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{{infobox passive collectible
 
{{infobox passive collectible
 
| image name = * Rebirth, r: *
 
| image name = * Rebirth, r: *
  +
| costume name = * Rebirth, r: *
 
| quote = On-demand air strike
 
| quote = On-demand air strike
 
| description = Isaac's tears are replaced with guided missiles, like those used by the {{i|Doctor's Remote}}.
 
| description = Isaac's tears are replaced with guided missiles, like those used by the {{i|Doctor's Remote}}.
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}}
 
}}
   
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{{cit|up}}
'''Epic Fetus''' is an unlockable [[passive item]].
 
   
 
== Effects ==
 
== Effects ==
* Isaac's tears are replaced with guided missiles.
+
* Isaac's tears are replaced with guided missiles. Pressing the fire buttons spawns a crosshair that can be moved freely, summoning a missile to its position from above 1.5 seconds later.
 
** Missiles deal 20 times Isaac's damage.
 
** Missiles deal 20 times Isaac's damage.
   
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* Isaac's tear delay determines how quickly a new (set of) missile(s) can be fired after the previous one has landed. Barring very high tear delay, this has little effect on damage rate due to the delay of the missiles themselves.
 
* Isaac's tear delay determines how quickly a new (set of) missile(s) can be fired after the previous one has landed. Barring very high tear delay, this has little effect on damage rate due to the delay of the missiles themselves.
 
* Missiles benefit from some bomb modifier items, though at a lesser scale compared to {{i|Dr. Fetus}}.
 
* Missiles benefit from some bomb modifier items, though at a lesser scale compared to {{i|Dr. Fetus}}.
  +
* Stacking multiple copies of the item causes a barrage of missiles in quick succession without resetting the crosshair's position, up to sixteen at a time.
  +
* Epic Fetus missiles usually deal a full heart of damage to Isaac.
  +
** Self-damage is only half a heart if the missile would deal less than 85 damage. In practice this is not common, as even a small damage stat increase will cause the missiles to go over the critical damage level.
   
 
== Synergies ==
 
== Synergies ==
*{{dlc|a}} {{i|20/20}}/{{dlc|a+}} [[Bookworm]]/[[Conjoined]]/{{i|Mutant Spider}}/{{i|The Inner Eye}}: Fires a barrage of missiles.
+
* {{dlc+|a}} {{i|20/20}}/{{tf|Conjoined}}{{dlc-}}/{{tf|Bookworm}}/{{i|Mutant Spider}}/{{i|The Inner Eye}}: Fires a barrage of missiles corresponding with the amount of tears.
*{{i|Bomber Boy|force=r}}: Missiles explode in a large cross-shaped blast, with each explosion dealing 0.75x times damage. Unlike with regular bombs, getting hit by every separate explosion from Epic Fetus won't decrease the damage for each successive explosion, drastically increasing damage.
+
* {{i|Bomber Boy|r}}: Missiles explode in a large cross-shaped blast, with each explosion dealing 0.75x times damage. Unlike with regular bombs, getting hit by every separate explosion from Epic Fetus won't decrease the damage for each successive explosion, drastically increasing damage.
*{{i|Blood Bombs}}: Every missile explosion leaves a large, lasting pool of red creep.
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* {{i|Blood Bombs}}: Every missile explosion leaves a large, lasting pool of red creep.
*{{i|Blood Clot}}/{{i|Chemical Peel}}: Each missile has a 50% chance to deal 20 or 40 points more damage, respectively.
+
* {{i|Blood Clot}}/{{i|Chemical Peel}}: Each missile has a 50% chance to deal 20 or 40 points more damage, respectively.
  +
* [[Status Effects#Poison|Poison tears]]: This is guaranteed by {{I|Bob's Curse}}, {{I|Ipecac}}, and {{I|Scorpio}}, and also has a chance to trigger from {{I|The Common Cold}}, {{t|Pinky Eye}} or {{I|Serpent's Kiss}}.
*{{i|Bob's Curse}}/{{i|Scorpio}}: Missiles gain a poison effect.
 
