Binding of Isaac: Rebirth Wiki
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'''Effects''' are one major mechanic of ''The Binding of Isaac: Rebirth''. There are a number of different [[Items|items]] that alter the type of tears and the status effects they inflict.
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'''Effects''' are a major mechanic of ''The Binding of Isaac: Rebirth''. They can alter the behavior of [[monster]]s and tears and can be beneficial or harmful in some way to Isaac.
   
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{| style="width:30%"
<div class="toclimit-3">__TOC__</div>
 
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| [[file:Confusion Effect.png|65px|center|link=Status Effects]]
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| [[file:collectible Spoon Bender tears.png|50px|center|link=Tear Effects]]
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| [[file:collectible Book of Shadows appearance.png|80px|center|link=Temporary Buffs]]
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| [[file:collectible Fate appearance.png|90px|center|link=Player Effects]]
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|-
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! [[Status Effects]]
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! [[Tear Effects]]
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! [[Temporary Buffs]]
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! [[Player Effects]]
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|}
   
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{{nav|fr=Effets}}
=Status Effects=
 
  +
[[category:mechanics]]
'''Status Effects''' are special effects that can be inflicted on an [[Monsters|enemy]] from a variety of sources, such as tears, [[Pickups#Bombs|bombs]], and [[Items|items]]. Each status effect has a colour and symbol/effect associated with them for easy identification. These colourations are not to be confused with [[Champion|champions]].
 
 
{| class="mw-collapsible wikitable" style="text-align:center;width:100%;height:100%;"
 
|style="background:#45264D;width:100px;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Effect'''
 
|style="background:#45264D;width:120px;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Appearance'''
 
|style="background:#45264D;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Description'''
 
|-
 
|Burn
 
|[[File:Burn_Effect.png|50px]]
 
|style="text-align:left;" |Afflicted enemies take 4 to 6 fire damage over time, like poison. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.
 
 
{{dlc|a}} Afflicted enemies will sustain double Isaac's tear damage over time.
 
|-
 
|Charm
 
|[[File:Charm_Effect.png|50px]]
 
|style="text-align:left;" |Afflicted enemies will temporarily fight on Isaac's side, running toward other enemies and damaging them. If no other enemies are in the room, a charmed enemy will instead run towards Isaac. (Charmed enemies can still hurt Isaac.) Afflicted enemies will be tinted pink for the duration and have a heart symbol above them. Most enemies with ranged attacks will not fire them.
 
 
{{dlc|a+}} Charmed enemies will prioritize non-charmed enemies and won't target invincible enemies. Charmed [[Portal]]s will also spawn permanently-charmed enemies.
 
|-
 
|Confusion
 
|[[File:Confusion_Effect.png|50px]]
 
|style="text-align:left;" |Afflicted enemies are slowed and walk around randomly. While confused, most non-boss enemies will be unable to attack. Afflicted enemies will be tinted pale gray and have stars above them.
 
|-
 
|Fear
 
|[[File:Fear_Effect.png|50px]]
 
|style="text-align:left;" |Afflicted enemies are scared of Isaac and will run away from him. While scared, most non-boss enemies will be unable to attack or charge towards Isaac. Afflicted enemies will be tinted purple and have a skull symbol above them.
 
|-
 
|Petrified
 
|[[File:Stop_Effect.png|50px]]
 
|style="text-align:left;" |Afflicted enemies are stopped in place. They cannot move or attack. Afflicted enemies will be shaded brown-gray, as if turned to stone (unless petrified by [[Midas' Touch]], in which case they will be shaded gold).
 
|-
 
|Poison
 
|[[File:Poison_Effect.gif|50px]]
 
|style="text-align:left;" |Afflicted enemies sustain 4 to 6 damage over time. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.
 
