Binding of Isaac: Rebirth Wiki
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(added trivia to Fire Mind)
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<onlyinclude>{{infobox passive collectible | disp={{{1|m}}}
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{{infobox passive collectible
| name = Fire Mind
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| tear app scale = 1/2
| charapp = ()
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| id = 257
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| quote = Flaming tears
| tears = ()
 
 
| description = Grants flaming tears that deal [[burn]]ing damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
| id = 257
 
| quote = Flaming tears
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| quality = 2
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| tags = summonable offensive
| description = Grants [[Burn|flaming tears]] that deal [[burn]]ing damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
 
  +
}}
}}</onlyinclude>
 
   
 
'''Fire Mind''' is a passive [[item]].
 
'''Fire Mind''' is a passive [[item]].
   
 
== Effect ==
 
== Effect ==
* Tears inflict [[Effects|Burn]] to enemies.
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* Tears inflict [[burn]] to enemies.
* Tears have a chance to explode on impact with an enemy, leaving behind fire.
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* Tears have a chance to explode on impact with an enemy, leaving behind a fire.
** Explosions deal Isaac's current tear damage, in addition to the tear's hit.
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** Explosions do Isaac's current tear damage, in addition to the tear's hit.
** The fires deal 22 damage per tick.
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**{{dlc|nr}} The fires deal 22 damage per tick.
*** Isaac cannot take damage from the flame, but he will take damage from the explosion.
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**{{dlc|r}} Each fire deals up to 4 ticks of damage: 1st tick deals 23 damage, 2nd tick 17.3 damage, and 3rd and 4th tick 11.5 damage.
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***{{dlc|r}} Fires can block projectiles, up to 4 times, each time getting smaller.
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**** Isaac cannot take damage from the flame, but he will take damage from the explosion.
 
* {{dlc|a}} Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the [[Dark One]]'s attacks.
 
* {{dlc|a}} Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the [[Dark One]]'s attacks.
   
 
== Notes ==
 
== Notes ==
* The explosion effect chance depends on the [[Attributes#Luck|luck]] stat, and goes up to 100% at 13 luck.
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* The explosion effect chance depends on the [[luck]] stat, and goes up to 100% at 13 luck.
* An exploding tear does not actually set either the hit enemy or anything in the blast range on fire.
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* An exploding tear does not set either the hit enemy or anything in the blast range on fire.
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* Explosive and burning damage is equal to Isaac's current damage stat.
* The flame will transform [[Hopper|Hoppers]] into [[Hopper#Flaming Hopper|Flaming Hoppers]].
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* The flame will transform [[Hopper]]s into [[Flaming Hopper]]s.
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== Synergies ==
 
* {{i|Compound Fracture}}/{{i|Cricket's Body}}/{{I|Haemolacria}}/{{i|The Parasite}}: Each fractal tear has its own chance to explode. However, if the main tear explodes, all fractal tears explode.
 
* {{dlc|na}} {{i|Death's Touch}}: Adds burn damage to the scythes, but will not cause explosions.
 
* {{i|Dr. Fetus}}: All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of [[Hot Bombs]].
 
* {{i|Epic Fetus}}: The missile will leave behind a fire.
 
* {{i|Finger!}}: Finger familiar can set enemies on fire but won't cause explosions.
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* {{i|Godhead}}: The damaging aura can cause explosions.
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* {{i|Host Hat}}/{{i|Pyromaniac}}: Makes Isaac immune to explosions caused by flaming tears.
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* {{i|Jacob's Ladder}}: Sparks can set enemies on fire but won't explode.
 
* {{i|Lost Contact}}: Tears can explode when they destroy an enemy's tear.
 
* [[Piercing tears]]: Tears will pierce enemies and retain the chance to self-destruct each time it hits an enemy.
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**{{Dlc|r}} Tears will pierce enemies without exploding, then self-destruct when they hit a wall or fall to the ground.
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* {{Dlc|r}} {{I|Soy Milk}}: Explosions are smaller (similar to those of {{I|Scatter Bombs}}) and do not reach Isaac as easily.
   
 
== Interactions ==
 
== Interactions ==
* {{i|Angelic Prism}}: Fires created by Angelic Prism shots will deal damage to Isaac.
 
 
* {{i|Brimstone}}: Adds burn damage to the beam, but will not cause explosions.
 
* {{i|Brimstone}}: Adds burn damage to the beam, but will not cause explosions.
* {{i|The Ludovico Technique}}: Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after explosion.
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*{{C|The Forgotten}}: Club turns orange and burns enemies, but doesn't cause explosions.
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* {{i|The Ludovico Technique}}: Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after the explosion.
 
* {{i|Mom's Knife}}: Overrides the explosion chance, but the knife can still set enemies on fire.
 
