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Glowing Hour Glass is an activated item added in The Binding of Isaac: Afterbirth.
Effect[]
- On use, Isaac will be returned to the previous room and everything that happened in the current room will be undone.
- Health, bombs, coins, keys, cards/runes/pills, items, and trinkets will be restored.
- Certain consumables (such as the
Joker) do not get restored.
- Score and Time will reset, but about one second will be spent in unskippable animation after use.
- Completion marks earned in the room will be removed.
Event counters will get restored (including Donation Machines, Greed Donation Machines, and
Eden's Blessing).
Notes[]
- The Glowing Hour Glass is very useful for finding out hidden information. For example, the player can grab every pill on the floor and use them all in the same room, then activate the Glowing Hour Glass to figure out which pills are worth or not worth taking. As another example, if Isaac has Curse of the Blind, Glowing Hour Glass can be used to pick up or purchase an unknown item to see what it is, then decide whether or not to undo picking it up.
- If the Glowing Hour Glass to go back in time to previous room, without moving to another room after the activation, each use will multiply some familiars that persist through rooms by duplicating them. (This is possibly a bug)
- Familiars that can be multiplied:
- Blood Clots from
Tainted Eve/
Sumptorium
- Blue flies and spiders
Abyss locusts
- Friendly monsters spawned by items (i.e.
Friend Finder)
- Mini-Isaacs spawned by
Giant Cell
- Wisps
- Wisps from
Vengeful Spirit act very unusual, they appear at the entrance of each room Isaac enters and shoot in the direction that Isaac currently shooting. Wisps from the
Book of Virtues that exceed the limit of 26 wisps will have this same behavior.
Lemegeton wisps, however, do not retain this behavior and will still spin around Isaac even if they exceed they limit of 26 possible wisps, they also only multiply existing ones.
- Wisps from
- Blood Clots from
- There appears to be a limit to the number of familiars that can be gained through this method.
- Familiars that can be multiplied:
- Using a
Joker and then the Glowing Hour Glass to return does not guarantee a Devil Room for every floor as the Joker card does not get refunded. The reason for this is that you immediately change rooms after the Joker card is used, as such reverting to before it was used is impossible.
- Does not return health lost entering or leaving a Curse Room, as the health was lost in the previous room.
- Does not preserve the Devil Room or Angel Room door if used to return to the Boss Room.
- Does not turn a character back into another should they have been revived by
Ankh,
Lazarus' Rags, or
Judas' Shadow.
Character changes are reverted by Glowing Hour Glass.
Does not affect the chance for a portal to
The Void to spawn (the portal will not spawn if it didn't spawn initially).
- Does not affect the chance for a Devil Room or Angel Room to spawn (it will not spawn if it didn’t initially.
- Using the Glowing Hour Glass to prevent picking the Glowing Hour Glass up while previously having had an active item will return the active item and discharge it completely.
- No Damage Achievements are still available if the Glowing Hour Glass is used to reset damage.
Perfection is still able to drop if the Glowing Hour Glass is used to reset damage.
- The Retro Vision Pill will continue to affect the game even after using the Glowing Hour Glass.
- Similarly, the delayed effect of the I'm Excited pill will still occur after rewinding.
- If there is a Lil' Battery in a Shop, the Glowing Hour Glass can be used infinitely, by entering the Shop without a charge and using the Lil' Battery to recharge and exit the shop. This is useful for duplicating temporary familiars or
filling up the Donation Machine, among other uses.
- Does not remove collection page entries if it undoes collecting an item for the first time.
Donations to the Donation Machine or Greed Machine are not reverted, and they can be reset into a working state once jammed.
- Other counters not tied to your specific run, such as Slot Machines or Tinted Rocks destroyed, continue to accumulate, allowing easy unlocking of secrets such as the
Counterfeit Penny, the
D4, and Conquest if you have access to infinite uses of the Glowing Hour Glass (see below).
- Other counters not tied to your specific run, such as Slot Machines or Tinted Rocks destroyed, continue to accumulate, allowing easy unlocking of secrets such as the
Does not return keys or health used to enter special rooms.
Can be used to unlock multiple achievements tied to the killing of certain bosses such as Mom's Heart / It Lives.
Isaac's temporary familiars (Blue Flies and Spiders) duplicate when using the Glowing Hour Glass.
- If combined with
The Battery or
Sharp Plug while Blue Spiders are present, this combo can generate an infinite army of Blue Spiders.
Using the Glowing Hour Glass right after beating Mom's Heart / It Lives / Ultra Greed allows you to get additional Eden tokens.
If a new game is started and
Eden begins with this item, using it in the first room will cause the game to crash.
Does not return extra lives.
Using the Glowing Hour Glass after beating Mom's Heart in
Mausoleum/
Gehenna II will transport the player to the previous room without the Knife Pieces, but the door to Mom's Heart will also be closed. The following floor will be
Womb/
Utero/
Scarred Womb and not
Corpse.
Using the Glowing Hour Glass after entering a new floor will teleport you back to the boss room of the previous floor.
Bethany's soul heart container does not get reset upon activating this item.
If
Tainted Jacob is hit by Esau, using the Glowing Hour Glass will return him to normal form in the previous room.
The guaranteed angel room chance can be preserved if the item is used after entering the first devil room.
If used during The Beast fight, it will teleport Isaac to the center of the room and have no further effect.
May be helpful for finding Planetariums, as it lets the player effectively skip item rooms while also seeing if what's inside them is worth taking.