 
{{dlc|a}} Afflicted enemies will sustain double Isaac's tear damage over time.
 
|-
 
|Slow
 
|[[File:Slow_Effect.gif|50px]]
 
|style="text-align:left;" |Afflicted enemies are slowed down. Any projectiles they shoot will also be slowed down. Attacks that end when the enemy runs out of momentum, such as the charging attacks of [[Gurdy Jr.]] and [[Dingle]], will be vastly shortened in duration. Depending on the item that triggers the slow effect, afflicted enemies will be tinted black or white with a snail icon above them.
 
|-
 
|{{dlc|a}}<br>Shrink
 
|[[File:Gaper.png|25px]]
 
|style="text-align:left;" |Afflicted enemies are shrunken and will run away from Isaac. Isaac can walk over shrunken enemies to kill them.
 
|-
 
|{{dlc|a+}}<br>Bleed
 
|[[File:Bleed Effect.png|50px]]
 
|style="text-align:left;" |Afflicted enemies take damage equal to 10% of their maximum health every 5 seconds.
 
|-
 
|}
 
===Notes===
 
* [[Host]]-type enemies will take burn and poison damage even if their skull is down, and all status effects can be applied by tears even if their skulls are down.
 
 
==Burn==
 
===Passive Items that cause burning===
 
{{table | item |
 
{{Item|Fire Mind|table}}
 
}}
 
 
==Charm==
 
===Activated Items that cause charming===
 
{{table | item |
 
{{Item|Friendly Ball|table}}
 
{{Item|Kidney Bean|table}}
 
}}
 
 
===Passive Items that cause charming===
 
{{table | item |
 
{{Item|Ball of Bandages|table}}
 
{{Item|Betrayal|table}}
 
{{Item|Bozo|table}}
 
{{Item|Glitter Bombs|table}}
 
{{Item|Mom's Eyeshadow|table}}
 
}}
 
 
===Active Items that create charmed enemies===
 
{{table | item |
 
{{Item|Book of the Dead|table}}
 
}}
 
 
===Passive Items that create charmed enemies===
 
{{table | item |
 
{{Item|My Shadow|table}}
 
{{Item|Shade|table}}
 
{{Item|Poke Go|table}}
 
{{Item|Mystery Egg|table}}
 
}}
 
 
====Notes====
 
* First stage of Ball of Bandages cannot charm enemies. See [[Ball of Bandages]] for details.
 
* Charmed enemies will still target Isaac if they are the only enemy in the room.
 
 
===Pills that cause charming===
 
{| class="mw-collapsible wikitable striped" style="text-align:center;width:100%;height:100%;"
 
|style="background:#45264D;width:130px;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Pill'''
 
|style="background:#45264D;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Effect'''
 
|-
 
|Pheromones ||<p style="text-align: left;">[[Status Effects|Charms]] all enemies in the room for a short period of time.</p>
 
|}
 
 
==Confusion==
 
===Passive Items that cause confusion===
 
{{table | item |
 
{{Item|Butt Bombs|table}}
 
{{Item|Glaucoma|table}}
 
{{Item|Iron Bar|table}}
 
}}
 
 
===Trinkets that cause confusion===
 
{{Table | Trinket |
 
{{Item|Faded Polaroid|table}}
 
}}
 
 
==Fear==
 
===Activated Items that cause fear===
 
{{table | item |
 
{{Item|The Gamekid|table}}
 
{{Item|Mom's Pad|table}}
 
}}
 
 
===Passive Items that cause fear===
 
{{table | item |
 
{{Item|Abaddon|table}}
 
{{Item|Bozo|table}}
 
{{Item|Dark Matter|table}}
 
{{Item|Mom's Perfume|table}}
 
{{Item|My Shadow|table}}
 
{{Item|Spear of Destiny|table}}
 
}}
 
 
==Petrification==
 
===Activated Items that petrify enemies===
 
{{table | item |
 
{{Item|The Boomerang|table}}
 
{{Item|Mega Bean|table}}
 
{{Item|Mom's Bra|table}}
 
}}
 
 
===Passive Items that petrify enemies===
 
{{table | item |
 
{{Item|Charged Baby|table}}
 
{{Item|Dad's Ring|table}}
 
{{Item|Eye of Greed|table}}
 
{{Item|Midas' Touch|table}}
 
{{Item|Mom's Contacts|table}}
 
}}
 
 
==Poison==
 
===Activated Items that poison enemies===
 
{{table | item |
 
{{Item|The Bean|table}}
 
{{Item|Bob's Rotten Head|table}}
 
{{Item|Mega Bean|table}}
 
}}
 
 
===Passive Items that poison enemies===
 
{{table | item |
 
{{Item|The Black Bean|table}}
 
{{Item|Bob's Brain|table}}
 
{{Item|Bob's Curse|table}}
 
{{Item|The Common Cold|table}}
 
{{Item|Ipecac|table}}
 
{{Item|Scorpio|table}}
 
{{Item|Serpent's Kiss|table}}
 
{{Item|Toxic Shock|table}}
 
{{Item|The Virus|table}}
 
}}
 
 
===Trinkets that grant poison tears===
 
{{Table | Trinket |
 
{{Item|Pinky Eye|table}}
 
}}
 
 
===Pills that poison enemies===
 
{| class="mw-collapsible wikitable striped" style="text-align:center;width:100%;height:100%;"
 