* {{i|Mom's Knife}}: Overrides the explosion chance, but the knife can still set enemies on fire.
 
* {{i|Mysterious Liquid}}: Overrides the explosion chance, but tears can still set enemies on fire.
 
* {{i|Mysterious Liquid}}: Overrides the explosion chance, but tears can still set enemies on fire.
 
** {{dlc|a}} When the Fire Mind tear explodes, a much larger pool of creep is left behind.
 
** {{dlc|a}} When the Fire Mind tear explodes, a much larger pool of creep is left behind.
 
* {{i|Sinus Infection}}: Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
* {{i|Pupula Duplex}}: Doesn't turn tears into an arch as usual, but makes them much larger.
 
 
* {{i|Technology}}/{{i|Technology 2}}/{{i|Tech.5}}/{{i|Tech X}}/{{i|Technology Zero}}: Adds burn damage to the beam, but will not cause explosions.
* {{i|Tech X}}: Overrides the explosion chance, but laser rings can still set enemies on fire.
 
* {{I|Tech.5}}: Laser will set enemies on fire.
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* {{dlc+|a+nr}} {{i|Trisagion}}: Beams can burn enemies, but won't cause explosions.{{dlc-}}
* {{i|Technology}}: Adds burn damage to the beam, but will not cause explosions.
 
* {{i|Technology 2}}: Adds burn damage to the beam, but will not cause explosions. Tears will explode and burn as normal.
 
   
== Synergies ==
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== In-game Footage ==
* {{i|Cricket's Body}}: Each fractal tear has its own chance to explode. However if the main tear explodes, all fractal tears explode.
 
* {{i|Death's Touch}}: Adds burn damage to the scythes, but will not cause explosions.
 
** {{dlc|a}} Scythes now properly explode.
 
* {{I|Dr. Fetus}}: All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of [[Hot Bombs]].
 
* {{i|Epic Fetus}}: The missile will leave behind a fire. Especially devastating against immobile enemies.
 
* {{i|Ipecac}}: All shots will be visually on fire and will always leave a flame when they explode.
 
* {{i|Lost Contact}}: Tears can explode when they destroy a enemy tear.
 
* [[Effects#Piercing Tears|Piercing Tears]]: Tears will pierce enemies and retain the chance to explode each time it hits an enemy.
 
* {{i|Pyromaniac}}: Explosions caused by the flaming tears will heal Isaac, serving as a powerful reusable healing effect.
 
* [[Sinus Infection]]: Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
 
 
==Ingame Footage==
 
 
{{#ev:youtube|mRTS6GXNjeA}}
 
{{#ev:youtube|mRTS6GXNjeA}}
   
==Seeds==
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== Trivia ==
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The flame on Isaac's head when Fire Mind is obtained resembles the flame of a [[Horf|Psychic Horf]].
{{PlatPC}} DL8L CLCC (Treasure room adjacent to spawn)
 
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{{PlatPC}} VR7F GCCG (Treasure room adjacent to spawn)
 
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== Seeds ==
{{PlatPC}} JZR8 QFXC (Treasure room adjacent to spawn)
 
{{PlatPC}} 8VA6 PJQS (Treasure room adjacent to spawn)
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{{plat|PC}} DL8L CLCC (Treasure Room adjacent to spawn)
{{PlatPC}} P149 KNEY (First floor treasure room)
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{{plat|PC}} VR7F GCCG (Treasure Room adjacent to spawn)
{{PlatPC}} WYJG LPZC (First floor treasure room)
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{{plat|PC}} JZR8 QFXC (Treasure Room adjacent to spawn)
{{PlatPS4}} 7RFL N6BV (Treasure room adjacent to spawn)
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{{plat|PC}} 8VA6 PJQS (Treasure Room adjacent to spawn)
{{PlatVita}} ZLK1 ML0R (Treasure room adjacent to spawn)
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{{plat|PC}} P149 KNEY (First floor Treasure Room)
{{Plat3DS}} GY9M EL7E (First floor treasure room; ''Curse of Darkness'')
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{{plat|PC}} WYJG LPZC (First floor Treasure Room)
 
{{plat|PS4}} 7RFL N6BV (Treasure Room adjacent to spawn)
 
{{plat|Vita}} ZLK1 ML0R (Treasure Room adjacent to spawn)
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{{plat|3DS}} GY9M EL7E (First floor Treasure Room; ''Curse of Darkness'')
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== Bugs ==
 
{{bug|Fires spawned by [[Angelic Prism]] will damage Isaac.}}
   
{{MasterNav}}
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{{nav}}
 
[[category:tear-modifying items]]
[[Category:Items]]
 
[[Category:Tear-modifying items]]
 

Revision as of 11:05, 22 August 2021

Fire Mind is a passive item.

