The damage dealt by this tear is ten times Isaac's damage, plus a flat 10 damage.
The shot has an additional 1.5x size multiplier on top of damage-increased size.
Sets Isaac's health to half a heart with each use (half a Soul Heart if these are present but there are no Red Heart containers). This also removes any other Soul or Black Hearts, but not Eternal Hearts.
If Isaac has no Red Hearts and at least one Bone Heart, only an empty Bone Heart remains.
Upon taking damage, this item turns into the Broken Glass Cannon. For the duration of the current room, all damage to Isaac is increased by two hearts (unless this would result in his death), and he begins trailing damaging blood creep identical to that created by Anemic.
Godhead: Creates a giant aura around Glass Cannon tears that almost fills up normal sized rooms.
Lachryphagy: Glass Cannon will fire giant Lachryphagy tears. Tears are harder to feed as they will burst very quickly but they can be fed if you fire tears beforehand and then fire Glass Cannon into those tears.
Holy Mantle: Doesn't prevent damage done by Glass Cannon but will protect against other types of damage.
Ipecac: As the Glass Cannon tears are so large, even a modest damage increase or a single tear size increasing item is likely to render the tear unable to damage enemies, their explosions too far from them.
Glass Cannon is a term used in video games for a character or entity that deals high amounts of damage but has very low defense.
Originally, Glass Cannon would only reduce Red Hearts, so if Isaac had a large number of Soul/Black Hearts, the item would essentially be free damage. The item would later be patched to also remove other types of health as well, making it a lot more situational.
Glass Cannon can be used to steal Devil Room items by using it to set your health to half of a Soul Heart or no health at all before you die. In the latter case, picking up any item that isn't a health upgrade will kill Isaac.
This page was last edited on 11 April 2021, at 11:20.
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