|style="background:#45264D;width:130px;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Pill'''
 
|style="background:#45264D;font-size:10pt;color:#FFFFFF;font-weight:bold"|'''Effect'''
 
|-
 
|Bad Gas ||<p style="text-align: left;">Isaac farts, [[Status Effects|poisoning]] enemies around him.</p>
 
|}
 
 
==Slow==
 
===Activated Items that slow enemies===
 
{{table | item |
 
{{Item|The Hourglass|table}}
 
{{Item|Spider Butt|table}}
 
}}
 
 
===Passive Items that slow enemies===
 
{{table | item |
 
{{Item|Ball of Tar|table}}
 
{{Item|Broken Watch|table}}
 
{{Item|Censer|table}}
 
{{Item|Juicy Sack|table}}
 
{{Item|Little Gish|table}}
 
{{Item|Night Light|table}}
 
{{Item|Spider Bite|table}}
 
{{Item|Stop Watch|table}}
 
}}
 
 
===Notes===
 
* The [[creep]] from [[Ball of Tar]] and [[Juicy Sack]] only slow enemies for as long as they remain in the creep.
 
* The [[Mask + Heart]] enemy is not affected by the slow effect.
 
 
==Shrink {{dlc|a}}==
 
===Passive Items that grant shrinking tears===
 
{{table | item |
 
{{Item|God's Flesh|table}}
 
}}
 
 
==Bleed {{dlc|a+}}==
 
===Active items that inflict bleed===
 
 
 
 
===Passive Items that inflict bleed===
 
{{table | item |
 
{{Item|Backstabber|table}}
 
}}
 
 
==Random==
 
These items inflict random status effects on enemies.
 
 
===Passive Items that inflict random effects===
 
{{table | item |
 
{{Item|GB Bug|table}}
 
{{Item|Spider Mod|table}}
 
}}
 
 
=Tear Effects=
 
{{DisambigMsg|Isaac's primary weapon|the attribute of the same name that governs rate of fire|Attributes|noalign = true}}
 
'''Tear Effects''' modify the player character's primary weapon — tears. A few of the most common tear effects are listed below.
 
 
==Homing Tears==
 
Homing Tears slightly divert from their path and seek nearby enemies. The distance homing tears can travel is determined by the [[Attribute#Range|range]] stat.
 
 
===Activated Items that grant homing tears===
 
{{table | item |
 
{{Item|Telepathy for Dummies|table}}
 
}}
 
 
===Passive Items that grant homing tears===
 
{{table | item |
 
{{Item|Sacred Heart|table}}
 
{{Item|Spoon Bender|table}}
 
{{Item|Godhead|table}}
 
}}
 
 
===Familiars that fire homing tears===
 
{{table | item |
 
{{Item|Little Steven|table}}
 
{{Item|Seraphim|table}}
 
}}
 
 
===Cards that grant homing tears===
 
{{Table | Card |
 
{{Item|I - The Magician|table}}
 
}}
 
 
==Piercing Tears==
 
Piercing tears travel through enemies (but not obstacles) instead of breaking on impact with them. While they do not directly increase damage, piercing tears can allow the character to deal a greater amount of damage per second due to the multiple impact calculations on large [[bosses]] and the possibility to hit multiple enemies at once.<br/>
 
The downside of piercing tears is that they remove [[knockback]].
 
