiplier, and/or increasing the tear mass. Effects that increase the knockback multiplier do not stack, and only the highest increase applies. Effects that increase the tear mass do not stack. Soy Milk or
Almond Milk decrease the tear mass, thus weakening the knockback.
Items that Affect Tear Knockback[]
Passive Items[]
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Pisces | 5.100.309 | ![]() |
Tears up + knock-back shots | -1 Tear Delay, adds knock-back shots and increases tear size. | 2 |
Soy Milk | 5.100.330 | ![]() |
DMG down + tears way up | Tears are smaller and do much less damage, but fire in very rapid succession. | 2 |
![]() |
5.100.359 | ![]() |
Stick it to 'em! | +1.5 damage. Replaces Isaac's tears with nails, which have increased knockback. | 3 |
![]() |
5.100.561 | ![]() |
DMG down + tears up + you feel nutty | Quadruples fire rate, with x0.3 damage multiplier. Tears are given random worm trinket effects. | 1 |
![]() |
5.100.592 | ![]() |
Born to rock | +1 Damage. Replaces tears with rocks that deal variable damage, have increased knockback, and can destroy obstacles. | 3 |
Trinkets[]
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.77 | ![]() |
Bounce back! | Increases knockback of tears. |
Notes[]
- Directional knockback affects most enemies, including bosses (except for stationary ones like Pin or Round Worm). Items (both trinkets and pickups) cannot be moved by tears, except for live bombs.
- Knockback from tears provides minor crowd control for homing enemies like flies or Gapers, increasing the time it takes them to reach Isaac.
- Be wary of the natural knockback from tears when trying to dodge charging enemies (like the smaller twin of Gemini, Gurglings, and Leeches): The tears can push them off-track and towards the direction you are planning to escape to.
Knockback from other sources[]
Various sources also can cause knockback. This knockback is often a little shockwave that's emitted at a certain radius in all directions, most prominently from explosives, like Bombs. Certain farts also create a knockback. Some enemies, like the Fatty, can fart, and Isaac can also do so with certain items.
Pickups (including chests) are affected by this knockback; items, however, are not.
Knockbacks from Belly Jelly,
Butter Bean,
Divine Intervention,
Hemoptysis, and
Knockout Drops are strong knockback. They do not decrease from the enemy's friction and linger for a relatively long time once applied. Any enemy affected by it takes 10 + 2 × (floor - 1) damage upon being pushed into walls or obstacles. No other knockback can deal such damage however strong it is.
Items that Cause Knockback[]
Activated Items[]
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Butter Bean | 5.100.294 | ![]() |
Reusable knock-back | Upon use, Isaac farts and knocks back nearby enemies ![]() ![]() |
1 |
The Bean | 5.100.111 | ![]() |
Toot on command | Isaac farts, poisoning any enemy in close range. | 0 |
The Poop | 5.100.36 | ![]() |
Plop! | Spawns a pile of ![]() |
0 |
Passive Items[]
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Isaac's Heart | 5.100.276 | ![]() |
Protect it | Isaac himself is now immune to all damage, and a heart familiar follows him. If the heart is hurt, Isaac is hurt. ![]() |
0 |
The Black Bean | 5.100.180 | ![]() |
Toot on touch | When taking damage, Isaac farts, causing poison damage to all enemies in range. | 0 |
![]() |
5.100.404 | ![]() |
He farts! | Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which charms, poisons, or knocks back nearby enemies. | 1 |
![]() |
5.100.690 | ![]() |
Bounce away! | Causes enemies to bounce off of Isaac, dealing damage to them if they hit an enemy or obstacle. Also gives Isaac the chance to deflect enemy shots. | 3 |
![]() |
5.100.726 | ![]() |
Double tap sneeze | Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him. | 2 |
![]() |
5.100.637 | ![]() |
They pack a punch! | Adds a chance to shoot a fist tear that has extremely high knockback and confuses enemies. | 3 |
Trinkets[]
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
Butt Penny | 5.350.24 | ![]() |
Wealth of gas | Isaac will fart when he picks up a coin. Coins have a higher chance to drop from ![]() |
Mysterious Candy | 5.350.25 | ![]() |
Uh-oh! | Isaac farts or poops at random intervals. Getting hit can also trigger the effect. |
Notes[]
- There is also a mechanic that acts as an opposite of sorts to circular knockback: a gravitational pull that is emitted from Gaping Maws, Mega Fatty (while charging up its "Vomit Storm" attack), purple champion monsters, magnetic tears, and Suction Pitfalls.