
Gehenna is an alternative floor to the Mausoleum and was added in The Binding of Isaac: Repentance.
Gehenna has a demonic theme, with horned skulls, bones, and blood on the black cracked floor, while bloodied chains hang from the walls. Unique features of this stage include Teleporters, Grudges, and the Ball and Chain.
The door to the Mausoleum / Gehenna will appear after defeating the boss in the Mines II /
Ashpit II or the
Depths /
Necropolis I /
Dank Depths I. The door will not spawn after defeating
Mom. It costs two full hearts to enter, and ignores almost every form of damage reduction, including
The Wafer and invincibility. Unlike other methods of health donation, red hearts will not be prioritized over more valuable hearts.
-
The Lost,
Tainted Lost, and
Tainted Soul (unless he is holding
Tainted Forgotten) can enter the door for free.
Dad's Key,
Mr. ME!, and
Sharp Key can be used to open the door without taking damage.
Broken Padlock can be used to open the door with one bomb.
Cracked Orb's effect can open the door with less damage taken than needed, or with no damage with
Dull Razor.
The boss of Gehenna II is always a more powerful version of Mom. After Mom is defeated, a trapdoor that leads to the Womb II, and a sealed fleshy door both appear. Stabbing the door with the knife familiar created by
Knife Piece 1 and
Knife Piece 2 will cause it to open, leading to a more difficult version of Mom's Heart. Defeating Mom's Heart will cause the boss room to darken, and the trapdoor to Womb II will now lead to the
Corpse.
- A
Sharp Key can be used in place of the Knife.
Cracked Orb's effect can open the flesh door, allowing Isaac to keep the knife.
- If Isaac exits the Boss Rush room after 25 minutes have passed, there is a chance that the flesh door will change positions to the wall where the boss rush door was, causing Isaac to "come out" of the flesh door and leaving it open, allowing entry without the knife.
Contents
Monsters[]
Entity | ID | Description |
---|---|---|
Baby Begotten![]() |
883.0 | Floats toward Isaac, avoiding his shots. After getting close, fires a short ![]() |
Begotten![]() |
251.0 | Starts attached to the wall or an ![]() |
Goat![]() |
891.0 | Wanders around the room. Occasionally moves toward Isaac, either firing blood shots at him or charging if he lines up on either side of it. |
Black Goat![]() |
891.1 | Wanders around the room. Occasionally moves toward Isaac, either firing blood shots at him or charging if he lines upon either side of it. Can also fire thin ![]() |
Cultist![]() |
885.0 | Creates an indestructible, homing ![]() ![]() |
Blood Cultist![]() |
885.1 | Wanders around the room and fires a line of blood shots and creep if Isaac is on either side of it. Can summons bone traps that temporarily ensnare Isaac if he walks into them. |
Bony![]() |
227.0 | Wanders around the room and throws a bone at Isaac when he is in sight. |
Revenant![]() |
841.0 | Slowly wanders around the room, stopping to fire a large line of fire at the player. |
Quad Revenant![]() |
841.1 | Wanders around the room slowly, stopping to fire lines of flames in the cardinal or ordinal directions, rotating in an attempt to hit Isaac. |
Maze Roamer![]() |
890.0 | Wanders around the room and shoots an eyeball at Isaac when he is in sight. Has a clone of itself on the other side of the room that mimics its movement and shots. If one dies, the other starts actively pursuing Isaac. |
Death's Head![]() |
212.0 | Invulnerable enemy that moves diagonally around the room, dealing contact damage. Dies when the room is cleared. |
Dople![]() |
53.0 | Mirrors Isaac's movements and fires blood shots at the same time as Isaac. Can be damaged by spikes. |
Brimstone Death's Head![]() |
212.3 | Invulnerable enemy that moves diagonally around the room, pausing to fire a ![]() |
Vis Fatty![]() |
886.0 | Spawns with a Error: The given entity ("Fetal Demon") does not exist. attached to it and slowly walks towards Isaac. Will occasionally fart, briefly pushing the demon away and spawning creep around itself and the demon. If the demon is killed first, the Fatty will shoot out ![]() ![]() |
Fetal Demon![]() |
886.1 | Usually encountered tethered to ![]() ![]() |
Fly![]() |
13.0 | Hovers in place. Does not deal contact damage and is harmless but can turn into ![]() ![]() |
Eternal Fly![]() |
96.0 | Invulnerable fly that circles ![]() |
Sucker![]() |
61.0 | Flies slowly towards Isaac, exploding into 4 shots in the cardinal directions upon death. |
Soul Sucker![]() |
61.3 | Flies slowly towards Isaac. Spawns a vortex that fires four ![]() |
Whipper![]() |
834.0 | Runs around the room, sprinting at Isaac when he gets in its line of sight and lashing at him when it gets close. |
Snapper![]() |
834.1 | Runs around the room, sprinting at Isaac when he gets in its line of sight and throwing out its whip when he gets in range. |
Cursed Globin![]() |
24.3 | Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into 1-2 piles of goo, each of which can be killed and regenerate after a short period of time if not killed quickly. These goo piles have less health the more times the Cursed Globin splits. |
Black Knight![]() |
41.4 | Moves erratically around the room, charges toward Isaac when in line of sight. Unleashes waves of fire in all cardinal directions upon charging into an obstacle. Shots that hit it from the front are deflected back at Isaac. |
Mask + Heart![]() |
93.0 | The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the cardinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask. |
