Binding of Isaac: Rebirth Wiki
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* Antibirth used to have different method of unlocking first Knife Piece. Somewhere on the floor, there was a seemingly empty dead-end room with a minimap icon that indicated the room had a chest. Bombing the center of the room would open a hidden stone chest containing Knife Piece 1.
 
* Antibirth used to have different method of unlocking first Knife Piece. Somewhere on the floor, there was a seemingly empty dead-end room with a minimap icon that indicated the room had a chest. Bombing the center of the room would open a hidden stone chest containing Knife Piece 1.
 
* In Antibirth, [[The Haunt]] could spawn as a boss.
 
* In Antibirth, [[The Haunt]] could spawn as a boss.
* There's a level called Downpour in Super Meat Boy, another Edmund McMillen's game.
+
* There's a level called Downpour in Super Meat Boy, another of Edmund McMillen's games.
 
* [[Gaper]]s and [[Frowning Gaper]]s are tinted blue if encountered.
 
* [[Gaper]]s and [[Frowning Gaper]]s are tinted blue if encountered.
 
** As well, [[Clotty|Clottys]] that spawn in the floor will appear wet and shiny.
 
** As well, [[Clotty|Clottys]] that spawn in the floor will appear wet and shiny.

Revision as of 05:55, 19 June 2021

(in Repentance)

Downpour is the first new environment added in Repentance. The theme of Downpour are flooded, haunted storm drains with many supernatural enemies and elements. Though there is some overlap with the Template:Stage due to both featuring water flooding, the Flooded Caves' unique enemies are almost exclusively 'drowned' or 'bloated' as opposed to Downpour's more haunted theme.

Treasure rooms in Downpour always have two items to choose from. One of the items will always be unknown, however this can be circumvented with the Collectible Dream Catcher iconDream Catcher.

After A Secret Exit A Secret Exit is unlocked, a locked door to Downpour I or II will appear upon completing Template:Stage/Template:Stage/Template:Stage I or II, respectively. The locked door requires a key to enter.

Unique Elements

Flooding & Storm

Downpour features a heavy emphasis on water and flooding. The entire floor is submerged in a pool of waist-deep water, that some enemies such as Small Leeches and Striders are capable of using to swim over pits. Numerous Deep Gapers also hide beneath the water and emerged when all enemies in the room have been killed. The reflection visible in the water is also utilized by Wraiths, which they are always visible in even though they are invisible otherwise. There is also a storm playing out in the background, which when lightning strikes, brightens up the room and reveals any Wraiths in the room.