**{{dlc|r}} Explosions leave behind a cloud of poison gas that will poison enemies in contact with it aside from the main target.
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** {{dlc|r}} Explosions leave behind a cloud of poison gas that will poison enemies in contact with it aside from the main target.
*{{i|Brimstone|force=a}}: Missile explosions shoot ten blood lasers in all directions.
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* {{i|Brimstone|a}}: Missile explosions shoot ten blood lasers in all directions.
*{{i|Brimstone Bombs}}: Missile explosions have a chance to shoot four Brimstone lasers in the cardinal directions. The chance scales with Isaac's luck.
+
* {{i|Brimstone Bombs}}: Missile explosions have a chance to shoot four Brimstone lasers in the cardinal directions. The chance scales with Isaac's luck.
*{{i|Butt Bombs}}: Missile explosions will cloud up the screen, briefly [[Confusion|confusing]] and dealing 10 damage to all enemies in the room.
+
* {{i|Butt Bombs}}: Missile explosions will cloud up the screen, briefly [[Confusion|confusing]] and dealing 10 damage to all enemies in the room.
  +
* {{I|Eye Sore}}: More marks appear orbiting around where you're aiming.
*{{i|Fire Mind}}/{{i|Hot Bombs}}: Missile explosions leave behind a fire that damage enemies on contact. Fire Mind's [[burn]] effect is overridden.
+
* {{i|Fire Mind}}/{{i|Hot Bombs}}: Missile explosions leave behind a fire that damage enemies on contact. Fire Mind's [[burn]] effect is overridden.
*{{dlc|a+}} {{C|The Forgotten}}: The charge attack is replaced by a missile in the Forgotten's hand and a crosshair that may be moved for an indefinite amount of time. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. The melee attack is unaffected.
+
* {{dlc|a+}} {{C|The Forgotten}}: The charge attack is replaced by a missile in the Forgotten's hand and a crosshair that may be moved for an indefinite amount of time. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. The melee attack is unaffected.
*{{i|Glitter Bombs}}: Missile explosions have a small chance of spawning pickups.
+
* {{i|Glitter Bombs}}: Missile explosions have a small chance of spawning pickups.
*{{dlc|a}} [[Homing tears]]: The crosshair slowly slides towards enemies.
+
* {{dlc|a}} [[Homing tears]]: The crosshair slowly slides towards enemies.
*{{i|Host Hat}}/[[Pyromaniac]]: Isaac becomes immune to his own airstrikes.
+
* {{i|Host Hat}}/{{I|Pyromaniac}}: Isaac becomes immune to his own airstrikes.
*{{dlc|nr}}{{i|Ipecac}}: Missiles have a poison effect, have a larger blast radius and deal drastically increased damage, as the +40 damage from Ipecac is run through the damage multiplier of Epic Fetus.
 
 
* {{i|Incubus|r}}: Incubus fires a missile alongside Isaac's.
**{{dlc|r}} Adds flat +2 damage instead of +40. Explosions leave behind a cloud of poison gas that will poison enemies in contact with it aside from the main target.
 
 
* {{dlc|nr}}{{i|Ipecac}}: Missiles have a poison effect, have a larger blast radius and deal drastically increased damage, as the +40 damage from Ipecac is run through the damage multiplier of Epic Fetus.
*{{i|Mom's Knife|force=a}}: Missile explosions shoot a ring of ten knives.
 
 
** {{dlc|r}} Adds flat +2 damage instead of +40. Explosions leave behind a cloud of poison gas that will poison enemies in contact with it aside from the main target.
*{{i|Monstro's Lung|force=a}}: 2 to 4 additional crosshairs orbit the main crosshair, and missiles are fired onto each crosshair.
 
