Binding of Isaac: Rebirth Wiki
Register
Advertisement

(in Repentance)

Downpour is the first new environment added in Repentance. The theme of Downpour is flooded, haunted storm drains with many supernatural enemies and elements. Though there is some overlap with the Flooded CavesFlooded Caves due to both featuring water flooding, the Flooded Caves' unique enemies are almost exclusively 'drowned' or 'bloated' as opposed to Downpour's more haunted theme.

Treasure rooms in Downpour always have two items to choose from. One of the items will always be unknown; however, this can be circumvented with the Collectible Dream Catcher iconDream Catcher.

After A Secret Exit A Secret Exit is unlocked, a locked door to Downpour I or II will appear upon completing the BasementBasement/CellarCellar/Burning BasementBurning Basement I or II, respectively. The locked door requires a key to enter.

Unique Elements[ | ]

Flooding & Storm[ | ]

Downpour features a heavy emphasis on water and flooding. The entire floor is submerged in water, which some enemies, such as Small Leeches and Striders, are capable of using to swim over pits. Deep GaperDeep Gapers can also hide beneath the water and emerge when all other enemies in the room have been killed. The reflection visible in the water is also utilized by Wraiths, which are always visible in the reflection even though they are invisible otherwise. There is also a storm playing out in the background, which when lightning strikes, brightens up the room and reveals any Wraiths in the room.

Monsters[ | ]

Entity ID Description
Frowning Gaper
Frowning Gaper
10.0 Walks towards Isaac, dealing contact damage. They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster. Usually turns into a PacerPacer or a GusherGusher upon death.
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a PacerPacer or a GusherGusher upon death.
Gusher
Gusher
11.0 Walks aimlessly around the room, occasionally firing a short-ranged blood shot.
Pacer
Pacer
11.1 Walks aimlessly around the room.
Fly
Fly
13.0 Hovers in place. Does not deal contact damage and is harmless, but can turn into PooterPooters if they stay around PoopPoop.
Clotty
Clotty
15.0 Randomly wanders around the room, firing 4 blood shots in the cardinal directions.
Bulb
Bulb
61.5 Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly.
Wall Hugger
Wall Hugger
218.0 Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed.
Tube Worm
Tube Worm
244.1 Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be.
Bubbles
Bubbles
806.0 Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death.
Wraith
Wraith
807.0 Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk.
Willo
Willo
808.0 Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac.
Small Leech
Small Leech
810.0 Chases Isaac continuously, not stopping at walls. Able to swim over gaps.
Deep Gaper
Deep Gaper
811.0 Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage.
Sub Horf
Sub Horf
812.0 Stationary enemy that spins and fires shots while being moved around or knocked back.
Blurb
Blurb
813.0 Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a PacerPacer or GusherGusher upon death.
Strider
Strider
814.0 Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage.
Fissure
Fissure
815.0 Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room.
Polty
Polty
816.0 Picks up and throws rocks and props at Isaac.
Prey
Prey
817.0 Wanders around the room, avoiding Isaac and spawning Small LeechSmall Leeches if he gets close. Spawns 3 Small Leeches upon death.
Mullighoul
Mullighoul
817.1 Wanders around the room, avoiding Isaac and spawning WilloWillos if he gets close. Spawns 1-2 Willos upon death.
Level 2 Willo
Level 2 Willo
838.0 Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac.
Bloaty
Bloaty
879.0 Lumbers around, occasionally spitting green shots and a line of damaging green creep in a random direction.

Bosses[ | ]

Boss Lil Blub (Downpour)
Boss Wormwood (Downpour)
Boss The Rainmaker
Boss Min-Min
Lil Blub Wormwood The Rainmaker Min-Min

Knife Piece[ | ]

Downpour II (or DrossDross II) contains a special area in which Isaac can acquire the Collectible Knife Piece 1 iconKnife Piece 1, one of the key items for accessing the CorpseCorpse. Two unique features can be found here:

  • A White Fire Place that cannot be extinguished. Touching it separates Isaac's body and soul, converting Isaac into Character The Lost iconThe Lost for a brief time. Clearing any room will return Isaac to normal.
    • Character The Lost iconThe Lost will hold the Collectible Holy Mantle iconHoly Mantle if it is unlocked as a starting item. (Beware: the Holy Mantle will not be active until Isaac leaves the room. Taking damage in the same room after touching the white fireplace will be fatal.)
    • When playing as Character The Forgotten iconThe Forgotten, Character The Lost iconThe Lost still fights with the bone club, and turning into Character The Soul (Character) iconThe Soul is still possible.
    • When playing as Character Azazel iconAzazel, Character The Lost iconThe Lost keeps Azazel's mini Brimstone attack
  • A 1x1 room with a mirror on the icon. There is always a mirror that can't be accessed normally.

The mirror can only be entered as the Lost (or Character Tainted Forgotten iconTainted Forgotten), after which it leads Isaac to the Mirrored world, where he can find Collectible Knife Piece 1 iconKnife Piece 1.

  • All rooms will be generated without any items or pickups. However, any means of creating items or pickups after room generation (including normal room clear rewards, destroying props, beggar payouts, and the boss room item) will still work.

Once Isaac has cleared one room, has obtained the Knife Piece, and returns through the mirror back to the real world, he will be converted back to the original character. To acquire Collectible Knife Piece 2 iconKnife Piece 2 and complete the process, be sure to head to the MinesMines/AshpitAshpit II next.

Trivia[ | ]

  • Downpour is referred to on Isaac's Last Will as "Some Sewer".
  • Antibirth used to have a different method of unlocking first Knife Piece. Somewhere on the floor, there was a seemingly empty dead-end room with a minimap icon that indicated the room had a chest. Bombing the center of the room would open a hidden stone chest containing Knife Piece 1.
  • In Antibirth, Boss The Haunt ingameThe Haunt could spawn as a boss.
    • In Boss Challenge Rooms in Downpour, The Haunt is one of the possible spawns, which is a nod to this.
  • GaperGapers and Frowning GaperFrowning Gapers are tinted blue if encountered.
    • As well, ClottyClotties that spawn in the floor will appear wet and shiny.


Advertisement