The chance of a Planetarium generating on future floors can be preserved if Isaac enters one for the first time and then uses Glowing Hour Glass to leave, effectively allowing Isaac to reroll his Planetarium until a desired item is found.
The Boss Challenge Room re-rolls bosses on using the Glowing Hour Glass.
Synergies[]
? Card: Allows for infinite usage as the ? Card gets refunded upon usage.
4.5 Volt: Allows for infinite usage in rooms where a lot of damage can be dealt, most notably boss rooms.
9 Volt: Clearing any room is enough to instantly recharge the hourglass, allowing infinite tries for best outcome.
With
AAA Battery the hourglass is instantly recharged.
- 48 Hour Energy pill: Allows for infinite usage as the pill gets refunded upon use.
The Battery: When the item is double charged and used it will also refund the used extra charge bar, making it possible to use it endlessly.
Book of Virtues: Any wisps lost in the previous room will be restored, and an additional Glowing Hour Glass wisp will be added on the middle ring. This wisp's tears have a 30% chance to petrify enemies.
Bum Friend: Using the Glowing Hour Glass after the Bum Friend has picked up coins but before it has spawned pickups will restore the coins in the room but will still cause the Bum Friend to drop pickups. This can be used to repeatedly generate pickups from the same set of coins.
Curse of the Tower: If used quickly after taking damage, Troll bombs will spawn in the previous room. If you have the
Safety Scissors, these can be harvested as normal.
Dark Bum: Using the Glowing Hour Glass after the Dark Bum has picked up hearts but before it has spawned Soul Hearts will restore the hearts in the room but will still cause the Dark Bum to drop Soul Hearts. This can be used to repeatedly generate Soul Hearts from the same set of hearts.
Duality: Time can be reversed while inside one deal to go into another.
Eraser +
Schoolbag: Using Glowing Hourglass to return to the previous stage will keep the charge Eraser received from entering the next stage.
Habit: Allows rooms to be repeated infinitely as long as Isaac has enough health to take
two (
three) hits, which are refunded on use.
Hairpin: If Hairpin is held while entering any Boss Room for the first time, Glowing Hourglass may be used indefinitely on said room to repeat the fight until you beat it.
- Only applies after Booster Pack 5.
More Options: If used after entering the Treasure Room for the first time, upon reentering the room, one item will have changed places and another will be new, effectively making More Options a choice of 3 items instead of 2. If used a second time, the items change back.
Moving Box: Using the Glowing Hour Glass after retrieving it from Moving Box will not deplete its charge. Allows for infinite usage as long as Moving Box is fully charged.
Crooked Penny +
Schoolbag: If there is infinite battery and an item in the same room, you can multiply items an infinite number of times. Every time you fail the Crooked Penny flip, you can activate the Glowing Hourglass, go back in, grab a battery, then try again. Every time you succeed a flip, you must leave the room and enter it again to "save" your progress.
You must also activate the Crooked Penny in another room between each failed attempt.
Saturnus: Using the Glowing Hourglass will activate the effect of Saturnus again, essentially allowing for double the amount of orbiting tears, if the player returns to a room, where the tears created by Saturnus were not destroyed.
Sharp Plug: Allows for infinite usage as long as you have more than 2 (
1.5) full hearts as the hearts used to charge will be refunded upon use.
If
Tainted Eden's active item re-rolls into Glowing Hourglass, it can be used immediately to return Tainted Eden to their previous state. This allows the player to have practically infinite attempts to keep their loadout of passive items.
If a use of Glowing Hour Glass by
Tainted Lazarus involves changing to his other form - either due to room completion or by using
Flip beforehand, Glowing Hour Glass's charges will not be consumed. This essentially allows infinite retries of any room you enter as the form that does not hold the item.
Interactions[]
Bag of Crafting: The bag's contents will be reverted to its previous state.
Car Battery: No effect.
Void: It is impossible to absorb a Glowing Hour Glass pedestal without using the item and preventing it from having been absorbed.
The Glowing Hour Glass is absorbed like normal. Subsequent uses of Void send Isaac back to the previous room reverting most changes, nullifying many other effects that Void may have absorbed. Energy is still reset back to full upon each use, allowing for infinite re-tries of any room. This does, however, prevent you from consuming any further powers as you will instead reset the room.
- Notably, the
Broken Watch triggers the slow effect on every fourth room, based on the room counter which does not reset on use, allowing you to undo a fast room and get all slow rooms.
- The
Placenta re-rolls regeneration at the minute mark, allowing you to re-roll entering a new room shortly before the minute mark and almost guarantee a regeneration (mind the one-second animation tick on the clock).
- Notably, the
-
Tainted Jacob: Using this item in a room where Dark Esau has spawned will cause him to remain with the player after teleporting, but once enough time has passed he will suddenly disappear and respawn elsewhere. This may be a bug.
In-game Footage[]
Trivia[]
- Prior to Booster Pack 5, Glowing Hour Glass would turn into
The Hourglass after being used 5 times.
Seeds[]
PC NDJQ D4GT (First floor Treasure Room)
PC SRVZ MGKQ (First floor Shop, quarter in Treasure Room)
PC PFTJ B87Y (Second floor Shop for 7 cents)
PC 36WC YDYT (First floor Treasure Room)
XboxOne 07C6 H920 (Second floor Treasure Room)
PS4 3NBT BZ0W (Flooded Caves II Shop)
Switch YBW1 J3E0 (Eden Spawn)
Bugs[]
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Going back to a previous floor will cause some effects that were caused by going to the next floor to not be undone. |
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Going back to the starting room will undo some map-revealing effects, such as ![]() |
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