  +
* {{t|Lil Clot}} / {{c|Tainted Eve}}: The clots have their own targeting reticles and fire simultaneously with Isaac.
*{{i|Mysterious Liquid}}: Every missile explosion leaves a small, lasting pool of creep.
 
 
* {{i|Mom's Knife|a}}: Missile explosions shoot a ring of ten knives.
*{{i|Nancy Bombs}}: Explosions have a chance to be affected by any of the bomb-modifier effects that synergize with Epic Fetus.
 
  +
** {{dlc+|a}} With a second {{i|Mom's Knife}} a second missile will be shot similar to {{i|20/20}}.{{dlc-}}
*{{i|Polyphemus}}: Increased tear delay, but massively increases the missiles' blast radius and damage, as Polyphemus' damage multiplier is run through the damage multiplier of Epic Fetus.
 
 
* {{i|Monstro's Lung|a}}: 2 to 4 additional crosshairs orbit the main crosshair, and missiles are fired onto each crosshair.
*{{i|Sad Bombs}}: Missile explosions fire ten tears in all directions. The shrapnel's damage is not run through the damage multiplier of Epic Fetus.
 
 
* {{i|Mr. Mega}}: No effect on Epic Fetus.
**{{dlc|r}} The chance for the effect to proc is dependent of Isaac's luck. Chance goes up to 100% at 30 luck.
 
 
* {{i|Mysterious Liquid}}: Every missile explosion leaves a small, lasting pool of creep.
*{{i|Strange Attractor|force=a}}: Enemies get drawn towards the crosshair.
 
 
* {{i|Nancy Bombs}}: Explosions have a chance to be affected by any of the bomb-modifier effects that synergize with Epic Fetus.
*{{i|Technology|force=anr}}: Both fire normally. Missile explosions shoot ten Technology beams in all directions.
 
 
* {{i|Polyphemus}}: Increased tear delay, but massively increases the missiles' blast radius and damage, as Polyphemus' damage multiplier is run through the damage multiplier of Epic Fetus.
**{{dlc|r}} Missile explosions shoot ten Technology beams in all directions.
 
*{{i|Tech X}}: Missile explosions shoot ten Technology beams in all directions.
+
* {{i|Sad Bombs}}: Missile explosions fire ten tears in all directions. The shrapnel's damage is not run through the damage multiplier of Epic Fetus.
 
** {{dlc|r}} The chance for the effect to proc is dependent of Isaac's luck. Chance goes up to 100% at 30 luck.
 
* {{i|Strange Attractor|a}}: Enemies, pickups and trinkets get drawn towards the crosshair.
 
* {{i|Technology|an}}: Both fire normally and the missile explosions shoot ten Technology beams in all directions.
  +
** {{dlc|r}} Only Epic Fetus crosshairs are fired, but missile explosions still shoot ten Technology beams in all directions.
  +
** {{i|Ipecac|r}}: Not recommended. Technology beams explode and may end up catching you off guard.
 
* {{i|Technology 2|anr}}: Both fire normally.
 
** {{dlc|r}} Does not reduce missiles' damage, and both fire normally at the cost of a slightly higher delay between each crosshair appearing.
 
* {{i|Tech X}}: Missile explosions shoot ten Technology beams in all directions.
   
 
== Interactions ==
 
== Interactions ==
 
Overridden by Epic Fetus:
  +
* {{C|Azazel}}'s default attack
  +
* {{t|Black Tooth}}
  +
* {{i|Brimstone|na}}
  +
* {{i|Chocolate Milk|r}}
  +
* {{i|C Section}}, Epic Fetus is the only item in the game that can override it
  +
* {{i|Cursed Eye}}
  +
* {{i|Dr. Fetus}}
  +
* {{i|Evil Eye}}
  +
* {{i|Godhead|na}}
 