 
===Passive Items that grant piercing tears===
 
{{table | item |
 
{{Item|Cupid's Arrow|table}}
 
{{Item|Dead Onion|table}}
 
{{Item|Death's Touch|table}}
 
{{Item|Eye of Belial|table}}
 
{{Item|Sagittarius|table}}
 
}}
 
 
===Trinkets that grant piercing tears===
 
{{Table | Trinket |
 
{{Item|Push Pin|table}}
 
}}
 
 
==Spectral Tears==
 
Spectral tears travel through obstacles (but not enemies) instead of breaking on impact with them. Spectral tears can be used to safely dispatch most types of [[Monsters|monsters]] from behind obstacles, or over them in combination with [[Flight|flying]].
 
 
===Passive Items that grant spectral tears===
 
{{table | item |
 
{{Item|Dead Dove|table}}
 
{{Item|Dead Onion|table}}
 
{{Item|Ouija Board|table}}
 
{{Item|Pupula Duplex|table}}
 
{{Item|Spirit of the Night|table}}
 
}}
 
 
===Familiars that fire spectral tears===
 
{{table | item |
 
{{Item|Ghost Baby|table}}
 
}}
 
 
===Trinkets that grant spectral tears===
 
{{Table | Trinket |
 
{{Item|Ouroboros Worm|table}}
 
{{Item|Push Pin|table}}
 
}}
 
 
=Temporary Buffs=
 
'''Temporary buffs''' are beneficial effects applied to the player character that will expire after a timed duration or on leaving a room, and are not tear effects.
 
 
==Invulnerability==
 
Invulnerability negates all types of damage for five seconds, including health loss from [[Blood Donation Machine]]s and [[Beggar#Devil_Beggar|Devil Beggars]], environmental hazards like [[Spikes|spikes]], and [[Curse Room]]s doors and [[Sacrifice Room]]s, but '''does not''' prevent heart container or Soul Heart loss from [[Pills|Health Down Pills]], [[Devil Room]] deals, or spawning a [[Babies|baby]].<br />
 
While under the effects of invulnerability, the character has increased speed, loses the ability to shoot tears, flashes in multiple colors, and the music of the game speeds up. However, all invulnerability-granting items except for the [[Unicorn Stump]] also grant the character the ability to damage enemies by contact for the duration of the effect.
 
 
===Activated Items that grant invulnerability===
 
{{table | item |
 
{{Item|My Little Unicorn|table}}
 
{{Item|The Gamekid|table}}
 
{{Item|Unicorn Stump|table}}
 
}}
 
 
===Passive Items that grant invulnerability===
 
{{table | item |
 
{{Item|Taurus|table}}
 
}}
 
 
===Trinkets that grant invulnerability===
 
{{Table | Trinket |
 
{{Item|Cartridge|table}}
 
}}
 
 
===Cards that grant invulnerability===
 
{{Table | Card |
 
{{Item|VII - The Chariot|table}}
 
}}
 
 
==Shield==
 
A shield negates all types of damage for a variable amount of time, depending on the item it's granted by, including health loss from [[Blood Donation Machine]]s and [[Beggar#Devil_Beggar|Devil Beggars]], environmental hazards like [[Spikes|spikes]], and [[Curse Room]]s doors and [[Sacrifice Room]]s, but '''does not''' prevent heart container or Soul Heart loss from [[Pills|Health Down Pills]], [[Devil Room]] deals, or spawning a [[Babies|baby]].<br />
 
Unlike [[Effects#Invulnerability|invulnerability]], the shield does not prevent the character from attacking.
 
 
===Activated Items that grant a shield===
 
{{table | item |
 
{{Item|Book of Shadows|table}}
 
}}
 
 
===Passive Items that grant a shield===
 
{{table | item |
 
{{Item|Celtic Cross|table}}
 
{{Item|Empty Vessel|table}}
 
{{Item|The Polaroid|table}}
 
{{Item|Virgo|table}}
 
}}
 
 
===Runes that grant a shield===
 
{{Table | Rune |
 
{{Item|Rune of Algiz|table}}
 
}}
 
 
{{MasterNav}}
 
[[Category:Mechanics]]
 
[[fr:Effets]]
 

Revision as of 08:49, 10 June 2020

Effects are a major mechanic of The Binding of Isaac: Rebirth. They can alter the behavior of monsters and tears and can be beneficial or harmful in some way to Isaac.

Confusion Effect
Collectible Spoon Bender tears
Collectible Book of Shadows appearance
Collectible Fate appearance
Status Effects Tear Effects Temporary Buffs Player Effects