Effect

  • Tears inflict burn to enemies.
  • Tears have a chance to explode on impact with an enemy, leaving behind a fire.
    • Explosions do Isaac's current tear damage, in addition to the tear's hit.
    • (except in Repentance) The fires deal 22 damage per tick.
    • (in Repentance) Each fire deals up to 4 ticks of damage: 1st tick deals 23 damage, 2nd tick 17.3 damage, and 3rd and 4th tick 11.5 damage.
      • (in Repentance) Fires can block projectiles, up to 4 times, each time getting smaller.
        • Isaac cannot take damage from the flame, but he will take damage from the explosion.
  • (except in Rebirth) Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.

Notes

  • The explosion effect chance depends on the luck stat, and goes up to 100% at 13 luck.
  • An exploding tear does not set either the hit enemy or anything in the blast range on fire.
  • Explosive and burning damage is equal to Isaac's current damage stat.
  • The flame will transform Hoppers into Flaming Hoppers.

Synergies

  • (in Afterbirth † and Repentance)Collectible Compound Fracture iconCompound Fracture/Collectible Cricket's Body iconCricket's Body/(in Afterbirth † and Repentance)Collectible Haemolacria iconHaemolacria/Collectible The Parasite iconThe Parasite: Each fractal tear has its own chance to explode. However, if the main tear explodes, all fractal tears explode.
  • (in Rebirth) Collectible Death's Touch iconDeath's Touch: Adds burn damage to the scythes, but will not cause explosions.
  • Collectible Dr. Fetus iconDr. Fetus: All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of Hot Bombs.
  • Collectible Epic Fetus iconEpic Fetus: The missile will leave behind a fire.
  • (in Afterbirth † and Repentance)Collectible Finger! iconFinger!: Finger familiar can set enemies on fire but won't cause explosions.
  • Collectible Godhead iconGodhead: The damaging aura can cause explosions.
  • (except in Rebirth)Collectible Host Hat iconHost Hat/Collectible Pyromaniac iconPyromaniac: Makes Isaac immune to explosions caused by flaming tears.
  • (in Afterbirth † and Repentance)Collectible Jacob's Ladder iconJacob's Ladder: Sparks can set enemies on fire but won't explode.
  • Collectible Lost Contact iconLost Contact: Tears can explode when they destroy an enemy's tear.
  • Piercing tears: Tears will pierce enemies and retain the chance to self-destruct each time it hits an enemy.
    • (in Repentance) Tears will pierce enemies without exploding, then self-destruct when they hit a wall or fall to the ground.
  • (in Repentance) Collectible Soy Milk iconSoy Milk: Explosions are smaller (similar to those of (except in Rebirth)Collectible Scatter Bombs iconScatter Bombs) and do not reach Isaac as easily.

Interactions

  • Collectible Brimstone iconBrimstone: Adds burn damage to the beam, but will not cause explosions.
  • Character The Forgotten iconThe Forgotten: Club turns orange and burns enemies, but doesn't cause explosions.
  • Collectible The Ludovico Technique iconThe Ludovico Technique: Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after the explosion.
  • Collectible Mom's Knife iconMom's Knife: Overrides the explosion chance, but the knife can still set enemies on fire.
  • Collectible Mysterious Liquid iconMysterious Liquid: Overrides the explosion chance, but tears can still set enemies on fire.
    • (except in Rebirth) When the Fire Mind tear explodes, a much larger pool of creep is left behind.
  • (in Afterbirth † and Repentance)Collectible Sinus Infection iconSinus Infection: Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
  • Collectible Technology iconTechnology/Collectible Technology 2 iconTechnology 2/Collectible Tech.5 iconTech.5/(except in Rebirth)Collectible Tech X iconTech X/(in Afterbirth † and Repentance)Collectible Technology Zero iconTechnology Zero: Adds burn damage to the beam, but will not cause explosions.
  • (in Afterbirth †) Collectible Trisagion iconTrisagion: Beams can burn enemies, but won't cause explosions.

In-game Footage

Trivia

The flame on Isaac's head when Fire Mind is obtained resembles the flame of a Psychic Horf.

Seeds

PC DL8L CLCC (Treasure Room adjacent to spawn)

PC VR7F GCCG (Treasure Room adjacent to spawn)

PC JZR8 QFXC (Treasure Room adjacent to spawn)

PC 8VA6 PJQS (Treasure Room adjacent to spawn)

PC P149 KNEY (First floor Treasure Room)

PC WYJG LPZC (First floor Treasure Room)

PS4 7RFL N6BV (Treasure Room adjacent to spawn)

Vita ZLK1 ML0R (Treasure Room adjacent to spawn)

3DS GY9M EL7E (First floor Treasure Room; Curse of Darkness)

Bugs

Bug Bug! Fires spawned by Angelic Prism will damage Isaac.