* {{dlc|na}}[[Homing tears]]
  +
* {{i|Jacob's Ladder}}
 
* {{i|The Ludovico Technique}}
  +
* {{i|Mom's Knife|na}}
 
* {{i|Monstro's Lung|na}}
 
* {{i|Mucormycosis}}
  +
* {{i|Neptunus}}
 
* {{i|The Parasite}}
  +
* {{I|Sinus Infection}}
  +
* {{C|Tainted Azazel|r}}'s default attack
  +
* {{i|Technology|na}}
  +
* {{i|Technology Zero}}
  +
* {{i|Tiny Planet}}
  +
* {{i|Trisagion}}
  +
Only stat effects are applied; otherwise overridden by Dr. Fetus:
  +
* {{i|Anti-Gravity}}
  +
* {{i|Eye of the Occult}}
 
* {{i|Technology 2|na}}, '''not recommended''' as the damage down multiplier is still applied, massively reducing missile damage
  +
Other interactions:
 
* {{i|8 Inch Nails}}: Missile explosions retain the knockback boost, so enemies that survive the blast will be knocked back far.
 
* {{i|8 Inch Nails}}: Missile explosions retain the knockback boost, so enemies that survive the blast will be knocked back far.
 
* {{i|Bobby-Bomb}}/{{i|Bomber Boy|anr}}/{{i|Ghost Bombs}}/{{i|Mr. Mega}}/{{i|Scatter Bombs}}/{{i|Sticky Bombs}}: No effect.
* {{i|Anti-Gravity}}: Overridden by Epic Fetus. Stat effects are still applied.
 
 
* {{i|Chocolate Milk|nr}}: Reduces Isaac's tear delay by 20%. Missiles can't be charged.
*{{C|Azazel}}: Azazel's mini-Brimstone is overridden by Epic Fetus.
 
 
* {{i|Godhead|a}}: Stat effects apply and the crosshair gains a homing effect, but missiles do not have a damaging aura.
*{{i|Bobby-Bomb}}/{{i|Bomber Boy|force=anr}}/{{i|Ghost Bombs}}/{{i|Mr. Mega}}/{{i|Scatter Bombs}}/{{i|Sticky Bombs}}: No effect.
 
 
* {{i|Incubus|anr}}: Incubus fires normal tears while the crosshair is being aimed.
*{{i|Brimstone|force=na}}: Overridden by Epic Fetus.
 
 
* {{I|It Hurts}}/{{i|Tammy's Head}}/{{i|Varicose Veins}}: Fires only normal tears, not missiles.
*{{i|Chocolate Milk|force=nr}}: Reduces Isaac's tear delay by 20%. Missiles can't be charged.
 
  +
* {{I|Loki's Horns}}: Adds a chance to spawn four crosshairs in cardinal directions. Isaac controls one and the others will mirror the movement keeping their space.
**{{dlc|r}}: Overridden by Epic Fetus.
 
  +
* {{i|Marked}}: Continuously fires missiles at the marked spot.
*{{i|Cursed Eye}}: Overridden by Epic Fetus.
 
  +
** {{dlc|r}}If the crosshair is dismissed before the next missile is dropped, it still drops in the crosshair’s last position.
*{{i|Dr. Fetus}}: Overridden by Epic Fetus.
 
 
* {{i|Soy Milk}}: '''Not recommended.''' Damage of missiles is drastically reduced, and unlike normal tears, the fire rate will not significantly increase.
*{{dlc|na}}{{i|Godhead}}: Overridden by Epic Fetus.
 
  +
* {{i|Spirit Sword}}: Overrides Epic Fetus making it the only item in the game that takes priority over Epic Fetus.
**{{dlc|a}} Stat effects apply and the crosshair gains a homing effect, but missiles do not have a damaging aura.
 
 
* {{i|The Wiz}}: Makes two missiles drop in quick succession, and control of the crosshair is rotated 45 degrees clockwise. '''Not recommended''', as it makes controlling the crosshair harder. However, mouse control is less affected.
*{{dlc|na}} [[Homing tears]]: Overridden by Epic Fetus.
 