Monsters

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a PacerPacer or a GusherGusher upon death.
Frowning Gaper
Frowning Gaper
10.0 Walks towards Isaac, dealing contact damage. They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster. Usually turns into a PacerPacer or with a small chance a GusherGusher upon death.
Pacer
Pacer
11.1 Walks aimlessly around the room.
Gusher
Gusher
11.0 Walks aimlessly around the room, occasionally firing a short-ranged blood shot.
Clotty
Clotty
15.0 Randomly wanders around the room, firing 4 blood shots in the cardinal directions.
Bulb
Bulb
61.5 Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly.
Fly
Fly
13.0 Hovers in place. Does not deal contact damage and is harmless, but can turn into PooterPooters if they stay around PoopPoop.
Eternal Fly
Eternal Fly
96.0 Invulnerable fly that circles Corny PoopCorny Poop and various monsters. Deals contact damage. Turns into a vulnerable Attack FlyAttack Fly after the object or monster it circles is destroyed.
Hanger
Hanger
90.0 Floats around the room, firing 3 spread blood shots at Isaac. Upon damaging Isaac, Isaac drops 2 coins on the ground but loses 3. Spawns with an Eternal FlyEternal Fly circling around it.
Bubbles
Bubbles
806.0 Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death.
Wraith
Wraith
807.0 Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk.
Willo
Willo
808.0 Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac.
Level 2 Willo
Level 2 Willo
838.0 Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac.
Pooter
Pooter
14.0 Slowly drifts toward Isaac, occasionally firing a single blood shot at him. Does not deal contact damage.
Super Pooter
Super Pooter
14.1 Slowly drifts toward Isaac, occasionally firing two blood shots in a V-formation at him. Does not deal contact damage.
Level 2 Fly
Level 2 Fly
214.0 Flies toward Isaac erratically, dealing contact damage.
Small Leech
Small Leech
810.0 Chases Isaac continuously, not stopping at walls. Able to swim over gaps.
Deep Gaper
Deep Gaper
811.0 Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage.
Sub Horf
Sub Horf
812.0 Stationary enemy that spins and fires shots while being moved around or knocked back.
Blurb
Blurb
813.0 Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a PacerPacer or GusherGusher upon death.
Strider
Strider
814.0 Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage.
Fissure
Fissure
815.0 Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room.
Lil' Haunt
Lil' Haunt
260.0 Floats toward Isaac and occasionally fires a blood shot at him, predicting his movements.
Polty
Polty
816.0 Picks up and throws rocks and props at Isaac.
Prey
Prey
817.0 Wanders around the room, avoiding Isaac and spawning Small LeechSmall Leeches if he gets close. Spawns 3 Small Leeches upon death.
Mullighoul
Mullighoul
817.1 Wanders around the room, avoiding Isaac and spawning WilloWillos if he gets close. Spawns 1-2 Willos upon death.
Tube Worm
Tube Worm
244.1 Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be.
Bloaty
Bloaty
879.0 Lumbers around, occasionally spitting green shots and a line of damaging green creep in a random direction.

Bosses

Boss Lil Blub (Downpour)
Boss Wormwood (Downpour)
Boss The Rainmaker
Boss Min-Min
Lil Blub Needs to be unlocked Wormwood Needs to be unlocked The Rainmaker Needs to be unlocked Min-Min Needs to be unlocked

Knife Piece

Downpour II (or Template:Stage II) contains a special area in which Isaac can acquire the Collectible Knife Piece 1 iconKnife Piece 1, one of the key items for accessing Template:Stage. Two unique features can be found here:

  • A White Fire Place that cannot be extinguished, touching which separates Isaac's body and soul, converting Isaac into Character The Lost iconThe Lost for a brief time. Clearing any room will return Isaac to normal.
    • The Lost will hold the Collectible Holy Mantle iconHoly Mantle if it is unlocked as a starting item. (Beware: the Holy Mantle will not be active until Isaac leaves the room. Taking damage in the same room after touching the white fireplace will be fatal.)
  • A 1x1 room with a mirror on the icon. There is always a mirror that can't be accessed normally.

The mirror can only be entered as the Lost (or Character Tainted Forgotten iconTainted Forgotten), after which it leads Isaac to the Mirrored world, where he can find Collectible Knife Piece 1 iconKnife Piece 1.

  • All rooms will be generated without any items or pickups. However, any means of creating items or pickups after room generation (including normal room clear rewards, destroying props, beggar payouts, and the boss room item) will still work.

Once Isaac has cleared one room, has obtained the Knife Piece, and returns through the mirror back to the real world, he will be converted back to the original character. To acquire Collectible Knife Piece 2 iconKnife Piece 2 and complete the process, be sure to head to Template:Stage/Template:Stage II next.

Trivia

  • Downpour is referred to on Isaac's Last Will as "Some Sewer".
  • Antibirth used to have different method of unlocking first Knife Piece. Somewhere on the floor, there was a seemingly empty dead-end room with a minimap icon that indicated the room had a chest. Bombing the center of the room would open a hidden stone chest containing Knife Piece 1.
  • In Antibirth, The Haunt could spawn as a boss.
  • There's a level called Downpour in Super Meat Boy, another of Edmund McMillen's games.
  • Gapers and Frowning Gapers are tinted blue if encountered.
    • As well, Clottys that spawn in the floor will appear wet and shiny.