Mask II + 1/2 Heart![]() |
93.1 | The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the ordinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask. If there are more than one 1/2 Heart in the room, they will fire blood shots between each other. |
Big Spider![]() |
94.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. Spawns two Spiders upon death. |
Poofer![]() |
892.0 | Slowly floats toward Isaac, swells up and fire 6 blood shots in all direction upon taking damage. Explodes upon death, healing nearby enemies and leaving a big puddle of red creep. |
Vis Versa![]() |
836.0 | Randomly wanders around the room. Pauses to charge and fire a homing Brimstone laser when Isaac gets in its line of sight. |
Lil Portal![]() |
306.1 | Spawns fly and spider enemies until it is destroyed. |
Morningstar![]() |
863.0 | Floats toward Isaac to deal contact damage while Isaac is moving, gaining speed the longer Isaac continues moving. Stops moving when Isaac stops moving. |
Mockulus![]() |
864.0 | Invulnerable enemy that rapidly floats diagonally over obstacles and bounces off of walls, blocking tears and dealing contact damage. They can only move while Isaac is shooting. |
Poky![]() |
44.0 | Slides around the room aimlessly, damaging Isaac by contact. Disappears when the room is cleared. |
Wall Hugger![]() |
218.0 | Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed. |
Grudge![]() |
877.0 | Quickly slides towards Isaac when he gets in its line of sight. Cannot be destroyed. |
Ball and Chain![]() |
893.0 | Spike balls that rotate at the end of a chain attached to an obstacle. If the obstacle is destroyed, the ball will fly free around the room for a while. |
Stone Grimace![]() |
42.0 | Stationary and invulnerable monster that occasionally fires a blood shot at Isaac. Stops firing when room is cleared. |
Vomit Grimace![]() |
42.1 | Stationary and invulnerable monster that occasionally fires an Ipecac shot at Isaac. Stops firing when room is cleared. |
Triple Grimace![]() |
42.2 | Stationary and invulnerable monster that occasionally fires a triple shot at Isaac. Stops firing when room is cleared. |
Brimstone Head![]() |
203.0 | Stationary and invulnerable monster that fires Brimstone beams in a specific direction. |
Gaping Maw![]() |
235.0 | Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. |
Broken Gaping Maw![]() |
236.0 | Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. Alternates between active and inactive every couple of seconds. Has a stronger attraction power than a regular Gaping Maw. |
Constant Stone Shooter![]() |
202.0 | Stationary and invulnerable monster that continuously fires shots in a single direction. |
Cross Stone Shooter![]() |
202.10 | Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal. |
Degraded Bosses:
Name | ID | Notes |
---|---|---|
Dark One![]() |
267.0 |
Bosses[]
The Visage | The Horny Boys | Mom | Mom's Heart |
Music[]
- The music in Gehenna is titled Morning Star. "Morning Star" or "Shining One" is Greek for Light-Bringer or Lucifer.
- The planet Venus is considered the Morning Star and is associated with the Devil falling from heaven. This is due to it falling beneath the horizon in the morning, much like how the former angel fell to Earth. Venus and the Devil share the name Lucifer because of this.
- A morning star is also a type of weapon that consists of a spiked ball at the end of a club. An extremely brutal weapon that also resembles the rotating spike balls and the similarly named enemies unique to this floor.
- In the background of the track, the Latin phrase "bonum est deus" can be heard, which can be translated to "god is good."
Trivia[]
- In Hebrew belief, Gehenna (or Gehinnom) was thought to be a small valley in Jerusalem. The name literally translated to "Valley of Hinnom" and in the Valley, Kings of Jerusalem would sacrifice their children through fire.
- Gehenna was also thought to be "the destination of the wicked" in Jewish literature. It differs from the neutral-leaning
Sheol as Gehenna was considered a type of waiting room; the longest one can be there is 11 or 12 months with few exceptions.
- It was also thought to be the location of Jerusalem's garbage dump, where the city's waste and the corpses of criminals were disposed by incineration. These fires burned for most of the day, inspiring later descriptions of Hell as a place of eternal torment by fire for the wicked.
- Gehenna was also thought to be "the destination of the wicked" in Jewish literature. It differs from the neutral-leaning
- This floor could also potentially be a nod to The Seven Planes of Hehenna, a similarly named area in another of Edmund McMillen's games, Gish. This is reinforced by the numerous similarities the two share, such as the appearance of gimp-clad enemies and the visual theme of a demonic temple.
- The boss
Sisters Vis was also originally the boss of this area in Gish, though that is not the case for Gehenna.
- The boss
- As the
Mausoleum only has 2 unique bosses, it is possible to unlock it in one run by completing a Boss Challenge room, as both bosses will spawn.
![]() ![]() | ||||||||
---|---|---|---|---|---|---|---|---|
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Optional | Chapter 5 | Chapter 6 | Endgame | |
![]() |
![]() Basement |
![]() Caves |
![]() Depths |
![]() Womb |
![]() ![]() ??? |
![]() Sheol
|
![]() Dark Room
|
![]() ![]() The Void
|
![]() ![]() |
![]() Basement |
![]() Caves |
![]() Depths |
![]() Womb |
![]() Sheol |
![]() The Shop |
![]() Ultra Greed |