  +
* {{I|Twisted Pair}}: Each familiar will fire a missile from a two additional crosshairs. '''Not Recommended''', as the twisted pair crosshairs are not synced to Isaac's crosshair and move at a much slower rate, making self damage much more likely as the additional crosshairs will struggle to make distance from Isaac.
* {{dlc+|anr}} {{i|Incubus}}: Incubus fires normal tears while the crosshair is being aimed.{{dlc-}}
 
**{{dlc|r}}: Incubus fires a missile alongside Isaac's.
 
*{{i|The Ludovico Technique}}: Overridden by Epic Fetus.
 
*{{i|Monstro's Lung|force=na}}: Overridden by Epic Fetus.
 
*{{i|Mom's Knife|force=na}}: Overridden by Epic Fetus.
 
* {{I|Mucormycosis}}: No effect.
 
*{{i|The Parasite}}: No effect.
 
*{{i|Tammy's Head}}/{{i|Varicose Veins}}/{{I|It Hurts}}: Fires only normal tears, not missiles.
 
*{{i|Soy Milk}}: '''Not recommended.''' Damage of missiles is drastically reduced, and unlike normal tears, the fire rate will not significantly increase.
 
*{{i|Spirit Sword}}: Overrides Epic Fetus.
 
*{{i|Technology|force=na}}: Overridden by Epic Fetus.
 
*{{dlc|na}} {{i|Technology 2}}: '''Not recommended'''. Technology 2 is overridden by Epic Fetus, but the damage multiplier is still applied, massively reducing the missiles' damage.
 
**{{dlc|anr}} Both fire normally.
 
**{{dlc|r}} Does not reduce missiles' damage, and both fire normally at the cost of a slightly higher delay between each crosshair appearing.
 
*{{i|Tiny Planet}}: Overridden by Epic Fetus.
 
*{{i|The Wiz}}: Makes two missiles drop in quick succession, and control of the crosshair is rotated 45 degrees clockwise. '''Not recommended''', as it makes controlling the crosshair harder.
 
   
 
== In-game Footage ==
 
== In-game Footage ==
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== Trivia ==
 
== Trivia ==
 
* In the original game it was possible to control the crosshair with the mouse. This was removed in Rebirth.
 
* In the original game it was possible to control the crosshair with the mouse. This was removed in Rebirth.
** Mouse control can however be re-enabled by editing the <code>options.ini</code> file in <code>C:\Users\<username>\Documents\My Games\Binding of Isaac Afterbirth/Rebirth</code> and changing the line <code>MouseControl=0</code> into <code>MouseControl=1</code>. Also useful for [[The Ludovico Technique]].
+
** {{dlc|r}} Mouse control can however be re-enabled by editing the <code>options.ini</code> file in <code>C:\Users\<username>\Documents\My Games\Binding of Isaac Afterbirth/Rebirth</code> and changing the line <code>MouseControl=0</code> into <code>MouseControl=1</code>. Also useful for {{I|The Ludovico Technique}}.
* The [[Dr. Fetus]] and Epic Fetus items are based off of Dr. Fetus, the main villain in [[wikipedia:Super Meat Boy|Super Meat Boy]] which is a game by Edmund McMillen (the creator of The ''Binding of Isaac: Rebirth'').
+
* The {{I|Dr. Fetus}} and Epic Fetus items are based off of Dr. Fetus, the main villain in [[wikipedia:Super Meat Boy|Super Meat Boy]] which is a game by Edmund McMillen (the creator of The ''Binding of Isaac: Rebirth'').
 
* In Wrath of the Lamb, Epic Fetus could be found in both the Secret Room and Treasure Room item pools.
 
