Fire Mind is a passive item.
Effect[]
- Tears inflict burn to enemies.
- Tears have a chance to explode on impact with an enemy, leaving behind a fire.
- Explosions do Isaac's current tear damage, in addition to the tear's hit.
- The fires deal 22 damage per tick.
- Each fire deals up to 4 ticks of damage: 1st tick deals 23 damage, 2nd tick 17.3 damage, and 3rd and 4th tick 11.5 damage.
- Fires can block projectiles, up to 4 times, each time getting smaller.
- Isaac cannot take damage from the flame, but can still take damage from the explosion.
- Fires can block projectiles, up to 4 times, each time getting smaller.
- Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.
Notes[]
- The explosion effect chance depends on the luck stat, and the formula used to determine the chance is:
- At base Luck (0), the chance is 10%, maxing out at 100% at 12.86 Luck.
- An exploding tear does not set either the hit enemy or anything in the blast range on fire.
- Explosive and burning damage is equal to Isaac's current damage stat.
- The flame will transform Hoppers into Flaming Hoppers.
Synergies[]
- Abyss: When Isaac uses Abyss to absorb Fire Mind it turns into a burning locust that sets enemies on fire but does not explode.
- Bob's Rotten Head: Creates fire when the head lands.
- Compound Fracture/Cricket's Body/Haemolacria/The Parasite: Each fractal tear has its own chance to explode. However, if the main tear explodes, all fractal tears explode.
- Death's Touch: Adds burn damage to the scythes, but will not cause explosions.
- Dr. Fetus: All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of Hot Bombs.
- Epic Fetus: The missile will leave behind a fire.
- Finger!: Finger familiar can set enemies on fire but won't cause explosions.
- Host Hat/Pyromaniac: Makes Isaac immune to explosions caused by flaming tears.
- Ipecac: Every time the tear explodes, it will leave a fire.
- Jacob's Ladder: Sparks can set enemies on fire but won't explode.
- Lost Contact: Tears can explode when they destroy an enemy's tear.
- Piercing tears: Tears will pierce enemies and retain the chance to self-destruct each time it hits an enemy.
- Tears will pierce enemies without exploding, then self-destruct when they hit a wall or fall to the ground.
- Soy Milk: Explosions are smaller (similar to those of Scatter Bombs) and do not reach Isaac as easily.
Interactions[]
- Brimstone: Adds burn damage to the beam, but will not cause explosions.
- The Forgotten: Club turns orange and burns enemies, but doesn't cause explosions.
- The Lost / Tainted Lost: Since you'll likely have Perfection, Fire Mind is not recommended without explosion immunity due to the explosion being based on luck. This can cause self damage, being possibly run-ending for low-health characters.
- The Ludovico Technique: Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after the explosion.
- Mom's Knife: Overrides the explosion chance, but the knife can still set enemies on fire.
- Mysterious Liquid: Overrides the explosion chance, but tears can still set enemies on fire.
- When the Fire Mind tear explodes, a much larger pool of creep is left behind.
- Sinus Infection: Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
- Technology/Technology 2/Tech.5/Tech X/Technology Zero: Adds burn damage to the beam, but will not cause explosions.
- Trisagion: Beams can burn enemies, but won't cause explosions.
- Rubber Cement: Causes tears that bounce off of enemies after exploding to also explode when the tear lands.
In-game Footage[]
Bugs[]
Bug! | Fires spawned by Angelic Prism will damage Isaac. |
---|
The Binding of Isaac: Rebirth |
---|