Binding of Isaac: Rebirth Wiki
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(except in Repentance)Double Locked Room (in Repentance)Vault door lockedVault door

Vaults are special rooms that contain a variety of pickups/chests (or occasional lack thereof). Vaults require two Keykeys to be opened, unlike most other special rooms. For a Vault to spawn, the following has to happen.

Contents[ | ]

The following room maps were made using Basement Renovator for cleaner viewing. Note that any items that are generated/rerolled in this room will be from the Golden Chest item pool.

ID Contents Image preview
0 Two chests and a Red ChestRed Chest. Vault 0
1 Three ChestChests. Vault 1
2 Four random pickups behind Key blocks and two ChestChests. Vault 2
3 Three Locked ChestLocked Chests. Vault 3
4 Two random pickups behind rocks, two BombBombs behind key blocks, and three Bomb ChestBomb Chests. Vault 4
5 Seven Red ChestRed Chests behind spikes. The spikes surrounding the three chests in the center occasionally retract. Vault 5
6 Ten random pickups, four of which are behind rocks. Vault 6
7 An item. Vault 7
8 Eight coins and a Golden KeyGolden Key. Vault 8
9 A Key MasterKey Master. Vault 9
10 A ShopkeeperShopkeeper and two SpiderSpiders. Vault 10
11 Four ShopkeeperShopkeepers and two BombBombs. Vault 11
12 Three trinkets. Vault 12
13 Thirteen PoopPoops. Vault 13
14 A ChestChest, Locked ChestLocked Chest, Red ChestRed Chest, and Bomb ChestBomb Chest. Vault 14
15 A full Red HeartRed Heart, Soul HeartSoul Heart, NickelNickel, PennyPenny, KeyKey, BombBomb, pill, and card. Vault 15
16 A ChestChest, two Lil' BatteryLil' Batteries, and two random pickups behind rocks. Vault 16
17 A Locked ChestLocked Chest and four BombBombs behind spikes. Vault 17
18 Two ChestChests and a trinket. Vault 18
19 25 pennies and a Donation MachineDonation Machine. Vault 19
20 Five ChestChests. Vault 20
21 Eight Attack FlyAttack Flies surrounding a Corny PoopCorny Poop. Vault 21
22 Three ChestChests. Vault 22
23 Three ChestChests and some cobwebs. Vault 23
24 Seven PennyPennies and a Shell GameShell Game. Vault 24
25 A ShopkeeperShopkeeper, a KeyKey, and two Locked ChestLocked Chests. Vault 25
26 A DimeDime. Vault 26
27 Two KeyKeys, two ChestChests, and a Locked ChestLocked Chest behind a key block and iron blocks. Vault 27
28 A ShopkeeperShopkeeper, five PennyPennies, two Double PennyDouble Pennies, and three random coins. Vault 28
29 Three runes. Vault 29
30 (except in Rebirth) Three Reward PlateReward Plates. Vault 30
31 (except in Rebirth) Nine random pickups. Vault 31
32 (except in Rebirth) Five Lil' BatteryLil' Batteries. Vault 32
33 (except in Rebirth) GreedGreed, two Golden PoopGolden Poops, and four ShopkeeperShopkeepers. Vault 33
34 (except in Rebirth) A Key RingKey Ring, Double HeartDouble Heart, and Double PennyDouble Penny. Vault 34
35 (except in Rebirth) Two ChestChests and a Reward PlateReward Plate. Vault 35
36 (except in Rebirth) Three ChestChests behind a key block and iron blocks. Vault 36
37 (in Afterbirth † and Repentance) Three Spiked ChestSpiked Chests. Vault 37
38 (in Afterbirth † and Repentance) An Eternal ChestEternal Chest and two KeyKeys. Vault 38
39 (in Afterbirth † and Repentance) Five Grab BagGrab Bags and four random coins. Vault 39
40 (in Afterbirth † and Repentance) Fifteen Locked ChestLocked Chests. This vault is 10x less likely to generate than others. Vault 40
41 (in Afterbirth † and Repentance) A Grab BagGrab Bag, three Attack FlyAttack Flies, and a PoopPoop. This vault is 10x less likely to generate than others. Vault 41


Notes[ | ]

  • The texture Vaults use for their rooms are the same as ChestChest.
  • Collectible Dad's Key iconDad's Key, (except in Rebirth)Get out of Jail Free CardGet out of Jail Free Card, and (in Afterbirth † and Repentance)Collectible Mr. ME! iconMr. ME! open Vaults in one use, despite the fact that they require two keys.
  • Many vaults contain locked chests or key blocks, further increasing the required number of keys to fully utilize them. Make sure you have enough keys if you choose to enter one.
  • Due to how Vault generation works, a floor cannot have both an Arcade and Vault on it; they are mutually exclusive.
    • If an Arcade is especially valuable to your run, it may be worth limiting your keys to one going into a floor with an Arcade on it to reduce the chances of it becoming a vault.


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