* In Wrath of the Lamb, Epic Fetus could be found in both the Secret Room and Treasure Room item pools.
**{{dlc|r}}Epic Fetus was added to the Secret Room item pool.
+
** {{dlc|r}}Epic Fetus was added to the Secret Room item pool.
*This item is used in [[Glass Cannon (Challenge)|Glass Cannon]] (challenge #11).
+
* This item is used in {{chal|Glass Cannon}}.
  +
* In ''Wrath of the Lamb'', this item was originally unlocked by beating a challenge titled, "The Doctor's Revenge!".
 
== Seeds ==
 
{{plat|PC}} GOBD W8TB (Treasure Room adjacent to spawn)
 
{{plat|PC}} {{dlc|r}} C6AK HY1N (First floor Secret Room, ←↓ from spawn)
 
{{plat|PS4}} 8ETR M2M9 (First floor Treasure Room)
 
{{plat|PS4}}{{dlc|a+}} B2B2 3J9G (First floor Treasure Room)
 
{{plat|Vita}} 8G4J JFH8 (Treasure Room adjacent to spawn)
 
   
 
{{nav}}
 
{{nav}}
[[category:Special Items]]
+
[[Category:Special Items]]

Latest revision as of 04:39, 17 January 2024

Epic Fetus is an unlockable passive item.

Effects[ | ]

  • Isaac's tears are replaced with guided missiles. Pressing the fire buttons spawns a crosshair that can be moved freely, summoning a missile to its position from above 1.5 seconds later.
    • Missiles deal 20 times Isaac's damage.

Notes[ | ]

  • (except in Repentance) Epic Fetus is a special item.
  • (except in Repentance) Epic Fetus overrides most items in the game and has the highest priority of all tear modifiers, over Collectible Brimstone iconBrimstone and Collectible Mom's Knife iconMom's Knife.
  • Isaac's tear delay determines how quickly a new (set of) missile(s) can be fired after the previous one has landed. Barring very high tear delay, this has little effect on damage rate due to the delay of the missiles themselves.
  • Missiles benefit from some bomb modifier items, though at a lesser scale compared to Collectible Dr. Fetus iconDr. Fetus.
  • Stacking multiple copies of the item causes a barrage of missiles in quick succession without resetting the crosshair's position, up to sixteen at a time.
  • Epic Fetus missiles usually deal a full heart of damage to Isaac.
    • Self-damage is only half a heart if the missile would deal less than 85 damage. In practice this is not common, as even a small damage stat increase will cause the missiles to go over the critical damage level.

Synergies[ | ]

  • (except in Rebirth) Collectible 20 20 icon20/20/ ConjoinedConjoined/(in Afterbirth † and Repentance) BookwormBookworm/Collectible Mutant Spider iconMutant Spider/Collectible The Inner Eye iconThe Inner Eye: Fires a barrage of missiles corresponding with the amount of tears.
  • (in Repentance)Collectible Bomber Boy iconBomber Boy: Missiles explode in a large cross-shaped blast, with each explosion dealing 0.75x times damage. Unlike with regular bombs, getting hit by every separate explosion from Epic Fetus won't decrease the damage for each successive explosion, drastically increasing damage.
  • (in Repentance)Collectible Blood Bombs iconBlood Bombs: Every missile explosion leaves a large, lasting pool of red creep.
  • Collectible Blood Clot iconBlood Clot/Collectible Chemical Peel iconChemical Peel: Each missile has a 50% chance to deal 20 or 40 points more damage, respectively.
  • Poison tears: This is guaranteed by Collectible Bob's Curse iconBob's Curse, Collectible Ipecac iconIpecac, and Collectible Scorpio iconScorpio, and also has a chance to trigger from Collectible The Common Cold iconThe Common Cold, Pinky EyePinky Eye or (except in Rebirth)Collectible Serpent's Kiss iconSerpent's Kiss.
    • (in Repentance) Explosions leave behind a cloud of poison gas that will poison enemies in contact with it aside from the main target.
  • (except in Rebirth)Collectible Brimstone iconBrimstone: Missile explosions shoot ten blood lasers in all directions.
  • (in Repentance)Collectible Brimstone Bombs iconBrimstone Bombs: Missile explosions have a chance to shoot four Brimstone lasers in the cardinal directions. The chance scales with Isaac's luck.
  • Collectible Butt Bombs iconButt Bombs: Missile explosions will cloud up the screen, briefly confusing and dealing 10 damage to all enemies in the room.
  • (in Repentance)Collectible Eye Sore iconEye Sore: More marks appear orbiting around where you're aiming.
  • Collectible Fire Mind iconFire Mind/Collectible Hot Bombs iconHot Bombs: Missile explosions leave behind a fire that damage enemies on contact. Fire Mind's burn effect is overridden.
  • (in Afterbirth † and Repentance) Character The Forgotten iconThe Forgotten: The charge attack is replaced by a missile in the Forgotten's hand and a crosshair that may be moved for an indefinite amount of time. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. The melee attack is unaffected.
  • (except in Rebirth)Collectible Glitter Bombs iconGlitter Bombs: Missile explosions have a small chance of spawning pickups.
  • (except in Rebirth) Homing tears: The crosshair slowly slides towards enemies.
  • (except in Rebirth)Collectible Host Hat iconHost Hat/Collectible Pyromaniac iconPyromaniac: Isaac becomes immune to his own airstrikes.
  • (in Repentance)Collectible Incubus iconIncubus: Incubus fires a missile alongside Isaac's.
  • (except in Repentance)Collectible Ipecac iconIpecac: Missiles have a poison effect, have a larger blast radius and deal drastically increased damage, as the +40 damage from Ipecac is run through the damage multiplier of Epic Fetus.
    • (in Repentance) Adds flat +2 damage instead of +40. Explosions leave behind a cloud of poison gas that will poison enemies in contact with it aside from the main target.
  • (in Repentance)Lil ClotLil Clot / Character Tainted Eve iconTainted Eve: The clots have their own targeting reticles and fire simultaneously with Isaac.
  • (except in Rebirth)Collectible Mom's Knife iconMom's Knife: Missile explosions shoot a ring of ten knives.
  • (except in Rebirth)Collectible Monstro's Lung iconMonstro's Lung: 2 to 4 additional crosshairs orbit the main crosshair, and missiles are fired onto each crosshair.
  • Collectible Mr. Mega iconMr. Mega: No effect on Epic Fetus.
  • Collectible Mysterious Liquid iconMysterious Liquid: Every missile explosion leaves a small, lasting pool of creep.
  • (in Repentance)Collectible Nancy Bombs iconNancy Bombs: Explosions have a chance to be affected by any of the bomb-modifier effects that synergize with Epic Fetus.
  • Collectible Polyphemus iconPolyphemus: Increased tear delay, but massively increases the missiles' blast radius and damage, as Polyphemus' damage multiplier is run through the damage multiplier of Epic Fetus.
  • Collectible Sad Bombs iconSad Bombs: Missile explosions fire ten tears in all directions. The shrapnel's damage is not run through the damage multiplier of Epic Fetus.
    • (in Repentance) The chance for the effect to proc is dependent of Isaac's luck. Chance goes up to 100% at 30 luck.
  • (except in Rebirth)Collectible Strange Attractor iconStrange Attractor: Enemies, pickups and trinkets get drawn towards the crosshair.
  • Collectible Technology iconTechnology: Both fire normally and the missile explosions shoot ten Technology beams in all directions.
    • (in Repentance) Only Epic Fetus crosshairs are fired, but missile explosions still shoot ten Technology beams in all directions.
    • (in Repentance)Collectible Ipecac iconIpecac: Not recommended. Technology beams explode and may end up catching you off guard.
  • (in Afterbirth and Afterbirth †)Collectible Technology 2 iconTechnology 2: Both fire normally.
    • (in Repentance) Does not reduce missiles' damage, and both fire normally at the cost of a slightly higher delay between each crosshair appearing.
  • (except in Rebirth)Collectible Tech X iconTech X: Missile explosions shoot ten Technology beams in all directions.

Interactions[ | ]

Overridden by Epic Fetus:

Only stat effects are applied; otherwise overridden by Dr. Fetus:

Other interactions:

  • (except in Rebirth)Collectible 8 Inch Nails icon8 Inch Nails: Missile explosions retain the knockback boost, so enemies that survive the blast will be knocked back far.
  • Collectible Bobby-Bomb iconBobby-Bomb/(in Afterbirth and Afterbirth †)Collectible Bomber Boy iconBomber Boy/(in Repentance)Collectible Ghost Bombs iconGhost Bombs/Collectible Mr. Mega iconMr. Mega/(except in Rebirth)Collectible Scatter Bombs iconScatter Bombs/(except in Rebirth)Collectible Sticky Bombs iconSticky Bombs: No effect.
  • (except in Repentance)Collectible Chocolate Milk iconChocolate Milk: Reduces Isaac's tear delay by 20%. Missiles can't be charged.
  • (except in Rebirth)Collectible Godhead iconGodhead: Stat effects apply and the crosshair gains a homing effect, but missiles do not have a damaging aura.
  • (in Afterbirth and Afterbirth †)Collectible Incubus iconIncubus: Incubus fires normal tears while the crosshair is being aimed.
  • (in Repentance)Collectible It Hurts iconIt Hurts/Collectible Tammy's Head iconTammy's Head/(in Afterbirth † and Repentance)Collectible Varicose Veins iconVaricose Veins: Fires only normal tears, not missiles.
  • Collectible Loki's Horns iconLoki's Horns: Adds a chance to spawn four crosshairs in cardinal directions. Isaac controls one and the others will mirror the movement keeping their space.
  • (except in Rebirth)Collectible Marked iconMarked: Continuously fires missiles at the marked spot.
    • (in Repentance)If the crosshair is dismissed before the next missile is dropped, it still drops in the crosshair’s last position.
  • Collectible Soy Milk iconSoy Milk: Not recommended. Damage of missiles is drastically reduced, and unlike normal tears, the fire rate will not significantly increase.
  • (in Repentance)Collectible Spirit Sword iconSpirit Sword: Overrides Epic Fetus making it the only item in the game that takes priority over Epic Fetus.
  • (except in Rebirth)Collectible The Wiz iconThe Wiz: Makes two missiles drop in quick succession, and control of the crosshair is rotated 45 degrees clockwise. Not recommended, as it makes controlling the crosshair harder. However, mouse control is less affected.
  • (in Repentance)Collectible Twisted Pair iconTwisted Pair: Each familiar will fire a missile from a two additional crosshairs. Not Recommended, as the twisted pair crosshairs are not synced to Isaac's crosshair and move at a much slower rate, making self damage much more likely as the additional crosshairs will struggle to make distance from Isaac.

In-game Footage[ | ]

Trivia[ | ]

  • In the original game it was possible to control the crosshair with the mouse. This was removed in Rebirth.
    • (in Repentance) Mouse control can however be re-enabled by editing the options.ini file in C:\Users\<username>\Documents\My Games\Binding of Isaac Afterbirth/Rebirth and changing the line MouseControl=0 into MouseControl=1. Also useful for Collectible The Ludovico Technique iconThe Ludovico Technique.
  • The Collectible Dr. Fetus iconDr. Fetus and Epic Fetus items are based off of Dr. Fetus, the main villain in Super Meat Boy which is a game by Edmund McMillen (the creator of The Binding of Isaac: Rebirth).
  • In Wrath of the Lamb, Epic Fetus could be found in both the Secret Room and Treasure Room item pools.
    • (in Repentance)Epic Fetus was added to the Secret Room item pool.
  • This item is used in Glass Cannon (challenge #11).
  • In Wrath of the Lamb, this item was originally unlocked by beating a challenge titled, "The Doctor's Revenge!".